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	<title>GigaOM &#187; Wagner James Au</title>
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	<link>http://gigaom.com</link>
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		<title>GigaOM &#187; Wagner James Au</title>
		<link>http://gigaom.com</link>
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			<item>
		<title>Enterprise Virtual Worlds to See Real-World Growth</title>
		<link>http://gigaom.com/2009/10/06/enterprise-virtual-worlds-to-see-real-world-growth/</link>
		<comments>http://gigaom.com/2009/10/06/enterprise-virtual-worlds-to-see-real-world-growth/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 16:00:56 +0000</pubDate>
		<dc:creator>Wagner James Au</dc:creator>
				<category><![CDATA[Online Worlds]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Cisco]]></category>
		<category><![CDATA[Citrix]]></category>
		<category><![CDATA[CSCO]]></category>
		<category><![CDATA[IBM]]></category>
		<category><![CDATA[multiverse]]></category>
		<category><![CDATA[OLIVE]]></category>
		<category><![CDATA[Open Simulator]]></category>
		<category><![CDATA[opensim]]></category>
		<category><![CDATA[Oracle]]></category>
		<category><![CDATA[Project Wonderland]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=73150</guid>
		<description><![CDATA[3-D virtual world applications for enterprise use will grow into an industry earning $8 billion to $10 billion in annual revenue by 2014, according to a new report from GigaOM Pro (subscription required). Today, virtual worlds are primarily associated with role-playing games and avatar-based chat, but [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&blog=1149864&post=73150&subd=gigaom&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img style="float: left; margin: 0  12px 6px 0;" class="alignleft " style="float: left; margin: 0  12px 6px 0;" class="alignleft " title="3D Virtual World Enterprise Forecast" src="http://gigaom.files.wordpress.com/2009/10/3d-virtual-world-enterprise-forecast.jpg?w=350&#038;h=201" alt="3D Virtual World Enterprise Forecast" width="350" height="201" />3-D virtual world applications for enterprise use will grow into an industry earning $8 billion to $10 billion in annual revenue by 2014, <a href="http://pro.gigaom.com/2009/10/report-virtual-worlds-for-the-enterprise-market/">according to a new report from GigaOM Pro</a> (subscription required). Today, virtual worlds are primarily associated with role-playing games and avatar-based chat, but analysts Kris Tuttle and Steve Waite say they will gain widespread corporate adoption as a platform for long-distance conferencing and training, <a href="http://gigaom.com/2007/06/20/here-come-virtual-world-trade-shows-seriously/">job fairs</a>, and other business uses in the years ahead.<span id="more-73150"></span></p>

<p>Companies are likely to embrace virtual worlds for such applications first, the authors argue, because they offer a cost-effective, productivity-boosting (not to mention <a href="http://earth2tech.com/2007/12/09/are-virtual-world-conferences-a-cost-effective-eco-alternative/">&#8220;green&#8221;</a>) alternative to air travel. After reaching a critical mass in the next 12-24 months and doubling year over year, the industry will soon be earning billions of dollars in annual revenue.  (Anticipating skeptics, the authors note that the existing market for online enterprise training and collaboration already earns that much just in direct costs alone.)</p>

<p>As for the major players in this burgeoning space? Tuttle and Waite name IBM and Cisco, two companies that have been developing virtual world/online collaboration solutions for years, with Adobe, Citrix, Oracle, and Dassault Systems as other contenders to watch closely. They also note that the market&#8217;s growth will provoke fierce competition among the many enterprise virtual world solutions already out there &#8212; <a href="http://www.forterrainc.com/">OLIVE</a>, <a href="https://blogs.secondlife.com/community/workinginworld/blog/2009/04/01/second-life-lives-behind-a-firewall">Second Life</a>, <a href="http://opensimulator.org/wiki/Main_Page">OpenSimulator</a>, <a href="https://lg3d-wonderland.dev.java.net/">Project Wonderland</a>, to name just a few &#8212; leading to a shakeout in the industry.  After this tumult, a few dominant behemoths and successful niche players will emerge, though it&#8217;s still unclear if the winners are already on the market, or still in development.</p>

<p>In any case, the report recommends that companies large and small should immediately start pilot programs based around virtual worlds.  &#8220;Because the technology is delivering cost savings and improved operations,&#8221; they argue, &#8220;the time to begin is now.&#8221;</p>

<p><em>Tuttle and Waite&#8217;s full report, &#8220;<a href="http://pro.gigaom.com/2009/10/report-virtual-worlds-for-the-enterprise-market/">Virtual Worlds for the Enterprise Market</a>,&#8221; is now available on GigaOM Pro (subscription required).</em></p>
<div style='clear:both; width:100%; height:1px;'></div><p style="font-size:85%;"><a href='http://twitter.com/?status=Reading+Enterprise+Virtual+Worlds+to+See+Real-World%26nbsp%3BGrowth+http%3A%2F%2Fgigaom.com%2F2009%2F10%2F06%2Fenterprise-virtual-worlds-to-see-real-world-growth%2F'>Twitter This Article</a>&nbsp;&nbsp;&nbsp;<a href='http://www.facebook.com/share.php?u=http%3A%2F%2Fgigaom.com%2F2009%2F10%2F06%2Fenterprise-virtual-worlds-to-see-real-world-growth%2F'>Facebook This Article</a>&nbsp;&nbsp;&nbsp;<a href='mailto:?subject=Reading Enterprise Virtual Worlds to See Real-World&nbsp;Growth&body=Check out Enterprise Virtual Worlds to See Real-World&nbsp;Growth at http://gigaom.com/2009/10/06/enterprise-virtual-worlds-to-see-real-world-growth/'>Email This Article</a></p><table cellspacing="0" cellpadding="0" style="margin-bottom:1em;"><tbody><tr><td style="vertical-align:top; padding-right:20px;"><a href='http://adserverlink.com/?affiliate'><img src='http://s3.wordpress.com/wp-content/themes/vip/gigaomnetwork/img/rss_ad.png' alt='' style='border:0 none;' /></a></td><td style="vertical-align:top"><img src="http://s1.wordpress.com/wp-content/themes/vip/gigaomnetwork/img/rss-popular-posts.png" alt="Popular Posts on the GigaOM Network" /><ul style="list-style-type:none; padding:9px 0 0 0; margin-left:0;">			<li style='color:#999; padding-bottom:12px; font-size:85%; list-style-type:none;'><a href='http://jkontherun.com/2009/11/26/my-early-black-friday-deal-arrived-panasonic-hdc-sd10/'>My Early Black Friday Deal Arrived &#8212; Panasonic&nbsp;HDC-SD10</a><br />jkOnTheRun &ndash; by Kevin C. Tofel</li>";
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					<li style='color:#999; padding-bottom:12px; font-size:85%; list-style-type:none;'><a href='http://theappleblog.com/2009/11/26/no-flash-on-your-iphone-how-about-silverlight-instead/'>No Flash on Your iPhone? How About Silverlight,&nbsp;Instead?</a><br />TheAppleBlog &ndash; by Liam Cassidy</li>";
		</ul></td></tr></tbody></table><hr /><p>Posted by Wagner James Au on <a href="http://gigaom.com">GigaOM</a>&nbsp;&nbsp;|&nbsp;&nbsp;<a href="http://gigaom.com/2009/10/06/enterprise-virtual-worlds-to-see-real-world-growth/">Permalink</a>&nbsp;&nbsp;|&nbsp;&nbsp;5 Comments <br />Tags: <a href="http://gigaom.com/tag/adobe/" rel="tag">Adobe</a>, <a href="http://gigaom.com/tag/cisco/" rel="tag">Cisco</a>, <a href="http://gigaom.com/tag/citrix/" rel="tag">Citrix</a>, <a href="http://gigaom.com/tag/csco/" rel="tag">CSCO</a>, <a href="http://gigaom.com/tag/ibm/" rel="tag">IBM</a>, <a href="http://gigaom.com/tag/multiverse/" rel="tag">multiverse</a>, <a href="http://gigaom.com/tag/olive/" rel="tag">OLIVE</a>, <a href="http://gigaom.com/tag/open-simulator/" rel="tag">Open Simulator</a>, <a href="http://gigaom.com/tag/opensim/" rel="tag">opensim</a>, <a href="http://gigaom.com/tag/oracle/" rel="tag">Oracle</a>, <a href="http://gigaom.com/tag/project-wonderland/" rel="tag">Project Wonderland</a>, <a href="http://gigaom.com/tag/second-life/" rel="tag">Second Life</a>, <a href="http://gigaom.com/tag/virtual-worlds/" rel="tag">Virtual Worlds</a></p>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/gigaom.wordpress.com/73150/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/gigaom.wordpress.com/73150/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/gigaom.wordpress.com/73150/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/gigaom.wordpress.com/73150/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/gigaom.wordpress.com/73150/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/gigaom.wordpress.com/73150/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/gigaom.wordpress.com/73150/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/gigaom.wordpress.com/73150/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/gigaom.wordpress.com/73150/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/gigaom.wordpress.com/73150/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&blog=1149864&post=73150&subd=gigaom&ref=&feed=1" /></div>]]></content:encoded>
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		<slash:comments>5</slash:comments>
	<updateddate>Tue, 06 Oct 2009 16:01:28 +0000</updateddate>
		<media:content url="http://1.gravatar.com/avatar/1feca9facc19c19f16b71f3610d15bd1?s=96&#38;d=http%3A%2F%2F1.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=PG" medium="image">
			<media:title type="html">Wagner James Au</media:title>
		</media:content>

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			<media:title type="html">3D Virtual World Enterprise Forecast</media:title>
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	</item>
		<item>
		<title>Riot Games Gets $8M to Target Hardcore Gamers</title>
		<link>http://gigaom.com/2009/09/09/riot-games-gets-8m-to-target-hardcore-gamers/</link>
		<comments>http://gigaom.com/2009/09/09/riot-games-gets-8m-to-target-hardcore-gamers/#comments</comments>
		<pubDate>Wed, 09 Sep 2009 13:00:40 +0000</pubDate>
		<dc:creator>Wagner James Au</dc:creator>
				<category><![CDATA[CNN Startups]]></category>
		<category><![CDATA[NYT Company News]]></category>
		<category><![CDATA[Online Games]]></category>
		<category><![CDATA[PC Games]]></category>
		<category><![CDATA[SYN Straight News]]></category>
		<category><![CDATA[Startups]]></category>
		<category><![CDATA[Venture Capital]]></category>
		<category><![CDATA[Benchmark Capital]]></category>
		<category><![CDATA[firstmark capital]]></category>
		<category><![CDATA[riot games]]></category>
		<category><![CDATA[ten cent]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=68259</guid>
		<description><![CDATA[Riot Games has raised $8 million from Tencent and returning investors Benchmark and FirstMark Capital, said the Culver City, Calif.-based publisher, which develops free-to-play, digitally distributed games with a microtransaction/virtual goods revenue stream. Such a model has worked extremely well in Asia, and is showing promise [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&blog=1149864&post=68259&subd=gigaom&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img style="float: left; margin: 0  12px 6px 0;" class="alignleft " src="http://gigaom.files.wordpress.com/2009/09/lol.jpg?w=200&#038;h=182" alt="LoL" title="LoL" width="200" height="182" style="float: left; margin: 0  12px 6px 0;" class="alignleft " /><a href="http://www.riotgames.com/">Riot Games</a> has raised $8 million from <a href="http://www.tencent.com/en-us/index.shtml">Tencent</a> and returning investors <a href="http://www.benchmark.com/">Benchmark</a> and <a href="http://www.firstmarkcap.com/">FirstMark Capital</a>, said the Culver City, Calif.-based publisher, which develops free-to-play, digitally distributed games with a microtransaction/virtual goods revenue stream. Such a model has worked extremely well in Asia, and is showing promise in the West, but mainly for web-based social/casual games and <a href="http://gigaom.com/2009/04/29/can-free-realms-get-sony-into-kids-mmo-game/">virtual worlds for kids</a>. With this funding, however, Riot plans to target hardcore gamers, starting with the launch of <a href="http://www.leagueoflegends.com/">League of Legends</a>, a downloadable strategy/role-playing game from the creators of the extremely popular <a href="http://en.wikipedia.org/wiki/Defense_of_the_Ancients">Defense of the Ancients</a>. <span id="more-68259"></span></p>

<p>The goal, Riot Games CEO Brandon Beck told me, is to provide a rich gaming experience that&#8217;s competitive with major publisher franchises like Call of Duty and World of Warcraft &#8212; but unlike those retail-distributed, high-cost titles, offer it online for free. As Beck explained, &#8220;The video game industry is undergoing a dramatic transition from a packaged goods offering to a service industry.&#8221; His company is backed by experienced investors with a pretty good track record in gaming: BenchMark also put early money behind <a href="http://www.benchmark.com/portfolio/consumer.shtml">Habbo</a>, <a href="http://www.benchmark.com/portfolio/consumer.shtml">Gaia Online and Second Life</a>, while China&#8217;s Tencent is the big gorilla of virtual goods, <a href="http://digital.venturebeat.com/2009/03/19/the-worlds-most-lucrative-social-network-chinas-tencent-beats-1-billion-revenue-mark/">earning $1 billion in revenue</a> last year.</p>

<p><em>Image credit: <a href="http://www.leagueoflegends.com/">www.leagueoflegends.com</a></em></p>
<div style='clear:both; width:100%; height:1px;'></div><p style="font-size:85%;"><a href='http://twitter.com/?status=Reading+Riot+Games+Gets+%248M+to+Target+Hardcore%26nbsp%3BGamers+http%3A%2F%2Fgigaom.com%2F2009%2F09%2F09%2Friot-games-gets-8m-to-target-hardcore-gamers%2F'>Twitter This Article</a>&nbsp;&nbsp;&nbsp;<a href='http://www.facebook.com/share.php?u=http%3A%2F%2Fgigaom.com%2F2009%2F09%2F09%2Friot-games-gets-8m-to-target-hardcore-gamers%2F'>Facebook This Article</a>&nbsp;&nbsp;&nbsp;<a href='mailto:?subject=Reading Riot Games Gets $8M to Target Hardcore&nbsp;Gamers&body=Check out Riot Games Gets $8M to Target Hardcore&nbsp;Gamers at http://gigaom.com/2009/09/09/riot-games-gets-8m-to-target-hardcore-gamers/'>Email This Article</a></p><table cellspacing="0" cellpadding="0" style="margin-bottom:1em;"><tbody><tr><td style="vertical-align:top; padding-right:20px;"><a href='http://adserverlink.com/?affiliate'><img src='http://s1.wordpress.com/wp-content/themes/vip/gigaomnetwork/img/rss_ad.png' alt='' style='border:0 none;' /></a></td><td style="vertical-align:top"><img src="http://s2.wordpress.com/wp-content/themes/vip/gigaomnetwork/img/rss-popular-posts.png" alt="Popular Posts on the GigaOM Network" /><ul style="list-style-type:none; padding:9px 0 0 0; margin-left:0;">			<li style='color:#999; padding-bottom:12px; font-size:85%; list-style-type:none;'><a href='http://jkontherun.com/2009/11/26/my-early-black-friday-deal-arrived-panasonic-hdc-sd10/'>My Early Black Friday Deal Arrived &#8212; Panasonic&nbsp;HDC-SD10</a><br />jkOnTheRun &ndash; by Kevin C. Tofel</li>";
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					<li style='color:#999; padding-bottom:12px; font-size:85%; list-style-type:none;'><a href='http://theappleblog.com/2009/11/26/no-flash-on-your-iphone-how-about-silverlight-instead/'>No Flash on Your iPhone? How About Silverlight,&nbsp;Instead?</a><br />TheAppleBlog &ndash; by Liam Cassidy</li>";
		</ul></td></tr></tbody></table><hr /><p>Posted by Wagner James Au on <a href="http://gigaom.com">GigaOM</a>&nbsp;&nbsp;|&nbsp;&nbsp;<a href="http://gigaom.com/2009/09/09/riot-games-gets-8m-to-target-hardcore-gamers/">Permalink</a>&nbsp;&nbsp;|&nbsp;&nbsp;2 Comments <br />Tags: <a href="http://gigaom.com/tag/benchmark-capital/" rel="tag">Benchmark Capital</a>, <a href="http://gigaom.com/tag/firstmark-capital/" rel="tag">firstmark capital</a>, <a href="http://gigaom.com/tag/riot-games/" rel="tag">riot games</a>, <a href="http://gigaom.com/tag/ten-cent/" rel="tag">ten cent</a></p>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/gigaom.wordpress.com/68259/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/gigaom.wordpress.com/68259/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/gigaom.wordpress.com/68259/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/gigaom.wordpress.com/68259/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/gigaom.wordpress.com/68259/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/gigaom.wordpress.com/68259/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/gigaom.wordpress.com/68259/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/gigaom.wordpress.com/68259/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/gigaom.wordpress.com/68259/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/gigaom.wordpress.com/68259/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&blog=1149864&post=68259&subd=gigaom&ref=&feed=1" /></div>]]></content:encoded>
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		<slash:comments>2</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/1feca9facc19c19f16b71f3610d15bd1?s=96&#38;d=http%3A%2F%2F1.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=PG" medium="image">
			<media:title type="html">Wagner James Au</media:title>
		</media:content>

