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	<title>GigaOM &#187; allen debevoise</title>
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		<title>GigaOM &#187; allen debevoise</title>
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		<title>DramaFever gets backed by Bertelsmann, AMC &amp; NALA</title>
		<link>http://gigaom.com/2012/06/11/dramafever-gets-backed-by-bertelsmann-amc-nala/</link>
		<comments>http://gigaom.com/2012/06/11/dramafever-gets-backed-by-bertelsmann-amc-nala/#comments</comments>
		<pubDate>Mon, 11 Jun 2012 11:00:53 +0000</pubDate>
		<dc:creator>Janko Roettgers</dc:creator>
				<category><![CDATA[allen debevoise]]></category>
		<category><![CDATA[Benjamin Ling]]></category>
		<category><![CDATA[DramaFever]]></category>
		<category><![CDATA[Emilio Diez Barroso]]></category>
		<category><![CDATA[funding]]></category>
		<category><![CDATA[Seung Bak]]></category>
		<category><![CDATA[Steve Chen]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=530725</guid>
		<description><![CDATA[DramaFever is quickly becoming one of the hottest video services for foreign niche content: The Korean drama service just announced some additional backing from Bertelsmann, AMC and NALA. The company wants to use the money to take on telenovelas and venture into Europe.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=530725&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://newteevee.files.wordpress.com/2009/06/dramafever.jpg"><img  title="dramafever" src="http://newteevee.files.wordpress.com/2009/06/dramafever.jpg?w=300&#038;h=221" alt="" width="300" height="221" class="alignleft size-medium wp-image-228388" /></a><a href="http://www.dramafever.com">DramaFever</a>, the New York-based online video service for foreign TV dramas, is adding more high-profile backers to its latest funding round: <a href="http://www.bdmifund.com/">Bertelsmann Digital Media Investments</a>, cable network AMC and <a href="http://www.nalainvestments.com/">Nala Investments</a> are joining a Series B round <a href="http://gigaom.com/video/dramafever-series-b/">officially announced in March</a>, which now totals $6 million in funding. DramaFever c0-founder and CEO Seung Bak told me during a recent interview that these additional investors, announced Monday, were picked to help DramaFever with its international expansion. “We are building a global TV platform,” he said.</p>
<p>DramaFever is an interesting service because it proves that niches are working online. The company has been bringing Korean dramas to U.S. and Canadian audiences, offering users the option to either watch ad-supported shows for free or subscribe to an ad-free version. DramaFever has also been supplying Korean dramas to sites like Hulu.com, and it’s been successful at bringing this type of content to new audiences. Seventy-five percent of the service’s viewers are not Asian, Bak told me during an earlier interview.</p>
<p>The company now wants to use the new influx of money to venture both into new types of content as well as new markets. On top of Bak’s list are telenovelas, which he sees as a natural fit for the company’s focus on TV dramas. And for that type of content, NALA is a great partner: the investment company is headed by Emilio Diez Barroso, whose family owns Televisa. But Bak told me that Bollywood, K-Pop and even TV shows from Turkey have a lot of potential as well.</p>
<p>Geographically, Europe is one of DramaFever’s next targets, with an expansion possibly coming before the end of this year. “Today, we are a North America-focused business,” explained Bak. “As we go into Europe, Bertelsmann is a great partner.”</p>
<p>DramaFever originally announced its Series B round of funding for $4.5 million in March. The round led by MK Capital also includes money from YouTube co-founder Steve Chen and Google product management director Benjamin Ling. Additional new investors include <a href="http://www.machinima.com/">Machinima</a> co-founder and CEO Allen DeBevoise and Lowermybills.com founder and CEO Matt Coffin. And if that wasn’t enough name-dropping already, former Fox Television Entertainment Group Chairman Sandy Grushow just joined the company as an advisor as well.</p>
<p>Check out my previous interview with DramaFever CEO Seung Bak below:</p>
