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	<title>GigaOM &#187; arcade</title>
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		<title>GigaOM &#187; arcade</title>
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		<title>iOS In-App Purchases Recall the Golden Era of the Arcade</title>
		<link>http://gigaom.com/2011/05/20/ios-in-app-purchases-recall-the-golden-era-of-the-arcade/</link>
		<comments>http://gigaom.com/2011/05/20/ios-in-app-purchases-recall-the-golden-era-of-the-arcade/#comments</comments>
		<pubDate>Fri, 20 May 2011 18:44:40 +0000</pubDate>
		<dc:creator>Geoffrey Goetz</dc:creator>
				<category><![CDATA[@NYT]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Apps]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[In-App Purchases]]></category>
		<category><![CDATA[Revenue Models]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=347988</guid>
		<description><![CDATA[In-app purchases, though somewhat of a controversy at the moment, are definitely a hit with mobile gamers and developers alike. But if you think feeding a game money for a shot at reaching the next level is new, consider the glory days of the arcade.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=347988&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><img  title="game-center-feature" src="http://gigaom2.files.wordpress.com/2011/03/game-center-feature.jpg?w=300&#038;h=200" alt="" width="300" height="200" class="alignright size-medium wp-image-312316" />In-app purchases in the App Store, though <a title="Apple Said to Be Investigating Lodsys Patent Claims" href="http://gigaom.com/apple/apple-said-to-be-investigating-lodsys-patent-claims/">somewhat of a controversy at the moment</a>, are definitely a hit with mobile gamers and developers alike. But if you think feeding a game money for a shot at reaching the next level or getting an extra life is a new phenomenon, you&#8217;re forgetting the early glory days of gaming, when the arcade ruled supreme.</p>
<p>In 1972 Nolan Bushnell helped Atari mass produce what was essentially one of the first successful coin-operated video games: <em>Pong</em>.  This was soon followed by Taito&#8217;s <em>Space Invaders</em>, Namco&#8217;s <em>Pac-Man</em>, and of course our introduction to Mario in Nintendo&#8217;s <em>Donkey Kong</em>.  These games became the cornerstone of the <a href="http://en.wikipedia.org/wiki/Golden_age_of_arcade_games">video arcade industry</a> that reached a peak of 13,000 locations in the early 1980s.  As console games for the home began to match the quality of arcade games, the game industry shifted away from malls, restaurants and bars, and into private arcades in people&#8217;s homes. We moved away from a pay-to-play model that involved feeding a machine quarters, and toward a pay once, own forever gaming paradigm.</p>
<h2>Pay-to-Play, But Not an Online Arcade</h2>
<p>There have certainly been alternative pay-to-play revenue opportunities in gaming since the arcade. Massively Multiplayer Online Gaming (<a href="http://en.wikipedia.org/wiki/History_of_massively_multiplayer_online_games">MMOG</a>) got its commercial start in the mid 1980s, with Kelton Flinn&#8217;s <em>Island of Kesmai</em> on CompuServe. This was followed by Don Daglow&#8217;s <em>Neverwinter Nights</em> on AOL, Origin System&#8217;s <em>Ultima Online</em>, Sony&#8217;s <em>Everquest</em> and of course Blizzard&#8217;s <em>World of Warcraft </em>.  While these are individually successful examples of pay-to-play revenue opportunities for game developers, each game has its own relationship with a consumer in the form of a registered credit card.  Not quite the same as going to an arcade that utilized a token-based system as a common currency with which to play many different games.</p>
<h2>Gaming Options, High Scores and a Common Currency</h2>
<p>To bring back a truly similar nostalgic feel of an arcade, new games would need to be introduced regularly, gamers would need a communal way to compete for high scores, and these privately owned game rooms would need to charge one common currency for all types of gameplay.  The modern equivalent of that type of common currency is an <a href="http://support.apple.com/kb/HT2731?viewlocale=en_US">iTunes account</a>. And the common place to compare high scores in your social network of gamers is <a href="http://www.apple.com/game-center/">Game Center</a>.  With all of the ingredients of an old school arcade, it&#8217;s no wonder in-app purchases are bringing back the continuous pay-to-play nature of arcade games as well.</p>
<h2>Tell Tale Signs of Pay-to-Play&#8217;s Success in Apple&#8217;s App Store</h2>
<p>The signs of this renaissance are not hard to spot. <a title="Freemium Apps Boom, but New Hurdles Emerge" href="http://gigaom.com/2011/04/28/freemium-apps-boom-but-new-hurdles-emerge/">Freemium games and cheap paid apps that charge for in-app upgrades</a> are the new token-devouring arcade cabinets. This is certainly true of <a href="http://itunes.apple.com/us/app/smurfs-village/id399648212?mt=8">Smurf&#8217;s Village</a>, <a href="http://itunes.apple.com/us/app/texas-poker/id370339723?mt=8">Texas Poker</a>, and my new personal favorite <a href="http://itunes.apple.com/us/app/army-of-darkness-defense-hd/id431739698?mt=8">Army of Darkness</a>.  How many times have you paid for gold, berries, or chips in a game just to advance to the next level?  The arcade style of gaming is back in force, this time it is in the hands of millions of privately owned pocket arcades.</p>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=347988&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=286584"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=286584" /></a></p><p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=347988+ios-in-app-purchases-recall-the-golden-era-of-the-arcade&utm_content=ggeoffre">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2011/11/connected-world-the-consumer-technology-revolution/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=347988+ios-in-app-purchases-recall-the-golden-era-of-the-arcade&utm_content=ggeoffre">Connected world: the consumer technology revolution</a></li><li><a href="http://pro.gigaom.com/2012/09/mobile-industry-2012-segment-analysis/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=347988+ios-in-app-purchases-recall-the-golden-era-of-the-arcade&utm_content=ggeoffre">Mobile 2012 and beyond</a></li><li><a href="http://pro.gigaom.com/2012/02/forecasting-the-tablet-market-over-366-million-units-by-2016/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=347988+ios-in-app-purchases-recall-the-golden-era-of-the-arcade&utm_content=ggeoffre">Tablet market to hit over 377 million units by 2016</a></li></ul>]]></content:encoded>