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			<media:title type="html">LoL</media:title>
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		<item>
		<title>Cross-Platform Kids&#8217; Game Scores $29M</title>
		<link>http://gigaom.com/2009/08/25/cross-platform-kids-game-scores-29m/</link>
		<comments>http://gigaom.com/2009/08/25/cross-platform-kids-game-scores-29m/#comments</comments>
		<pubDate>Tue, 25 Aug 2009 10:00:39 +0000</pubDate>
		<dc:creator>Wagner James Au</dc:creator>
				<category><![CDATA[CNN Startups]]></category>
		<category><![CDATA[Casual Games]]></category>
		<category><![CDATA[NYT Company News]]></category>
		<category><![CDATA[NYT Startups]]></category>
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		<category><![CDATA[nanovor]]></category>
		<category><![CDATA[Smith & Tinker]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=65606</guid>
		<description><![CDATA[Smith &#38; Tinker, a Bellevue, Wash.-based game company, today announced it&#8217;s raised $29 million from Alsop Louie Partners, DCM, Foundry Group, Leo Capital Holdings, and Paul Allen&#8217;s Vulcan Capital.  The money will primarily fund Nanovor, an ambitious kids&#8217; game that will extend across multiple platforms, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&blog=1149864&post=65606&subd=gigaom&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img style="float: left; margin: 0  12px 6px 0;" class="alignleft " style="float: left; margin: 0  12px 6px 0;" class="alignleft " title="Tank_Walker1" src="http://gigaom.files.wordpress.com/2009/08/tank_walker1.png?w=150&#038;h=178" alt="Tank_Walker1" width="150" height="178" /><a href="http://www.smithandtinker.com/">Smith &amp; Tinker</a>, a Bellevue, Wash.-based game company, today announced it&#8217;s raised $29 million from Alsop Louie Partners, DCM, Foundry Group, Leo Capital Holdings, and Paul Allen&#8217;s Vulcan Capital.  The money will primarily fund <a href="http://www.nanovor.com/">Nanovor</a>, an ambitious kids&#8217; game that will extend across multiple platforms, from online games to animated videos to comics and handheld toys. Smith &amp; Tinker President and co-founder Joe Lawandus told me in a call yesterday that the goal is to create a game that combines all the ways kids play online and offline into a unified experience.<span id="more-65606"></span></p>

<p>Nanovor, the company&#8217;s first game, is at heart a collectible creature-vs.-creature battle game similar to <a href="http://en.wikipedia.org/wiki/Pokémon">Pokémon</a> or <a href="http://en.wikipedia.org/wiki/Yu-Gi-Oh!">Yu-Gi-Oh!</a>. It also hits a number of sweet spots I highlighted in my recent <a href="http://pro.gigaom.com/2009/07/virtual-worldmmo-market-set-for-explosive-growth-despite-dominance-of-wow-according-to-latest-research-from-gigaom-pro/">GigaOM Pro analysis of successful virtual worlds</a> (subscription required). Like the extremely popular Webkinz, kids can access online content by purchasing toys at retail, and similar to Maple Story, RuneScape, and most other huge MMOs, kids can buy virtual currency via debit cards sold at retail.   Nanovor also integrates elements that have worked with older gamers, including <a href="http://en.wikipedia.org/wiki/Alternate_reality_game">alternate reality game</a> aspects, and a virtual economy. (Kids can buy and sell their creatures online, with the company taking a cut of each transaction.)</p>

<p>Lawandus expects Nanovor to be cash-positive within the next 18 months. And if my nephew starts regaling me about Electropods and other odd Nanovor beasties this holiday season, I&#8217;ll believe that forecast.</p>

<p><em>Nanovor image courtesy Smith &amp; Tinker.</em></p>
<div style='clear:both; width:100%; height:1px;'></div><p style="font-size:85%;"><a href='http://twitter.com/?status=Reading+Cross-Platform+Kids%26%238217%3B+Game+Scores%26nbsp%3B%2429M+http%3A%2F%2Fgigaom.com%2F2009%2F08%2F25%2Fcross-platform-kids-game-scores-29m%2F'>Twitter This Article</a>&nbsp;&nbsp;&nbsp;<a href='http://www.facebook.com/share.php?u=http%3A%2F%2Fgigaom.com%2F2009%2F08%2F25%2Fcross-platform-kids-game-scores-29m%2F'>Facebook This Article</a>&nbsp;&nbsp;&nbsp;<a href='mailto:?subject=Reading Cross-Platform Kids&#8217; Game Scores&nbsp;$29M&body=Check out Cross-Platform Kids&#8217; Game Scores&nbsp;$29M at http://gigaom.com/2009/08/25/cross-platform-kids-game-scores-29m/'>Email This Article</a></p><table cellspacing="0" cellpadding="0" style="margin-bottom:1em;"><tbody><tr><td style="vertical-align:top; padding-right:20px;"><a href='http://adserverlink.com/?affiliate'><img src='http://s2.wordpress.com/wp-content/themes/vip/gigaomnetwork/img/rss_ad.png' alt='' style='border:0 none;' /></a></td><td style="vertical-align:top"><img src="http://s3.wordpress.com/wp-content/themes/vip/gigaomnetwork/img/rss-popular-posts.png" alt="Popular Posts on the GigaOM Network" /><ul style="list-style-type:none; padding:9px 0 0 0; margin-left:0;">			<li style='color:#999; padding-bottom:12px; font-size:85%; list-style-type:none;'><a href='http://jkontherun.com/2009/11/26/my-early-black-friday-deal-arrived-panasonic-hdc-sd10/'>My Early Black Friday Deal Arrived &#8212; Panasonic&nbsp;HDC-SD10</a><br />jkOnTheRun &ndash; by Kevin C. Tofel</li>";
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		</ul></td></tr></tbody></table><hr /><p>Posted by Wagner James Au on <a href="http://gigaom.com">GigaOM</a>&nbsp;&nbsp;|&nbsp;&nbsp;<a href="http://gigaom.com/2009/08/25/cross-platform-kids-game-scores-29m/">Permalink</a>&nbsp;&nbsp;|&nbsp;&nbsp;2 Comments <br />Tags: <a href="http://gigaom.com/tag/nanovor/" rel="tag">nanovor</a>, <a href="http://gigaom.com/tag/smith-tinker/" rel="tag">Smith &amp; Tinker</a></p>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/gigaom.wordpress.com/65606/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/gigaom.wordpress.com/65606/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/gigaom.wordpress.com/65606/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/gigaom.wordpress.com/65606/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/gigaom.wordpress.com/65606/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/gigaom.wordpress.com/65606/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/gigaom.wordpress.com/65606/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/gigaom.wordpress.com/65606/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/gigaom.wordpress.com/65606/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/gigaom.wordpress.com/65606/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&blog=1149864&post=65606&subd=gigaom&ref=&feed=1" /></div>]]></content:encoded>
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		<slash:comments>2</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/1feca9facc19c19f16b71f3610d15bd1?s=96&#38;d=http%3A%2F%2F1.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=PG" medium="image">
			<media:title type="html">Wagner James Au</media:title>
		</media:content>

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		<title>12% of Americans Bought Virtual Goods in Past 12 Months: Survey</title>
		<link>http://gigaom.com/2009/07/30/12-of-americans-bought-virtual-goods-in-past-12-months-survey/</link>
		<comments>http://gigaom.com/2009/07/30/12-of-americans-bought-virtual-goods-in-past-12-months-survey/#comments</comments>
		<pubDate>Thu, 30 Jul 2009 13:00:32 +0000</pubDate>
		<dc:creator>Wagner James Au</dc:creator>
				<category><![CDATA[CNN Big Tech]]></category>
		<category><![CDATA[Casual Games]]></category>
		<category><![CDATA[Consoles]]></category>
		<category><![CDATA[NYT Internet]]></category>
		<category><![CDATA[Online Games]]></category>
		<category><![CDATA[Online Worlds]]></category>
		<category><![CDATA[SYN Straight News]]></category>
		<category><![CDATA[magid]]></category>
		<category><![CDATA[playspan]]></category>
		<category><![CDATA[virtual currency]]></category>
		<category><![CDATA[virtual goods]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=61332</guid>
		<description><![CDATA[Roughly 12 percent of Americans, or more than one in 10, have bought a virtual item at some point in the last 12 months, according to a new study by analyst firm Frank N. Magid Associates and commissioned by virtual currency provider PlaySpan.  With the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&blog=1149864&post=61332&subd=gigaom&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img style="float: left; margin: 0  12px 6px 0;" class="alignleft " style="float: left; margin: 0  12px 6px 0;" class="alignleft " title="Virtual goods demographics" src="http://gigaom.files.wordpress.com/2009/07/virtual-goods-demographics.jpg?w=300&#038;h=250" alt="Virtual goods demographics" width="300" height="250" />Roughly 12 percent of Americans, or more than one in 10, have bought a virtual item at some point in the last 12 months, according to a new study by analyst firm <a href="http://www.magid.com/">Frank N. Magid Associates</a> and commissioned by virtual currency provider <a href="http://corp.playspan.com/">PlaySpan</a>.  With the virtual goods and currency market <a href="http://www.fastcompany.com/magazine/137/boomtown.html">estimated to reach</a> $1.8 billion this year, the Magid study offers some insight into exactly who&#8217;s doing the buying, and where.
<span id="more-61332"></span>Demographically, for example, while 15 percent of males aged 12-24 reported purchasing virtual goods, 15 percent of women between ages 35-44 did so, too.  As Mike Vorhaus, president of Magid Advisors, put it to me, the boys are getting virtual swords for their MMORPGs, while the women are buying virtual flowers on Facebook. Vorhaus noted that categorization by ethnicity was also diverse, with Asian-Americans on the high end (16 percent), and the rest some 1-5 percent behind.</p>

<p>Segmenting that 12 percent according to consumers&#8217; Internet activity and device ownership, social network gamers and iPhone owners are strongly represented (27 and 28 percent, respectively); PC and handheld console gamers were almost as likely to buy virtual items (between 19 and 22 percent.)  However, active console gamers lag just a bit behind those segments.</p>

<table border="0">
<tbody>
<tr>
<td><img style="float: left; margin: 0  12px 6px 0;" class="alignleft " style="float: left; margin: 0  12px 6px 0;" class="alignleft " title="Virtual goods purchases by Net mobile usage" src="http://gigaom.files.wordpress.com/2009/07/virtual-goods-purchases-by-net-mobile-usage1.jpg?w=400&#038;h=280" alt="Virtual goods purchases by Net mobile usage" width="400" height="280" /></td>
</tr>
</tbody></table>

<p>Unsurprisingly, the most significant variable in purchase rate is virtual world usage: Nearly <em>half</em> of the respondents who report being active MMO participants are also virtual item consumers.  (The key challenge for virtual world developers is figuring out how to monetize the other half, something I cover <a href="http://pro.gigaom.com/2009/07/virtual-worlds-trends-and-opportunities/">in my recent GigaOM Pro report</a>, subscription required.)</p>

<p>Meanwhile, Eric Hartness, chief marketing officer at PlaySpan, told me he expects that by this time next year, that 12 percent figure will rise to 15-18 percent.</p>

<p><em>All charts and data courtesy <a href="http://www.magid.com/">Frank N. Magid Associates</a> and <a href="http://corp.playspan.com/">PlaySpan</a>.</em></p>
<div style='clear:both; width:100%; height:1px;'></div><p style="font-size:85%;"><a href='http://twitter.com/?status=Reading+12%25+of+Americans+Bought+Virtual+Goods+in+Past+12+Months%3A%26nbsp%3BSurvey+http%3A%2F%2Fgigaom.com%2F2009%2F07%2F30%2F12-of-americans-bought-virtual-goods-in-past-12-months-survey%2F'>Twitter This Article</a>&nbsp;&nbsp;&nbsp;<a href='http://www.facebook.com/share.php?u=http%3A%2F%2Fgigaom.com%2F2009%2F07%2F30%2F12-of-americans-bought-virtual-goods-in-past-12-months-survey%2F'>Facebook This Article</a>&nbsp;&nbsp;&nbsp;<a href='mailto:?subject=Reading 12% of Americans Bought Virtual Goods in Past 12 Months:&nbsp;Survey&body=Check out 12% of Americans Bought Virtual Goods in Past 12 Months:&nbsp;Survey at http://gigaom.com/2009/07/30/12-of-americans-bought-virtual-goods-in-past-12-months-survey/'>Email This Article</a></p><table cellspacing="0" cellpadding="0" style="margin-bottom:1em;"><tbody><tr><td style="vertical-align:top; padding-right:20px;"><a href='http://adserverlink.com/?affiliate'><img src='http://s3.wordpress.com/wp-content/themes/vip/gigaomnetwork/img/rss_ad.png' alt='' style='border:0 none;' /></a></td><td style="vertical-align:top"><img src="http://s1.wordpress.com/wp-content/themes/vip/gigaomnetwork/img/rss-popular-posts.png" alt="Popular Posts on the GigaOM Network" /><ul style="list-style-type:none; padding:9px 0 0 0; margin-left:0;">			<li style='color:#999; padding-bottom:12px; font-size:85%; list-style-type:none;'><a href='http://jkontherun.com/2009/11/26/my-early-black-friday-deal-arrived-panasonic-hdc-sd10/'>My Early Black Friday Deal Arrived &#8212; Panasonic&nbsp;HDC-SD10</a><br />jkOnTheRun &ndash; by Kevin C. Tofel</li>";
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		</ul></td></tr></tbody></table><hr /><p>Posted by Wagner James Au on <a href="http://gigaom.com">GigaOM</a>&nbsp;&nbsp;|&nbsp;&nbsp;<a href="http://gigaom.com/2009/07/30/12-of-americans-bought-virtual-goods-in-past-12-months-survey/">Permalink</a>&nbsp;&nbsp;|&nbsp;&nbsp;27 Comments <br />Tags: <a href="http://gigaom.com/tag/magid/" rel="tag">magid</a>, <a href="http://gigaom.com/tag/playspan/" rel="tag">playspan</a>, <a href="http://gigaom.com/tag/virtual-currency/" rel="tag">virtual currency</a>, <a href="http://gigaom.com/tag/virtual-goods/" rel="tag">virtual goods</a></p>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/gigaom.wordpress.com/61332/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/gigaom.wordpress.com/61332/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/gigaom.wordpress.com/61332/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/gigaom.wordpress.com/61332/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/gigaom.wordpress.com/61332/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/gigaom.wordpress.com/61332/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/gigaom.wordpress.com/61332/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/gigaom.wordpress.com/61332/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/gigaom.wordpress.com/61332/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/gigaom.wordpress.com/61332/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&blog=1149864&post=61332&subd=gigaom&ref=&feed=1" /></div>]]></content:encoded>
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		<slash:comments>27</slash:comments>
	<updateddate>Thu, 30 Jul 2009 13:30:28 +0000</updateddate>
		<media:content url="http://1.gravatar.com/avatar/1feca9facc19c19f16b71f3610d15bd1?s=96&#38;d=http%3A%2F%2F1.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=PG" medium="image">
			<media:title type="html">Wagner James Au</media:title>
		</media:content>

