Most video, social networking, gaming, virtual worlds and Web 2.0 applications base their business models on advertising revenues. Problem is, users normally focus on the information in the center of the web page and disregard the sidebars — which is where most ads are … Read More »
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Xen Mendelsohn
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Mobile Internet adoption rates are still abysmal. Just 7 percent of U.S. adults are accessing the web via mobile devices once a week or more. Israeli startup Moblica wants to change that, with mobile-friendly web apps. Read More »
The mobile games market is a treasure chest, and with 49.9 percent growth in 2007 alone and revenue expected to rise to $6.3 billion in 2011 from $3.9 billion that year, everyone is looking for the map. Like the road to any treasure, however, there are … Read More »
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