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		<slash:comments>1</slash:comments>
	
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		<title>App Review: Ramp Champ</title>
		<link>http://gigaom.com/2009/09/18/app-review-ramp-champ/</link>
		<comments>http://gigaom.com/2009/09/18/app-review-ramp-champ/#comments</comments>
		<pubDate>Fri, 18 Sep 2009 20:00:06 +0000</pubDate>
		<dc:creator>Christopher Ryan</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[pinball]]></category>
		<category><![CDATA[ramp champ]]></category>
		<category><![CDATA[skeeball]]></category>

		<guid isPermaLink="false">http://theappleblog.com/?p=32349</guid>
		<description><![CDATA[Arcade bowling style games are very popular. In the real world, skee-ball is probably the most recognized of these. In the iPhone world there have been several who have risen to the challenge, but Ramp Champ, the newest game from The Iconfactory and DSMediaLabs, brings a [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=173363&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><img  title="Ramp Champ" src="http://gigapple.files.wordpress.com/2009/09/ramp-champ-iphone_256x256.png?w=256&#038;h=256" alt="Ramp Champ" width="256" height="256" class=" alignleft" /></p>
<p class="excerpt">Arcade bowling style games are very popular. In the real world, skee-ball is probably the most recognized of these. In the iPhone world there have been several who have risen to the challenge, but <a href="http://rampchamp.com">Ramp Champ</a>, the newest game from The Iconfactory and DSMediaLabs, brings a very interesting and addictive twist to this genre.</p>
<p>Boasting an interface designed by <a href="http://www.iconfactory.com">The Iconfactory</a> (and award-winning designer Louie Mantia), Ramp Champ takes traditional skee-ball and throws it down in a series of four stylized arcade games, based on the idea of flicking balls at targets of varying points. Right out of the proverbial box, users can play a variety of mini-games, including ones set in a clown environment, an underwater environment, an arcade-style outer space environment or, for Apple fanboys out there, a classic &#8220;Icon Garden&#8221; style setting. Unlike traditional skee-ball, each environment has multiple targets of varying weight as well as hidden easter eggs. <span id="more-173363"></span></p>
<p>Each mini-game rewards great gameplay by providing tickets, like a traditional arcade. A &#8220;loot&#8221; section showcases a page of prizes per each environment, allowing users to trade in tickets for a very diverse collection of prizes. Each mini-game also provides for three goals and awards players with collectible trophies upon completing those goals.</p>
<p style="text-align:center;"><img  title="Redeem" src="http://gigapple.files.wordpress.com/2009/09/redeem.png?w=200&#038;h=300" alt="Redeem" width="200" height="300" class=" alignleft" /> <img  title="Trophy" src="http://gigapple.files.wordpress.com/2009/09/trophy.png?w=200&#038;h=300" alt="Trophy" width="200" height="300" class=" alignleft" /></p>
<p>The game also supports in app purchasing of additional environments, including an Adventure Pack which adds ninja and tiki island themed levels as well as a Challenge Pack which adds fantasy and dental themed levels. These additional in app purchases are 99 cents and also include additional goals and prizes.</p>
<p>Ramp Champ is a very fun and addicting game and perfect for long term gameplay or just when you have a few minutes to spare. The original soundtrack and amazing graphics make this a definite must have. Ramp Champ is $1.99 and available on the <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=317284160&amp;mt=8">App Store</a>.</p>
<p>P.S. Among the easter eggs you might find in this game is everyone&#8217;s favorite dogcow, Clarus. When playing The Icon Garden level, knock over all of the icons and then one of the two differently colored flowers in the second wave. If you&#8217;ve played Ramp Champ, tell me what you think!</p>
<p style="text-align:center;"><img  title="Clown Town" src="http://gigapple.files.wordpress.com/2009/09/clown-town.png?w=200&#038;h=300" alt="Clown Town" width="200" height="300" class=" alignleft" /> <img  title="Breakwater Bay" src="http://gigapple.files.wordpress.com/2009/09/breakwater-bay.png?w=200&#038;h=300" alt="Breakwater Bay" width="200" height="300" class=" alignleft" /><img  title="The Icon Garden" src="http://gigapple.files.wordpress.com/2009/09/the-icon-garden.png?w=200&#038;h=300" alt="The Icon Garden" width="200" height="300" class=" alignleft" /> <img  title="Space Swarm" src="http://gigapple.files.wordpress.com/2009/09/space-swarm.png?w=200&#038;h=300" alt="Space Swarm" width="200" height="300" class=" alignleft" /></p>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=173363&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=507636"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=507636" /></a></p><p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=173363+app-review-ramp-champ&utm_content=limeology">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2010/09/how-to-market-your-iphone-app-a-developers-guide/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=173363+app-review-ramp-champ&utm_content=limeology">How to Market Your iPhone App: A Developer&#8217;s Guide</a></li><li><a href="http://pro.gigaom.com/report/where-new-opportunity-lies-in-the-mobile-operating-system-space/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=173363+app-review-ramp-champ&utm_content=limeology">Where new opportunity lies in the mobile operating system space</a></li><li><a href="http://pro.gigaom.com/report/mobile-first-quarter-2013-analysis-and-outlook/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=173363+app-review-ramp-champ&utm_content=limeology">Mobile first-quarter 2013: analysis and outlook</a></li></ul>]]></content:encoded>
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		<slash:comments>9</slash:comments>
	
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			<media:title type="html">limeology</media:title>
		</media:content>