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			<media:title type="html">Virtual goods demographics</media:title>
		</media:content>

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			<media:title type="html">Virtual goods purchases by Net mobile usage</media:title>
		</media:content>
	</item>
		<item>
		<title>Online Gaming Grows as Retail Gaming Wanes</title>
		<link>http://gigaom.com/2009/07/21/online-gaming-grows-as-retail-gaming-wanes/</link>
		<comments>http://gigaom.com/2009/07/21/online-gaming-grows-as-retail-gaming-wanes/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 23:53:25 +0000</pubDate>
		<dc:creator>Wagner James Au</dc:creator>
				<category><![CDATA[@CNN]]></category>
		<category><![CDATA[Casual Games]]></category>
		<category><![CDATA[NYT Internet]]></category>
		<category><![CDATA[Online Games]]></category>
		<category><![CDATA[SYN Straight News]]></category>
		<category><![CDATA[comScore]]></category>
		<category><![CDATA[NPD]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=59910</guid>
		<description><![CDATA[Play Sushi, a gaming portal, has attracted 3 million visitors less than three months after launching, reports site owner Future Ads, yet another example of the explosive growth taking place in the free online gaming space. Sites offering free games clocked 87 million U.S. visitors in [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&blog=1149864&post=59910&subd=gigaom&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img style="float: left; margin: 0  12px 6px 0;" class="alignleft " src="http://gigaom.files.wordpress.com/2009/07/playsushi.jpg?w=168&#038;h=51" alt="Playsushi" title="Playsushi" width="168" height="51" style="float: left; margin: 0  12px 6px 0;" class="alignleft " /><a href="http://www.playsushi.com/">Play Sushi</a>, a gaming portal, has attracted 3 million visitors less than three months after launching, reports site owner <a href="http://www.futureads.com/">Future Ads</a>, yet another example of the explosive growth taking place in the free online gaming space. Sites offering free games clocked 87 million U.S. visitors in May 2009, <a href="http://www.comscore.com/Press_Events/Press_Releases/2009/7/Online_Gaming_Continues_Strong_Growth_in_U.S._as_Consumers_Increasingly_Opt_for_Free_Entertainment_Alternatives">according to comScore</a>, a 22 percent year-over-year increase. And the rise is clearly coming at the expense of the retail-driven side of the game industry. <a href="http://bits.blogs.nytimes.com/2009/07/16/sharp-downturn-for-video-game-industry/">According to NPD</a>, sales of game-related hardware and software dropped 31 percent in June over the same month in 2008, continuing a downward slide that has been underway for months.</p>

<p>The recession is an obvious culprit, pushing consumers with lighter wallets away from store shelves in search of free gaming on the web. While retail games <a href="http://www.economist.com/businessfinance/displayStory.cfm?story_id=12815694">had previously been considered recession-proof</a>, the quality and variety of free online games has been steadily improving. But this is part of a larger trend, one that&#8217;s already impacted recorded music, movies/TV, and print publications: When costly physical media comes into direct competition with free digital delivery on the Net, the latter eventually wins out.</p>
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		</ul></td></tr></tbody></table><hr /><p>Posted by Wagner James Au on <a href="http://gigaom.com">GigaOM</a>&nbsp;&nbsp;|&nbsp;&nbsp;<a href="http://gigaom.com/2009/07/21/online-gaming-grows-as-retail-gaming-wanes/">Permalink</a>&nbsp;&nbsp;|&nbsp;&nbsp;1 Comments <br />Tags: <a href="http://gigaom.com/tag/comscore/" rel="tag">comScore</a>, <a href="http://gigaom.com/tag/npd/" rel="tag">NPD</a></p>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/gigaom.wordpress.com/59910/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/gigaom.wordpress.com/59910/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/gigaom.wordpress.com/59910/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/gigaom.wordpress.com/59910/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/gigaom.wordpress.com/59910/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/gigaom.wordpress.com/59910/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/gigaom.wordpress.com/59910/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/gigaom.wordpress.com/59910/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/gigaom.wordpress.com/59910/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/gigaom.wordpress.com/59910/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&blog=1149864&post=59910&subd=gigaom&ref=&feed=1" /></div>]]></content:encoded>
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			<media:title type="html">Wagner James Au</media:title>
		</media:content>

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			<media:title type="html">Playsushi</media:title>
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		<title>Can the Rock Band Network Transform the Music Industry?</title>
		<link>http://gigaom.com/2009/07/21/can-rock-band-network-transform-music/</link>
		<comments>http://gigaom.com/2009/07/21/can-rock-band-network-transform-music/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 21:00:33 +0000</pubDate>
		<dc:creator>Wagner James Au</dc:creator>
				<category><![CDATA[CNN Big Tech]]></category>
		<category><![CDATA[Casual Games]]></category>
		<category><![CDATA[Consoles]]></category>
		<category><![CDATA[NYT Enterprise]]></category>
		<category><![CDATA[Online Games]]></category>
		<category><![CDATA[SYN Feature Enterprise]]></category>
		<category><![CDATA[harmonix]]></category>
		<category><![CDATA[jonathan coulton]]></category>
		<category><![CDATA[Nabeel Hyatt]]></category>
		<category><![CDATA[Online Music]]></category>
		<category><![CDATA[rock band]]></category>
		<category><![CDATA[Viacom]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=59730</guid>
		<description><![CDATA[When the Rock Band Network &#8212; essentially an App Store for musicians who want to upload and sell Rock Band-playable versions of their songs &#8212; opens for business later this year, it has the potential to transform the music industry by giving musicians large and small [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&blog=1149864&post=59730&subd=gigaom&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img style="float: left; margin: 0  12px 6px 0;" class="alignleft " style="float: left; margin: 0  12px 6px 0;" class="alignleft " title="Coulton performs Rock Band Coulton" src="http://gigaom.files.wordpress.com/2009/07/coulton-performs-rock-band-coulton.jpg?w=188&#038;h=164" alt="Coulton performs Rock Band Coulton" width="188" height="164" />When the <a href="http://creators.rockband.com/">Rock Band Network</a> &#8212; essentially an App Store for musicians who want to upload and sell Rock Band-playable versions of their songs &#8212; opens for business later this year, it has the potential to transform the music industry by giving musicians large and small a distribution platform on one of the few online services that&#8217;s managed to successfully monetize music downloads.  If, that is, the Network can make their songs easy to find and enjoyable to play. <span id="more-59730"></span></p>

<p>The latest addition to the <a href="http://kotaku.com/5185283/one-billion-dollars-worth-of-rock-band-sold">incredibly profitable</a> music video game franchise from MTV/Viacom game studio Harmonix, the Rock Band Network will <a href="http://www.billboard.biz/bbbiz/content_display/industry/e3i4d0b1b4303c83997ea8bf1f3ea673d95">initially be available </a>for the Microsoft Xbox 360 retail channel, and later for Sony PlayStation 3 and Nintendo Wii.  With more than 50 million purchases and counting, downloadable Rock Band songs are already an important <a href="http://gigaom.com/2008/04/15/geeks-save-rock-with-music-game-downloads/">revenue and promotion platform</a> for the music industry.  So what will happen when the Rock Band Network greatly expands the download catalog? Two leading figures working at the intersection of music and games are expressing enthusiasm for the Network, but are also sounding some cautionary notes on song deployment.</p>

<p>&#8220;Opening Rock Band to uploading by musicians is a key point in making the rise of music games be of benefit to all musicians,&#8221; said Nabeel Hyatt, CEO of <a href="http://www.conduitlabs.com">Conduit Labs</a> (developer of social music game <a href="http://loudcrowd.com">Loud Croud</a>.)  Indie star <a href="http://www.jonathancoulton.com/">Jonathan Coulton</a>, who has two tracks in Rock Band&#8217;s current download library, including <a href="http://www.joystiq.com/2008/02/24/video-jonathan-coulton-performing-still-alive-rock-band-dlc/">his much-loved themed</a> to the <a href="http://gigaom.com/2008/01/31/does-portals-success-presage-game-industry-shift">cult video game hit Portal</a>, says he plans to expand his offerings on the Network as soon as he can.  &#8220;[M]y fans are always asking when there will be more,&#8221; Coulton told me. &#8220;This means I can put as many up there as I want.&#8221;</p>

<p>However, that also raises one of the Network&#8217;s biggest challenges:  As more and more music is uploaded, Rock Band owners may find themselves overwhelmed by choices. &#8220;They are going to run into the same discoverability problems that we see in the iPhone App Store and saw in Tower Records,&#8221; Hyatt predicted. Coulton concurred. &#8220;Hopefully Harmonix will take a cue from all the other successful music discovery platforms and leverage the community itself, ratchet up the social networking aspect of it,&#8221; he said.</p>

<p>The challenge for musicians, meanwhile, will be finding indie game developers who can convert their tracks into engaging Rock Band experiences.  &#8220;I don&#8217;t think it will be terribly time-consuming to get something playable,&#8221; said Coulton, &#8220;but translating good music into good gaming is a new skill, really, one that the Harmonix team has already mastered and the rest of us have never tried.&#8221;</p>

<p>Notwithstanding those concerns, &#8220;I do think it has the potential to be pretty transformative,&#8221; Coulton said. &#8220;Anytime you put independent musicians on the same playing field as old school superstars, interesting things start to happen.&#8221;</p>

<p><em>Photo: Coulton performing Rock Band version of Coulton&#8217;s &#8220;Still Alive&#8221; courtesy of <a href="http://www.flickr.com/photos/mrcrash/2284978189/in/photostream/">Crashworks</a> via Flickr.</em></p>
<div style='clear:both; width:100%; height:1px;'></div><p style="font-size:85%;"><a href='http://twitter.com/?status=Reading+Can+the+Rock+Band+Network+Transform+the+Music%26nbsp%3BIndustry%3F+http%3A%2F%2Fgigaom.com%2F2009%2F07%2F21%2Fcan-rock-band-network-transform-music%2F'>Twitter This Article</a>&nbsp;&nbsp;&nbsp;<a href='http://www.facebook.com/share.php?u=http%3A%2F%2Fgigaom.com%2F2009%2F07%2F21%2Fcan-rock-band-network-transform-music%2F'>Facebook This Article</a>&nbsp;&nbsp;&nbsp;<a href='mailto:?subject=Reading Can the Rock Band Network Transform the Music&nbsp;Industry?&body=Check out Can the Rock Band Network Transform the Music&nbsp;Industry? at http://gigaom.com/2009/07/21/can-rock-band-network-transform-music/'>Email This Article</a></p><table cellspacing="0" cellpadding="0" style="margin-bottom:1em;"><tbody><tr><td style="vertical-align:top; padding-right:20px;"><a href='http://adserverlink.com/?affiliate'><img src='http://s2.wordpress.com/wp-content/themes/vip/gigaomnetwork/img/rss_ad.png' alt='' style='border:0 none;' /></a></td><td style="vertical-align:top"><img src="http://s3.wordpress.com/wp-content/themes/vip/gigaomnetwork/img/rss-popular-posts.png" alt="Popular Posts on the GigaOM Network" /><ul style="list-style-type:none; padding:9px 0 0 0; margin-left:0;">			<li style='color:#999; padding-bottom:12px; font-size:85%; list-style-type:none;'><a href='http://jkontherun.com/2009/11/26/my-early-black-friday-deal-arrived-panasonic-hdc-sd10/'>My Early Black Friday Deal Arrived &#8212; Panasonic&nbsp;HDC-SD10</a><br />jkOnTheRun &ndash; by Kevin C. Tofel</li>";
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		</ul></td></tr></tbody></table><hr /><p>Posted by Wagner James Au on <a href="http://gigaom.com">GigaOM</a>&nbsp;&nbsp;|&nbsp;&nbsp;<a href="http://gigaom.com/2009/07/21/can-rock-band-network-transform-music/">Permalink</a>&nbsp;&nbsp;|&nbsp;&nbsp;9 Comments <br />Tags: <a href="http://gigaom.com/tag/harmonix/" rel="tag">harmonix</a>, <a href="http://gigaom.com/tag/jonathan-coulton/" rel="tag">jonathan coulton</a>, <a href="http://gigaom.com/tag/nabeel-hyatt/" rel="tag">Nabeel Hyatt</a>, <a href="http://gigaom.com/tag/online-music/" rel="tag">Online Music</a>, <a href="http://gigaom.com/tag/rock-band/" rel="tag">rock band</a>, <a href="http://gigaom.com/tag/viacom/" rel="tag">Viacom</a>, <a href="http://gigaom.com/tag/xbox-360/" rel="tag">Xbox 360</a></p>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/gigaom.wordpress.com/59730/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/gigaom.wordpress.com/59730/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/gigaom.wordpress.com/59730/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/gigaom.wordpress.com/59730/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/gigaom.wordpress.com/59730/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/gigaom.wordpress.com/59730/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/gigaom.wordpress.com/59730/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/gigaom.wordpress.com/59730/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/gigaom.wordpress.com/59730/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/gigaom.wordpress.com/59730/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&blog=1149864&post=59730&subd=gigaom&ref=&feed=1" /></div>]]></content:encoded>
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		<slash:comments>9</slash:comments>
	<updateddate>Tue, 21 Jul 2009 22:46:43 +0000</updateddate>
		<media:content url="http://1.gravatar.com/avatar/1feca9facc19c19f16b71f3610d15bd1?s=96&#38;d=http%3A%2F%2F1.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=PG" medium="image">
			<media:title type="html">Wagner James Au</media:title>
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			<media:title type="html">Coulton performs Rock Band Coulton</media:title>
		</media:content>
	</item>
		<item>
		<title>Mochi Media Gets Into Virtual Currency Game</title>
		<link>http://gigaom.com/2009/07/21/mochi-media-gets-into-virtual-currency-game/</link>
		<comments>http://gigaom.com/2009/07/21/mochi-media-gets-into-virtual-currency-game/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 07:00:55 +0000</pubDate>
		<dc:creator>Wagner James Au</dc:creator>
				<category><![CDATA[@CNN]]></category>
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		<category><![CDATA[jameson hsu]]></category>
		<category><![CDATA[Mochi Media]]></category>
		<category><![CDATA[virtual currency]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=59847</guid>
		<description><![CDATA[Mochi Media is adding a virtual currency/microtransaction system to its network of online Flash games today. Players can use Mochi Coins to buy in-game upgrades for 16 titles from its game developer partners. Want a &#8220;tactical chain saw&#8221; in SAS Zombie Assault II>? (And really, who [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&blog=1149864&post=59847&subd=gigaom&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img style="float: left; margin: 0  12px 6px 0;" class="alignleft " src="http://gigaom.files.wordpress.com/2009/07/mochi-coin-purchase.jpg?w=250&#038;h=146" alt="Mochi Coin Purchase" title="Mochi Coin Purchase" width="250" height="146" style="float: left; margin: 0  12px 6px 0;" class="alignleft " />Mochi Media is adding a virtual currency/microtransaction system to its network of online Flash games today. Players can use Mochi Coins to buy in-game upgrades <a href="https://www.mochigames.com/">for 16 titles from its game developer partners</a>. Want a &#8220;tactical chain saw&#8221; in <a href="http://www.ninjakiwi.com/Games/Action/Play/SAS-Zombie-Assault-2.html">SAS Zombie Assault II>?</a> (And really, who doesn&#8217;t?), it&#8217;ll cost you 600 Mochi Coins &#8212; around 75 cents, given the 800-to-$1 exchange rate.</p>

