Author Archive for Wagner James Au
Wagner James Au
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Thursday, March 27, 2008 |
4:12 PM PT |
Here’s a small sign of larger changes in the game industry: I got word today from Rockstar Games that April’s Grand Theft Auto 4, the latest installment in their huge (if controversial) thugs-in-the-sandbox franchise, will launch with a “Social Club” (open April 15), a site where gamers can track their game scores and achievements against other players.
Anyone with an Xbox Gamertag or PlayStation Network ID can sign up, which means the site will incorporate data from both Xbox 360 and Sony PS3 players; most interestingly, it’ll come with an “LCPD Police Blotter,” which will dynamically display “aggregated data of millions of connected players — showing the most dangerous areas of town, most commonly used weapons and more.”
The announcement and branding hints at more functionality down the road — perhaps a full-fledged social network, or even early preparation for a GTA-based MMO, a spinoff that’s long been rumored but never confirmed. In any case, it leverages the web and aggregated player data in a way we don’t often see with hardcore games, especially cross-platform console titles. And since GTA is the big daddy of console franchises, expect others to follow.
Image credit: www.rockstargames.com/socialclub
Wagner James Au
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Thursday, March 20, 2008 |
3:40 PM PT |
The National Health Service is the UK’s state-funded health-care system, and with 1.3 million staffers, the fifth largest employee in the world. And thanks to a chance meeting at a Texas bar at last week’s SXSW, I discovered they’re about to get avatars for their internal resource network. As such, they’re probably the biggest non-gaming organization to incorporate whimsical alter egos into their enterprise infrastructure.
The enterprise part stems from NHS’s licensing deal with Microsoft, which built their online Resource Centre. The avatars come from WeeWorld, the Benchmark Capital-funded social network featuring customizable avatars that resemble “South Park” characters cleaned up for prime time.
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Wagner James Au
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Friday, March 14, 2008 |
1:13 PM PT |
The Burning Man era of Second Life is over. According to Reuters and a personal announcement on the official blog of Linden Lab, the company behind the user-created online world, Philip Rosedale is stepping down as Linden’s CEO. The company is searching for a replacement with more operational and management expertise; Rosedale will stay on as chair to work on development and strategy.
Rosedale founded the startup in 1999 with an infusion of his own cash from his dot-com boom days as Real Network’s CTO, along with investments from Mitch Kapor, Benchmark Capital and Catamount Ventures. Perhaps just as significantly, that was also the year he made a trip to the famed temporary arts community in the Black Rock desert. In my view, that visit contributed significantly to SL’s phenomenal success under his management — and to many of its setbacks.
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Wagner James Au
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Thursday, March 13, 2008 |
4:13 PM PT |
How serious is Sony about online worlds? For the longest time, execs at their Tokyo HQ kept an arms-length distance from the San Diego-based Sony Online Entertainment, purveyor of Everquest I/II, the recently released Pirates of the Burning Sea, and other PC-centric MMOs and online games. Over the last decade, anytime I’d write about an SOE property, their press flacks made sure I clearly distinguished the company from the Japanese mother ship.
That’s about to change. Starting April 1st, SOE will be managed directly by Kazuo Hirai, Sony president and group CEO. The move is meant to better integrate their online PC properties with their Playstation 3 console — just as the press release is probably meant to tell the market that Sony is finally waking up to the fact that their console is in desperate need of more online games and functionality. In my opinion, it’s about five years too late, mixing two mediocre vintages past their prime.
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Wagner James Au
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Wednesday, March 12, 2008 |
10:30 AM PT |
Last summer we wondered where the games for the iPhone were. Now we know they’re coming, in a big way.
Apple last week showed off the details of its SDK, with VP Scott Forstall promoting it as “a great platform to develop games on.” Just as crucial, publishing giant Electronic Arts said they’d be porting Will Wright’s greatly anticipated Spore and other franchises to the iPhone.