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			<media:title type="html">Ramp Champ</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/09/redeem.png?w=200" medium="image">
			<media:title type="html">Redeem</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/09/trophy.png?w=200" medium="image">
			<media:title type="html">Trophy</media:title>
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		<media:content url="http://gigapple.files.wordpress.com/2009/09/clown-town.png?w=200" medium="image">
			<media:title type="html">Clown Town</media:title>
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			<media:title type="html">Breakwater Bay</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/09/the-icon-garden.png?w=200" medium="image">
			<media:title type="html">The Icon Garden</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/09/space-swarm.png?w=200" medium="image">
			<media:title type="html">Space Swarm</media:title>
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		<title>Retro Gaming Roundup: 40 iPhone Games to Take You Back in Time</title>
		<link>http://gigaom.com/2009/09/16/retro-gaming-roundup-40-iphone-games-to-take-you-back-in-time/</link>
		<comments>http://gigaom.com/2009/09/16/retro-gaming-roundup-40-iphone-games-to-take-you-back-in-time/#comments</comments>
		<pubDate>Wed, 16 Sep 2009 16:11:26 +0000</pubDate>
		<dc:creator>Andrew Bednarz</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[classics]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iphone app roundup]]></category>
		<category><![CDATA[iPod Touch]]></category>
		<category><![CDATA[retro]]></category>

		<guid isPermaLink="false">http://theappleblog.com/?p=29108</guid>
		<description><![CDATA[There are few iPhone games that I will immediately buy. Most of the ones I do, however, are the classic games I played as a teenager. The iPhone/iPod touch is more than powerful enough to handle these games and it seems that there are many people [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=173110&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><img  title="iphone_retro" src="http://gigapple.files.wordpress.com/2009/09/iphone_retro.jpg?w=168&#038;h=320" alt="iphone_retro" width="168" height="320" class=" alignleft" /></p>
<p class="excerpt">There are few iPhone games that I will immediately buy. Most of the ones I do, however, are the classic games I played as a teenager.</p>
<p>The iPhone/iPod touch is more than powerful enough to handle these games and it seems that there are many people like me who are keen to experience these classics again. So, here&#8217;s a roundup of modern ports of classic games. Only official ports of classic games are detailed here &#8212; clones and the like do exist but I had to draw a line in the sand. I&#8217;ve also included links to Wikipedia for those interested in the history of the games. </p>
<h2>Classic Arcaders</h2>
<p>The Video Arcade is where mainstream gaming began, and there are plenty of original ports from this era to re-live your youth shoving coins into cabinets. I&#8217;d still like to see BubbleBobble make an appearance here to completely satisfy my urges. <span id="more-173110"></span></p>
<h3>Space Invaders</h3>
<p><strong>Release Year:</strong> 1978<br />
<strong>Original Platform:</strong> Arcade<br />
<strong>Price: </strong>$4.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Space_invaders">Wikipedia</a>, <a href="http://tap.taito.com/en/games/">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=305608072&amp;mt=8">iTunes</a></p>
<p><img  title="SpaceInvaders" src="http://gigapple.files.wordpress.com/2009/08/spaceinvaders.png?w=316&#038;h=473" alt="SpaceInvaders" width="316" height="473" class=" alignleft" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h3>Super Breakout</h3>
<p><strong>Release Year: </strong>1978<br />
<strong>Original Platform: </strong>Arcade<br />
<strong>Price: </strong>$1.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Breakout_(arcade_game)">Wikipedia</a>, <a href="http://www.atari.com/us/games/super_breakout/iphone?dd=1">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=291296852&amp;mt=8">iTunes</a></p>
<p><img  title="Super Breakout" src="http://gigapple.files.wordpress.com/2009/08/super-breakout.png?w=315&#038;h=476" alt="Super Breakout" width="315" height="476" class=" alignleft" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h3>Centipede</h3>
<p><strong>Release Year:</strong> 1980<br />
<strong>Original Platform:</strong> Arcade<br />
<strong>Price: </strong>$4.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Centipede_(video_game)">Wikipedia</a>, <a href="http://www.atari.com/us/games/centipede/iphone?dd=1">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=298862196&amp;mt=8">iTunes</a></p>
<p><img  title="Centipede" src="http://gigapple.files.wordpress.com/2009/08/centipede.png?w=315&#038;h=477" alt="Centipede" width="315" height="477" class=" alignleft" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h3>Missile Command</h3>
<p><strong>Release Year:</strong> 1980<br />
<strong>Original Platform:</strong> Arcade<br />
<strong>Price: </strong>$4.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Missile_command">Wikipedia</a>, <a href="http://www.atari.com/us/games/missile_command/iphone?dd=1">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=291286162&amp;mt=8">iTunes</a></p>
<p><img  title="MissileCommand" src="http://gigapple.files.wordpress.com/2009/08/missilecommand.png?w=478&#038;h=318" alt="MissileCommand" width="478" height="318" class=" alignleft" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h3>PAC-MAN</h3>
<p><strong>Release Year:</strong> 1980<br />
<strong>Original Platform:</strong> Arcade<br />
<strong>Price: </strong>$5.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Pac-Man">Wikipedia</a>, <a href="https://www.namcogames.com/iphone_games/pac_man">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=281656475&amp;mt=8">iTunes</a></p>
<p><img  title="PacMan" src="http://gigapple.files.wordpress.com/2009/08/pacman.png?w=316&#038;h=456" alt="PacMan" width="316" height="456" class=" alignleft" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h3>Ms. PAC-MAN</h3>
<p><strong>Release Year:</strong> 1981<br />
<strong>Original Platform:</strong> Arcade<br />
<strong>Price: </strong>$5.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Ms._Pac-Man">Wikipedia</a>, <a href="https://www.namcogames.com/iphone_games/ms_pacman">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=284736660&amp;mt=8">iTunes</a></p>