<p>Mochi joins <a href="http://www.insidefacebook.com/2009/03/26/facebook-considering-virtual-currency-system/">an increasingly crowded and competitive market</a> for virtual currency solutions to monetize online games, with <a href="http://www.webpronews.com/topnews/2009/07/16/facebooks-virtual-currency-undergoing-alpha-test">Facebook&#8217;s own system soon to come</a>.  (And in all likelihood, a standards war among competing virtual currencies soon to follow.)  With <a href="http://gigaom.com/2009/02/23/mochi-media-games-played-by-100m-monthly-uniques">100 million monthly unique users</a> across its network, however, Mochi immediately becomes one of its lead players.   I&#8217;m watching this space closely, because as I noted <a href="http://pro.gigaom.com/2009/07/virtual-worlds-trends-and-opportunities/">in my GigaOM Pro analysis of virtual worlds</a> (subscription required), monetization of virtual currency is one of the market&#8217;s biggest opportunities.  Unsurprisingly, while Mochi currently has no virtual worlds in its network, in a phone call earlier today, Mochi&#8217;s Jameson Hsu told me to expect MMO partnership announcements soon.</p>

<p><em>Image credit: Mochi/Ninjakiwi.&lt;/em</p>
<div style='clear:both; width:100%; height:1px;'></div><p style="font-size:85%;"><a href='http://twitter.com/?status=Reading+Mochi+Media+Gets+Into+Virtual+Currency%26nbsp%3BGame+http%3A%2F%2Fgigaom.com%2F2009%2F07%2F21%2Fmochi-media-gets-into-virtual-currency-game%2F'>Twitter This Article</a>&nbsp;&nbsp;&nbsp;<a href='http://www.facebook.com/share.php?u=http%3A%2F%2Fgigaom.com%2F2009%2F07%2F21%2Fmochi-media-gets-into-virtual-currency-game%2F'>Facebook This Article</a>&nbsp;&nbsp;&nbsp;<a href='mailto:?subject=Reading Mochi Media Gets Into Virtual Currency&nbsp;Game&body=Check out Mochi Media Gets Into Virtual Currency&nbsp;Game at http://gigaom.com/2009/07/21/mochi-media-gets-into-virtual-currency-game/'>Email This Article</a></p><table cellspacing="0" cellpadding="0" style="margin-bottom:1em;"><tbody><tr><td style="vertical-align:top; padding-right:20px;"><a href='http://adserverlink.com/?affiliate'><img src='http://s3.wordpress.com/wp-content/themes/vip/gigaomnetwork/img/rss_ad.png' alt='' style='border:0 none;' /></a></td><td style="vertical-align:top"><img src="http://s1.wordpress.com/wp-content/themes/vip/gigaomnetwork/img/rss-popular-posts.png" alt="Popular Posts on the GigaOM Network" /><ul style="list-style-type:none; padding:9px 0 0 0; margin-left:0;">			<li style='color:#999; padding-bottom:12px; font-size:85%; list-style-type:none;'><a href='http://jkontherun.com/2009/11/26/my-early-black-friday-deal-arrived-panasonic-hdc-sd10/'>My Early Black Friday Deal Arrived &#8212; Panasonic&nbsp;HDC-SD10</a><br />jkOnTheRun &ndash; by Kevin C. Tofel</li>";
					<li style='color:#999; padding-bottom:12px; font-size:85%; list-style-type:none;'><a href='http://theappleblog.com/2009/11/26/pie-guy-web-apps-as-viable-alternatives/'>Pie Guy: Web Apps as Viable&nbsp;Alternatives</a><br />TheAppleBlog &ndash; by Olly Farshi</li>";
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		</ul></td></tr></tbody></table><hr /><p>Posted by Wagner James Au on <a href="http://gigaom.com">GigaOM</a>&nbsp;&nbsp;|&nbsp;&nbsp;<a href="http://gigaom.com/2009/07/21/mochi-media-gets-into-virtual-currency-game/">Permalink</a>&nbsp;&nbsp;|&nbsp;&nbsp;1 Comments <br />Tags: <a href="http://gigaom.com/tag/jameson-hsu/" rel="tag">jameson hsu</a>, <a href="http://gigaom.com/tag/mochi-media/" rel="tag">Mochi Media</a>, <a href="http://gigaom.com/tag/virtual-currency/" rel="tag">virtual currency</a></p>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/gigaom.wordpress.com/59847/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/gigaom.wordpress.com/59847/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/gigaom.wordpress.com/59847/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/gigaom.wordpress.com/59847/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/gigaom.wordpress.com/59847/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/gigaom.wordpress.com/59847/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/gigaom.wordpress.com/59847/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/gigaom.wordpress.com/59847/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/gigaom.wordpress.com/59847/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/gigaom.wordpress.com/59847/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&blog=1149864&post=59847&subd=gigaom&ref=&feed=1" /></div>]]></content:encoded>
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		<slash:comments>1</slash:comments>
	<updateddate>Tue, 21 Jul 2009 14:13:20 +0000</updateddate>
		<media:content url="http://1.gravatar.com/avatar/1feca9facc19c19f16b71f3610d15bd1?s=96&#38;d=http%3A%2F%2F1.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=PG" medium="image">
			<media:title type="html">Wagner James Au</media:title>
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			<media:title type="html">Mochi Coin Purchase</media:title>
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		<item>
		<title>Can Social Games Make More Money?</title>
		<link>http://gigaom.com/2009/07/19/can-veteran-designer-brian-reynolds-make-social-games-more-money/</link>
		<comments>http://gigaom.com/2009/07/19/can-veteran-designer-brian-reynolds-make-social-games-more-money/#comments</comments>
		<pubDate>Sun, 19 Jul 2009 16:00:16 +0000</pubDate>
		<dc:creator>Wagner James Au</dc:creator>
				<category><![CDATA[CNN Startups]]></category>
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		<category><![CDATA[Social Games]]></category>
		<category><![CDATA[Zynga]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=58870</guid>
		<description><![CDATA[Social games attract tens of millions of players on Facebook and other networks, but compared with traditional PC and console-based games, they make a lot less money, a challenge impeding the genre&#8217;s growth. While millions of &#8220;hardcore&#8221; gamers willingly pay $60 per title and $15 in [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&blog=1149864&post=58870&subd=gigaom&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img style="float: left; margin: 0  12px 6px 0;" class="alignleft " style="float: left; margin: 0  12px 6px 0;" class="alignleft " title="Brian Reynolds" src="http://gigaom.files.wordpress.com/2009/07/brian-reynolds.jpeg?w=124&#038;h=127" alt="Brian Reynolds" width="124" height="127" />Social games attract tens of millions of players on Facebook and other networks, but compared with traditional PC and console-based games, they make a lot less money, a challenge impeding the genre&#8217;s growth. While millions of &#8220;hardcore&#8221; gamers willingly pay $60 per title and $15 in monthly subscriptions for an MMO like World of Warcraft, the average monthly revenue per user for even the biggest social games is <a href="http://gigaom.com/2009/06/23/fou-things-to-know-about-social-games-today/">estimated to be $1 to $2</a>.  When it comes to getting consumers excited enough to pull out their wallets, old-school game makers still have the advantage. Which is why I was so intrigued by news that social gaming giant <a href="http://zblog.zynga.com/?p=686">Zynga recently hired</a> veteran game developer <a href="http://en.wikipedia.org/wiki/Brian_Reynolds">Brian Reynolds</a> as the company&#8217;s chief designer. <span id="more-58870"></span>Reynolds, lead designer on classic best-sellers <a href="http://www.microsoft.com/Games/riseofnations/">Rise of Nations</a>, <a href="http://en.wikipedia.org/wiki/Sid_Meier's_Alpha_Centauri">Sid Meier&#8217;s Alpha Centauri</a>, and an installment of <a href="http://www.microsoft.com/games/empires/">Age of Empires</a> (one of <a href="http://gigaom.com/2008/09/10/what-will-happen-to-age-of-game-franchise/">Om&#8217;s personal favorites</a>), is widely admired by gamers for making challenging and complex strategy titles like those. It&#8217;s also quite a leap for him, going to Zynga&#8217;s casual gaming world of titles like Texas Hold &#8216;Em and Fashion Wars.  Then again, for social games to generate more sustained enthusiasm from players (and consequently, earn more revenue) it will probably take someone of Reynolds&#8217; caliber to lead the way.</p>

<p>However, don&#8217;t expect Reynolds to create social game versions of Alpha Centauri and other hardcore titles he&#8217;s known for. &#8220;Trying to take a traditional game and &#8216;port it&#8217; to the social gaming space would be a big mistake,&#8221; as he put it to me via email from his summer vacation retreat on Canada&#8217;s Tar Island.  His goal instead is to take Zynga&#8217;s current model, and incrementally make existing games more fun.</p>

<p>A common problem with current social games, Reynolds said, is that they don&#8217;t make players&#8217; choices interesting over time, instead &#8220;burying the player in tedious repetitive clicking.&#8221;  The challenge is improving the games&#8217; progression curve, so players get steadily increasing rewards (points, virtual money and items) to encourage continued play.  He believes simply refining this would instantly make social games more fun to play.</p>

<p>As for social games that already <em>are</em> fun, Reynolds cites Mafia Wars, which he admires for its depth and variety of interaction, and its ability to foster play among a broad range of acquaintances.  (That was crystallized best when his much older aunt, also a Mafia Wars player, posted: &#8220;Hi Brian – Thanks for the energy packs, I love you!” on his Facebook wall.)  Another favorite, Scramble, helped reconnect him with an old game industry friend &#8212; who subsequently helped get him his job at Zynga.</p>

<p>In any case, he notes it&#8217;s become increasingly difficult to make games like Alpha Centauri <em>anywhere</em>.  &#8220;Working in the traditional industry has started to feel like each year the lake drops another foot, at least for someone like me,&#8221; he said. &#8220;Traditional games cost more and more money to make, and at the same time it’s harder to actually get the money.&#8221;</p>

<p>Unsurprisingly, other industry figures from publishers like <a href="http://games.venturebeat.com/2009/06/18/playdom-nabs-ea-executive-social-gaming-growing-up-fast/">Electronic Arts</a> and <a href="http://gigaom.com/2009/04/30/booyah-iphone-game-startup-gets-45m-in-funding/">Blizzard Entertainment</a> have also migrated to social gaming.  &#8220;I have no doubt that traditional games will continue to be made and that some will do well,&#8221; Reynolds told me, &#8220;but there’s no doubt that there’s a lot more growth in the social network area (and related areas like casual gaming), and I think we’ll see that trend continue for quite a while.&#8221;</p>

<p><em>Photo courtesy Zynga.
</em></p>
<div style='clear:both; width:100%; height:1px;'></div><p style="font-size:85%;"><a href='http://twitter.com/?status=Reading+Can+Social+Games+Make+More%26nbsp%3BMoney%3F+http%3A%2F%2Fgigaom.com%2F2009%2F07%2F19%2Fcan-veteran-designer-brian-reynolds-make-social-games-more-money%2F'>Twitter This Article</a>&nbsp;&nbsp;&nbsp;<a href='http://www.facebook.com/share.php?u=http%3A%2F%2Fgigaom.com%2F2009%2F07%2F19%2Fcan-veteran-designer-brian-reynolds-make-social-games-more-money%2F'>Facebook This Article</a>&nbsp;&nbsp;&nbsp;<a href='mailto:?subject=Reading Can Social Games Make More&nbsp;Money?&body=Check out Can Social Games Make More&nbsp;Money? at http://gigaom.com/2009/07/19/can-veteran-designer-brian-reynolds-make-social-games-more-money/'>Email This Article</a></p><table cellspacing="0" cellpadding="0" style="margin-bottom:1em;"><tbody><tr><td style="vertical-align:top; padding-right:20px;"><a href='http://adserverlink.com/?affiliate'><img src='http://s1.wordpress.com/wp-content/themes/vip/gigaomnetwork/img/rss_ad.png' alt='' style='border:0 none;' /></a></td><td style="vertical-align:top"><img src="http://s2.wordpress.com/wp-content/themes/vip/gigaomnetwork/img/rss-popular-posts.png" alt="Popular Posts on the GigaOM Network" /><ul style="list-style-type:none; padding:9px 0 0 0; margin-left:0;">			<li style='color:#999; padding-bottom:12px; font-size:85%; list-style-type:none;'><a href='http://jkontherun.com/2009/11/26/my-early-black-friday-deal-arrived-panasonic-hdc-sd10/'>My Early Black Friday Deal Arrived &#8212; Panasonic&nbsp;HDC-SD10</a><br />jkOnTheRun &ndash; by Kevin C. Tofel</li>";
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		</ul></td></tr></tbody></table><hr /><p>Posted by Wagner James Au on <a href="http://gigaom.com">GigaOM</a>&nbsp;&nbsp;|&nbsp;&nbsp;<a href="http://gigaom.com/2009/07/19/can-veteran-designer-brian-reynolds-make-social-games-more-money/">Permalink</a>&nbsp;&nbsp;|&nbsp;&nbsp;7 Comments <br />Tags: <a href="http://gigaom.com/tag/brian-reynolds/" rel="tag">brian reynolds</a>, <a href="http://gigaom.com/tag/casual-games/" rel="tag">Casual Games</a>, <a href="http://gigaom.com/tag/social-games/" rel="tag">Social Games</a>, <a href="http://gigaom.com/tag/zynga/" rel="tag">Zynga</a></p>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/gigaom.wordpress.com/58870/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/gigaom.wordpress.com/58870/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/gigaom.wordpress.com/58870/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/gigaom.wordpress.com/58870/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/gigaom.wordpress.com/58870/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/gigaom.wordpress.com/58870/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/gigaom.wordpress.com/58870/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/gigaom.wordpress.com/58870/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/gigaom.wordpress.com/58870/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/gigaom.wordpress.com/58870/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&blog=1149864&post=58870&subd=gigaom&ref=&feed=1" /></div>]]></content:encoded>
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		<slash:comments>7</slash:comments>
	<updateddate>Sun, 19 Jul 2009 16:29:06 +0000</updateddate>
		<media:content url="http://1.gravatar.com/avatar/1feca9facc19c19f16b71f3610d15bd1?s=96&#38;d=http%3A%2F%2F1.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=PG" medium="image">
			<media:title type="html">Wagner James Au</media:title>
		</media:content>

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			<media:title type="html">Brian Reynolds</media:title>
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	</item>
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		<title>WoW and Second Life Don&#8217;t Tell the Whole MMO Story</title>
		<link>http://gigaom.com/2009/07/13/wow-and-second-life-dont-tell-the-whole-mmo-story/</link>
		<comments>http://gigaom.com/2009/07/13/wow-and-second-life-dont-tell-the-whole-mmo-story/#comments</comments>
		<pubDate>Tue, 14 Jul 2009 00:50:27 +0000</pubDate>
		<dc:creator>Wagner James Au</dc:creator>
				<category><![CDATA[CNN Startups]]></category>
		<category><![CDATA[NYT Startups]]></category>
		<category><![CDATA[Online Games]]></category>
		<category><![CDATA[Online Worlds]]></category>
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		<category><![CDATA[mmo]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[virtual world life]]></category>
		<category><![CDATA[Worlds of Warcraft]]></category>
		<category><![CDATA[yoville]]></category>
		<category><![CDATA[Zynga]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=58470</guid>
		<description><![CDATA[Investors poured $237 million into virtual world-related startups and payment systems last quarter alone, according to a report released today by industry trade show producer Engage Digital, signaling venture capitalists&#8217; continued enthusiasm in the market.  (Nearly $600 million in funding went into this sector for [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&blog=1149864&post=58470&subd=gigaom&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img style="float: left; margin: 0  12px 6px 0;" class="alignleft " style="float: left; margin: 0  12px 6px 0;" class="alignleft " title="WoW and SL" src="http://gigaom.files.wordpress.com/2009/07/wow-and-sl1.jpg?w=129&#038;h=114" alt="WoW and SL" width="129" height="114" />Investors poured $237 million into virtual world-related startups and payment systems last quarter alone, <a href="http://www.engagedigitalmedia.com/press/07-13-2009.html">according to a report released today by industry trade show producer Engage Digital</a>, signaling venture capitalists&#8217; continued enthusiasm in the market.  (<a href="http://www.engagedigitalmedia.com/press/01-21-2009.html">Nearly $600 million in funding</a> went into this sector for all of last year.) And ask the average tech-savvy person to name a major virtual world, chances are they&#8217;ll mention World of Warcraft or Second Life.  Both <a href="http://en.wikipedia.org/wiki/MMO">MMOs</a> certainly get the lion&#8217;s share of media attention; according to Nielsen Games, they often generate <a href="http://nwn.blogs.com/nwn/2009/06/new-world-newsfeed-2.html">the most total monthly player minutes</a> among all PC-installed worlds.  However, as the recent investment news suggests, WoW and Second Life are only part of the story; neither world is truly representative of the MMO sector, nor reflective of where the larger virtual world industry is growing.<span id="more-58470"></span></p>

