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	<title>Comments on: Second Life Is Social Media</title>
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		<title>By: Feedmastering #122 &#124; Dario Salvelli's Blog</title>
		<link>http://gigaom.com/collaboration/second-life-is-social-media/#comment-82430</link>
		<dc:creator><![CDATA[Feedmastering #122 &#124; Dario Salvelli's Blog]]></dc:creator>
		<pubDate>Thu, 08 Jul 2010 08:17:19 +0000</pubDate>
		<guid isPermaLink="false">http://webworkerdaily.com/?p=12381#comment-82430</guid>
		<description><![CDATA[&lt;p&gt;[...] La riflessione di Aliza Sherman è interessante: Second Life è il Social Media. Chissà cosa ne pensa Giuseppe [...]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[...] La riflessione di Aliza Sherman è interessante: Second Life è il Social Media. Chissà cosa ne pensa Giuseppe [...]</p>
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		<title>By: Una tribù che balla. Le feste di LucaniaLab fra innovazione e antropologia @ Lucania Lab</title>
		<link>http://gigaom.com/collaboration/second-life-is-social-media/#comment-82429</link>
		<dc:creator><![CDATA[Una tribù che balla. Le feste di LucaniaLab fra innovazione e antropologia @ Lucania Lab]]></dc:creator>
		<pubDate>Sun, 07 Jun 2009 17:08:11 +0000</pubDate>
		<guid isPermaLink="false">http://webworkerdaily.com/?p=12381#comment-82429</guid>
		<description><![CDATA[[...] festa è un buon modo per riattivare un territorio – anche del Metaverso – proprio per la connotazione antropologica di una performance culturale che ha radici e funzioni [...]]]></description>
		<content:encoded><![CDATA[<p>[...] festa è un buon modo per riattivare un territorio – anche del Metaverso – proprio per la connotazione antropologica di una performance culturale che ha radici e funzioni [...]</p>
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	</item>
	<item>
		<title>By: Latest Posts Around the Blogosphere &#171; Conversify</title>
		<link>http://gigaom.com/collaboration/second-life-is-social-media/#comment-82428</link>
		<dc:creator><![CDATA[Latest Posts Around the Blogosphere &#171; Conversify]]></dc:creator>
		<pubDate>Thu, 28 May 2009 03:03:31 +0000</pubDate>
		<guid isPermaLink="false">http://webworkerdaily.com/?p=12381#comment-82428</guid>
		<description><![CDATA[[...] Second Life is Social Media (Web Worker Daily) by Aliza Sherman [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Second Life is Social Media (Web Worker Daily) by Aliza Sherman [...]</p>
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		<title>By: The Watch - virtual worlds in the news : The Metaverse Journal - Australia&#8217;s Virtual World News Service</title>
		<link>http://gigaom.com/collaboration/second-life-is-social-media/#comment-82427</link>
		<dc:creator><![CDATA[The Watch - virtual worlds in the news : The Metaverse Journal - Australia&#8217;s Virtual World News Service]]></dc:creator>
		<pubDate>Sun, 17 May 2009 13:14:16 +0000</pubDate>
		<guid isPermaLink="false">http://webworkerdaily.com/?p=12381#comment-82427</guid>
		<description><![CDATA[[...] Web Worker Daily (USA) - Second Life Is Social Media. &#8220;Despite all of the hype about Second Life, followed by the Second Life bashing, followed by [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Web Worker Daily (USA) &#8211; Second Life Is Social Media. &#8220;Despite all of the hype about Second Life, followed by the Second Life bashing, followed by [...]</p>
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		<title>By: sandra</title>
		<link>http://gigaom.com/collaboration/second-life-is-social-media/#comment-82426</link>
		<dc:creator><![CDATA[sandra]]></dc:creator>
		<pubDate>Sat, 16 May 2009 12:14:05 +0000</pubDate>
		<guid isPermaLink="false">http://webworkerdaily.com/?p=12381#comment-82426</guid>
		<description><![CDATA[utherverse.com is a glorified porn site, not even close to what serious companies would use]]></description>
		<content:encoded><![CDATA[<p>utherverse.com is a glorified porn site, not even close to what serious companies would use</p>
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		<title>By: Ancient1 Aeon</title>