<p><img  title="MsPacMan" src="http://gigapple.files.wordpress.com/2009/08/mspacman.png?w=317&#038;h=457" alt="MsPacMan" width="317" height="457" class=" alignleft" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h3>Galaga</h3>
<p><strong>Release Year:</strong> 1981<br />
<strong>Original Platform:</strong> Arcade<br />
<strong>Price: </strong>$4.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Galaga">Wikipedia</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=310662030&amp;mt=8">Webpage</a>, <a href="https://www.namcogames.com/iphone_games/galaga_remix">iTunes</a></p>
<p><img  title="Galaga" src="http://gigapple.files.wordpress.com/2009/08/galaga.png?w=314&#038;h=475" alt="Galaga" width="314" height="475" class=" alignleft" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h3>Frogger</h3>
<p><strong>Release Year:</strong> 1981<br />
<strong>Original Platform:</strong> Arcade<br />
<strong>Price: </strong>$1.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Frogger">Wikipedia</a>, <a href="http://uk.games.konami-europe.com/game.do?idGame=195">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=300163056&amp;mt=8">iTunes</a></p>
<p><img  title="Frogger" src="http://gigapple.files.wordpress.com/2009/08/frogger.png?w=317&#038;h=478" alt="Frogger" width="317" height="478" class=" alignleft" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h3>Dig Dug</h3>
<p><strong>Release Year:</strong> 1982<br />
<strong>Original Platform:</strong> Arcade<br />
<strong>Price: </strong>$4.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Dig_Dug">Wikipedia</a>, <a href="https://www.namcogames.com/iphone_games/dig_dug_remix">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=314812164&amp;mt=8">iTunes</a></p>
<p><img  title="DigDug" src="http://gigapple.files.wordpress.com/2009/08/digdug.png?w=316&#038;h=476" alt="DigDug" width="316" height="476" class=" alignleft" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h3>Pole Position</h3>
<p><strong>Release Year:</strong> 1982<br />
<strong>Original Platform:</strong> Arcade<br />
<strong>Price: </strong>$2.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Pole_Position_(arcade_game)">Wikipedia</a>, <a href="https://www.namcogames.com/iphone_games/pole_position_remix">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=290895945&amp;mt=8">iTunes</a></p>
<p><img  title="PolePosition" src="http://gigapple.files.wordpress.com/2009/08/poleposition.png?w=476&#038;h=317" alt="PolePosition" width="476" height="317" class=" alignleft" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h3>Q*Bert</h3>
<p><strong>Release Year:</strong> 1982<br />
<strong>Original Platform:</strong> Arcade<br />
<strong>Price: </strong>$1.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Q*bert">Wikipedia</a>, <a href="http://iretroarcade.com/qbert/">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=320570609&amp;mt=8">iTunes</a></p>
<p><img  title="QBert" src="http://gigapple.files.wordpress.com/2009/08/qbert.png?w=477&#038;h=316" alt="QBert" width="477" height="316" class=" alignleft" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h3>Space Ace</h3>
<p><strong>Release Year:</strong> 1984<br />
<strong>Original Platform: </strong>Arcade<br />
<strong>Price: </strong>$4.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Space_Ace">Wikipedia</a>, <a href="http://www.digitalleisure.com/">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=314133588&amp;mt=8">iTunes</a></p>
<p><img  title="SpaceAce" src="http://gigapple.files.wordpress.com/2009/08/spaceace.png?w=475&#038;h=317" alt="SpaceAce" width="475" height="317" class=" alignleft" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h3>Time Crisis</h3>
<p><strong>Release Year:</strong> 1995<br />
<strong>Original Platform:</strong> Arcade<br />
<strong>Price: </strong>$5.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Time_Crisis">Wikipedia</a>, <a href="https://www.namcogames.com/iphone_games/time_crisis_strike">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=303936734&amp;mt=8">iTunes</a></p>
<p><img  title="TimeCrisis" src="http://gigapple.files.wordpress.com/2009/08/timecrisis.png?w=477&#038;h=317" alt="TimeCrisis" width="477" height="317" class=" alignleft" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h3>Alpine Racer</h3>
<p><strong>Release Year:</strong> 1995<br />
<strong>Original Platform:</strong> Arcade<br />
<strong>Price: </strong>$1.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Alpine_Racer">Wikipedia</a>, <a href="https://www.namcogames.com/iphone_games/alpine_racer">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=306557866&amp;mt=8">iTunes</a></p>
<p><img  title="AlpineRacer" src="http://gigapple.files.wordpress.com/2009/08/alpineracer.png?w=476&#038;h=318" alt="AlpineRacer" width="476" height="318" class=" alignleft" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h2>Adventures</h2>
<p>The classic point and click adventure games let you guide your character around a scene, interacting with computer characters and objects by either entering text or clicking on action words. Sierra and Lucas Arts were the kings of this genre until the 3D graphics revolution when they seemed to die out. Myst took a different take on the genre while InfoGames was one of the original companies where text adventures all started (Frotz is an open source interpretor of text adventure games and includes the M.I.T version of Zork).</p>
<h3>Zork (available in Frotz)</h3>
<p><strong>Release Year:</strong> 1977<br />
<strong>Original Platform:</strong> DEC PDP-10<br />
<strong>Price: </strong>Free<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Zork">Wikipedia</a>, <a href="http://code.google.com/p/iphonefrotz/wiki/FrotzMain">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=287653015&amp;mt=8">iTunes</a></p>
<p><img  title="Frotz-zork" src="http://gigapple.files.wordpress.com/2009/08/frotz-zork.png?w=313&#038;h=454" alt="Frotz-zork" width="313" height="454" class=" alignleft" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h3>Mystery House</h3>
<p><strong>Release Year:</strong> 1980<br />
<strong>Original Platform:</strong> Apple II<br />
<strong>Price: </strong>$5.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Mystery_House">Wikipedia</a>, <a href="http://www.artsiness.com/Artsiness/Mystery_House.html">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=307511510&amp;mt=8">iTunes</a></p>