<p>Why?  In the case of Warcraft, its continued, unprecedented growth in subscribers suggests it&#8217;s a category killer in its particular sub-genre of virtual world, the subscription-driven, 3-D fantasy <a href="http://en.wikipedia.org/wiki/MMORPG">MMORPG</a>. Subsequent rivals in that space <a href="http://brokentoys.org/2009/02/03/warhammer-online-releases-bigsmall-numbers/">have fallen far short</a> of WoW&#8217;s 12 million subscriber base; most of the major game publishers are now focusing their energies on non-fantasy MMOs like <a href="http://www.swtor.com//">Star Wars: The Old Republic</a>, or experimenting with non-subscriber worlds, like <a href="http://gigaom.com/2009/04/29/can-free-realms-get-sony-into-kids-mmo-game/">Free Realms</a>, <span id=":2r" dir="ltr">largely leaving WoW alone in its own sub-genre. </span>In the case of Second Life, while it&#8217;s <a href="http://nwn.blogs.com/nwn/2009/07/700-million-world.html">earning tremendous revenue</a>, its user base of <a href="http://gigaom.com/2009/04/15/exclusive-internal-second-life-data-shows-returning-growth/">some 750,000 monthly uniques</a> makes it a midsized world at best, behind some dozen or so MMOs with regular users in the millions.  Second Life&#8217;s particular sub-genre, a 3-D, dynamically user-created virtual world, has yet to attract any major competitor.</p>

<p>Meanwhile, numerous other virtual worlds are more popular than Second Life or even World of Warcraft, successfully operating on different platforms and revenue models, targeting various demographics.  Consider, for example <a href="http://www.yoville.com/">Zynga&#8217;s YoVille</a>, an MMO that can be played only on MySpace or Facebook.  Web-based and cartoonish, it&#8217;s not 3D and immersive like Second Life or WoW, but a virtual world all the same, offering users a simulated contiguous space with real-time interaction via avatars.  It&#8217;s also <a href="http://gigaom.com/2009/03/31/how-virtual-world-yoville-got-5m-facebook-users">tremendously popular</a>: Just 14 months after its May 2008 launch, it now counts 8.5 million monthly active users <a href="http://apps.facebook.com/yoville/">on Facebook alone</a>.  But perhaps the most surprising thing isn&#8217;t its size; it&#8217;s that other MMOs, such as Maple Story and Habbo, are even larger.  World of Warcraft and Second Life may be the most visible makes in the display window, but don&#8217;t forget the many other high-performance models on the show floor.</p>

<p><em>Wagner James Au is the author of <em><a href="http://www.amazon.com/Making-Second-Life-Notes-World/dp/0061353205">The Making of Second Life</a></em> (HarperCollins) and a member of the GigaOM Analyst Network. His complete discussion on trends and opportunities in the virtual world industry is now available on GigaOM Pro: &#8220;<a href="http://pro.gigaom.com/2009/07/virtual-worlds-trends-and-opportunities/">Virtual Worlds: Trends and Opportunities</a>” (subscription required).</em></p>

<p><em>Trademarks courtesy Linden Lab and Blizzard Entertainment.</em></p>
<div style='clear:both; width:100%; height:1px;'></div><p style="font-size:85%;"><a href='http://twitter.com/?status=Reading+WoW+and+Second+Life+Don%26%238217%3Bt+Tell+the+Whole+MMO%26nbsp%3BStory+http%3A%2F%2Fgigaom.com%2F2009%2F07%2F13%2Fwow-and-second-life-dont-tell-the-whole-mmo-story%2F'>Twitter This Article</a>&nbsp;&nbsp;&nbsp;<a href='http://www.facebook.com/share.php?u=http%3A%2F%2Fgigaom.com%2F2009%2F07%2F13%2Fwow-and-second-life-dont-tell-the-whole-mmo-story%2F'>Facebook This Article</a>&nbsp;&nbsp;&nbsp;<a href='mailto:?subject=Reading WoW and Second Life Don&#8217;t Tell the Whole MMO&nbsp;Story&body=Check out WoW and Second Life Don&#8217;t Tell the Whole MMO&nbsp;Story at http://gigaom.com/2009/07/13/wow-and-second-life-dont-tell-the-whole-mmo-story/'>Email This Article</a></p><table cellspacing="0" cellpadding="0" style="margin-bottom:1em;"><tbody><tr><td style="vertical-align:top; padding-right:20px;"><a href='http://adserverlink.com/?affiliate'><img src='http://s2.wordpress.com/wp-content/themes/vip/gigaomnetwork/img/rss_ad.png' alt='' style='border:0 none;' /></a></td><td style="vertical-align:top"><img src="http://s3.wordpress.com/wp-content/themes/vip/gigaomnetwork/img/rss-popular-posts.png" alt="Popular Posts on the GigaOM Network" /><ul style="list-style-type:none; padding:9px 0 0 0; margin-left:0;">			<li style='color:#999; padding-bottom:12px; font-size:85%; list-style-type:none;'><a href='http://jkontherun.com/2009/11/26/my-early-black-friday-deal-arrived-panasonic-hdc-sd10/'>My Early Black Friday Deal Arrived &#8212; Panasonic&nbsp;HDC-SD10</a><br />jkOnTheRun &ndash; by Kevin C. Tofel</li>";
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		</ul></td></tr></tbody></table><hr /><p>Posted by Wagner James Au on <a href="http://gigaom.com">GigaOM</a>&nbsp;&nbsp;|&nbsp;&nbsp;<a href="http://gigaom.com/2009/07/13/wow-and-second-life-dont-tell-the-whole-mmo-story/">Permalink</a>&nbsp;&nbsp;|&nbsp;&nbsp;16 Comments <br />Tags: <a href="http://gigaom.com/tag/mmo/" rel="tag">mmo</a>, <a href="http://gigaom.com/tag/second-life/" rel="tag">Second Life</a>, <a href="http://gigaom.com/tag/virtual-world-life/" rel="tag">virtual world life</a>, <a href="http://gigaom.com/tag/worlds-of-warcraft/" rel="tag">Worlds of Warcraft</a>, <a href="http://gigaom.com/tag/yoville/" rel="tag">yoville</a>, <a href="http://gigaom.com/tag/zynga/" rel="tag">Zynga</a></p>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/gigaom.wordpress.com/58470/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/gigaom.wordpress.com/58470/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/gigaom.wordpress.com/58470/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/gigaom.wordpress.com/58470/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/gigaom.wordpress.com/58470/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/gigaom.wordpress.com/58470/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/gigaom.wordpress.com/58470/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/gigaom.wordpress.com/58470/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/gigaom.wordpress.com/58470/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/gigaom.wordpress.com/58470/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&blog=1149864&post=58470&subd=gigaom&ref=&feed=1" /></div>]]></content:encoded>
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		<slash:comments>16</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/1feca9facc19c19f16b71f3610d15bd1?s=96&#38;d=http%3A%2F%2F1.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=PG" medium="image">
			<media:title type="html">Wagner James Au</media:title>
		</media:content>

		<media:content url="http://gigaom.files.wordpress.com/2009/07/wow-and-sl1.jpg" medium="image">
			<media:title type="html">WoW and SL</media:title>
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	</item>
		<item>
		<title>How Will Google Chrome OS Change Gaming?</title>
		<link>http://gigaom.com/2009/07/08/how-will-google-chrome-os-change-gaming/</link>
		<comments>http://gigaom.com/2009/07/08/how-will-google-chrome-os-change-gaming/#comments</comments>
		<pubDate>Wed, 08 Jul 2009 20:16:28 +0000</pubDate>
		<dc:creator>Wagner James Au</dc:creator>
				<category><![CDATA[CNN Big Tech]]></category>
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		<category><![CDATA[chrome]]></category>
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		<guid isPermaLink="false">http://gigaom.com/?p=57791</guid>
		<description><![CDATA[Google&#8217;s Chrome OS has added a very interesting wrinkle to the future of online gaming.  As we reported back in May, Google reportedly plans to fully integrate O3D, the company&#8217;s rich 3D graphics plug-in, into the Chrome browser by the end of this year.  [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&blog=1149864&post=57791&subd=gigaom&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img style="float: left; margin: 0  12px 6px 0;" class="alignleft " src="http://gigaom.files.wordpress.com/2009/07/infinite-journey2.jpg?w=250&#038;h=149" alt="Infinite Journey" title="Infinite Journey" width="250" height="149" style="float: left; margin: 0  12px 6px 0;" class="alignleft " />Google&#8217;s Chrome OS has added a very interesting wrinkle to the future of online gaming.  <a href="http://gigaom.com/2009/05/31/will-o3d-get-google-back-into-virtual-worlds/">As we reported back in May</a>, Google reportedly plans to fully integrate O3D, the company&#8217;s rich 3D graphics plug-in, into the Chrome browser by the end of this year.  That gives Google a platform for game development that&#8217;d be a seamless part of its OS <a href="http://gigaom.com/2009/07/08/google-chrome-os/">when it&#8217;s released next year</a>. A number of developers are already creating games for O3D; for instance, <a href="http://blog.largeanimal.com/?p=75">here&#8217;s a demo for Infinite Journey</a> (a screenshot of which is on the left), a visually engaging, Mario-style title <a href="http://www.nycgameindustry.com/large-animal-demos-game-using-o3d-tech-at-google-i-o/">showcased at the recent Google I/O conference</a>.  If consumers embrace netbooks pre-installed with Google OS, I think we&#8217;re likely to see O3D become an increasingly popular platform for games &#8212; at the expense of Windows-based PC games and web-based games powered by Flash.</p>

<p>But what do game industry insiders make of Chrome OS?  I just reached out via email to several leading CEOs; here&#8217;s a sampling of their takes: <span id="more-57791"></span></p>

<p><strong>Jim Greer, CEO of casual game portal <a href="http://www.kongregate.com/">Kongregate</a></strong>: &#8220;I think it will have an immediate effect on the booming netbook market, and a slower one on gaming. PC game developers always need to make sure that their games work on a very broad variety of machines, so they won&#8217;t be able to target the Google OS specifically. Having said that, the more netbooks there are out there, the more attractive web game development will be.&#8221;</p>

<p><strong>Raph Koster, CEO of web-based virtual world <a href="http://metaplace.com/">Metaplace</a></strong>: &#8220;A 3D engine plug-in, perhaps, could have impact. But bear in mind, it’d have to be pre-installed or have a very compelling killer app. And even then, that only drives adoption on the Chrome OS, not necessarily in the larger browser world. And no, [the Chrome OS announcement] doesn’t change our strategy at all. Another platform, another device, yay.  I would be very surprised if the Chrome OS doesn’t run Flash, which would mean we would run on it out of the box.&#8221;</p>

<p><strong>Steve Hoffman, CEO of web-on-MMO startup <a href="http://rocketon.com">RocketOn</a></strong>: &#8220;The Chrome OS seems like just another flavor of Linux to me.  Even with the Chrome OS and O3D combined, I don&#8217;t see gamers gravitating towards Google&#8217;s new OS.  Hardcore gamers and virtual world enthusiasts will always choose the very best system to play on, which for the time being is a Mac, Windows PC, or console, depending on the game.   For the more casual crowd, I don&#8217;t think this will win them over. The primary obstacle is that Google has to get the carriers to subsidize netbooks so they are free with a long-term subscription.</p>

<p>&#8220;Also, Google isn&#8217;t a hardware company like Apple, so they&#8217;ll never pull off a beautifully integrated product like the iPhone.  This was made clear by the lackluster Android launch.  Google will also face stiff competition in this area from a variety of Linux and Windows netbooks, which will work just fine with Firefox or IE&#8230;Maybe, if Google sticks it out, it can gradually gain a dedicated following around Chrome OS in combination with Google&#8217;s apps and services, and some of those users may take advantage of gaming on this new platform, but this is way off in the future.&#8221;</p>

<p><em>Infinite Journey image courtesy <a href="http://blog.largeanimal.com/">Large Animal</a>.</em></p>
<div style='clear:both; width:100%; height:1px;'></div><p style="font-size:85%;"><a href='http://twitter.com/?status=Reading+How+Will+Google+Chrome+OS+Change%26nbsp%3BGaming%3F+http%3A%2F%2Fgigaom.com%2F2009%2F07%2F08%2Fhow-will-google-chrome-os-change-gaming%2F'>Twitter This Article</a>&nbsp;&nbsp;&nbsp;<a href='http://www.facebook.com/share.php?u=http%3A%2F%2Fgigaom.com%2F2009%2F07%2F08%2Fhow-will-google-chrome-os-change-gaming%2F'>Facebook This Article</a>&nbsp;&nbsp;&nbsp;<a href='mailto:?subject=Reading How Will Google Chrome OS Change&nbsp;Gaming?&body=Check out How Will Google Chrome OS Change&nbsp;Gaming? at http://gigaom.com/2009/07/08/how-will-google-chrome-os-change-gaming/'>Email This Article</a></p><table cellspacing="0" cellpadding="0" style="margin-bottom:1em;"><tbody><tr><td style="vertical-align:top; padding-right:20px;"><a href='http://adserverlink.com/?affiliate'><img src='http://s3.wordpress.com/wp-content/themes/vip/gigaomnetwork/img/rss_ad.png' alt='' style='border:0 none;' /></a></td><td style="vertical-align:top"><img src="http://s1.wordpress.com/wp-content/themes/vip/gigaomnetwork/img/rss-popular-posts.png" alt="Popular Posts on the GigaOM Network" /><ul style="list-style-type:none; padding:9px 0 0 0; margin-left:0;">			<li style='color:#999; padding-bottom:12px; font-size:85%; list-style-type:none;'><a href='http://jkontherun.com/2009/11/26/my-early-black-friday-deal-arrived-panasonic-hdc-sd10/'>My Early Black Friday Deal Arrived &#8212; Panasonic&nbsp;HDC-SD10</a><br />jkOnTheRun &ndash; by Kevin C. Tofel</li>";
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					<li style='color:#999; padding-bottom:12px; font-size:85%; list-style-type:none;'><a href='http://theappleblog.com/2009/11/26/no-flash-on-your-iphone-how-about-silverlight-instead/'>No Flash on Your iPhone? How About Silverlight,&nbsp;Instead?</a><br />TheAppleBlog &ndash; by Liam Cassidy</li>";
		</ul></td></tr></tbody></table><hr /><p>Posted by Wagner James Au on <a href="http://gigaom.com">GigaOM</a>&nbsp;&nbsp;|&nbsp;&nbsp;<a href="http://gigaom.com/2009/07/08/how-will-google-chrome-os-change-gaming/">Permalink</a>&nbsp;&nbsp;|&nbsp;&nbsp;12 Comments <br />Tags: <a href="http://gigaom.com/tag/chrome/" rel="tag">chrome</a>, <a href="http://gigaom.com/tag/google/" rel="tag">google</a></p>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/gigaom.wordpress.com/57791/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/gigaom.wordpress.com/57791/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/gigaom.wordpress.com/57791/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/gigaom.wordpress.com/57791/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/gigaom.wordpress.com/57791/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/gigaom.wordpress.com/57791/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/gigaom.wordpress.com/57791/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/gigaom.wordpress.com/57791/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/gigaom.wordpress.com/57791/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/gigaom.wordpress.com/57791/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&blog=1149864&post=57791&subd=gigaom&ref=&feed=1" /></div>]]></content:encoded>
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		<slash:comments>12</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/1feca9facc19c19f16b71f3610d15bd1?s=96&#38;d=http%3A%2F%2F1.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=PG" medium="image">
			<media:title type="html">Wagner James Au</media:title>
		</media:content>

