Online Games — GigaOM

Online Games

Casual Games Worth $2.25B — But Where Are They Going?

For anyone out there who remains unconvinced as to how important the casual gaming market is, the latest report by the Casual Games Association may help change your mind. The casual games industry rakes in $2.25 billion a year, according to the org’s latest … Read More »

Three Virtual Worlds from Europe Worth Watching

London – I’m still recovering from the jet lag and energy of last week’s Virtual Worlds Forum, where I moderated a couple panels, but managed to cobble together some notes from the inaugural conference/trade show. Incongruously (but very coolly) held in a cavernous, velvet … Read More »

 
 

Climbing the K2 of Games

Folks keep an eye out on K2 Network, Irvine, Calif.-based start-up that is a distributor of casual games and MMOs. The company has raised $20 million or so, with just over $16 million in Series B funding from Intel Capital, Greycroft Partners, Khosla … Read More »

Outspark Launch Adds Weight to Micro-Transactions Trend

Outspark, a San Francisco-based casual games publisher with offices in Seoul, South Korea, launched its North American games portal yesterday. Like Nexon‘s South Korean-developed MapleStory, Outspark games will be free to play — in addition to advertising built into … Read More »

Lord Of The Rings Online: MMORPG Meets Web 2.0

Can web 2.0 principles revive the old school, hack-and-slash MMO? That’s the question that occurred to me when Henrik Bennetsen of the Stanford Humanities Lab showed me some YouTube machinima uploaded by players of Lord of the Rings Online, a fantasy MMO … Read More »

MySpace Got Game… Casual Game That Is!

First it was music, then web video, and now it is time for MySpace to turn the attention of its 100-million plus members to casual games. The company has signed a deal with Oberon Media, and two companies will create a new casual … Read More »

GigaOM Picks: 10 Gaming Blogs For Your Reader

These sites, in alphabetical order, offer food for thought with posts that will widen your perspective on the interaction of business and design in games, particularly in the realm of casual gaming. 1. Brinking by Nabeel Hyatt. Nabeel is a serial entrepreneur, currently co-founder of … Read More »

Casual Game Ad Space Heats Up

Yesterday Jane brought news of Google actively reaching out to game developers to partner with its Adsense/Adscape network. I just got word that San Francisco-based casual game ad network Mochi Media is partnering with London-based MyGame.com, a casual game site with a … Read More »

Google Adsense Exploring Games

Earlier this month, MCV discovered that Google (GOOG) had filed for patents related to interactive entertainment. Today Tiga, the trade association for videogame creators in the UK and Europe, said that a product marketing manager from Google Adsense will speak at the group’s … Read More »

Why EA Added Dr. Kathleen to Pogo — and Why You Should Care

While Electronic Arts provoked a lot of conversation over the excessive purchase price of hardcore gaming studio Pandemic/BioWare last week, I think a quieter move by EA deserves about as much attention: They recently added a very curious feature to Pogo, its casual gaming … Read More »

Will Wii Be Short Again This Christmas?

Should the Gaming Industry Follow Radiohead in D2C?

Though others have hinted at it in the past, Radiohead’s move to offer its latest album, “In Rainbows,” as a direct download — for a price set by the consumer — is a first among high-profile bands. It’s also a watershed moment in … Read More »

More Must Reads

I still haven’t gotten around to unpacking from last week’s Virtual Worlds Expo in San Jose, Calif., but I have had time to streamline the biggest takeaways from the conference into a personal top five list: Big Tech Doubles Down on Virtual Worlds: IBM (IBM) … Read More »

“We’re boring people to death and making games that are harder and harder to play,” John Riccitiello, then-newly appointed CEO of Electronics Arts (ERTS), told the Wall Street Journal last July, summarizing the main challenge of the company he had just taken over. And … Read More »

On the heels of ECD Systems CEO Jack Hart’s article exploring the methods of growing revenue for casual games, IGA Worldwide said it has signed an in-game advertising deal with casual games publisher Merscom. Chapel Hill, N.C.-based Merscom makes downloadable titles for the PC, … Read More »

First the good news: virtual worlds are experiencing their own dot com boom. Now the bad news: virtual worlds are experiencing their own dot com boom. Tomorrow and Thursday, the second Virtual Worlds Conference and Expo launches in San Jose; the … Read More »

The growth of casual gaming has spawned an unprecedented variety, and quality, of free web-based games. And as the development quality gets ever higher, it attracts more talent, bigger budgets, and more ambitious scopes. Here are five terrific games from independent developers you might have … Read More »

The pipes don’t lie. Last week, after the ballyhooed release of Halo 3 for the Xbox 360, I expressed deep skepticism that the game would do much for the 360′s fortunes. Of course it would sell well with existing 360 owners, but would … Read More »

The massive success of Nintendo’s cheeky cerebral treadmill, Brain Age, which stayed on Japan’s best-seller list for 34 weeks and has sold over 8.6 million units, has tempted other companies into experimenting with non-games. The fact that older people bought Nintendo’s handheld console, … Read More »

The number one use of user-created content in virtual spaces, as Metaplace creator Raph Koster once sagely observed, is the screenshot. “That’s actually where the action is,” he said, “things that have a far lower barrier to entry.” Trouble is, it’s difficult for the … Read More »

Forget about Zombies, Ninjas, or even Texas Hold ‘Em– if you’re looking for the Facebook game with the numbers that matter most, think more old school. Facebook developers recently added a Daily Active Users metric to their Applications page, and those numbers drastically changed my thinking … Read More »

By now you’ve probably been buried in the hype surrounding Halo 3, Microsoft (MSFT) Xbox 360′s exclusive “killer app” game released this week– the canny live action commercials featuring old veterans praising the franchise’s hero, Master Chief, the prominent coverage in … Read More »