		<link>http://gigaom.com/collaboration/second-life-is-social-media/#comment-82425</link>
		<dc:creator><![CDATA[Ancient1 Aeon]]></dc:creator>
		<pubDate>Fri, 15 May 2009 19:15:27 +0000</pubDate>
		<guid isPermaLink="false">http://webworkerdaily.com/?p=12381#comment-82425</guid>
		<description><![CDATA[Linden Labs, as well as most other software companies, have no expectations that their customers should understand or appreciate the scope of work involved in the creation of their software application. This being an evolutionary process, there can be substantial delays between what the customer sees as progress in the functions and the user interface and what the software company has actually accomplished with their underlying architecture. Such is the case with Linden Labs. As to their success in the software business, its public knowledge that the avatar to avatar revenue exchange in world is growing considerably year over year and Linden Labs repeatedly states they are profitable, perhaps very profitable. While the number of actual users (not bots) may be on a slow curve either up or down, take into consideration that Linden Labs is pouring tremendous financial resources into the underlying architecture and I expect to see enormous technical breakthroughs with Second Life as the future years go by. As far as social media is concerned, Second Life is clearly social media of a different kind, it’s both social and corporate, and as such they do a terrific job in their social media market space.]]></description>
		<content:encoded><![CDATA[<p>Linden Labs, as well as most other software companies, have no expectations that their customers should understand or appreciate the scope of work involved in the creation of their software application. This being an evolutionary process, there can be substantial delays between what the customer sees as progress in the functions and the user interface and what the software company has actually accomplished with their underlying architecture. Such is the case with Linden Labs. As to their success in the software business, its public knowledge that the avatar to avatar revenue exchange in world is growing considerably year over year and Linden Labs repeatedly states they are profitable, perhaps very profitable. While the number of actual users (not bots) may be on a slow curve either up or down, take into consideration that Linden Labs is pouring tremendous financial resources into the underlying architecture and I expect to see enormous technical breakthroughs with Second Life as the future years go by. As far as social media is concerned, Second Life is clearly social media of a different kind, it’s both social and corporate, and as such they do a terrific job in their social media market space.</p>
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	<item>
		<title>By: Interessante bookmarks week 20 &#124; Bijgespijkerd</title>
		<link>http://gigaom.com/collaboration/second-life-is-social-media/#comment-82424</link>
		<dc:creator><![CDATA[Interessante bookmarks week 20 &#124; Bijgespijkerd]]></dc:creator>
		<pubDate>Fri, 15 May 2009 12:18:33 +0000</pubDate>
		<guid isPermaLink="false">http://webworkerdaily.com/?p=12381#comment-82424</guid>
		<description><![CDATA[[...] Second Life Is Social Media [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Second Life Is Social Media [...]</p>
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	<item>
		<title>By: Una tribù che balla. Le feste di LucaniaLab fra innovazione e antropologia - Basilicata Travel</title>
		<link>http://gigaom.com/collaboration/second-life-is-social-media/#comment-82423</link>
		<dc:creator><![CDATA[Una tribù che balla. Le feste di LucaniaLab fra innovazione e antropologia - Basilicata Travel]]></dc:creator>
		<pubDate>Thu, 14 May 2009 09:22:47 +0000</pubDate>
		<guid isPermaLink="false">http://webworkerdaily.com/?p=12381#comment-82423</guid>
		<description><![CDATA[[...] festa &#232; un buon modo per riattivare un territorio &#8211; anche del Metaverso &#8211; proprio per la connotazione antropologica di una performance culturale che ha radici e [...]]]></description>
