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	<title>Comments on: Windows Mobile Marketplace to Charge Developers for Updated Versions, Too</title>
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		<title>By: A windows mobile developer</title>
		<link>http://gigaom.com/mobile/windows-mobile-marketplace-to-charge-developers-for-updated-versions-too/#comment-415261</link>
		<dc:creator><![CDATA[A windows mobile developer]]></dc:creator>
		<pubDate>Fri, 27 Mar 2009 12:09:45 +0000</pubDate>
		<guid isPermaLink="false">http://jkontherun.com/?p=32505#comment-415261</guid>
		<description><![CDATA[Hi Jason,

Yes, rejections are charged, and you don&#039;t get to resubmit for free. So if your application gets rejected twice and succeeds on the third attempt you could potentially get charged $297 ($99 x 3).

However having said that there is a lot of fear, uncertainty and FUD going around at the moment. I&#039;m coming across a number of conflicting reports on the specifics of  the market place implementation (for example are the 5 free &quot;signing tokens&quot; a permanent feature, or just a temporary introductory offer?). I guess the only true answer will appear once people can finally sign up.

One of my main concerns is around the app updating mechanism. If developers (rightly or wrongly) decide that paying $99 to submit a service pack style update is too much and instead implement their own individually designed update scheme within their application I can only see that leading to a bad consumer experience. 

I can see scenarios such as someone purchasing 4 applications from the store. 1 will provide updates seamlessly through the marketplace, 1 will automatically download updates from a vendor provided server with no option to disable, 1 will have a manual &#039;check for updates&#039; menu option that sometimes works, and sometimes throws up an error, while 1 won&#039;t provide updates at all unless you look on their website and manually install them etc etc.

That worries me. Personally I see one of the main advantages of an on device marketplace being a unified purchase, install and update experience. As a Windows Mobile software developer who regularly deals with people trying to install CAB files etc it&#039;s amazing how confusing the simplest tasks can become for some consumers.

On my iPhone I know I can check in one place for updates and that they will install in exactly the same way no matter the developer. I hope the same kind of experience will happen on my Windows Mobile device. It would be a shame to see this not occur due to perceived or real issues surrounding certification costs.]]></description>
		<content:encoded><![CDATA[<p>Hi Jason,</p>
<p>Yes, rejections are charged, and you don&#8217;t get to resubmit for free. So if your application gets rejected twice and succeeds on the third attempt you could potentially get charged $297 ($99 x 3).</p>
<p>However having said that there is a lot of fear, uncertainty and FUD going around at the moment. I&#8217;m coming across a number of conflicting reports on the specifics of  the market place implementation (for example are the 5 free &#8220;signing tokens&#8221; a permanent feature, or just a temporary introductory offer?). I guess the only true answer will appear once people can finally sign up.</p>
<p>One of my main concerns is around the app updating mechanism. If developers (rightly or wrongly) decide that paying $99 to submit a service pack style update is too much and instead implement their own individually designed update scheme within their application I can only see that leading to a bad consumer experience. </p>
<p>I can see scenarios such as someone purchasing 4 applications from the store. 1 will provide updates seamlessly through the marketplace, 1 will automatically download updates from a vendor provided server with no option to disable, 1 will have a manual &#8216;check for updates&#8217; menu option that sometimes works, and sometimes throws up an error, while 1 won&#8217;t provide updates at all unless you look on their website and manually install them etc etc.</p>
<p>That worries me. Personally I see one of the main advantages of an on device marketplace being a unified purchase, install and update experience. As a Windows Mobile software developer who regularly deals with people trying to install CAB files etc it&#8217;s amazing how confusing the simplest tasks can become for some consumers.</p>
<p>On my iPhone I know I can check in one place for updates and that they will install in exactly the same way no matter the developer. I hope the same kind of experience will happen on my Windows Mobile device. It would be a shame to see this not occur due to perceived or real issues surrounding certification costs.</p>
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		<title>By: Jake</title>
		<link>http://gigaom.com/mobile/windows-mobile-marketplace-to-charge-developers-for-updated-versions-too/#comment-415260</link>
		<dc:creator><![CDATA[Jake]]></dc:creator>
		<pubDate>Tue, 24 Mar 2009 22:01:59 +0000</pubDate>
		<guid isPermaLink="false">http://jkontherun.com/?p=32505#comment-415260</guid>
		<description><![CDATA[Sorry, that should obviously be know rather than no :)]]></description>
		<content:encoded><![CDATA[<p>Sorry, that should obviously be know rather than no :)</p>
]]></content:encoded>
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		<title>By: Jake</title>
		<link>http://gigaom.com/mobile/windows-mobile-marketplace-to-charge-developers-for-updated-versions-too/#comment-415259</link>
		<dc:creator><![CDATA[Jake]]></dc:creator>
		<pubDate>Tue, 24 Mar 2009 22:01:13 +0000</pubDate>
		<guid isPermaLink="false">http://jkontherun.com/?p=32505#comment-415259</guid>
		<description><![CDATA[Maybe they will but that would be a risky strategy for MS as it would instantly kill off established retailers like PocketGear and Handango.  I&#039;m sure that would land them in some legal hot water as well.