<div class="flex-video"><div id="ooyala-video_0013e06010c52f97ea3667865f020c9f" class="video-player ooyala-video" width="600" height="338"><p>
			<a href="http://gigaom.com/2012/06/11/dramafever-gets-backed-by-bertelsmann-amc-nala/"><img src="http://ak.c.ooyala.com/1weHcyNDp2Nj-IUh7BO592NtxJEdgMDT/1FpJbqS699-2w7UX5hMDoxOm9pO8r1Vu" alt="Ooyala Video Thumbnail" /></a><br />
			<a href="http://gigaom.com/2012/06/11/dramafever-gets-backed-by-bertelsmann-amc-nala/">Watch this video for free</a> on <a href='http://gigaom.com/'>GigaOM</a>
		</p></div></div>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=530725&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=513562"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=513562" /></a></p><p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=video&utm_medium=editorial&utm_campaign=auto3&utm_term=530725+dramafever-gets-backed-by-bertelsmann-amc-nala&utm_content=jroettgers">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2012/12/connected-consumer-2013-how-2012-laid-the-groundwork-for-change/?utm_source=video&utm_medium=editorial&utm_campaign=auto3&utm_term=530725+dramafever-gets-backed-by-bertelsmann-amc-nala&utm_content=jroettgers">How consumer media will change in 2013</a></li><li><a href="http://pro.gigaom.com/2012/04/connected-consumer-q1-controversy-courtrooms-and-the-cloud/?utm_source=video&utm_medium=editorial&utm_campaign=auto3&utm_term=530725+dramafever-gets-backed-by-bertelsmann-amc-nala&utm_content=jroettgers">Controversy, courtrooms and the cloud in Q1</a></li><li><a href="http://pro.gigaom.com/2012/01/connected-consumer-q4-sopa-and-the-future-of-digital-content/?utm_source=video&utm_medium=editorial&utm_campaign=auto3&utm_term=530725+dramafever-gets-backed-by-bertelsmann-amc-nala&utm_content=jroettgers">Q4 Wrap-up: SOPA and the future of digital content</a></li></ul>]]></content:encoded>
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		<slash:comments>5</slash:comments>
	
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		<title>Machinima is YouTube&#8217;s content king</title>
		<link>http://gigaom.com/2012/03/05/machinima-youtube-comscore-january/</link>
		<comments>http://gigaom.com/2012/03/05/machinima-youtube-comscore-january/#comments</comments>
		<pubDate>Mon, 05 Mar 2012 19:25:47 +0000</pubDate>
		<dc:creator>Janko Roettgers</dc:creator>
				<category><![CDATA[@CNN]]></category>
		<category><![CDATA[allen debevoise]]></category>
		<category><![CDATA[machinima]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=493947</guid>
		<description><![CDATA[Machinima is rocking it on YouTube: The video game content publisher clocked close to 350 million domestic video views in January alone. That's more than all the views of the next seven biggest publishers combined. Worldwide, Machinima had 1.3 billion YouTube views in January.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=493947&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://gigaom2.files.wordpress.com/2012/03/machinima-logo-e1330973670896.jpg"><img  title="machinima logo" src="http://gigaom2.files.wordpress.com/2012/03/machinima-logo-e1330973670896.jpg?w=300&#038;h=199" alt="" width="300" height="199" class="alignleft size-medium wp-image-494018" /></a>If you&#8217;re not into video games, chances are you&#8217;ve never heard of <a href="http://machinima.com/">Machinima</a>. Maybe it&#8217;s time to change that: The L.A.-based content producer clocked close to 350 million domestic video views on YouTube in January alone, according to new data from comScore. This not only makes Machinima YouTube’s biggest non-music publisher &#8212; it actually attracted more video views than the next seven big publishers combined.</p>
<p>Check out a complete list of the top 10 publishers on YouTube in January, according to comScore:</p>
<table>
<tbody>
<tr>
<td></td>
<td>Total unique viewers (000)</td>
<td>Videos (000)</td>
</tr>
<tr>
<td>Machinima</td>
<td>23,799</td>
<td>347,380</td>
</tr>
<tr>
<td>Maker Studios</td>
<td>12,505</td>
<td>135,301</td>
</tr>
<tr>
<td>FullScreen</td>
<td>11,579</td>
<td>50,292</td>
</tr>
<tr>
<td>Big Frame</td>
<td>8,167</td>
<td>42,106</td>
</tr>
<tr>
<td>BroadbandTV</td>
<td>8,016</td>
<td>29,695</td>
</tr>
<tr>
<td>Bigpoint</td>
<td>7,864</td>
<td>43,146</td>
</tr>
<tr>
<td>Blizzard</td>
<td>7,572</td>
<td>13,021</td>
</tr>
<tr>