		<content:encoded><![CDATA[<p>[...] festa &egrave; un buon modo per riattivare un territorio &ndash; anche del Metaverso &ndash; proprio per la connotazione antropologica di una performance culturale che ha radici e [...]</p>
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	<item>
		<title>By: links for 2009-05-13 &#124; Metaverse3d.com</title>
		<link>http://gigaom.com/collaboration/second-life-is-social-media/#comment-82422</link>
		<dc:creator><![CDATA[links for 2009-05-13 &#124; Metaverse3d.com]]></dc:creator>
		<pubDate>Thu, 14 May 2009 01:04:23 +0000</pubDate>
		<guid isPermaLink="false">http://webworkerdaily.com/?p=12381#comment-82422</guid>
		<description><![CDATA[[...] Second Life Is Social Media [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Second Life Is Social Media [...]</p>
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		<title>By: links for 2009-05-13 &#124; Ip's.</title>
		<link>http://gigaom.com/collaboration/second-life-is-social-media/#comment-82421</link>
		<dc:creator><![CDATA[links for 2009-05-13 &#124; Ip's.]]></dc:creator>
		<pubDate>Wed, 13 May 2009 13:03:07 +0000</pubDate>
		<guid isPermaLink="false">http://webworkerdaily.com/?p=12381#comment-82421</guid>
		<description><![CDATA[[...] Second Life Is Social Media &quot;To be clear, Second Life is social media. If you break down the key features of social media, you will see that Second Life stacks up very well against other popular tools. Here are some of the reasons why you’d be remiss to leave Second Life off a well-rounded, integrated social media marketing plan.&quot; (tags: social+software secondlife article web2.0) [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Second Life Is Social Media &quot;To be clear, Second Life is social media. If you break down the key features of social media, you will see that Second Life stacks up very well against other popular tools. Here are some of the reasons why you’d be remiss to leave Second Life off a well-rounded, integrated social media marketing plan.&quot; (tags: social+software secondlife article web2.0) [...]</p>
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	<item>
		<title>By: Una tribù che balla. Le feste di LucaniaLab fra innovazione e antropologiasu &#171; L&#8217;incertezza creativa</title>
		<link>http://gigaom.com/collaboration/second-life-is-social-media/#comment-82420</link>
		<dc:creator><![CDATA[Una tribù che balla. Le feste di LucaniaLab fra innovazione e antropologiasu &#171; L&#8217;incertezza creativa]]></dc:creator>
		<pubDate>Wed, 13 May 2009 11:09:32 +0000</pubDate>
		<guid isPermaLink="false">http://webworkerdaily.com/?p=12381#comment-82420</guid>
		<description><![CDATA[[...] festa è un buon modo per riattivare un territorio &#8211; anche del Metaverso &#8211; proprio per la connotazione antropologica di una performance culturale che ha radici e [...]]]></description>
		<content:encoded><![CDATA[<p>[...] festa è un buon modo per riattivare un territorio &#8211; anche del Metaverso &#8211; proprio per la connotazione antropologica di una performance culturale che ha radici e [...]</p>
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		<title>By: Scott</title>
		<link>http://gigaom.com/collaboration/second-life-is-social-media/#comment-82419</link>
		<dc:creator><![CDATA[Scott]]></dc:creator>
		<pubDate>Mon, 11 May 2009 16:50:29 +0000</pubDate>
		<guid isPermaLink="false">http://webworkerdaily.com/?p=12381#comment-82419</guid>
		<description><![CDATA[I think of SL as a step beyond Facebook and Twitter.  Twitter and Facebook have a pretty high signal to noise ratio,   I find myself spending more time skimming and less time reading, and easily distracted.  In a SL conversation, it draws my focus and I carefully read what the person types, and trend shut out the noise, like in the real world, face to face.  Maybe it is me, but you get some basic body language in SL.  It is crude, but at least if they are standing there looking at you, I feel like they care enough to listen.  With other social media, it is more of yelling and hoping they or anyone hears.