Here’s some recent Second Life-related news items: • A development studio based on an SL avatar secured venture funding from a NYC financier. • A consortium of U.S. government agencies (including the Navy and Air Force) announced plans to develop a substantial presence in SL. • An international coalition of … Read More »

Last weekend, despite poor reviews, Resident Evil: Extinction dominated the U.S. box office, opening with an impressive $24 million take. That makes it the third hit entry in the Resident Evil franchise, and something even rarer: one of few successful … Read More »

TOKYO: I’m at the Tokyo Game Show, which drew in more than 190,000 people last year, looking for games that really stand out, games that take the state of gaming in new directions. I’m searching for signs, in other words, that the Japanese game … Read More »

I have been reading about the Guild Cafe lately, a Cambridge, Mass.-based social networking startup that is distinguishing itself from the usual crowd of social sites out there. The Guild Cafe was created by Jon Radoff to give MMORPG gamers a social networking space outside the … Read More »

Call it Second Life on the web, call it an MMO markup language, call it the most powerful open-standards, web-driven game platform ever made public — however you end up describing it, we finally have the main details to go on. … Read More »

Solitaire? Sudoku? Word Spell? Oh please. With touch screens and Wi-Fi, surely we can expect more in the games department – not just ports of popular casual games, but new versions of solid market-tested titles that can take advantage of the iPhone’s sexy new features. Apple … Read More »

How did a small Finnish company create an online world which now boasts the largest current active user base in Europe and North America (about 6.5 million)*, far larger than World of Warcraft (around 4.5 million, not counting its Chinese audience)? Last week, Sulka … Read More »

Since 1999, major console makers including Microsoft (MSFT), Sony (SNE), Nintendo, and the now-defunct Sega have been touting online gaming as a mainstay of the industry. And though online console use is rising, mainstream apathy means the initiative has never matured. Of the 172 million systems … Read More »

While visiting China to speak at an arts festival last month, I also filed a GigaOM story on HiPiHi, a start-up founded by one of the country’s top Internet entrepreneurs. Thanks to Om’s reputation, the article is easily … Read More »

Here’s a novel approach to online gaming: Instead of getting players to buy software or pay monthly subscription fees, make them pay for their ammo. That’s the idea behind Kwari, a UK-based first-person shooter coming to the PC later this year. The publisher, Kwari Ltd., also … Read More »

Zhong Guan Village, Beijing – Last year, a mysterious YouTube video purported to demo a “Chinese Second Life” called HiPiHi (pronounced “high-pee-high”) stormed the virtual world blogosphere. But with little English language commentary to go on, metaverse experts like Raph Koster were … Read More »

It’s quickly becoming clear that the big potential console war to watch now has nothing to do with Microsoft and Sony, or even the living room; instead, it may be between Apple and Nintendo, and their top handheld systems. Consider: Back in March, Nintendo quietly filed … Read More »

If you glance at game industry news every now and again, you might have noticed that Microsoft (MSFT) is lowering the price of its Xbox 360 line by $50, starting today. But unless you’re a hardcore gamer who’s already planning to buy … Read More »

I just came across an amazingly handy list of ways that online worlds make money, as compiled by Canadian game developer Adrian Crook. His guide is limited to MMOs which are free to play, so it doesn’t include subscriptions, the standard since 1984, when … Read More »

The brainchild of several ex-Netscape execs, the Mountain View start-up Multiverse, as the name suggests, isn’t a single online world, but a platform for creating games and other 3D experiences with the company’s development tools, which are then run on its servers. (Like … Read More »

Contrary to earlier reports, Walt Disney Co., not Sony is buying Club Penguin, a kid-focused virtual community based in Kelowna, BC in Canada. Club Penguin, which will be called Disney’s Club Penguin, will retain its URL (www.clubpenguin.com) and will remain based in Kelowna, … Read More »

If you joined Facebook recently (and really, who hasn’t?) chances are your profile includes a walking corpse like the one on the left. Launched in mid-June, the Zombies game is already among the social network’s most popular widgets, boasting well over 2 million … Read More »

We’re still a few months from holiday shopping season, but I’m making this prediction now: The Xbox 360 is this year’s PS3. Last year, of course, was when Sony’s over-priced, under-delivered next generation console cost the company its preeminence in the console … Read More »

Whatever tumbles its stock is taking, one thing is clear: the search giant is dead serious about casual games. That’s the gist from their “AdSense for Games” presentation at last week’s Casual Connect conference in Seattle, and if the specifics … Read More »

SANTA MONICA, Ca. – In addition to saying, “Hey! We make video games too!” at E3 last week, Disney announced a new social network for kids called DGamer. I’d call it “DLater”, though, because the service doesn’t come out until May 2008. … Read More »

Santa Monica, California – If there was one buzzword at this year’s E3, it was “casual gaming” in all its synonymous varieties: family-friendly games, games for everyone, usability, intuitive controls, and accessibility, to name a few. Almost every game maker in attendance had … Read More »

This week, the biggest bit of news in the online world industry didn’t come from E3 in Los Angeles (though we’ve got an on-the-scene wrap-up coming soon); no, it emanated from the DigitalLife conference in New York City, as reported on the blog … Read More »

Recently Forbes featured a widely-cited article (reg. req.) on marketing in Second Life that was so spectacularly incorrect, it inspired me to whip up this reference guide, as the errors there keep cropping up elsewhere. As someone who worked for Linden … Read More »

loading external resource
Click to log in with: Not you?
Comment as guest:
By continuing you are agreeing to our Terms of Service and Privacy Policy.
Submitting comment...
results