		<media:content url="http://gigaom.files.wordpress.com/2009/07/infinite-journey2.jpg" medium="image">
			<media:title type="html">Infinite Journey</media:title>
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		<item>
		<title>WoW Players the Latest to Get Location-Based Service</title>
		<link>http://gigaom.com/2009/07/06/wow-players-the-latest-to-get-location-based-service/</link>
		<comments>http://gigaom.com/2009/07/06/wow-players-the-latest-to-get-location-based-service/#comments</comments>
		<pubDate>Mon, 06 Jul 2009 20:42:58 +0000</pubDate>
		<dc:creator>Wagner James Au</dc:creator>
				<category><![CDATA[CNN Big Tech]]></category>
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		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[location-based service]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[WoWpals]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=57346</guid>
		<description><![CDATA[WoWPals is a new location-based service for World of Warcraft players who want to connect with other WoW fans, be they from halfway around the globe or right down the street.  A spinoff of Israel-based company GamersFlux, the service extracts data from the World of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&blog=1149864&post=57346&subd=gigaom&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img style="float: left; margin: 0  12px 6px 0;" class="alignleft " src="http://gigaom.files.wordpress.com/2009/07/wowpals.gif?w=242&#038;h=100" alt="WoWpals" title="WoWpals" width="242" height="100" style="float: left; margin: 0  12px 6px 0;" class="alignleft " /><a href="http://wowpals.net/">WoWPals</a> is a new location-based service for World of Warcraft players who want to connect with other WoW fans, be they from halfway around the globe or right down the street.  A spinoff of Israel-based company GamersFlux, the service extracts data from the <a href="http://www.wowarmory.com/">World of Warcraft Armory</a> web site, a searchable database of game content and players, and connects it to WoWPals users&#8217; real-world location info.  (It&#8217;s also integrated with Twitter, so WoWPals can keep each other updated via Tweets.) Moreover, it adds World of Warcraft to the <a href="http://gigaom.com/2009/03/13/at-sxsw-location-awareness-is-the-new-black/">growing list of services and applications</a> with location-based functionality. 
 <span id="more-57346"></span></p>

<p>And it&#8217;s not only a nice community-building feature for WoW fanatics; joining up with fellow gamers in their geographic region can give die-hard players a low latency advantage. WoWPals co-founder Nadav Har Tzvi told me via email that the company plans to earn revenue from an upcoming premium account service; it&#8217;s also developing integration to display geo-targeted ads. With the recent introduction of TweetCraft, <a href="http://tweetcraft.codeplex.com/">a Twitter client</a> that runs within World of Warcraft, WoWPals is yet another service that connects the West&#8217;s largest MMORPG to the outside world.  (Compatibility with the iPhone and other mobiles coming soon, Har Tzvi added.)</p>

<p><em>Image courtesy WoWPals</em>.</p>
<div style='clear:both; width:100%; height:1px;'></div><p style="font-size:85%;"><a href='http://twitter.com/?status=Reading+WoW+Players+the+Latest+to+Get+Location-Based%26nbsp%3BService+http%3A%2F%2Fgigaom.com%2F2009%2F07%2F06%2Fwow-players-the-latest-to-get-location-based-service%2F'>Twitter This Article</a>&nbsp;&nbsp;&nbsp;<a href='http://www.facebook.com/share.php?u=http%3A%2F%2Fgigaom.com%2F2009%2F07%2F06%2Fwow-players-the-latest-to-get-location-based-service%2F'>Facebook This Article</a>&nbsp;&nbsp;&nbsp;<a href='mailto:?subject=Reading WoW Players the Latest to Get Location-Based&nbsp;Service&body=Check out WoW Players the Latest to Get Location-Based&nbsp;Service at http://gigaom.com/2009/07/06/wow-players-the-latest-to-get-location-based-service/'>Email This Article</a></p><table cellspacing="0" cellpadding="0" style="margin-bottom:1em;"><tbody><tr><td style="vertical-align:top; padding-right:20px;"><a href='http://adserverlink.com/?affiliate'><img src='http://s1.wordpress.com/wp-content/themes/vip/gigaomnetwork/img/rss_ad.png' alt='' style='border:0 none;' /></a></td><td style="vertical-align:top"><img src="http://s2.wordpress.com/wp-content/themes/vip/gigaomnetwork/img/rss-popular-posts.png" alt="Popular Posts on the GigaOM Network" /><ul style="list-style-type:none; padding:9px 0 0 0; margin-left:0;">			<li style='color:#999; padding-bottom:12px; font-size:85%; list-style-type:none;'><a href='http://jkontherun.com/2009/11/26/my-early-black-friday-deal-arrived-panasonic-hdc-sd10/'>My Early Black Friday Deal Arrived &#8212; Panasonic&nbsp;HDC-SD10</a><br />jkOnTheRun &ndash; by Kevin C. Tofel</li>";
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		</ul></td></tr></tbody></table><hr /><p>Posted by Wagner James Au on <a href="http://gigaom.com">GigaOM</a>&nbsp;&nbsp;|&nbsp;&nbsp;<a href="http://gigaom.com/2009/07/06/wow-players-the-latest-to-get-location-based-service/">Permalink</a>&nbsp;&nbsp;|&nbsp;&nbsp;1 Comments <br />Tags: <a href="http://gigaom.com/tag/blizzard/" rel="tag">Blizzard</a>, <a href="http://gigaom.com/tag/location-based-service/" rel="tag">location-based service</a>, <a href="http://gigaom.com/tag/world-of-warcraft/" rel="tag">world of warcraft</a>, <a href="http://gigaom.com/tag/wowpals/" rel="tag">WoWpals</a></p>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/gigaom.wordpress.com/57346/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/gigaom.wordpress.com/57346/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/gigaom.wordpress.com/57346/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/gigaom.wordpress.com/57346/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/gigaom.wordpress.com/57346/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/gigaom.wordpress.com/57346/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/gigaom.wordpress.com/57346/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/gigaom.wordpress.com/57346/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/gigaom.wordpress.com/57346/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/gigaom.wordpress.com/57346/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&blog=1149864&post=57346&subd=gigaom&ref=&feed=1" /></div>]]></content:encoded>
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		<slash:comments>1</slash:comments>
	<updateddate>Mon, 06 Jul 2009 20:53:20 +0000</updateddate>
		<media:content url="http://1.gravatar.com/avatar/1feca9facc19c19f16b71f3610d15bd1?s=96&#38;d=http%3A%2F%2F1.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=PG" medium="image">
			<media:title type="html">Wagner James Au</media:title>
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			<media:title type="html">WoWpals</media:title>
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		<title>4 Takeaways From the Social Gaming Summit &#8212; So Far</title>
		<link>http://gigaom.com/2009/06/23/fou-things-to-know-about-social-games-today/</link>
		<comments>http://gigaom.com/2009/06/23/fou-things-to-know-about-social-games-today/#comments</comments>
		<pubDate>Wed, 24 Jun 2009 00:00:24 +0000</pubDate>
		<dc:creator>Wagner James Au</dc:creator>
				<category><![CDATA[CNN Big Tech]]></category>
		<category><![CDATA[Casual Games]]></category>
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		<guid isPermaLink="false">http://gigaom.com/?p=55496</guid>
		<description><![CDATA[The Social Gaming Summit kicked off in San Francisco today, bringing together developers, investors and bigwigs from social networks like Facebook and MySpace. Below are four of my favorite takeaways gleaned from the first few sessions:

Facebook Social Games Migrating Off Facebook
In the opening talk, Justin Smith, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&blog=1149864&post=55496&subd=gigaom&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>The <a href="http://www.socialgamingsummit2009.com/">Social Gaming Summit</a> kicked off in San Francisco today, bringing together developers, investors and bigwigs from social networks like Facebook and MySpace. Below are four of my favorite takeaways gleaned from the first few <a href="http://www.socialgamingsummit2009.com/program">sessions</a>:</p>

<p><strong>Facebook Social Games Migrating Off Facebook</strong>
In the opening talk, Justin Smith, founder and editor of <a href="http://www.insidefacebook.com">Inside Facebook</a> and <a href="http://www.insidesocialgames.com/">Inside Social Games</a>, pointed out that <a href="http://gigaom.com/2008/07/23/facebook-connect/">Facebook Connect</a> was making social games increasingly playable outside of Facebook &#8212; on the web, <a href="http://gigaom.com/2009/03/14/facebook-friends-the-iphone-apps-will-now-connect/">via the iPhone</a>, and most recently, <a href="http://www.facebook.com/xbox">via Xbox 360</a>. This trend is so pronounced, Smith predicted that two years from now the <em>majority</em> of Facebook games will be playable outside of the social networking site.<span id="more-55496"></span></p>

<p><strong>Twitter Gains First Monetized Social Game</strong>
Much like Om did <a href="http://gigaom.com/2009/06/23/can-twitter-become-the-new-casual-gaming-hub/">in a post earlier today</a>, Smith also noted the emergence of social games played via Twitter messaging, especially quizzes (and the <a href="http://www.geeksaresexy.net/2009/06/01/spymaster-is-a-controversial-new-twitter-game-spymaster/">somewhat controversial SpyMaster</a>). Helping solidify this trend, this morning <a href="http://www.srpoints.com/">Super Rewards</a> announced it&#8217;s partnered with the Twitter-driven roleplaying game <a href="http://140mafia.com/">140 Mafia</a>, making it the first title on the microblogging network to be monetized.  (Similar to <a href="http://gigaom.com/2009/02/17/offerpals-virtual-money-service-gets-15m-in-funding/">OfferPal</a>, Super Rewards offers virtual currency to social games and MMOs, which customers can purchase with cash, or get as a bonus by signing up with an advertising partner.)</p>

<p><strong>MySpace Social Games&#8217; ARPU Higher Than Facebook Games</strong>
Smith said that in speaking with numerous developers, he&#8217;s learned that notwithstanding Facebook&#8217;s <a href="http://www.insidefacebook.com/2009/06/15/comscore-facebook-passed-myspace-in-the-us-for-the-first-time-in-may/">greater popularity in the U.S.</a>, MySpace games still earn better average revenue per user (or ARPU) than Facebook games. Smith&#8217;s stats: A popular Facebook title earns 30-40 cents in ARPU a month, while popular MySpace games earn 50- 70 cents.  (The genre&#8217;s very biggest titles earn $1-$2.)</p>

<p><strong>Secrets to Social Gaming Success</strong>
But how do these games attract so many players?  In a panel discussion, Zynga CEO Mark Pincus outlined the three elements he thinks are necessary in order for titles to become successful: 1) They make players feel like they&#8217;re playing with their real friends, 2) They offer ways for players to express their personality, and 3) They reward players for being part of a sustained experience.  (Hence his games&#8217; emphasis on collecting virtual items.)</p>

<p>Social games are also successful due to broader societal trends. By way of example, Playfish CEO Sebastien de Halleux noted how in one title, players seemed to spend more money on virtual Christmas trees than on real ones &#8212; because, according to the players, with their friends scattered around the world, far more of them would see a virtual tree than they would a real one. Pincus said game-based activity like this was an investment of what he called &#8220;social capital,&#8221; a means of maintaining contact with our growing network of friends and acquaintances.  If the industry further emphasized this advantage in future games, Pincus argued with charming bullishness, social gaming could become as pervasive as social networks themselves.</p>

<p><em>Disclosure: GigaOM is a media partner of the Summit.</em></p>
<div style='clear:both; width:100%; height:1px;'></div><p style="font-size:85%;"><a href='http://twitter.com/?status=Reading+4+Takeaways+From+the+Social+Gaming+Summit+%26%238212%3B+So%26nbsp%3BFar+http%3A%2F%2Fgigaom.com%2F2009%2F06%2F23%2Ffou-things-to-know-about-social-games-today%2F'>Twitter This Article</a>&nbsp;&nbsp;&nbsp;<a href='http://www.facebook.com/share.php?u=http%3A%2F%2Fgigaom.com%2F2009%2F06%2F23%2Ffou-things-to-know-about-social-games-today%2F'>Facebook This Article</a>&nbsp;&nbsp;&nbsp;<a href='mailto:?subject=Reading 4 Takeaways From the Social Gaming Summit &#8212; So&nbsp;Far&body=Check out 4 Takeaways From the Social Gaming Summit &#8212; So&nbsp;Far at http://gigaom.com/2009/06/23/fou-things-to-know-about-social-games-today/'>Email This Article</a></p><table cellspacing="0" cellpadding="0" style="margin-bottom:1em;"><tbody><tr><td style="vertical-align:top; padding-right:20px;"><a href='http://adserverlink.com/?affiliate'><img src='http://s2.wordpress.com/wp-content/themes/vip/gigaomnetwork/img/rss_ad.png' alt='' style='border:0 none;' /></a></td><td style="vertical-align:top"><img src="http://s3.wordpress.com/wp-content/themes/vip/gigaomnetwork/img/rss-popular-posts.png" alt="Popular Posts on the GigaOM Network" /><ul style="list-style-type:none; padding:9px 0 0 0; margin-left:0;">			<li style='color:#999; padding-bottom:12px; font-size:85%; list-style-type:none;'><a href='http://jkontherun.com/2009/11/26/my-early-black-friday-deal-arrived-panasonic-hdc-sd10/'>My Early Black Friday Deal Arrived &#8212; Panasonic&nbsp;HDC-SD10</a><br />jkOnTheRun &ndash; by Kevin C. Tofel</li>";
					<li style='color:#999; padding-bottom:12px; font-size:85%; list-style-type:none;'><a href='http://theappleblog.com/2009/11/26/pie-guy-web-apps-as-viable-alternatives/'>Pie Guy: Web Apps as Viable&nbsp;Alternatives</a><br />TheAppleBlog &ndash; by Olly Farshi</li>";
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					<li style='color:#999; padding-bottom:12px; font-size:85%; list-style-type:none;'><a href='http://theappleblog.com/2009/11/26/no-flash-on-your-iphone-how-about-silverlight-instead/'>No Flash on Your iPhone? How About Silverlight,&nbsp;Instead?</a><br />TheAppleBlog &ndash; by Liam Cassidy</li>";
		</ul></td></tr></tbody></table><hr /><p>Posted by Wagner James Au on <a href="http://gigaom.com">GigaOM</a>&nbsp;&nbsp;|&nbsp;&nbsp;<a href="http://gigaom.com/2009/06/23/fou-things-to-know-about-social-games-today/">Permalink</a>&nbsp;&nbsp;|&nbsp;&nbsp;6 Comments </p>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/gigaom.wordpress.com/55496/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/gigaom.wordpress.com/55496/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/gigaom.wordpress.com/55496/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/gigaom.wordpress.com/55496/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/gigaom.wordpress.com/55496/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/gigaom.wordpress.com/55496/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/gigaom.wordpress.com/55496/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/gigaom.wordpress.com/55496/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/gigaom.wordpress.com/55496/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/gigaom.wordpress.com/55496/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&blog=1149864&post=55496&subd=gigaom&ref=&feed=1" /></div>]]></content:encoded>
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		<slash:comments>6</slash:comments>
	<updateddate>Wed, 24 Jun 2009 02:24:35 +0000</updateddate>
		<media:content url="http://1.gravatar.com/avatar/1feca9facc19c19f16b71f3610d15bd1?s=96&#38;d=http%3A%2F%2F1.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=PG" medium="image">
			<media:title type="html">Wagner James Au</media:title>
		</media:content>
	</item>
		<item>
		<title>Twitter Amplifies Obama&#8217;s Muted Iran Policy</title>
		<link>http://gigaom.com/2009/06/16/twitter-amplifies-obamas-muted-iran-policy/</link>
		<comments>http://gigaom.com/2009/06/16/twitter-amplifies-obamas-muted-iran-policy/#comments</comments>
		<pubDate>Tue, 16 Jun 2009 23:08:57 +0000</pubDate>
		<dc:creator>Wagner James Au</dc:creator>
				<category><![CDATA[@NYT]]></category>
		<category><![CDATA[CNN Big Tech]]></category>
		<category><![CDATA[SYN Straight News]]></category>
		<category><![CDATA[Web]]></category>
		<category><![CDATA[iran]]></category>
		<category><![CDATA[Twitter]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=54551</guid>
		<description><![CDATA[Twitter got an interesting tech support call from a highly unique customer today: The Obama Administration, via the U.S. State department, which reportedly asked the microblogging service to delay a system upgrade in order to maintain the tsunami of history-making tweets about and emanating from Iran [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&blog=1149864&post=54551&subd=gigaom&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img style="float: left; margin: 0  12px 6px 0;" class="alignleft " src="http://gigaom.files.wordpress.com/2009/06/iran-at-net-cafe.jpg?w=222&#038;h=187" alt="Iran at Net cafe" title="Iran at Net cafe" width="222" height="187" style="float: left; margin: 0  12px 6px 0;" class="alignleft " />Twitter got an interesting tech support call from a highly unique customer today: The Obama Administration, via the U.S. State department, which reportedly <a href="http://www.reuters.com/article/rbssTechMediaTelecomNews/idUSWBT01137420090616">asked the microblogging service to delay a system upgrade</a> in order to maintain the tsunami of history-making tweets about and emanating from Iran via Twitter&#8217;s <a href="http://twitter.com/#search?q=%23iranelection">#iranelection topic</a> in the wake of the country&#8217;s highly disputed presidential election. It&#8217;s unclear if high-ranking members of President Obama&#8217;s team were directly involved in this Twitter request; given that this is by far the country&#8217;s most Web 2.0-centric Administration, however, it&#8217;s possible they were. (Last April, the State Department <a href="http://www.readwriteweb.com/archives/twitter_in_iraq.php">included Twitter co-founder Jack Dorsey</a> in a sponsored delegation of technology executives to neighboring Iraq, in order to show, among other applications, <a href="http://www.state.gov/r/pa/prs/dpb/2009/04/121943.htm">a spokesman explained</a>, how &#8220;new technologies can be used to build local capacity, foster greater transparency and accountability, build upon anti-corruption efforts.&#8221;)<span id="more-54551"></span></p>