<td>Demand Media</td>
<td>7,296</td>
<td>19,804</td>
</tr>
<tr>
<td>Schmooru</td>
<td>7,124</td>
<td>29,365</td>
</tr>
<tr>
<td>Collective Digital Studio</td>
<td>6,763</td>
<td>55,359</td>
</tr>
</tbody>
</table>
<p>Note: This data doesn’t include Vevo, which is tracked separately by comScore. It also just lists views and viewers in the U.S. Worldwide, Machinima had 1.3 billion monthly views and 149 million uniques in January.</p>
<p>Our long-time contributor Liz Shannon Miller <a href="http://gigaom.com/video/machinima-drama-allen-debevoise/">recently did an interview with Machinima CEO Allen DeBevoise</a>. Here’s how DeBevoise explained his company’s success on YouTube:</p>
<blockquote><p>Two elements were key to Machinima building that following — first, its approach to platforms, focusing exclusively on YouTube instead of diversifying. “We decided not to put all our content on every platform, instead saying ‘let’s just get this one right,’” DeBevoise said. Machinima currently has over 4.1 million subscribers on the platform.</p></blockquote>
<p>Machinima is also part of YouTube’s new channel initiative, which was <a href="http://gigaom.com/video/youtube-premium-content/">officially announced last October</a>. The other participants of the initiative may not be as big as Machinima, and many of the participating channels only launched in the last few weeks, so it&#8217;s a little too early draw any conclusions anyway. However, <a href="http://gigaom.com/video/youtubes-new-tv-stars/">early data from participants like Phil DeFranco and the VlogBrothers</a> already looks very promising.</p>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=493947&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=746999"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=746999" /></a></p><p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=video&utm_medium=editorial&utm_campaign=auto3&utm_term=493947+machinima-youtube-comscore-january&utm_content=jroettgers">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2012/12/connected-consumer-2013-how-2012-laid-the-groundwork-for-change/?utm_source=video&utm_medium=editorial&utm_campaign=auto3&utm_term=493947+machinima-youtube-comscore-january&utm_content=jroettgers">How consumer media will change in 2013</a></li><li><a href="http://pro.gigaom.com/2012/10/the-state-of-cross-platform-measurement-across-tv-online-and-social/?utm_source=video&utm_medium=editorial&utm_campaign=auto3&utm_term=493947+machinima-youtube-comscore-january&utm_content=jroettgers">The state of cross-platform media measurement</a></li><li><a href="http://pro.gigaom.com/2012/04/connected-consumer-q1-controversy-courtrooms-and-the-cloud/?utm_source=video&utm_medium=editorial&utm_campaign=auto3&utm_term=493947+machinima-youtube-comscore-january&utm_content=jroettgers">Controversy, courtrooms and the cloud in Q1</a></li></ul>]]></content:encoded>
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		<slash:comments>3</slash:comments>
	
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		<title>Machinima&#8217;s secret to original drama is its audience</title>
		<link>http://gigaom.com/2012/02/19/machinima-drama-allen-debevoise/</link>
		<comments>http://gigaom.com/2012/02/19/machinima-drama-allen-debevoise/#comments</comments>
		<pubDate>Sun, 19 Feb 2012 08:01:17 +0000</pubDate>
		<dc:creator>Liz Shannon Miller</dc:creator>
				<category><![CDATA[allen debevoise]]></category>
		<category><![CDATA[machinima]]></category>
		<category><![CDATA[Mortal Kombat]]></category>
		<category><![CDATA[web audiences]]></category>
		<category><![CDATA[YouTube Inc]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=486641</guid>
		<description><![CDATA[The most notable thing about gamer-focused web video network Machinima isn't its 1.3 billion monthly video views and 149 million uniques.  It's this -- getting people to watch drama online, by making sure its drama series will directly appeal to its audience.   <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=486641&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><div id="attachment_486650" class="wp-caption alignright" style="width: 310px"><a href="http://gigaom2.files.wordpress.com/2012/02/photo-1.jpg"><img src="http://gigaom2.files.wordpress.com/2012/02/photo-1-e1329520805276.jpg?w=300&#038;h=200" alt="" title="Allen Debevoise, Machinima CEO" width="300" height="200"  class="size-medium wp-image-486650" /></a><p class="wp-caption-text">Machinima CEO Allen DeBevoise, in the company&#039;s West Hollywood offices. </p></div>The most notable thing about gamer-focused web video network Machinima isn&#8217;t its thriving Director&#8217;s Program, its 1.3 billion monthly video views or 149 million uniques (as of January 2012).  It&#8217;s this &#8212; getting people to watch drama online.  </p>