SL has a way to go; it can be intimidating to start, beyond the interface problems, the new users is lost in advertising, acronyms, unwritten rules, and most regretfully, predators.  It is like real life in that way, since it is full of people and that brings all those problems.  The new user problems I describe are the similar to the problems anyone faces when on the first day at a new job.

It is not a FPS, there is no flag to capture or rating to achieve, so I don’t even know if it needs a true game engine.  The closest thing to a goal in SL you can hope for is to make a few friends.   I don’t see it so competitive, and I think Linden Labs has been smart not to make it one.

For business, it may have an advantage over other social media.  The members seem to be older, move a bit slower, and be more critical thinkers.    If you want to build a relationship with a customer, it maybe is better.  It takes time and effort to craft a second world business that stands out from the crowd, to construct an avatar, whose look is more than just cut and paste.  Again like real life, players can judge the quality and care you put in.  The more effort you put into you presentation, the more effort you may put into your products and customer service, and they are more willing to spend time learning about you and the product.

I think the biggest problem is that Linden Labs tend to want to be your complete social media experience, and have not done enough to integrate their world into the real world, the other social networks.  Sending email in and out of SL is not easy.  Twitting should be embedded, allowing you pull your real life friends into the game through a tweet, and stay in touch with real world friends from the game and allow them to reach your character in the game from the real world.]]></description>
		<content:encoded><![CDATA[<p>I think of SL as a step beyond Facebook and Twitter.  Twitter and Facebook have a pretty high signal to noise ratio,   I find myself spending more time skimming and less time reading, and easily distracted.  In a SL conversation, it draws my focus and I carefully read what the person types, and trend shut out the noise, like in the real world, face to face.  Maybe it is me, but you get some basic body language in SL.  It is crude, but at least if they are standing there looking at you, I feel like they care enough to listen.  With other social media, it is more of yelling and hoping they or anyone hears.</p>
<p>SL has a way to go; it can be intimidating to start, beyond the interface problems, the new users is lost in advertising, acronyms, unwritten rules, and most regretfully, predators.  It is like real life in that way, since it is full of people and that brings all those problems.  The new user problems I describe are the similar to the problems anyone faces when on the first day at a new job.</p>
<p>It is not a FPS, there is no flag to capture or rating to achieve, so I don’t even know if it needs a true game engine.  The closest thing to a goal in SL you can hope for is to make a few friends.   I don’t see it so competitive, and I think Linden Labs has been smart not to make it one.</p>
<p>For business, it may have an advantage over other social media.  The members seem to be older, move a bit slower, and be more critical thinkers.    If you want to build a relationship with a customer, it maybe is better.  It takes time and effort to craft a second world business that stands out from the crowd, to construct an avatar, whose look is more than just cut and paste.  Again like real life, players can judge the quality and care you put in.  The more effort you put into you presentation, the more effort you may put into your products and customer service, and they are more willing to spend time learning about you and the product.</p>
<p>I think the biggest problem is that Linden Labs tend to want to be your complete social media experience, and have not done enough to integrate their world into the real world, the other social networks.  Sending email in and out of SL is not easy.  Twitting should be embedded, allowing you pull your real life friends into the game through a tweet, and stay in touch with real world friends from the game and allow them to reach your character in the game from the real world.</p>
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		<title>By: interesting bits &#171; Virtual Worlds, Video Games &#38; Gamers</title>
		<link>http://gigaom.com/collaboration/second-life-is-social-media/#comment-82418</link>
		<dc:creator><![CDATA[interesting bits &#171; Virtual Worlds, Video Games &#38; Gamers]]></dc:creator>