<p>In any case, it&#8217;s fascinating to contrast this behind-the-scenes activity with the official statements coming from the White House. President Obama&#8217;s first public statement on the Iran turmoil yesterday was <a href="http://www.salon.com/politics/war_room/2009/06/15/obama_iran/index.html">muted and highly cautious</a>, taking pains (in light of historic U.S. interference in Iran) to emphasize that his Adminstration respects Iranian sovereignty and self-rule. (Critics have instead urged him to <a href="http://www.salon.com/politics/war_room/2009/06/16/kristol_iran/index.html">condemn Iran&#8217;s repressive tactics</a>.) At the same time, however, his State Department is actively working with the central conduit of protest against Iran&#8217;s government: Twitter.  As the President <a href="http://www.salon.com/politics/war_room/2009/06/15/obama_iran/index.html">put it yesterday</a>, &#8220;[W]e do believe that the Iranian people and their voices should be heard and respected.&#8221;</p>

<p><em>Image courtesy of Wired&#8217;s Danger Room.</em></p>
<div style='clear:both; width:100%; height:1px;'></div><p style="font-size:85%;"><a href='http://twitter.com/?status=Reading+Twitter+Amplifies+Obama%26%238217%3Bs+Muted+Iran%26nbsp%3BPolicy+http%3A%2F%2Fgigaom.com%2F2009%2F06%2F16%2Ftwitter-amplifies-obamas-muted-iran-policy%2F'>Twitter This Article</a>&nbsp;&nbsp;&nbsp;<a href='http://www.facebook.com/share.php?u=http%3A%2F%2Fgigaom.com%2F2009%2F06%2F16%2Ftwitter-amplifies-obamas-muted-iran-policy%2F'>Facebook This Article</a>&nbsp;&nbsp;&nbsp;<a href='mailto:?subject=Reading Twitter Amplifies Obama&#8217;s Muted Iran&nbsp;Policy&body=Check out Twitter Amplifies Obama&#8217;s Muted Iran&nbsp;Policy at http://gigaom.com/2009/06/16/twitter-amplifies-obamas-muted-iran-policy/'>Email This Article</a></p><table cellspacing="0" cellpadding="0" style="margin-bottom:1em;"><tbody><tr><td style="vertical-align:top; padding-right:20px;"><a href='http://adserverlink.com/?affiliate'><img src='http://s3.wordpress.com/wp-content/themes/vip/gigaomnetwork/img/rss_ad.png' alt='' style='border:0 none;' /></a></td><td style="vertical-align:top"><img src="http://s1.wordpress.com/wp-content/themes/vip/gigaomnetwork/img/rss-popular-posts.png" alt="Popular Posts on the GigaOM Network" /><ul style="list-style-type:none; padding:9px 0 0 0; margin-left:0;">			<li style='color:#999; padding-bottom:12px; font-size:85%; list-style-type:none;'><a href='http://jkontherun.com/2009/11/26/my-early-black-friday-deal-arrived-panasonic-hdc-sd10/'>My Early Black Friday Deal Arrived &#8212; Panasonic&nbsp;HDC-SD10</a><br />jkOnTheRun &ndash; by Kevin C. Tofel</li>";
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					<li style='color:#999; padding-bottom:12px; font-size:85%; list-style-type:none;'><a href='http://theappleblog.com/2009/11/26/no-flash-on-your-iphone-how-about-silverlight-instead/'>No Flash on Your iPhone? How About Silverlight,&nbsp;Instead?</a><br />TheAppleBlog &ndash; by Liam Cassidy</li>";
		</ul></td></tr></tbody></table><hr /><p>Posted by Wagner James Au on <a href="http://gigaom.com">GigaOM</a>&nbsp;&nbsp;|&nbsp;&nbsp;<a href="http://gigaom.com/2009/06/16/twitter-amplifies-obamas-muted-iran-policy/">Permalink</a>&nbsp;&nbsp;|&nbsp;&nbsp;5 Comments <br />Tags: <a href="http://gigaom.com/tag/iran/" rel="tag">iran</a>, <a href="http://gigaom.com/tag/twitter/" rel="tag">Twitter</a></p>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/gigaom.wordpress.com/54551/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/gigaom.wordpress.com/54551/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/gigaom.wordpress.com/54551/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/gigaom.wordpress.com/54551/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/gigaom.wordpress.com/54551/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/gigaom.wordpress.com/54551/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/gigaom.wordpress.com/54551/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/gigaom.wordpress.com/54551/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/gigaom.wordpress.com/54551/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/gigaom.wordpress.com/54551/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&blog=1149864&post=54551&subd=gigaom&ref=&feed=1" /></div>]]></content:encoded>
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		<slash:comments>5</slash:comments>
	<updateddate>Tue, 16 Jun 2009 23:49:10 +0000</updateddate>
		<media:content url="http://1.gravatar.com/avatar/1feca9facc19c19f16b71f3610d15bd1?s=96&#38;d=http%3A%2F%2F1.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=PG" medium="image">
			<media:title type="html">Wagner James Au</media:title>
		</media:content>

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			<media:title type="html">Iran at Net cafe</media:title>
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	</item>
		<item>
		<title>Online Gamers Playing More, But Paying Less: Report</title>
		<link>http://gigaom.com/2009/06/15/online-gamers-paying-more-but-buying-less/</link>
		<comments>http://gigaom.com/2009/06/15/online-gamers-paying-more-but-buying-less/#comments</comments>
		<pubDate>Mon, 15 Jun 2009 23:23:36 +0000</pubDate>
		<dc:creator>Wagner James Au</dc:creator>
				<category><![CDATA[@NYT]]></category>
		<category><![CDATA[CNN Big Tech]]></category>
		<category><![CDATA[Online Games]]></category>
		<category><![CDATA[Online Worlds]]></category>
		<category><![CDATA[SYN Straight News]]></category>
		<category><![CDATA[Casual Games]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[Freemium]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=54302</guid>
		<description><![CDATA[We&#8217;re playing more online games than ever before, but we&#8217;re paying less for them, interactive marketing firm Future Ads said today. Of the 8,000 online casual gamers surveyed by the company this spring, 61 percent reported gaming more than last year, while nearly 80 percent of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&blog=1149864&post=54302&subd=gigaom&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>We&#8217;re <a href="http://www.pitchengine.com/free-release.php?id=13818">playing more online games than ever before, but we&#8217;re paying less for them</a>, interactive marketing firm Future Ads said today. Of the 8,000 online casual gamers surveyed by the company this spring, 61 percent reported gaming more than last year, while nearly 80 percent of those who also own a video game console said they&#8217;ve been making &#8220;significant&#8221; spending cuts in console-related purchases due to their cost. (Separately, NPD reported <a href="http://www.nytimes.com/2009/06/13/arts/13arts-VIDEOGAMESAL_BRF.html?ref=arts">a drastic dip in May 2009 video game sales</a>, down 23 percent from the same month</a> last year.)</p>

<p><img style="float: left; margin: 0  12px 6px 0;" class="alignleft " src="http://gigaom.files.wordpress.com/2009/06/gamevancesurveryresults531091.jpg?w=610&#038;h=199" alt="GamevanceSurveryResults531091" title="GamevanceSurveryResults531091" width="610" height="199" style="float: left; margin: 0  12px 6px 0;" class="alignleft " /><span id="more-54302"></span>
These results are bad news for game developers that still depend on traditional retail sales or monthly subscriptions (especially during this recession). At the same time, they offer further evidence that gamers are increasingly turning to interactive entertainment that&#8217;s cheap (as <a href="http://gigaom.com/2009/03/16/how-to-make-money-from-iphone-games/">with bestselling iPhone games</a> that usually sell for a few bucks) or free (as with incredibly popular <a href="http://gigaom.com/2009/03/31/how-virtual-world-yoville-got-5m-facebook-users/">social games like YoVille</a>.)  It may also be conveniently good news, it should be noted, for Future Ads, which owns ad-driven casual gaming site <a href="http://www.gamevance.com/">Gamevance</a> and game hub <a href="http://www.playsushi.com/">PlaySushi</a>. Then again, with <a href="http://www.emarketer.com/Article.aspx?R=1007128">online advertising revenue also down</a>, ads are far from a reliable panacea for game developers anyway.</p>

<p>The survey&#8217;s macro trend, however, is undeniable, and one to which major game publishers are finally adjusting. After years of developing retail and subscription-based MMORPGs, for example, Sony Online Entertainment last April <a href="http://gigaom.com/2009/04/29/can-free-realms-get-sony-into-kids-mmo-game">put out Free Realms</a>, a <a href="http://en.wikipedia.org/wiki/Freemium">freemium</a>, casual gamer-friendly title, and was duly rewarded with some <a href="http://www.joystiq.com/2009/06/13/free-realms-hits-3-million-players-ps3-version-still-in-develo/">3 million registered users</a> in less than two months. (Sony hasn&#8217;t disclosed how many of those converted into paying customers; <a href="http://www.massively.com/2009/06/13/free-realms-guesstimating-monthly-revenue-using-the-89-10-1-rul/">an educated guess is about 10 percent, paying around $2.4 million monthly</a>.) Other freemium online games from big publishers, like <a href="http://www.battlefield-heroes.com/videos/release-announcement">Electronic Arts&#8217; Battlefield Heroes</a>, are on the way; if they replicate Free Realms&#8217; success, they&#8217;re likely to shape consumer spending patterns even after the recession. Since they&#8217;re produced on lower budgets, freemium games can&#8217;t offer all the flash of a game retailing for $60. But if the history of the Internet is any guide, great-but-expensive almost always gets beaten out by OK-but-cheap, or better yet, free.</p>

<p><em>Image courtesy FreeRealms.com.</em></p>
<div style='clear:both; width:100%; height:1px;'></div><p style="font-size:85%;"><a href='http://twitter.com/?status=Reading+Online+Gamers+Playing+More%2C+But+Paying+Less%3A%26nbsp%3BReport+http%3A%2F%2Fgigaom.com%2F2009%2F06%2F15%2Fonline-gamers-paying-more-but-buying-less%2F'>Twitter This Article</a>&nbsp;&nbsp;&nbsp;<a href='http://www.facebook.com/share.php?u=http%3A%2F%2Fgigaom.com%2F2009%2F06%2F15%2Fonline-gamers-paying-more-but-buying-less%2F'>Facebook This Article</a>&nbsp;&nbsp;&nbsp;<a href='mailto:?subject=Reading Online Gamers Playing More, But Paying Less:&nbsp;Report&body=Check out Online Gamers Playing More, But Paying Less:&nbsp;Report at http://gigaom.com/2009/06/15/online-gamers-paying-more-but-buying-less/'>Email This Article</a></p><table cellspacing="0" cellpadding="0" style="margin-bottom:1em;"><tbody><tr><td style="vertical-align:top; padding-right:20px;"><a href='http://adserverlink.com/?affiliate'><img src='http://s1.wordpress.com/wp-content/themes/vip/gigaomnetwork/img/rss_ad.png' alt='' style='border:0 none;' /></a></td><td style="vertical-align:top"><img src="http://s2.wordpress.com/wp-content/themes/vip/gigaomnetwork/img/rss-popular-posts.png" alt="Popular Posts on the GigaOM Network" /><ul style="list-style-type:none; padding:9px 0 0 0; margin-left:0;">			<li style='color:#999; padding-bottom:12px; font-size:85%; list-style-type:none;'><a href='http://jkontherun.com/2009/11/26/my-early-black-friday-deal-arrived-panasonic-hdc-sd10/'>My Early Black Friday Deal Arrived &#8212; Panasonic&nbsp;HDC-SD10</a><br />jkOnTheRun &ndash; by Kevin C. Tofel</li>";
					<li style='color:#999; padding-bottom:12px; font-size:85%; list-style-type:none;'><a href='http://theappleblog.com/2009/11/26/pie-guy-web-apps-as-viable-alternatives/'>Pie Guy: Web Apps as Viable&nbsp;Alternatives</a><br />TheAppleBlog &ndash; by Olly Farshi</li>";
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					<li style='color:#999; padding-bottom:12px; font-size:85%; list-style-type:none;'><a href='http://theappleblog.com/2009/11/26/no-flash-on-your-iphone-how-about-silverlight-instead/'>No Flash on Your iPhone? How About Silverlight,&nbsp;Instead?</a><br />TheAppleBlog &ndash; by Liam Cassidy</li>";
		</ul></td></tr></tbody></table><hr /><p>Posted by Wagner James Au on <a href="http://gigaom.com">GigaOM</a>&nbsp;&nbsp;|&nbsp;&nbsp;<a href="http://gigaom.com/2009/06/15/online-gamers-paying-more-but-buying-less/">Permalink</a>&nbsp;&nbsp;|&nbsp;&nbsp;6 Comments <br />Tags: <a href="http://gigaom.com/tag/casual-games/" rel="tag">Casual Games</a>, <a href="http://gigaom.com/tag/electronic-arts/" rel="tag">electronic arts</a>, <a href="http://gigaom.com/tag/freemium/" rel="tag">Freemium</a>, <a href="http://gigaom.com/tag/sony/" rel="tag">Sony</a></p>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/gigaom.wordpress.com/54302/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/gigaom.wordpress.com/54302/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/gigaom.wordpress.com/54302/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/gigaom.wordpress.com/54302/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/gigaom.wordpress.com/54302/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/gigaom.wordpress.com/54302/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/gigaom.wordpress.com/54302/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/gigaom.wordpress.com/54302/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/gigaom.wordpress.com/54302/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/gigaom.wordpress.com/54302/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&blog=1149864&post=54302&subd=gigaom&ref=&feed=1" /></div>]]></content:encoded>
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		<slash:comments>6</slash:comments>
	<updateddate>Mon, 15 Jun 2009 23:24:18 +0000</updateddate>
		<media:content url="http://1.gravatar.com/avatar/1feca9facc19c19f16b71f3610d15bd1?s=96&#38;d=http%3A%2F%2F1.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=PG" medium="image">
			<media:title type="html">Wagner James Au</media:title>
		</media:content>