<p>Drama is usually a tough sell for web audiences, but in 2011, Machinima used its primary YouTube channel to distribute three high-profile series: <a href="http://www.youtube.com/show?p=VkIoQKmEa4I&#038;tracker=">Kevin Tancharoen&#8217;s <i>Mortal Kombat: Legacy</i></a>, <a href="http://www.youtube.com/show/dragonageredemption?s=1">Felicia Day&#8217;s <i>Dragon Age: Redemption</i></a> and <a href="http://www.youtube.com/show?p=i8jB6B3ZJbM&#038;tracker=">David van Eyssen&#8217;s <i>RCVR</i></a>.  The first episode of <i>Mortal Kombat</i> currently has 16.3 million views, with following episodes averaging four to five million, while <i>Dragon Age</i> and <i>RCVR</i>&#8216;s premiere episodes each racked up over a million views, with subsequent episodes earning solid six-figure viewcounts. In addition, all three shows were nominated for awards at <a href="http://iawtvawards.org/winners">the inaugural IAWTV Awards last month</a>, with <i>RCVR</i> picking up best drama. </p>
<p>While it&#8217;s true that both <i>Kombat</i> and <i>Dragon Age</i> are both <a href="http://gigaom.com/video/how-mortal-kombat-accidentally-became-a-web-series/">video game-inspired</a>, the three shows &#8212; a gritty martial arts thriller with some supernatural elements, a high fantasy epic and an <i>X-Files</i>-esque conspiracy drama &#8212; are relatively diverse in style and content. However, what they have in common, according to Machinima CEO Allen DeBevoise, can be categorized as &#8220;extraordinary characters in an extraordinary world.&#8221; </p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='604' height='370' src='http://www.youtube.com/embed/ylu-uCR4ZZI?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
<p>In a sit-down interview, DeBevoise attributed the company&#8217;s success with drama online in large part to its audience of video game enthusiasts. &#8220;It&#8217;s an adrenaline-oriented audience that engages with mythologies. Other companies have a demographic that&#8217;s more random &#8212; but we have 95 percent males, and we know there&#8217;s content they care about,&#8221; he said.  </p>
<p>Two elements were key to Machinima building that following &#8212; first, its approach to platforms, focusing exclusively on YouTube instead of diversifying. &#8220;We decided not to put all our content on every platform, instead saying &#8216;let&#8217;s just get this one right,&#8217;&#8221; DeBevoise said. Machinima currently has over 4.1 million subscribers on the platform, and is one of the participants in <a href="http://gigaom.com/video/youtubes-new-tv-stars">YouTube&#8217;s Made For Web channel initiative</a>.  </p>
<p>In addition, rather than trying to appeal to all video game fans at once, it started with one small specific audience and then grew outwards. &#8220;First, we focused all our energies on Halo [gamers], then grew to shooter games, and then we went broader,&#8221; he added. &#8220;Machinima now stands for game-centric programming &#8212; not just gaming.&#8221; </p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='604' height='370' src='http://www.youtube.com/embed/6s6UiEuCYXA?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
<p>That doesn&#8217;t mean Machinima would ever attempt a pivot, though: &#8220;Our core gaming audience will be something we never abandon,&#8221; DeBevoise said. &#8220;But we don&#8217;t have to give up gaming content to bring in a new audience.  The shelf life on YouTube is essentially unlimited.&#8221; </p>
<p>Machinima has room to evolve, though; DeBevoise looks to premium cable channels like HBO and Showtime as inspiration. &#8220;We want to become a more consistent global entertainment commodity. There are always two or or three shows going on on HBO &#8212; are we doing that in every category? No, not yet,&#8221; he said. </p>