<p><img  title="MysteryHouse" src="http://gigapple.files.wordpress.com/2009/08/mysteryhouse.png?w=311&#038;h=454" alt="MysteryHouse" width="311" height="454" class=" alignleft" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h3>Secret of Monkey Island</h3>
<p><strong>Release Year:</strong> 1990<br />
<strong>Original Platform:</strong> Atari ST, Macintosh and PC<br />
<strong>Price: </strong>$7.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/The_Secret_of_Monkey_Island">Wikipedia</a>, <a href="http://www.lucasarts.com/games/monkeyisland/">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=324741347&amp;mt=8">iTunes</a></p>
<p><img  title="MonkeyIsland" src="http://gigapple.files.wordpress.com/2009/08/monkeyisland.png?w=474&#038;h=317" alt="MonkeyIsland" width="474" height="317" class=" alignleft" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h3>Simon The Sorcerer</h3>
<p><strong>Release Year:</strong> 1993<br />
<strong>Original Platform:</strong> PC<br />
<strong>Price: </strong>$4.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Simon_the_sorcerer">Wikipedia</a>, <a href="http://iphsoft.com/simon1.html">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=323547432&amp;mt=8">iTunes</a></p>
<p><img  title="Simon" src="http://gigapple.files.wordpress.com/2009/08/simon.png?w=478&#038;h=316" alt="Simon" width="478" height="316" class=" alignleft" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h3>Myst</h3>
<p><strong>Release Year:</strong> 1993<br />
<strong>Original Platform:</strong> Mac<br />
<strong>Price: </strong>$5.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Myst">Wikipedia</a>, <a href="http://www.cyanworlds.com/iPhone/Myst_iVersion/Welcome.html">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=311941991&amp;mt=8">iTunes</a></p>
<p><img  title="Myst" src="http://gigapple.files.wordpress.com/2009/08/myst.png?w=478&#038;h=316" alt="Myst" width="478" height="316" class=" alignleft" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h3>Flight of the Amazon Queen</h3>
<p><strong>Release Year:</strong> 1995<br />
<strong>Original Platform:</strong> Amiga, PC<br />
<strong>Price: </strong>$4.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Flight_of_the_Amazon_Queen">Wikipedia</a>, <a href="http://iphsoft.com/fotaq.html6">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=310406639&amp;mt=8">iTunes</a></p>
<p><img  title="FlightOfAmazon" src="http://gigapple.files.wordpress.com/2009/08/flightofamazon.png?w=477&#038;h=316" alt="FlightOfAmazon" width="477" height="316" class=" alignleft" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h2>Shooters</h2>
<p>The memories of borrowing my school&#8217;s greyscale brief-case sized 386 for the weekend to play the shareware version of Wolfenstein 3D are still with me. It started a new era of gaming can now be fondly relived on the iPhone. Duke Nukem 3D is another old favorite, athough ID was clearly the leader.</p>
<h3>Wolf 3D</h3>
<p><strong>Release Year:</strong> 1992<br />
<strong>Original Platform:</strong> PC<br />
<strong>Price: </strong>$1.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Wolfenstein_3D">Wikipedia</a>, <a href="http://www.idsoftware.com/wolfenstein3dclassic/">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=309470478&amp;mt=8">iTunes</a></p>
<p><img  title="wolf3d" src="http://gigapple.files.wordpress.com/2009/08/wolf3d.png?w=475&#038;h=317" alt="wolf3d" width="475" height="317" class=" alignleft" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h3>Duke Nukem 3D</h3>
<p><strong>Release Year:</strong> 1996<br />
<strong>Original Platform:</strong> PC<br />
<strong>Price: </strong>$2.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Duke_Nukem_3D">Wikipedia</a>, <a href="http://www.machineworksnorthwest.com/news.htm">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=325995561&amp;mt=8">iTunes</a></p>
<p><img  title="DukeNukem3D" src="http://gigapple.files.wordpress.com/2009/08/dukenukem3d.png?w=477&#038;h=316" alt="DukeNukem3D" width="477" height="316" class=" alignleft" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h2>Platformers</h2>
<p>While the original jump&#8217;n'run platformer Super Mario Bros isn&#8217;t available (yet?), Sega&#8217;s main competition Sonic The Hedgehog is, as well as other classic variations of platform games (including hack&#8217;n'slash platformers like Golden Axe).</p>
<h3>Golden Axe</h3>
<p><strong>Release Year:</strong> 1989<br />
<strong>Original Platform:</strong> Arcade Consoles (Sega System 16)<br />
<strong>Price: </strong>$4.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Golden_Axe">Wikipedia</a>, <a href="http://www.sega-australia.com/games/golden-axe/">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=319996497&amp;mt=8">iTunes</a></p>
<p><img  title="GoldenAxe" src="http://gigapple.files.wordpress.com/2009/08/goldenaxe.png?w=474&#038;h=314" alt="GoldenAxe" width="474" height="314" class=" alignleft" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h3>Rick Dangerous</h3>
<p><strong>Release Year: </strong>1989<br />
<strong>Original Platforms:</strong> Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum, DOS<br />
<strong>Price: </strong>$1.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Rick_Dangerous">Wikipedia</a>, <a href="http://www.magicteam.fr/RickDangerous.htm">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=320155507&amp;mt=8">iTunes</a></p>
<p><img  title="RickDangerous" src="http://gigapple.files.wordpress.com/2009/08/rickdangerous.png?w=316&#038;h=475" alt="RickDangerous" width="316" height="475" class=" alignleft" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h3>Sonic the Hedgehog</h3>
<p><strong>Release Year:</strong> 1991<br />
<strong>Original Platform:</strong> Sega Mega Drive / Genesis<br />
<strong>Price: </strong>$5.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Sonic_the_Hedgehog_(video_game)">Wikipedia</a>, <a href="http://www.sega-australia.com/games/sonic-the-hedgehog-iphone/">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=316050001&amp;mt=8">iTunes</a></p>
<p><img  title="Sonic" src="http://gigapple.files.wordpress.com/2009/08/sonic.png?w=475&#038;h=317" alt="Sonic" width="475" height="317" class=" alignleft" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h3>Streets of Rage</h3>
<p><strong>Release Year:</strong> 1991<br />