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		<title>Will O3D Get Google Back Into Virtual Worlds?</title>
		<link>http://gigaom.com/2009/05/31/will-o3d-get-google-back-into-virtual-worlds/</link>
		<comments>http://gigaom.com/2009/05/31/will-o3d-get-google-back-into-virtual-worlds/#comments</comments>
		<pubDate>Mon, 01 Jun 2009 04:41:23 +0000</pubDate>
		<dc:creator>Wagner James Au</dc:creator>
				<category><![CDATA[CNN Big Tech]]></category>
		<category><![CDATA[NYT Company News]]></category>
		<category><![CDATA[Online Games]]></category>
		<category><![CDATA[Online Worlds]]></category>
		<category><![CDATA[SYN Feature Enterprise]]></category>
		<category><![CDATA[chrome]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[Metaverse]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[unity3d]]></category>
		<category><![CDATA[Vangelis Kokkevis]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=52314</guid>
		<description><![CDATA[When Google launched its O3D browser plug-in for displaying rich 3D graphics last month, I was dubious that the virtual world industry would eagerly embrace it as a platform for future MMOs.  Most of the larger casual virtual worlds, like Habbo and Gaia Online, run [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&blog=1149864&post=52314&subd=gigaom&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img style="float: left; margin: 0  12px 6px 0;" class="alignleft " style="float: left; margin: 0  12px 6px 0;" class="alignleft " title="o3d demo" src="http://gigaom.files.wordpress.com/2009/05/o3d-demo.jpg?w=200&#038;h=168" alt="o3d demo" width="200" height="168" />When Google launched its <a href="http://code.google.com/apis/o3d/">O3D browser plug-in</a> for <a href="http://ostatic.com/blog/googles-o3d-joins-mozillas-effort-to-bring-rich-3d-environments-to-browsers">displaying rich 3D graphics</a> last month, I was dubious that the virtual world industry would eagerly embrace it as a platform for future MMOs.  Most of the larger casual virtual worlds, like <a href="http://www.habbo.com/">Habbo</a> and <a href="http://www.gaiaonline.com/">Gaia Online</a>, run on Flash; <a href="http://ostatic.com/blog/mozilla-and-khronos-hook-up-in-3d-graphics-initiative">Mozilla and the Khronos Group</a> are already developing their own 3D graphics API for Firefox.  There&#8217;s also a lot of insider buzz about <a href="http://unity3d.com/">Unity 3D&#8217;s</a> web plug-in, which already has an install base of 10 million, a company representative recently told me, and is the chosen platform for several major MMOs in development.   What&#8217;s more, the <a href="http://gigaom.com/2008/07/08/google-lively/">weak launch</a> and <a href="http://www.nytimes.com/2009/02/15/business/15ping.html">hasty execution</a> of Google&#8217;s own virtual world, Lively, suggested the company had given up on the space.</p>

<p>After this weekend, however, I think O3D deserves a closer look from MMO makers.  <span id="more-52314"></span>Here&#8217;s why:</p>

<p><strong>O3D To Be Fully Integrated Into Google Chrome This Year</strong></p>

<p>Vangelis Kokkevis, O3D&#8217;s tech lead, spoke at the <a href="http://metaverse.stanford.edu/">Metaverse U conference in Stanford</a>, making his API&#8217;s case to the virtual world developers in attendance.  While it&#8217;s still just a plug-in for IE, Firefox, Safari, Chrome and Camino, Kokkevis said the &#8220;next goal&#8221; for the team is to fully integrate it into Google&#8217;s browser by the end of 2009.  Since launching last September, Chrome has gained <a href="http://arstechnica.com/microsoft/news/2009/05/april-2009-browser-stats-firefox-and-chrome-gain.ars">a slightly bigger slice</a> of the browser market, and an <a href="http://www.geek.com/articles/chips/google-takes-browser-wars-to-the-next-level-airs-chrome-tv-ads-20090512/">aggressive marketing campaign</a> could help it build momentum.  If O3D is integrated on schedule, virtual world developers would gain a potential audience of Chrome users who can launch their products without having to pre-install a plug-in.</p>

<p><strong>COLLADA Converter Makes O3D Compatible With Leading 3D Graphics Formats</strong></p>

<p>At Metaverse U, Kokkevis emphasized O3D&#8217;s <a href="http://en.wikipedia.org/wiki/COLLADA">COLLADA</a> converter, which translates graphic files made with industry-standard graphics software like Maya, Max, and Google&#8217;s own Sketchup.  That makes O3D much more attractive to studios already working with these tools; by way of demonstration, he showed off a graphically rich platform video game built in Max and converted to O3D, he told us, within a couple weeks.  COLLADA&#8217;s code is managed by the Khronos Group, which the O3D team is also participating in; Kokkevis even suggested that O3D&#8217;s efforts could be merged with Khronos.  As he put it, &#8220;We want a 3D API for the web browser, whatever the flavor.&#8221;</p>

<p><strong>Google Wave Plus O3D Plus Chrome = Virtual World Win?</strong></p>

<p>Virtual worlds are hardly just about graphics, however; at least as important are communication channels between avatars and their groups, both asynchronously and in real time. After I got back from Metaverse U and read <a href="http://gigaom.com/2009/05/29/why-we-are-cautious-about-google’s-wave/">early reviews of Google Wave</a>, the product suddenly struck me as a potential complement to a virtual world running O3D, especially within Chrome. Rather than implement a third-party chat/instant-messaging system or create one from scratch, MMO developers working with O3D could use Wave to perform those services  (assuming they&#8217;re compatible, to be sure.)</p>

<p>After his presentation, a group of developers surrounded Kokkevis, peppering him with tech-heavy questions.  He told me there weren&#8217;t any companies creating MMOs in O3D yet, but he raised the possibility that Google might port Sketchup and Google Earth into O3D, &#8220;once we become part of the browser.&#8221;  (Both have been implemented for MMO-related projects.) Still, the debacle with Lively has left in its wake some distrust of Google&#8217;s commitment to virtual worlds; one Metaverse U attendee openly challenged Kokkevis on that point:  &#8220;What makes <em>you</em> sustainable?&#8221;</p>

<p>&#8220;I really cannot tell you what the future can be,&#8221; Kokkevis replied.  &#8220;We&#8217;re hoping it&#8217;s going to be successful.&#8221;</p>
<div style='clear:both; width:100%; height:1px;'></div><p style="font-size:85%;"><a href='http://twitter.com/?status=Reading+Will+O3D+Get+Google+Back+Into+Virtual%26nbsp%3BWorlds%3F+http%3A%2F%2Fgigaom.com%2F2009%2F05%2F31%2Fwill-o3d-get-google-back-into-virtual-worlds%2F'>Twitter This Article</a>&nbsp;&nbsp;&nbsp;<a href='http://www.facebook.com/share.php?u=http%3A%2F%2Fgigaom.com%2F2009%2F05%2F31%2Fwill-o3d-get-google-back-into-virtual-worlds%2F'>Facebook This Article</a>&nbsp;&nbsp;&nbsp;<a href='mailto:?subject=Reading Will O3D Get Google Back Into Virtual&nbsp;Worlds?&body=Check out Will O3D Get Google Back Into Virtual&nbsp;Worlds? at http://gigaom.com/2009/05/31/will-o3d-get-google-back-into-virtual-worlds/'>Email This Article</a></p><table cellspacing="0" cellpadding="0" style="margin-bottom:1em;"><tbody><tr><td style="vertical-align:top; padding-right:20px;"><a href='http://adserverlink.com/?affiliate'><img src='http://s2.wordpress.com/wp-content/themes/vip/gigaomnetwork/img/rss_ad.png' alt='' style='border:0 none;' /></a></td><td style="vertical-align:top"><img src="http://s3.wordpress.com/wp-content/themes/vip/gigaomnetwork/img/rss-popular-posts.png" alt="Popular Posts on the GigaOM Network" /><ul style="list-style-type:none; padding:9px 0 0 0; margin-left:0;">			<li style='color:#999; padding-bottom:12px; font-size:85%; list-style-type:none;'><a href='http://jkontherun.com/2009/11/26/my-early-black-friday-deal-arrived-panasonic-hdc-sd10/'>My Early Black Friday Deal Arrived &#8212; Panasonic&nbsp;HDC-SD10</a><br />jkOnTheRun &ndash; by Kevin C. Tofel</li>";
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		</ul></td></tr></tbody></table><hr /><p>Posted by Wagner James Au on <a href="http://gigaom.com">GigaOM</a>&nbsp;&nbsp;|&nbsp;&nbsp;<a href="http://gigaom.com/2009/05/31/will-o3d-get-google-back-into-virtual-worlds/">Permalink</a>&nbsp;&nbsp;|&nbsp;&nbsp;11 Comments <br />Tags: <a href="http://gigaom.com/tag/chrome/" rel="tag">chrome</a>, <a href="http://gigaom.com/tag/flash/" rel="tag">Flash</a>, <a href="http://gigaom.com/tag/google/" rel="tag">google</a>, <a href="http://gigaom.com/tag/metaverse/" rel="tag">Metaverse</a>, <a href="http://gigaom.com/tag/mmo/" rel="tag">mmo</a>, <a href="http://gigaom.com/tag/unity3d/" rel="tag">unity3d</a>, <a href="http://gigaom.com/tag/vangelis-kokkevis/" rel="tag">Vangelis Kokkevis</a></p>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/gigaom.wordpress.com/52314/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/gigaom.wordpress.com/52314/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/gigaom.wordpress.com/52314/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/gigaom.wordpress.com/52314/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/gigaom.wordpress.com/52314/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/gigaom.wordpress.com/52314/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/gigaom.wordpress.com/52314/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/gigaom.wordpress.com/52314/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/gigaom.wordpress.com/52314/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/gigaom.wordpress.com/52314/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&blog=1149864&post=52314&subd=gigaom&ref=&feed=1" /></div>]]></content:encoded>
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		<slash:comments>11</slash:comments>
	<updateddate>Mon, 01 Jun 2009 04:42:12 +0000</updateddate>
		<media:content url="http://1.gravatar.com/avatar/1feca9facc19c19f16b71f3610d15bd1?s=96&#38;d=http%3A%2F%2F1.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=PG" medium="image">
			<media:title type="html">Wagner James Au</media:title>
		</media:content>

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		<title>Second Life Takes Aim at Skype</title>
		<link>http://gigaom.com/2009/05/19/second-life-takes-aim-at-skype/</link>
		<comments>http://gigaom.com/2009/05/19/second-life-takes-aim-at-skype/#comments</comments>
		<pubDate>Wed, 20 May 2009 04:00:26 +0000</pubDate>
		<dc:creator>Wagner James Au</dc:creator>
				<category><![CDATA[CNN Mobile]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Mobile Internet]]></category>
		<category><![CDATA[NYT Company News]]></category>
		<category><![CDATA[Online Worlds]]></category>
		<category><![CDATA[SYN Straight News]]></category>
		<category><![CDATA[Voice]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[skype]]></category>
		<category><![CDATA[SMS]]></category>
		<category><![CDATA[VoIP]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=50623</guid>
		<description><![CDATA[Second Life creator Linden Lab will announce on Wednesday that SL users have generated 15 billion voice minutes on their internal avatar-to-avatar VoIP service since the product was launched 18 months ago, and are now forecast to do 15 billion total voice minutes in 2009.  [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&blog=1149864&post=50623&subd=gigaom&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img style="float: left; margin: 0  12px 6px 0;" class="alignleft " style="float: left; margin: 0  12px 6px 0;" class="alignleft " title="talking in sl" src="http://gigaom.files.wordpress.com/2009/05/talking-in-sl.jpg?w=216&#038;h=197" alt="talking in sl" width="216" height="197" />Second Life creator Linden Lab will announce on Wednesday that SL users have generated 15 billion voice minutes on their internal avatar-to-avatar VoIP service since the product was launched 18 months ago, and are now forecast to do 15 billion total voice minutes in 2009.  By contrast, Skype handled 65 billion total voice minutes last year, according to parent company eBay (<a href="http://investor.ebay.com/">PDF</a>).</p>

<p>Since Skype users aren&#8217;t usually communicating with each other in a virtual world, this might seem like an apples-to-oranges comparison.  However, Linden has been emphasizing Second Life&#8217;s voice chat feature as a utility for educators and corporations with an SL presence who use it to conduct in-world conferences and other voice-driven applications.  And tomorrow, the company will also announce a battery of voice services usable outside SL, including &#8220;AvaLine,&#8221; which enables mobile phone-to-avatar calling.</p>

<p>Linden VP Joe Miller told me the company believes this puts it in competition with Skype. Judging by SL&#8217;s high voice usage rates, it&#8217;s certainly a niche competitor. Then again, with Second Life&#8217;s <a href="http://gigaom.com/2009/04/15/exclusive-internal-second-life-data-shows-returning-growth/">roughly 750,000 monthly users</a> compared to <a href="http://en.wikipedia.org/wiki/Skype#Usage_and_traffic">Skype&#8217;s 42 million-plus daily users</a>, it&#8217;ll be a long time if ever that the VoIP giant feels the virtual pressure.</p>
<div style='clear:both; width:100%; height:1px;'></div><p style="font-size:85%;"><a href='http://twitter.com/?status=Reading+Second+Life+Takes+Aim+at%26nbsp%3BSkype+http%3A%2F%2Fgigaom.com%2F2009%2F05%2F19%2Fsecond-life-takes-aim-at-skype%2F'>Twitter This Article</a>&nbsp;&nbsp;&nbsp;<a href='http://www.facebook.com/share.php?u=http%3A%2F%2Fgigaom.com%2F2009%2F05%2F19%2Fsecond-life-takes-aim-at-skype%2F'>Facebook This Article</a>&nbsp;&nbsp;&nbsp;<a href='mailto:?subject=Reading Second Life Takes Aim at&nbsp;Skype&body=Check out Second Life Takes Aim at&nbsp;Skype at http://gigaom.com/2009/05/19/second-life-takes-aim-at-skype/'>Email This Article</a></p><table cellspacing="0" cellpadding="0" style="margin-bottom:1em;"><tbody><tr><td style="vertical-align:top; padding-right:20px;"><a href='http://adserverlink.com/?affiliate'><img src='http://s3.wordpress.com/wp-content/themes/vip/gigaomnetwork/img/rss_ad.png' alt='' style='border:0 none;' /></a></td><td style="vertical-align:top"><img src="http://s1.wordpress.com/wp-content/themes/vip/gigaomnetwork/img/rss-popular-posts.png" alt="Popular Posts on the GigaOM Network" /><ul style="list-style-type:none; padding:9px 0 0 0; margin-left:0;">			<li style='color:#999; padding-bottom:12px; font-size:85%; list-style-type:none;'><a href='http://jkontherun.com/2009/11/26/my-early-black-friday-deal-arrived-panasonic-hdc-sd10/'>My Early Black Friday Deal Arrived &#8212; Panasonic&nbsp;HDC-SD10</a><br />jkOnTheRun &ndash; by Kevin C. Tofel</li>";
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		</ul></td></tr></tbody></table><hr /><p>Posted by Wagner James Au on <a href="http://gigaom.com">GigaOM</a>&nbsp;&nbsp;|&nbsp;&nbsp;<a href="http://gigaom.com/2009/05/19/second-life-takes-aim-at-skype/">Permalink</a>&nbsp;&nbsp;|&nbsp;&nbsp;14 Comments <br />Tags: <a href="http://gigaom.com/tag/mobile/" rel="tag">Mobile</a>, <a href="http://gigaom.com/tag/second-life/" rel="tag">Second Life</a>, <a href="http://gigaom.com/tag/skype/" rel="tag">skype</a>, <a href="http://gigaom.com/tag/sms/" rel="tag">SMS</a>, <a href="http://gigaom.com/tag/voip/" rel="tag">VoIP</a></p>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/gigaom.wordpress.com/50623/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/gigaom.wordpress.com/50623/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/gigaom.wordpress.com/50623/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/gigaom.wordpress.com/50623/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/gigaom.wordpress.com/50623/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/gigaom.wordpress.com/50623/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/gigaom.wordpress.com/50623/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/gigaom.wordpress.com/50623/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/gigaom.wordpress.com/50623/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/gigaom.wordpress.com/50623/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&blog=1149864&post=50623&subd=gigaom&ref=&feed=1" /></div>]]></content:encoded>
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	<updateddate>Fri, 20 Nov 2009 08:21:56 +0000</updateddate>
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			<media:title type="html">Wagner James Au</media:title>
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