Spb Software is a good example here because they currently sell their software through 3rd-party retailers (such as those mentioned above) and sell their own software directly from their own website.  MS really needs them to sell their software through the Marketplace to help establish the concept but they would have no incentive to cooperate if they had to hand over exclusive control.

I guess we&#039;ll no the answers to all these questions soon enough but it does seem as if MS are making things a little too complicated for their own good.]]></description>
		<content:encoded><![CDATA[<p>Maybe they will but that would be a risky strategy for MS as it would instantly kill off established retailers like PocketGear and Handango.  I&#8217;m sure that would land them in some legal hot water as well.</p>
<p>Spb Software is a good example here because they currently sell their software through 3rd-party retailers (such as those mentioned above) and sell their own software directly from their own website.  MS really needs them to sell their software through the Marketplace to help establish the concept but they would have no incentive to cooperate if they had to hand over exclusive control.</p>
<p>I guess we&#8217;ll no the answers to all these questions soon enough but it does seem as if MS are making things a little too complicated for their own good.</p>
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		<title>By: Jason</title>
		<link>http://gigaom.com/mobile/windows-mobile-marketplace-to-charge-developers-for-updated-versions-too/#comment-415258</link>
		<dc:creator><![CDATA[Jason]]></dc:creator>
		<pubDate>Tue, 24 Mar 2009 21:47:35 +0000</pubDate>
		<guid isPermaLink="false">http://jkontherun.com/?p=32505#comment-415258</guid>
		<description><![CDATA[Here&#039;s a question - say you submit an app and it&#039;s denied because it fails to meet some criteria (has an Exit option or doesn&#039;t work on 240x400 devices or something).. When you resubmit the fixed version is that free or cost $99? (If you&#039;ve used up your free 5.)]]></description>
		<content:encoded><![CDATA[<p>Here&#8217;s a question &#8211; say you submit an app and it&#8217;s denied because it fails to meet some criteria (has an Exit option or doesn&#8217;t work on 240&#215;400 devices or something).. When you resubmit the fixed version is that free or cost $99? (If you&#8217;ve used up your free 5.)</p>
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		<title>By: James Kendrick</title>
		<link>http://gigaom.com/mobile/windows-mobile-marketplace-to-charge-developers-for-updated-versions-too/#comment-415257</link>
		<dc:creator><![CDATA[James Kendrick]]></dc:creator>
		<pubDate>Tue, 24 Mar 2009 20:42:41 +0000</pubDate>
		<guid isPermaLink="false">http://jkontherun.com/?p=32505#comment-415257</guid>
		<description><![CDATA[I would be very surprised if the Marketplace contract didn&#039;t require exclusive rights to the app.  Maybe not and worth looking into but I would almost expect MS to require that.]]></description>
		<content:encoded><![CDATA[<p>I would be very surprised if the Marketplace contract didn&#8217;t require exclusive rights to the app.  Maybe not and worth looking into but I would almost expect MS to require that.</p>
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		<title>By: Jake</title>
		<link>http://gigaom.com/mobile/windows-mobile-marketplace-to-charge-developers-for-updated-versions-too/#comment-415256</link>
		<dc:creator><![CDATA[Jake]]></dc:creator>
		<pubDate>Tue, 24 Mar 2009 20:11:25 +0000</pubDate>
		<guid isPermaLink="false">http://jkontherun.com/?p=32505#comment-415256</guid>
		<description><![CDATA[It&#039;s worth noting that it would be fairly easy for developers to get around this by offering updates directly from their own websites because there&#039;s no restriction on where you can get apps from for WinMo.  Of course, that could undermine the entire Marketplace.