The editor of leading game industry site Next Generation is duly excited by the iPhone’s potential as a game platform, touting its large install base, online distribution network, and intuitive touch-screen interface. All true, but I wouldn’t crown the iPhone king of the phone game platform quite yet. The Google-backed Android, for example, is open source, and the search giant is sponsoring a $10 million developer challenge for Android applications, including games.
Other third-party developers are considering even more exotic applications of Apple’s SDK: A company called BOXFab is cooking up plans to release “a Virtual Reality display device which uses the iPhone as the viewing plate so that it becomes a wearable virtual headset simply by clipping on a special attachment.” Very interesting, if they can pull it off — and convince consumers to clip a phone to their face.
Image credit: BOXfab.com.
Trinity Backs MMO For Kids, Fluid Entertainment:
Fueled by the purchase of Club Penguin and other success stories, the market for virtual worlds designed for children/teens keeps booming. Om just passed me word that Trinity Ventures is investing in Fluid Entertainment, a Mill Valley, Calif.-based developer now working on a “green kids world” with ecological themes. (Alert to Katie!) For Trinity, this adds another game property to a venture funding roster that includes casual/women-oriented game developer Play First.
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Wagner James Au
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Wednesday, March 5, 2008 |
4:25 PM PT |

Speaking for the Open Handset Alliance, of which Google is the most prominent benefactor/promoter, Morrill highlighted his talk — “Android: Connecting Your Life to the Web” — at the ETech conference in San Diego this afternoon with an Android emulator running from his laptop.
Using a mock-up app called Google Grapes, Morrill fetched the prices and ratings of several wines from a Google Doc spreadsheet. (Perfect for consulting while you’re at the store, shopping for a good vintage.) More impressively, he typed a new wine listing into the web-based spreadsheet, and almost instantaneously, the entry popped up onto the Android display. So along with being a phone, he explained, this is kind of functionality Android will provide: web-like applications that fit in your hand, optimized to a mobile platform. “We want people to think of the web as someone that’s always them,” he said.
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Wagner James Au
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Monday, March 3, 2008 |
4:49 PM PT |
Om just passed me word that The Sims Carnival, yet another spinoff of the long-running franchise from Electronic Arts, is now selecting users for its closed beta period — to apply, just create an account at the site.
Like “EA Land,” the free, web-based revival of The Sims Online we blogged about last week, this is another property full of Web 2.0 flavor –and from such a mammoth publisher like EA, surprisingly so. The site describes a platform that “Empowers you to create games from scratch,” and one on which where you can “Build a community around your own game creations!”
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Wagner James Au
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Thursday, February 28, 2008 |
12:12 PM PT |
Just out in public beta, GameLayer’s Passively Multiplayer Online Game is a fantasy MMO that’s largely played from a web-based toolbar. But instead of exploring dungeons and killing monsters, as you would in an old-school MMO, there’s a genius twist: You gain points and achievements through browsing the web itself.
“PMOG is an asynchronous game that can be played on any web page,” explains Merci Hammon, chief creative officer of GameLayers, a startup backed by backed by O’Reilly AlphaTech Ventures LP and Internet guru/venture capitalist Joi Ito. “The game invites players to use the data they already generate online to fuel ongoing social play.” With Amazon turning its crowd-sourced advice site into an MMO, and social networks like Facebook already feeling somewhat like role-playing games, PMOG is merely the next logical step — that of turning the entire Internet into a game world. Continue »
Wagner James Au
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Monday, February 25, 2008 |
5:00 PM PT |
Electronic Arts has redubbed it “EA-Land,” but it’s The Sims Online relaunched for a new era: free, web-based, even some user-created content. Originally launched in 2002 as a multi-player spinoff of their astoundingly popular casual-crossover Sims franchise, EA (ERTS) expected the online version to do blockbuster sales, only to find it overshadowed by Second Life and other Web 2.0-era MMOs. Based on the site description, the company’s learned from these competitors, cannily leveraging some of their key features.
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