<strong>Original Platform:</strong> Sega MegaDrive / Genesis<br />
<strong>Price: </strong>$4.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Streets_of_rage">Wikipedia</a>, <a href="http://www.sega-australia.com/games/streets-of-rage/">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=320540355&amp;mt=8">iTunes</a></p>
<p><img  title="StreetsOfRage" src="http://gigapple.files.wordpress.com/2009/08/streetsofrage.png?w=476&#038;h=316" alt="StreetsOfRage" width="476" height="316" class=" alignleft" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h3>Flashback</h3>
<p><strong>Release Year: </strong> 1992<br />
<strong>Original Platform: </strong> Amiga<br />
<strong>Price: </strong>$4.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Flashback:_The_Quest_for_Identity">Wikipedia</a>, <a href="http://flashback.manomio.com/">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=313128612&amp;mt=8">iTunes</a></p>
<p><img  title="Flashback" src="http://gigapple.files.wordpress.com/2009/08/flashback.png?w=472&#038;h=314" alt="Flashback" width="472" height="314" class=" alignleft" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h3>Super Methane Bros</h3>
<p><strong>Release Year:</strong> 1993<br />
<strong>Original Platform:</strong> Amiga<br />
<strong>Price: </strong>$0.99<br />
<strong>Links: </strong><a href="http://www.mobilainteractive.com/SMB/">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=306517853&amp;mt=8">iTunes</a></p>
<p><img  title="SuperMethaneBros" src="http://gigapple.files.wordpress.com/2009/08/supermethanebros.png?w=475&#038;h=317" alt="SuperMethaneBros" width="475" height="317" class=" alignleft" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h2>Strategy / Simulation</h2>
<p>Sim City and Civilisation are two of the most well known and loved strategy simulation games and of course they make a showing in this list. Personally I&#8217;d love to see the old Bullfrog Amiga classics PowerMonger and Populous appear on the App Store too.</p>
<h3>Archon</h3>
<p><strong>Release Year:</strong> 1983<br />
<strong>Original Platform:</strong> Atari<br />
<strong>Price: </strong>$2.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Archon:_The_Light_and_the_Dark">Wikipedia</a>, <a href="http://www.archonclassic.com/">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=320050617&amp;mt=8">iTunes</a></p>
<p><img  title="Archon" src="http://gigapple.files.wordpress.com/2009/08/archon.png?w=474&#038;h=317" alt="Archon" width="474" height="317" class=" alignleft" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h3>Sim City</h3>
<p><strong>Release Year:</strong> 1988<br />
<strong>Original Platforms:</strong> Amiga, Mac<br />
<strong>Price: </strong>$4.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/SimCity">Wikipedia</a>, <a href="http://www.eamobile.com/Web/iphone-games/simcity">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=300260420&amp;mt=8">iTunes</a></p>
<p><img  title="SimCity" src="http://gigapple.files.wordpress.com/2009/08/simcity.png?w=477&#038;h=317" alt="SimCity" width="477" height="317" class=" alignleft" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h3>Civilization</h3>
<p><strong>Release Year:</strong> 1991<br />
<strong>Original Platform:</strong> PC<br />
<strong>Price:</strong> $4.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Civilization_(computer_game)">Wikipedia</a>, <a href="http://www.civilizationrevolution.com/iphone/">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=324563544&amp;mt=8">iTunes</a></p>
<p><img  title="Civilization" src="http://gigapple.files.wordpress.com/2009/08/civilization.png?w=478&#038;h=319" alt="Civilization" width="478" height="319" class=" alignleft" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h2>Puzzlers and Others</h2>
<p>From the original puzzle game Tetris, to early classics like Bomberman.</p>
<h3>Rogue</h3>
<p><strong>Release Year: </strong>Early 1980s<br />
<strong>Original Platform:</strong> UNIX<br />
<strong>Price:</strong> Free<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Rogue_(computer_game)">Wikipedia</a>, <a href="http://projects.gandreas.com/rogue/index.html">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=298113808&amp;mt=8">iTunes</a></p>
<p><img  title="Rogue" src="http://gigapple.files.wordpress.com/2009/08/rogue.png?w=475&#038;h=315" alt="Rogue" width="475" height="315" class=" alignleft" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h3>Bomberman</h3>
<p><strong>Release Year:</strong> 1983<br />
<strong>Original Platform:</strong> MSX, NEC PC-8801, NEC PC-6001, Sharp MZ-700, FM-7, ZX Spectrum<br />
<strong>Price: </strong>$7.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Bomberman">Wikipedia</a>, <a href="http://www.dothehudson.net/en/app/bomberman/">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=281889893&amp;mt=8">iTunes</a></p>
<p><img  title="Bomberman" src="http://gigapple.files.wordpress.com/2009/08/bomberman.png?w=479&#038;h=317" alt="Bomberman" width="479" height="317" class=" alignleft" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h3>Tetris</h3>
<p><strong>Release Year:</strong> 1984<br />
<strong>Original Platform: </strong>PC<br />
<strong>Price: </strong>$4.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Tetris">Wikipedia</a>, <a href="http://www.eamobile.com/Web/tetris-games">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=290497512&amp;mt=8">iTunes</a></p>
<p><img  title="Tetris" src="http://gigapple.files.wordpress.com/2009/08/tetris.png?w=320&#038;h=479" alt="Tetris" width="320" height="479" class=" alignleft" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h3>Boulderdash</h3>
<p><strong>Release Year:</strong> 1984<br />
<strong>Original Platform:</strong> Atari 400/800, Apple II, MSX, ZX Spectrum, Commodore 64, ColecoVision<br />
<strong>Price: </strong>$4.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Boulderdash">Wikipedia</a>, <a href="http://www.chillingo.com/">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=315133385&amp;mt=8">iTunes</a></p>
<p><img  title="Boulderdash" src="http://gigapple.files.wordpress.com/2009/08/boulderdash.png?w=316&#038;h=478" alt="Boulderdash" width="316" height="478" class=" alignleft" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h3>Crystal Quest</h3>
<p><strong>Release Year:</strong> 1987<br />
<strong>Original Platform:</strong> Apple Mac<br />