This isn&#039;t necessarily a bad move as it will ensure that Microsoft&#039;s marketplace is free of the crap iFart-style apps that Apple&#039;s App Store is famous for. A large software house like Spb wouldn&#039;t have too much trouble paying these fees.  However, I&#039;m not sure if it makes that much sense to discourage developers from releasing updates.

Also, surely you don&#039;t have to worry about WinMo versions if your app targets the .NET framework.  Don&#039;t MS release .NET updates for all versions of WinMo?]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s worth noting that it would be fairly easy for developers to get around this by offering updates directly from their own websites because there&#8217;s no restriction on where you can get apps from for WinMo.  Of course, that could undermine the entire Marketplace.</p>
<p>This isn&#8217;t necessarily a bad move as it will ensure that Microsoft&#8217;s marketplace is free of the crap iFart-style apps that Apple&#8217;s App Store is famous for. A large software house like Spb wouldn&#8217;t have too much trouble paying these fees.  However, I&#8217;m not sure if it makes that much sense to discourage developers from releasing updates.</p>
<p>Also, surely you don&#8217;t have to worry about WinMo versions if your app targets the .NET framework.  Don&#8217;t MS release .NET updates for all versions of WinMo?</p>
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		<title>By: CSMR</title>
		<link>http://gigaom.com/mobile/windows-mobile-marketplace-to-charge-developers-for-updated-versions-too/#comment-415255</link>
		<dc:creator><![CDATA[CSMR]]></dc:creator>
		<pubDate>Tue, 24 Mar 2009 17:27:48 +0000</pubDate>
		<guid isPermaLink="false">http://jkontherun.com/?p=32505#comment-415255</guid>
		<description><![CDATA[Amusing how the WinMo group is penalizing updates; trying to spread their leisurely development philosophy. I don&#039;t think this will actually happen though, it&#039;s too absurd.]]></description>
		<content:encoded><![CDATA[<p>Amusing how the WinMo group is penalizing updates; trying to spread their leisurely development philosophy. I don&#8217;t think this will actually happen though, it&#8217;s too absurd.</p>
]]></content:encoded>
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	<item>
		<title>By: CSMR</title>
		<link>http://gigaom.com/mobile/windows-mobile-marketplace-to-charge-developers-for-updated-versions-too/#comment-415254</link>
		<dc:creator><![CDATA[CSMR]]></dc:creator>
		<pubDate>Tue, 24 Mar 2009 17:16:35 +0000</pubDate>
		<guid isPermaLink="false">http://jkontherun.com/?p=32505#comment-415254</guid>
		<description><![CDATA[Nice idea eggnorinse. Maybe a combination of unit sales and ratings could be used.

And what about freeware software? Can that be found on this site?]]></description>
		<content:encoded><![CDATA[<p>Nice idea eggnorinse. Maybe a combination of unit sales and ratings could be used.</p>
<p>And what about freeware software? Can that be found on this site?</p>
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		<title>By: eggnorinse</title>
		<link>http://gigaom.com/mobile/windows-mobile-marketplace-to-charge-developers-for-updated-versions-too/#comment-415253</link>
		<dc:creator><![CDATA[eggnorinse]]></dc:creator>
		<pubDate>Tue, 24 Mar 2009 16:51:22 +0000</pubDate>
		<guid isPermaLink="false">http://jkontherun.com/?p=32505#comment-415253</guid>
		<description><![CDATA[It would be nice if there was some sort of earnout on that charge.  So popular apps that earn enough of a revenue share were immune from multiple $99 charges and unpopular apps had to keep it.  It would make an interesting model to keep bad apps out of the store and keep good (as judged by the users) apps in there and updated.

Would also incentivize better developer marketing of applications, to reach the earnout.  

Just a thought.

This could become onerous for small developers of less popular apps.]]></description>
		<content:encoded><![CDATA[<p>It would be nice if there was some sort of earnout on that charge.  So popular apps that earn enough of a revenue share were immune from multiple $99 charges and unpopular apps had to keep it.  It would make an interesting model to keep bad apps out of the store and keep good (as judged by the users) apps in there and updated.</p>
<p>Would also incentivize better developer marketing of applications, to reach the earnout.  </p>
<p>Just a thought.</p>
<p>This could become onerous for small developers of less popular apps.</p>
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