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Mary Jane Irwin

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Traditional game publishing is no different than newspaper publishing, Gus Tai of Trinity Ventures said at a panel discussion held at the GamesBeat conference today in San Francisco. They are broken from a content standpoint, and they are broken from a distribution standpoint. It is… Read More »

Happening upon virtual items for sale in the games you play is now as common as a dentist handing you a new toothbrush after each visit. It is expected that online games will hawk some form of virtual wares to players. But most social and casual game… Read More »

 
 

Earlier today, I found myself sitting at the tail end of a 55,452-person queue for Quake Live, the latest entry in a long line of first-person shooters from id Software, the Mesquite, Texas-based developer best known for PC game franchises Doom and Wolfenstein. Quake… Read More »

Ever since World of Warcraft started showing signs of cancer-like growth — ravenously consuming massively multiplayer online game subscribers — video game industry entrepreneurs and investors have hunted for a WoW killer, the next big game capable of toppling the 11.5 million subscribers developer Blizzard has… Read More »

When Acclaim Games publicly unveiled its Rockfree project, a free-to-play, web-based riff on the rhythm genre, last November, it did something unusual. It invited gamers to play an early version of the game so they could weigh in on the project as it was being… Read More »

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