<p>He also looked to the importance of establishing franchises: &#8220;What&#8217;s our <i>Simpsons</i>? What&#8217;s our <i>Sopranos</i>? We need to figure out what our big franchises are.&#8221; Zombie comedy <a href="http://www.youtube.com/playlist?list=PLA3037A547ACE7E02&#038;feature=plcp"><i>Bite Me</i></a> is returning for a second season March 6, but followups to <i>RCVR</i>, <i>Mortal Kombat</i> or <i>Dragon Age</i> have yet to be announced.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='604' height='370' src='http://www.youtube.com/embed/-093SQo9NWM?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
<p>Most importantly, though, DeBevoise expressed interest in finding content that taps into the zeitgeist of this current generation, reflecting upon the way movies like <i>The Godfather</i> resonated during their time. &#8220;We think about what would be <i>The Godfather</i> for us &#8212; really compelling but really rooted in our audience,&#8221; DeBevoise said.</p>
<p>DeBevoise pinpointed several elements that might connect with the Machinima crowd &#8212; the CGI aesthetic that permeates both modern gaming and much genre filmmaking, the distinction between a virtual world and the real world &#8212; and also the fact that in order to achieve that goal, the company needs a talent base. &#8220;We can&#8217;t be HBO without great writers or directors,&#8221; he said.  </p>
<p>It&#8217;s overstating to say that what Machinima is doing is the future of all entertainment. But it does represent one of the most important trends of the evolving digital age &#8212; content that achieves success by knowing its audience intimately.</p>
<br />  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=486641&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" /><p><a href="http://pubads.g.doubleclick.net/gampad/jump?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=748401"><img src="http://pubads.g.doubleclick.net/gampad/ad?iu=/1008864/GigaOM_RSS_300x250&#038;sz=300x250&#038;c=748401" /></a></p><p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=video&utm_medium=editorial&utm_campaign=auto3&utm_term=486641+machinima-drama-allen-debevoise&utm_content=lizlet">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2011/12/when-video-gets-democratized-who-wins-and-who-loses/?utm_source=video&utm_medium=editorial&utm_campaign=auto3&utm_term=486641+machinima-drama-allen-debevoise&utm_content=lizlet">When video gets democratized, who wins and who loses?</a></li><li><a href="http://pro.gigaom.com/2012/12/connected-consumer-2013-how-2012-laid-the-groundwork-for-change/?utm_source=video&utm_medium=editorial&utm_campaign=auto3&utm_term=486641+machinima-drama-allen-debevoise&utm_content=lizlet">How consumer media will change in 2013</a></li><li><a href="http://pro.gigaom.com/2012/04/connected-consumer-q1-controversy-courtrooms-and-the-cloud/?utm_source=video&utm_medium=editorial&utm_campaign=auto3&utm_term=486641+machinima-drama-allen-debevoise&utm_content=lizlet">Controversy, courtrooms and the cloud in Q1</a></li></ul>]]></content:encoded>
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			<media:title type="html">Allen Debevoise, Machinima CEO</media:title>
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		<title>Machinima Experiments With Long Tail Live Stream Event</title>
		<link>http://gigaom.com/2010/12/07/machinima-experiments-with-long-tail-live-stream-event/</link>
		<comments>http://gigaom.com/2010/12/07/machinima-experiments-with-long-tail-live-stream-event/#comments</comments>
		<pubDate>Tue, 07 Dec 2010 23:46:29 +0000</pubDate>
		<dc:creator>Liz Shannon Miller</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[allen debevoise]]></category>
		<category><![CDATA[live stream]]></category>
		<category><![CDATA[Machinima.com]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=269029</guid>
		<description><![CDATA[The guys at Machinima.com just got done proving their l33t status, thanks to an epic live-streamed gaming marathon that lasted over three weeks. But the real purpose of the <i>Call of Duty</i> challenge was to see if an epic live event might have potential for advertisers.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=269029&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>The gamer pros at Machinima.com just proved that there’s still plenty of opportunity to create innovative ways to connect an advertiser with an audience. Conventional formulas for advertising on the web have solidified over the last few years with pre-rolls, post-rolls, overlays, banner ads, but Machinima might have pioneered the three-week-long live-streamed gaming challenge as yet another ad option.</p>
