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ultraviolet

Akamai is rolling out new capabilities to its HD Network for video distribution that will make it even easier for content owners to securely distribute content to nearly any device. Targeting new UltraViolet services, Akamai hopes to simplify distribution while adding more security features for customers. Read more »

Slideshare on iPad feature size

SlideShare has had a major makeover. The company has ditched Adobe Flash technology entirely, and rebuilt its website using the HTML5 markup language. Starting Tuesday, SlideShare.com now runs on HTML5 on both desktop and mobile devices. But making the big switch was not easy. Read more »

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apple_flash-feature

Adobe announced its new Flash Media Server 4.5 late Thursday afternoon, and it’s an iteration that Apple device owners should be very happy about. For the first time, Flash Media Server 4.5 enables same source video delivery to both Apple devices and Adobe Flash-compatible destinations. Read more »

Farm Aid

Farm Aid will have an all-star lineup of musicians performing this weekend to raise money for family farms. But those who can’t make it to Kansas City, Kan., this weekend can stream it live on the web and on a number of mobile devices. Read more »

hbo go ipad

Research firm In-Stat estimates transcoding vendor revenues will top $460 million by 2015, driven by an increase in the number of devices through which consumers can watch video, as well as an increased number of traditional TV programmers making their videos available online. Read more »

kudzu

In 2007, online video was a straightforward affair: You put a video online; you made it short; and you hoped for the best. But today, due to a growing number of video codecs and connected devices, publishers need to produce an ever-increasing number of video files. Read more »

Will the New ARM chips be for LG televisions or smartphones?

Online video distribution firm Ooyala is beefing up its TV Everywhere capabilities, adding new DRM and authentication features, and expanding distribution to new connected device platforms. The new capabilities will give more flexibility to content providers who want to provide authenticated access to their content. Read more »

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flash

The newest version of Adobe’s Flash Player is out and can provide more efficient video playback through its Stage Video hardware acceleration technology. The plug-in is up to 34 percent more efficient than previous versions, cutting CPU usage down to below 15 percent. Read more »

Today on the Net: Comcast COO Steve Burke could announce NBC Universal’s new corporate structure as soon as next week, Boxee doesn’t make any money off the software that is used to run the Boxee Box and Adobe Flash on the Samsung Tab kind of sucks. Read more »

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gigaompromasterimageconnected

Several significant events set the tone for the digital media ecosystem during in the second quarter. First among these was the release of the iPad, the impact of which went far beyond device uptake; among other things it does not support Adobe Flash, which has impacted the entire chain of web-based video production from content sites re-encoding video to new tools being developed for HTML5-based advertising.

Another principal event in the quarter was the announcement of Google TV, a software platform built on Android 2.1, Google Chrome and Flash 10.1 that will be incorporated into a variety of companion devices including TV sets, Blu-ray players and set-top boxes. The platform offers significant advancements in merging TV and the web experience (although TiVo says it has done just that for years). Sony and Logitech have both announced plans to launch Google TV products in fall 2010.

Also in the second quarter, both YouTube and Hulu refreshed their sites, reflecting the market’s growing maturity. But while YouTube spent the quarter on the defensive in its ongoing legal battle with Viacom over copyright infringement, Hulu was on the offensive, introducing new services and preparing a paid subscription service launch. A paid service would bring new revenue streams to the video site, and would put Hulu in more direction competion with Netflix, which is increasingly shifting toward its streaming video service, away from its former mainstay of DVDs by mail. Read more at GigaOM Pro »

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HTML5 isn’t yet fully ratified, but browser vendors are  nonetheless starting to implement some of its features. This presents a huge opportunity for forward-thinking web app developers, which in turn will spell good news for ever-growing number people who uses web ... Read more at GigaOM Pro »

Today on the Net: Adobe will add 3-D capabilities to an upcoming release of its Flash plugin, TiVo is working on developing a whole-home DVR that takes advantage of MoCA technology and AT&T could drop AMC, WeTv and IFC as part of a carriage dispute. Read more »

Adobe announced availability of Flash Player 10.1 for mobile partners, barely meeting prior expectations for a mid-year delivery. But for most end users, Adobe hasn’t delivered anything today. The longer it takes to get Flash on phones, the more its fate is out of Adobe’s hands. Read more »

Apple’s move to ban Adobe Flash from its iOS has opened a huge window for any technology that can deliver a top-notch multimedia experience on the iPad and other Apple gadgets. And porn purveyors are starting to tilt the balance in favor of HTML5. Read more »

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Not long ago, digital rights management and copy protection seemed to be on their last legs. But DRM is poised to make a major comeback, and copy restrictions could soon be a bigger of TV viewing than ever. ... Read more at GigaOM Pro »

Today on the Net: Adobe expects its Flash Player to be available on 250 million mobile devices by 2012, Google TV is the search giant’s way to get into the $70 billion TV market and Cisco is pushing video to enterprises with its Quad offering. Read more »

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googletv_ndevil

Google unveiled Google TV at its I/O conference on May 20, promising to revolutionize the TV ecosystem by giving people “the power to experience what they love on TV and on the web on a single screen,” while turning the living room “into a new platform for innovation.”

