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GameLayers Converts All Web Activity Into MMO

Wagner James Au, Thursday, February 28, 2008 at 12:12 PM PT Comments (4)

Just out in public beta, GameLayer’s Passively Multiplayer Online Game is a fantasy MMO that’s largely played from a web-based toolbar. But instead of exploring dungeons and killing monsters, as you would in an old-school MMO, there’s a genius twist: You gain points and achievements through browsing the web itself.
“PMOG is an [...]

EA Takes The Sims Online Into the Web 2.0 World

Wagner James Au, Monday, February 25, 2008 at 5:00 PM PT Comments (5)

Electronic Arts has redubbed it “EA-Land,” but it’s The Sims Online relaunched for a new era: free, web-based, even some user-created content. Originally launched in 2002 as a multi-player spinoff of their astoundingly popular casual-crossover Sims franchise, EA (ERTS) expected the online version to do blockbuster sales, only to find it overshadowed by [...]

GDC Spawns Gaia MMO, Lost Winds & Freaky Creatures

Wagner James Au, Wednesday, February 20, 2008 at 5:00 PM PT Comments (2)

I’ve been covering the Game Developers Convention for nearly 10 years, and if I’ve learned anything, it’s that most of the news that emerges from there typically doesn’t pan out. Announced games get delayed, partnerships fizzle. Worse, most coverage inevitably skews to hardcore products that, while sure to overexcite gamer blogs, rarely impact the [...]

Blue Mars: Second Life With Pro-Level Content

Wagner James Au, Tuesday, February 19, 2008 at 4:30 PM PT Comments (15)

When you’re building a virtual world paradise, does it help to do so from an actual one? That was my first thought after reading about Avatar Reality, a startup based in Oahu, Hawaii (the pic is Honolulu’s Aloha Tower as seen from the founder’s office.) Tomorrow the company will sneak preview Blue Mars, [...]

Twofish Elements: Virtual World Economy in a Box

Wagner James Au, Wednesday, February 13, 2008 at 6:00 AM PT Comments (4)

Last year, Om wondered aloud what Lee Crawford at the Venrock and Rustic Canyon Partners-backed startup TwoFish was up to. Well now we finally know: Twofish Elements, billed as a “turnkey solution” for companies with online worlds and game networks that want someone to handle in-game currency, micro-transactions and other features that comprise a [...]

Will Watch Ads For Free Games

Wagner James Au, Wednesday, February 6, 2008 at 6:00 PM PT Comments (11)

The vast majority of people — 90 percent, to be precise — will watch ads if it means they get to play games for free, according to a report presented by RealNetworks at the Casual Connect conference in Amsterdam. Almost 90 percent of the 1,500 players that were surveyed through its RealGames network (RealArcade, [...]

The GigaOM Show: K2 Network’s Joshua Hong

Wagner James Au, Sunday, February 3, 2008 at 11:00 PM PT Comments (12)

Want to know how online games are going to make money in the post-World of Warcraft era? The GigaOM Show recently sat down with Joshua Hong, co-founder and CEO of K2 Network, the company behind Gamersfirst, a free-to-play game network that boasts some 4 million monthly active users. Om’s smart and gracious co-host, [...]

Does Portal’s Success Presage Game Industry Shift?

Wagner James Au, Thursday, January 31, 2008 at 7:00 PM PT Comments (7)

The developers of Portal, the bestselling multiplatform game released last year, have confirmed they will be adding to it — though no details were provided because the details are still being worked out. A tremendously popular title with hardcore gamers, such an announcement would typically come as no surprise, except that Portal is basically [...]

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