<strong>Price: </strong>$0.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Crystal_Quest">Wikipedia</a>, <a href="http://www.handson.com/product.php?product=685">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=295649619&amp;mt=8">iTunes</a></p>
<p><img  title="CrystalQuest" src="http://gigapple.files.wordpress.com/2009/08/crystalquest.png?w=474&#038;h=315" alt="CrystalQuest" width="474" height="315" class=" alignleft" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h3>Pinball Dreams</h3>
<p><strong>Release Year:</strong> 1992<br />
<strong>Original Platform: </strong>Amiga<br />
<strong>Price: </strong>$4.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Pinball_Dreams">Wikipedia</a>, <a href="http://www.cowboyrodeo.net/pinballdreaming/">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=301200965&amp;mt=8">iTunes</a></p>
<p><img  title="PinballDreams" src="http://gigapple.files.wordpress.com/2009/08/pinballdreams.png?w=317&#038;h=476" alt="PinballDreams" width="317" height="476" class=" alignleft" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h3>Pinball Fantasies</h3>
<p><strong>Release Year: </strong>1992<br />
<strong>Original Platform: </strong>Amiga<br />
<strong>Price: </strong>$6.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Pinball_Fantasies">Wikipedia</a>, <a href="http://www.cowboyrodeo.net/pinballdreaming/">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=322849939&amp;mt=8">iTunes</a></p>
<p><img  title="PinballFantasies" src="http://gigapple.files.wordpress.com/2009/08/pinballfantasies.png?w=316&#038;h=477" alt="PinballFantasies" width="316" height="477" class=" alignleft" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h3>Worms</h3>
<p><strong>Release Year:</strong> 1994<br />
<strong>Original Platform:</strong> Amiga<br />
<strong>Price: </strong>$4.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Worms_(1995_video_game)">Wikipedia</a>, <a href="http://www.team17.com/">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=321369231&amp;mt=8">iTunes</a></p>
<p><img  title="Worms" src="http://gigapple.files.wordpress.com/2009/08/worms.png?w=477&#038;h=317" alt="Worms" width="477" height="317" class=" alignleft" /></p>
<hr style="height: 1px; color: #ccc; background-color: #ccc; border: 0;" />
<h3>Vay</h3>
<p><strong>Release Year:</strong> 1994<br />
<strong>Original Platform:</strong> Sega CD<br />
<strong>Price: </strong>$4.99<br />
<strong>Links: </strong><a href="http://en.wikipedia.org/wiki/Vay">Wikipedia</a>, <a href="http://www.somoga.com/games/vay/">Webpage</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=284940607&amp;mt=8">iTunes</a></p>
<p><img  title="Vay" src="http://gigapple.files.wordpress.com/2009/08/vay.png?w=473&#038;h=314" alt="Vay" width="473" height="314" class=" alignleft" /></p>
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			<media:title type="html">MysteryHouse</media:title>
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			<media:title type="html">RickDangerous</media:title>
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			<media:title type="html">Vay</media:title>
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	</item>
		<item>
		<title>App Review: circuit_strike.one &#8212; Asteroids On Steroids</title>
		<link>http://gigaom.com/2009/06/25/app-review-circuit_strike-one-asteroids-on-steroids/</link>
		<comments>http://gigaom.com/2009/06/25/app-review-circuit_strike-one-asteroids-on-steroids/#comments</comments>
		<pubDate>Thu, 25 Jun 2009 19:00:40 +0000</pubDate>
		<dc:creator>Charles Jade</dc:creator>
				<category><![CDATA[CNN Mobile]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[NYT Enterprise]]></category>
		<category><![CDATA[SYN Feature Enterprise]]></category>
		<category><![CDATA[app review]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[circuit strike]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPod Touch]]></category>
		<category><![CDATA[shooter]]></category>

		<guid isPermaLink="false">http://theappleblog.com/?p=25777</guid>
		<description><![CDATA[[appreview] title=circuit_strike.one image=http://gigapple.files.wordpress.com/2009/06/cs1_01_icon1.png price=$0.99 url=http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=313665457&#38;mt=8 rating=silver [/appreview] Mixing neon visuals and techno music with top-down shooting action and inertia-based movement, circuit_strike.one pushes the limits of Apple hardware, and possibly the patience of the casual gamer. Setting The player is pilot of a virtual ship that hacks [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=172893&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>[appreview]<br />
title=circuit_strike.one<br />
image=http://gigapple.files.wordpress.com/2009/06/cs1_01_icon1.png<br />
price=$0.99<br />
url=http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=313665457&amp;mt=8<br />
rating=silver<br />
[/appreview]</p>
<p class="excerpt">Mixing neon visuals and techno music with top-down shooting action and inertia-based movement, circuit_strike.one pushes the limits of Apple hardware, and possibly the patience of the casual gamer.</p>
<h3>Setting</h3>
<p>The player is pilot of a virtual ship that hacks network nodes, in a stylized metaphor for a computer network. A mission is completed by destroying a shield generator protecting the data core, then by destroying the data core itself. Against the player are enemies rendered as wireframe polyhedrons, attacking by ramming and/or shooting the player’s ship. <span id="more-172893"></span></p>
<div id="attachment_26060" class="wp-caption aligncenter" style="width: 490px"><img  title="cs1_02_screen" src="http://gigapple.files.wordpress.com/2009/06/cs1_02_screen.jpg?w=480&#038;h=320" alt="Player firing laser and missing badly " width="480" height="320" class=" alignleft" /><p class="wp-caption-text">Player firing laser and missing badly </p></div>
<p>An animation sequence follows loading, complete with an ancient modem sounding over a phone line, which is a nice touch. There’s a lot of that in circuit_strike.one. Die, and you are mocked in l33t speak. Attacking enemies pulse to the bass of the background music. The graphics are lavish: transparent overlays, trailing, lens flares, a visual experience designed as much to impress as to kill with distraction, as if the game wasn’t good at that already.</p>
<h3>Controls</h3>
