More 3-d Stories

Augmented reality — a group of technologies that marry the virtual world with the real one — has been around for decades, and has traditionally required the use of expensive and specialized equipment. But the proliferation of smartphones that have cameras, displays, and even GPS and […] Read more »

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IBM VIRTUAL COLLABORATION

Enterprise 3-D virtual world applications have proliferated during the past several years. What began as fun and games is becoming a serious business with a lot of upside. A host of new, innovative 3-D virtual world applications have been introduced to the marketplace targeting the enterprise. Some of these applications have been created by established technology companies, such as IBM, Sun Microsystems and Nortel, while others are being developed by emerging players, such as Forterra Systems, ProtonMedia, Qwaq and Unisfair. This report profiles 14 key players and provides market forecasts for enterprise deployments of virtual world applications over the next decade. Read more at GigaOM Pro »

Let’s face it, there are some skeptics out there when it comes to 3-D.  Some point to competing standards, others to the kitsch factor, and almost all point to the glasses. But not everyone’s a hater. In fact, Sony and Panasonic see the technology as a […] Read more »

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Premium prices for three-dimensional movies were responsible for helping movie theaters avoid a slump this summer, according to newly tabulated box-office stats. U.S. box-office revenues were up 4 percent this summer, to $4.3 billion from $4.13 billion in 2008. That was spread across a decreased number […] Read more »

With consumer electronics companies intent on making 3-D the belle of the ball at the annual Consumer Electronics Show in Las Vegas, I thought the skeptics among you might benefit from some arguments and knowledge about the topic that goes beyond wide-eyed exclamations of delight at […] Read more »

Written by Michael Stroud 3-D movies — from Jaws in 1983 to Spy Kids in 2003 — have long been staples of movie fare. Then as now, audience goers donned special glasses that make double images leap out of the screen. But today’s movies, using advanced […] Read more »

As an active resident in Second Life as part of my Web work, I am fascinated by the exploration of virtual world environments as platforms for “wikitecture” which essentially is collaborative planning and design. The process is being tested by architects and urban planners, but for […] Read more »

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