		<pubDate>Mon, 11 May 2009 16:35:29 +0000</pubDate>
		<guid isPermaLink="false">http://webworkerdaily.com/?p=12381#comment-82418</guid>
		<description><![CDATA[[...] Second Life is Social Media &#8220;Second Life is social media. If you break down the key features of social media, you will see that Second Life stacks up very well against other popular tools. Here are some of the reasons why you’d be remiss to leave Second Life off a well-rounded, integrated social media marketing plan&#8230;.&#8221;  Sims, Games, and Virtual Worlds &#8220;Would someone explain diff between sims (often used well for ed) and VWs?&#8221; [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Second Life is Social Media &#8220;Second Life is social media. If you break down the key features of social media, you will see that Second Life stacks up very well against other popular tools. Here are some of the reasons why you’d be remiss to leave Second Life off a well-rounded, integrated social media marketing plan&#8230;.&#8221;  Sims, Games, and Virtual Worlds &#8220;Would someone explain diff between sims (often used well for ed) and VWs?&#8221; [...]</p>
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		<title>By: Indirect Manipulation &#187; Blog Archive &#187; From Here We Go Sublime</title>
		<link>http://gigaom.com/collaboration/second-life-is-social-media/#comment-82417</link>
		<dc:creator><![CDATA[Indirect Manipulation &#187; Blog Archive &#187; From Here We Go Sublime]]></dc:creator>
		<pubDate>Mon, 11 May 2009 13:20:28 +0000</pubDate>
		<guid isPermaLink="false">http://webworkerdaily.com/?p=12381#comment-82417</guid>
		<description><![CDATA[[...] around the role of Second Life as a form of social media appears to be heating up (again). A recent blog post by Aliza Sherman lists a number of key features of SL (and virtual worlds in general) that share attributes with Web [...]]]></description>
		<content:encoded><![CDATA[<p>[...] around the role of Second Life as a form of social media appears to be heating up (again). A recent blog post by Aliza Sherman lists a number of key features of SL (and virtual worlds in general) that share attributes with Web [...]</p>
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		<title>By: Anelly</title>
		<link>http://gigaom.com/collaboration/second-life-is-social-media/#comment-82416</link>
		<dc:creator><![CDATA[Anelly]]></dc:creator>
		<pubDate>Mon, 11 May 2009 07:09:01 +0000</pubDate>
		<guid isPermaLink="false">http://webworkerdaily.com/?p=12381#comment-82416</guid>
		<description><![CDATA[I don&#039;t think SL is dead. I guess is just a transition moment. Regarding the comparison with social media i think SL it is a 3d social media world with communities, IM and much more. I guess it is part of the future.]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t think SL is dead. I guess is just a transition moment. Regarding the comparison with social media i think SL it is a 3d social media world with communities, IM and much more. I guess it is part of the future.</p>
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		<title>By: kliger</title>
		<link>http://gigaom.com/collaboration/second-life-is-social-media/#comment-82415</link>
		<dc:creator><![CDATA[kliger]]></dc:creator>
		<pubDate>Sun, 10 May 2009 16:12:10 +0000</pubDate>
		<guid isPermaLink="false">http://webworkerdaily.com/?p=12381#comment-82415</guid>
		<description><![CDATA[@Two Worlds point about SL being &#039;good for some things&#039; is its  obvious strength. I use SL on a per &#039;creative&#039; project basis and find its collaborative spatial environments surprisingly efficient for project development. On the other hand, SL won&#039;t cease at being &#039;horrible for other things&#039; until it is able to become embedded into other networks (like Friendfeed into twitter into facebook...) and thus permit its strengths as a social media participate in the way the rest of us use social networks.]]></description>
		<content:encoded><![CDATA[<p>@Two Worlds point about SL being &#8216;good for some things&#8217; is its  obvious strength. I use SL on a per &#8216;creative&#8217; project basis and find its collaborative spatial environments surprisingly efficient for project development. On the other hand, SL won&#8217;t cease at being &#8216;horrible for other things&#8217; until it is able to become embedded into other networks (like Friendfeed into twitter into facebook&#8230;) and thus permit its strengths as a social media participate in the way the rest of us use social networks.</p>
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