<div id="attachment_26065" class="wp-caption aligncenter" style="width: 490px"><img  title="cs1_03_controls" src="http://gigapple.files.wordpress.com/2009/06/cs1_03_controls.jpg?w=480&#038;h=320" alt="Basic control scheme " width="480" height="320" class=" alignleft" /><p class="wp-caption-text">Basic control scheme </p></div>
<p>Everything about circuit_strike.one is deceptively easy to understand. The zoomed playing field is a wraparound with the shielded data core located in the center. You rotate the ship using the thumb-control on the left. Fire button is on the right. Tapping accelerates the ship, while swiping downward brakes. Braking is crucial because movement is inertia-based, though a ship in motion will not remain in motion forever. It feels not so much like flying through space, as sliding across ice, but the learning curve is steep. Here are a few tips.</p>
<ul>
<li>Don’t move. Seriously, that’s the most important advice for beginners. New players should practice turning the ship and firing at enemies before ever using thrusters.</li>
<li>Tap, then swipe. That’s the way to learn moving and stopping the ship.</li>
<li>Chasing powerups is a good way to learn basic movement.</li>
<li>Intermediate movement begins with thrusting forward, spinning the ship and shooting back along the flight path.</li>
<li>Learning to circle enemies by rotating the ship and thrusting, while strafing, too, is an advanced technique (at least for me).</li>
</ul>
<div id="attachment_26068" class="wp-caption aligncenter" style="width: 490px"><img  title="cs1_04_enemies" src="http://gigapple.files.wordpress.com/2009/06/cs1_04_enemies.jpg?w=480&#038;h=320" alt="Two enemies, ship, green Ghost Data " width="480" height="320" class=" alignleft" /><p class="wp-caption-text">Two enemies, ship, green Ghost Data </p></div>
<h3>Gameplay</h3>
<p>The main form of enemy attack is ramming the player&#8217;s ship. Enemies differ in that some are fast, some slow, some take multiple shots to kill, some split into more enemies or swarm, and at least one shoots back. One other common characteristic is that destroyed enemies leave behind Ghost Data, and Ghost Data means Bullet Time.</p>
<div id="attachment_26070" class="wp-caption aligncenter" style="width: 490px"><img  title="cs1_05_bullet_time" src="http://gigapple.files.wordpress.com/2009/06/cs1_05_bullet_time.jpg?w=480&#038;h=320" alt="Bullet Time, 1.83 seconds left " width="480" height="320" class=" alignleft" /><p class="wp-caption-text">Bullet Time, 1.83 seconds left </p></div>
<p>By shaking the device, the player can induce a kind of slow-motion mode of play. While the player’s ship speed remains constant, enemies are perceptibly slow. In addition, the player’s ship becomes temporarily invulnerable, and that’s an invaluable feature for completing the level.</p>
<div id="attachment_26072" class="wp-caption aligncenter" style="width: 490px"><img  title="cs1_06_shields" src="http://gigapple.files.wordpress.com/2009/06/cs1_06_shields.jpg?w=480&#038;h=320" alt="Top left, Shield Generator, bottom left, Turret, center, Imminent Death " width="480" height="320" class=" alignleft" /><p class="wp-caption-text">Top left, Shield Generator, bottom left, Turret, center, Imminent Death </p></div>
<p>Shield generators are defended by stationary turrets which track the player’s ship and shoot projectiles. While taking out the turret is not required to destroy the shield generator, it’s a good idea. However, it’s also a good idea to do so <em>without</em> using Bullet Time.</p>
<div id="attachment_26076" class="wp-caption aligncenter" style="width: 490px"><img  title="cs1_07_core" src="http://gigapple.files.wordpress.com/2009/06/cs1_07_core1.jpg?w=480&#038;h=320" alt="Data Core, top left, overlaid by timer, 4.04 seconds left " width="480" height="320" class=" alignleft" /><p class="wp-caption-text">Data Core, top left, overlaid by timer, 4.04 seconds left </p></div>
<p>Once all the shield generators are destroyed, the data core, which is located in the center of the playing field, is vulnerable. It will take several seconds of constant fire before the data core is destroyed and the level completed. This is the best use of Bullet Time, as it also slows the self-destruct timer. Advancing to the next level means more enemies, more shield generators, and less time to destroy the Data Core. That’s circuit_strike.one, and that’s why I hate it.</p>
<h3>Summing Up: Silver Rating</h3>
<p>I hate circuit_strike.one, and that’s the highest compliment that I can pay any game. It’s the kind of hate that brings me back again and again to try to beat it &#8212; not play it. That is the difference between “hardcore” and “casual” gaming for me, and that’s why circuit_strike.one may not be for everyone. There’s also the occasional freezing glitch during play, most likely from my iPhone 3G receiving a beat down rendering the visuals. I contacted the developer, and an update will be forthcoming. It addresses memory overhead and allows the player to reduce visuals and other CPU-intensive settings.</p>
<p>At 99 cents, it&#8217;s not about the money, but your time. Whether or not you want to make the kind of investment required to play circuit_strike.one comes down to how much of a challenge you are looking for. I strongly recommend finding out.</p>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=172893&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=781246"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=781246" /></a></p><p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172893+app-review-circuit_strike-one-asteroids-on-steroids&utm_content=charlesjade">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2011/12/2012-data-spectrum-and-the-race-to-lte/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172893+app-review-circuit_strike-one-asteroids-on-steroids&utm_content=charlesjade">2012: Data, spectrum and the race to LTE</a></li><li><a href="http://pro.gigaom.com/2011/08/flash-analysis-steve-jobs/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172893+app-review-circuit_strike-one-asteroids-on-steroids&utm_content=charlesjade">Flash analysis: Steve Jobs</a></li><li><a href="http://pro.gigaom.com/2010/09/how-to-market-your-iphone-app-a-developers-guide/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172893+app-review-circuit_strike-one-asteroids-on-steroids&utm_content=charlesjade">How to Market Your iPhone App: A Developer&#8217;s Guide</a></li></ul>]]></content:encoded>
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