Author Archive for Jane Pinckard

Webs.com Bets on Social Gaming Across Facebook

By Jane Pinckard | Friday, December 7, 2007 | 3:00 PM PT | 5 comments |

WarbookWebs.com, formerly Freeweb.com, yesterday announced the launch of a publishing network for gaming applications on social platforms like Facebook. Called the Social Gaming Network, it will tie together games under one banner and circulate players across the applications. The name of the enterprise is a little confusing: it’s a network of “social games,” yes, that roll out over a social network. Gah.

The accessibility of Facebook for developers has left us flooded with Vampires and Zombies and Walls and Pokes — at this point, a little content corralling comes as a relief. But while games like Scrabulous, based on the enduring board game Scrabble, remain very popular, many of the other games tend to provide shallow experiences that quickly get tiresome after the novelty wears off. How do developers get around that?

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How Will Activision Blizzard Change Games Sector?

By Jane Pinckard | Monday, December 3, 2007 | 3:25 PM PT | 6 comments |

It’s not entirely clear yet how Vivendi’s plan to take a controlling stake in Activision, unveiled Sunday, will shake up the games industry. But the $18.9 billion deal will not only merge the maker of World of Warcraft with the owner of Guitar Hero, but will create a video game company, Activision Blizzard, that surpasses Electronic Arts in terms of revenue.

It certainly gives EA (ERTS) something to think about, and some analysts are wondering if EA will look for a buyout from a large media company. What’s more likely is that EA will look for other acquisitions. Raph Koster, who started a company that bridges the web with virtual worlds, notes that EA seems to be moving towards global media concerns while Activision (ATVI) has been “doubling down on traditional gaming.” It will be interesting to see if EA starts eyeing music, TV, film, and other entertainment options.

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First-Person Shooter Creator Bets on Casual Gamers

By Jane Pinckard | Thursday, November 29, 2007 | 11:15 AM PT | 0 comments |

The mobile gaming market was supposed to be huge by now. Clearly that hasn’t happened. And although the jury is still out as to whether this sector will grow or fizzle, as games on cell phones face competition from all kinds of other media, some analysts are resolutely predicting a slowdown.

But John Carmack, the creator of such hardcore IPs like Doom and Quake — the man who practically founded the first-person shooter genre in games — has been talking up the new mobile division of his company, id Software. In this way Carmack is following in the footsteps of id co-founder John Romero, who started the mobile games maker Monkeystone Games in 2001. But back then, the mobile games market was in its infancy, and after three-and-a-half years, Romero quietly shut the studio down. Carmack, on the other hand, has been waiting for the market to stabilize, and he’s not only working on games for mobile phones but for other devices as well — among them Nintendo’s handheld DS and Nintendo’s Wii.

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Attack of the Casual Gaming Sites

By Jane Pinckard | Monday, November 19, 2007 | 3:00 PM PT | 4 comments |

Last week saw a veritable explosion of launches and news centered around companies that are merging social networks, cash payouts and gaming. It’s the new frontier, apparently. Anyway we had trouble keeping them all straight and we figured you may have, too, so here’s a brief roundup of the newer players in this space.

iWON

  • The Pitch: Users collect tokens by playing games, then submit the tokens for sweepstakes prizes.
  • The Money: Backed by Barry Diller’s InterActiveCorp.
  • The Take:
    With that kind of corporate backing, this one is here to stay. Its content bears some resemblance to that of other big sites (MSN Games, for example), but with the promise of prizes — some of them in the form of cold, hard cash.
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    Reviews: Music Games for the iPod — Phase and Musika

    By Jane Pinckard | Friday, November 16, 2007 | 3:30 PM PT | 3 comments |

    Two acclaimed boutique game studios recently released music-based games for the iPod, and I hope they are pioneers of a new frontier. The iPod interface offers such intriguing possibilities for play style, and with 100 million versions of the iPod sold, the install base is quite large! NanaOn-sha’s Musika and Harmonix’s Phase both import songs from your playlist and can both be purchased through the iTunes music store — but that’s where the similarity ends.