<p>Beginning on Nov. 9, a team of Machinima.com gamers began playing the video game <i>Call of Duty: Black Ops</i> 24/7 in four hour shifts, the activity live streamed on Ustream. Their goal? To achieve <a href="http://callofduty.wikia.com/wiki/Prestige_Mode#Call_of_Duty:_Black_Ops">15 Prestige status</a>, which essentially meant beating the game 15 times in a row until they reached the highest possible level of achievement.  They finally completed the challenge on Dec. 3 — over three weeks later.  </p>
<span class="embed-youtube" style="text-align:center; display: block;"><iframe class="youtube-player" type="text/html" width="604" height="370" src="http://www.youtube.com/embed/OGsTDHz_Hpk?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent" frameborder="0"></iframe></span>
<p>While the event served as an epic promotion for <i>Black Ops</i>, Machinima CEO Allen DeBevoise said via phone that no money changed hands between Machinima.com, <i>Call of Duty</i> publisher Activision or game developer Treyarch.  Instead, the 15 Prestige live stream was an experiment on the part of Machinima to see if this sort of event would work as a potential opportunity for advertisers.  </p>
<p>“A lot of these big games are really a pop cultural event,” DeBevoise said, which was what Machinima hoped to capture —  the emotion that accompanies large-scale launch events like the release of a new video game. Because the <i>Black Ops</i> event started the same day as the game’s release, Machinima.com’s players were discovering the game’s secrets at the same time as other gamers, who were interacting with them through live chats and Twitter.  </p>
<p>The live stream received a total of 4.1 million live views and 5.1 million on demand views, with a total of 1.65 million hours of video being watched.  Those numbers are impressive, though DeBevoise pointed out that those numbers are spread out over a much longer period of time than the typical live stream.  </p>
<p>“If a TV exec had been in the room, they would have asked ‘Why would you do a live event that last for three weeks’?” DeBevoise said. “That’s the Olympics, that’s the World Cup — that’s a multi-million-dollar event.” But live streaming doesn’t cost millions, and not only would future events be monetizable through pre-roll ads on YouTube and Ustream, but Machinima “definitely” plans to offer a similar experience to its advertisers — the majority of whom are video game publishers.  </p>
<p><b>Related GigaOm Pro Content (subscription required):</b> </p>
<ul><li><a href="http://pro.gigaom.com/2010/11/report-the-live-stream-video-market/?utm_source=video&amp;utm_medium=editorial&amp;utm_content=lizlet&amp;utm_campaign=intext&amp;utm_term=269029+machinima-experiments-with-long-tail-live-stream-event">Report: The Live-Stream Video Market</a></li>
<li><a href="http://pro.gigaom.com/2010/12/could-microsoft-still-rule-the-living-room/?utm_source=video&amp;utm_medium=editorial&amp;utm_content=lizlet&amp;utm_campaign=intext&amp;utm_term=269029+machinima-experiments-with-long-tail-live-stream-event">Could Microsoft Still Rule The Living Room?</a></li>
<li><a href="http://pro.gigaom.com/2009/09/case-study-1-vs-100-lives-glimpse-of-the-future/?utm_source=video&amp;utm_medium=editorial&amp;utm_content=lizlet&amp;utm_campaign=intext&amp;utm_term=269029+machinima-experiments-with-long-tail-live-stream-event">Case Study: 1 vs. 100 Live’s Glimpse of the Future</a> </li>
</ul>
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		<title>Fox Orders First Machinima Comedy Pilot Heel</title>
		<link>http://gigaom.com/2010/04/20/fox-orders-first-machinima-comedy-pilot-heel/</link>
		<comments>http://gigaom.com/2010/04/20/fox-orders-first-machinima-comedy-pilot-heel/#comments</comments>
		<pubDate>Tue, 20 Apr 2010 17:20:58 +0000</pubDate>
		<dc:creator>Liz Shannon Miller</dc:creator>
				<category><![CDATA[Biz]]></category>
		<category><![CDATA[allen debevoise]]></category>
		<category><![CDATA[chris cluess]]></category>