It’s a promise made by others (including no-less formidable innovators such as Microsoft and Apple) but never delivered on. Much has changed since Microsoft failed with Web TV, however, and even since Apple introduced (and has since largely ignored) its Apple TV. The amount of premium video content available on the Internet has grown exponentially, while faster broadband connections have made delivering high-quality video over IP networks feasible. In this research note, we look at why the time is ripe for Google’s offering to succeed, what it si, and its potential impacts on the TV ecosystem, including users, hardware providers, app stores, content providers, distributors, and competitors (including Apple, Microsoft, and independent IP video platforms). Read more at GigaOM Pro »

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The growing anti-Apple alliance between Google and Adobe is likely to extend beyond mobile devices and apps, however. One collaboration that is surely in the works, even if its not ready to be announced this week, is the integration of Flash into Google’s new Smart TV ... Read more at GigaOM Pro »

Adobe is finally throwing in the towel, saying it will no longer invest in CS5 for Apple’s mobile OS. But it shouldn’t have taken Adobe this long to realize it wasn’t welcome on the iPhone — the company played a waiting game and it lost. Read more »

Adobe still plans to deliver Flash 10.1 on mobile devices — CEO Shantanu Narayen says that smartphones need it and will see Flash in the second half of this year. Ironically, Narayen argued Flash’s relevance in a video interview that works just fine on an iPad. Read more »

A quick look at the Fox.com website shows that the broadcaster has switched technologies for delivery of its online video, transitioning from Move Networks technology to video delivered in Adobe Flash format and managed by white-label video platform provider Brightcove. The transition from Move’s adaptive bit-rate […] Read more »

There’s a new entrant in the video delivery business, a Madrid-based company called SPOTi that’s focused on tackling the management and distribution of high-quality, adaptive bitrate video streams to multiple platforms and devices. The main advantage of using SPOTi’s software, according to CEO Thierry Scelles, is […] Read more »

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gigaompromasterimagemobile

What happens when you promise end-users a persistent connection to data, applications and services regardless of the device they’re using? Mobile cloud computing aims to deliver just such a promise. Mobile access to popular web-based services such as Facebook and Gmail, combined with next-generation smartphones like the iPhone, Palm Pre and Android devices, is driving broad adoption of mobile data. However, the center of economic gravity is shifting. Historically, access to the mobile network was the service. But as users have expanded the uses for those bits, what the user does in a given session becomes fundamental to how much the service provider can charge the user or a third party (e.g. an advertiser). Thus, it’s likely that the mobile, IT and MCC sectors will continue their current marriage of convenience to attack a rare convergence of both short-term and longer term opportunity. However, in the process of adapting to an Internet that’s becoming more global, mobile and web-based by the day, the mobile and IT industries will be forced into new ways of doing business. Read more at GigaOM Pro »

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http://www.flickr.com/photos/torley/2882719515/sizes/o/

In recent years, virtual worlds (also known as massively multiplayer online games, or MMOs) have shown tremendous growth in terms of user numbers and revenue. However, the market for them is currently in tremendous flux, with the most well-known sub-genre — the subscriber-based fantasy role playing games (MMORPGs) — suffering a growth plateau, due to the dominating success of World of Warcraft. At the same time, user activity in “freemium” virtual worlds continues to explode, most especially in the tween/adolescent market, which is likely to reach a market saturation point soon, though monetization prospects for all but the established players remain uncertain. The explosion of social networks, which share numerous traits with virtual worlds, have created a new potential audience for this genre, while the mass adoption of web plug-ins and smartphones like the iPhone have opened up new markets for the genre.

In this transitional period, many of the best investment and growth opportunities to watch are not the worlds themselves, but the solution providers offering developers the means to better monetize their existing MMOs. Opportunities also exist in niche MMOs that appeal to consumers seeking entertainment outside the established fantasy and kids social MMO space. However, new players that would enter this already crowded market must foster a community of users by rewarding user-created content and continued engagement, while also being architected with multiple revenue streams and play platforms. Read more at GigaOM Pro »

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For the last 10 years, Real Networks has resembled a past-his-prime boxer. Ever since the Internet world said “thanks, but no thanks” to the company’s streaming formats and yes first to Windows Media, then to Flash, the Seattle-based Internet media pioneer has been taking wild swings ... Read more at GigaOM Pro »

Yesterday, I wrote about Indian Premier League’s Twenty20 Cricket tournament for NewTeeVee. The big news was that the Indian professional cricket league championship (now in its second year) would be using Microsoft’s Silverlight multimedia technology. Given the wild popularity of this ultra short-form of the sport, […] Read more »

Adobe officially unveiled the P2P video streaming capabilities of Flash 10 to developers this week. The technology itself is still in its infancy, but the mere fact that Adobe decided to embrace P2P for Flash 10 made a lot of headlines earlier this year. Many people, […] Read more »