		<category><![CDATA[FOX]]></category>
		<category><![CDATA[Machinima.com]]></category>

		<guid isPermaLink="false">http://newteevee.com/?p=46600</guid>
		<description><![CDATA[Roger Ebert might not think they’re art, but the value of video games as a storytelling medium is growing indisputable, especially since the rise of the machinima process — which Fox Broadcasting is now taking a swing at. Fox has ordered a pilot presentation of the [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=225016&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://newteevee.files.wordpress.com/2010/04/machinima-1.jpg"><img src="http://newteevee.files.wordpress.com/2010/04/machinima-1.jpg?w=210&#038;h=140" alt="" title="Machinima-1" width="210" height="140" class=" alignleft"></a>Roger Ebert <a href="http://blogs.suntimes.com/ebert/2010/04/video_games_can_never_be_art.html">might not think they’re art</a>, but the value of video games as a storytelling medium is growing indisputable, especially since the rise of the <a href="http://en.wikipedia.org/wiki/Machinima">machinima</a> process — which Fox Broadcasting is now taking a swing at.  </p>
<p>Fox has ordered a pilot presentation of the Reveille/<a href="http://www.machinima.com/">Machinima.com</a> project <i>Heel</i>, which a release describes as “a love story between a man and his sociopathic dog.”  The premise seems like one that would fit right in with Seth McFarlane’s animated comedy empire, though writer Chris Cluess has no <i>Family Guy</i> credits to his name — just <i>Mad TV</i>, <i>Night Court</i>, <i>Cheers</i>, <i>SC TV</i> and <a href="http://www.imdb.com/title/tt0296852/">the 1991 <i>Simpsons</i> video game</a>. (Not too shabby.)  <span id="more-225016"></span></p>
<p>While production is being overseen by Reveille, the Machinima.com team, including executive producers Andy Shapiro and Machinima.com CEO Allen DeBevoise, will work with the writers to help create the seven-to-nine minute presentation. By using “one of the major game engines” (which is as yet unspecified, though options include Unreal, Source, and Crytek) to create the animation, DeBevoise stated that “The creative team can alter camera moves, lenses, angles, character performances and edits in real time, thereby rendering the episodic animated television show into a virtual sitcom style of production.” </p>
<p>DeBevoise also promises that since the content lives in a game engine, new “interactive applications” will be possible for the show’s future as a home video property, with consumers potentially being able to interact with the series like they would a video game. “Because the show is running inside a realtime interactive application,” he said via phone, “You can layer interactive applications on it very simply.  Or you can just watch it.”  </p>
<p>According to DeBevoise, Fox’s interest in <i>Heel</i> was driven by the quality of the script, not the technology involved. “There are consumer experiences that are added thanks to the machinima process,” he said. “But in the end it has to be a good show. And at the end of the day, Chris wrote a really great script that’s really funny.” It doesn’t hurt, though, that the cost of producing a pilot using machinima is “a lot less expensive when compared to a traditional computer animation budget.”  </p>
<p>This is the first project to come from <a href="http://newteevee.com/2008/12/18/machinimacom-taps-hollywood-for-15-new-shows/">the Machinima Comedy Lab</a>, which was announced in December 2008.  And while the lab’s intention was to create content for online distribution, not a major network, if <i>Heel</i> isn’t picked up by Fox for series it might find life elsewhere.  And if all that happened was that it ended up on Machinima.com, that wouldn’t be so bad.  The network has gone from 37 million monthly views in January 2009 to 108 million monthly views in March 2010.  </p>
<p><b>Related GigaOm Pro Content (subscription required):</b> <a href="http://pro.gigaom.com/2009/09/case-study-1-vs-100-lives-glimpse-of-the-future/?utm_source=video&amp;utm_medium=editorial&amp;utm_campaign=intext&amp;utm_term=225016+fox-orders-first-machinima-comedy-pilot-heel&amp;utm_content=lizlet">Case Study: 1 vs. 100 Live’s Glimpse of the Future</a> </p>
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