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    NetDragon’s Fortunes: Chinese Game Developer’s Profits Soar

    By Jane Pinckard | Friday, November 16, 2007 | 1:30 PM PT | 1 comment |

    The market for online games in China shows no signs of cooling off as NetDragon, an online games developer, this week reported a nearly 2,700 percent profit increase, to $35.8 million, over the same nine-month period last year.

    NetDragon’s earnings growth is based on three popular titles: Conquer Online, Eudemons Online and Zero Online. The boom, more generally, of millions of PRC citizens coming online and the resulting increase in player base helped send NetDragon’s profit margin higher by 5.8 percent to 94.5 percent in the period ended Sept. 30.

    China’s online game market reached $803 million in revenues last year, according to local media. Research firms are predicting that revenue will easily break $1 billion in 2008, and continue to grow. Given that online games took in $3.8 billion in revenue globally last year, China’s piece is a pretty big slice of the pie.

    There are growing opportunities for foreign-developed games in this market, too — just 60 percent of the market is made up of domestically developed and operated games. Western-developed World of Warcraft has made a significant impact there, signing on 1.5 million new players in just the first month of its release in 2005; as of March 31 of this year, its registered accounts in China totaled 7.5 million. The game’s Chinese operator, The9, is one of the three biggest online game companies in the country, after Shanda Interactive, which licensed the Korean-developed mega-hit Legend of Mir 2in 2001, and NetEase, with their popular MMO, Westward Journey.

    For Kids, (Virtual) Identity Theft is All Too Real

    By Jane Pinckard | Monday, November 12, 2007 | 3:00 PM PT | 7 comments |

    Jack Myers posted a rather long article this morning chronicling the trials of a 13-year-old girl who recently had her avatar stolen in the casual anime-styled MMO Gaia Online. While it’s true that there are now virtual characters with virtual possessions that translate into real dollars, the article sensationalizes a problem that is hardly new. The scam is known as phishing, and it remains one of the surest ways to part a fool with his password.

    But the dynamics do change when there are kids involved. Although companies warn all players against giving out their passwords, minors who go on to get scammed present a special PR problem. No one wants unhappy kids complaining on message boards and, even worse, to the press, and companies will have to start going the extra mile to ensure greater security measures in user accounts.

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    3 Ways to Revive the Wii This Holiday Season

    By Jane Pinckard | Thursday, November 8, 2007 | 11:45 PM PT | 14 comments |

    We all love the Wii — gamers, game developers, marketers — in theory, anyway. But mine has been collecting dust since the spring, and the ardor of developers has cooled as well.

    Sure, there was Metroid Prime — an excellent game, the first solid shooter for the console, but decidedly not the type of game that will please those housewives and grandfathers featured in Wii’s much-touted advertising campaign. The same goes for the charming but hardcore Super Mario Galaxy, due to be released in North America on Monday. But there are nearly 5 million Wiis out there in North America alone, and 13.5 million worldwide. What are all those Wii owners going to play?

    Here are three ways Nintendo can bring the Wii back to the party this winter:

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    Casual Games Worth $2.25B — But Where Are They Going?

    By Jane Pinckard | Wednesday, October 31, 2007 | 12:00 AM PT | 17 comments |

    For anyone out there who remains unconvinced as to how important the casual gaming market is, the latest report by the Casual Games Association may help change your mind. The casual games industry rakes in $2.25 billion a year, according to the org’s latest research, with growth estimated at a whopping 20 percent.

    As the report outlines, over 200 million people play casual games on the Internet each month. And it’s the only sector of gaming that reflects an appropriate gender balance: The ratio of men to women is nearly even, at 48.3 percent to 51.7 percent, respectively, yet 74 percent of people who pay to play casual games are women. In other words, casual gaming is an area of enormous potential for the gaming industry…if only the industry can avoid some potential pitfalls along the way.

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    Outspark Launch Adds Weight to Micro-Transactions Trend

    By Jane Pinckard | Friday, October 26, 2007 | 4:00 PM PT | 0 comments |

    Outspark, a San Francisco-based casual games publisher with offices in Seoul, South Korea, launched its North American games portal yesterday. Like Nexon’s South Korean-developed MapleStory, Outspark games will be free to play — in addition to advertising built into the games and the portal, the company will rely on micro-transactions of virtual goods sales to generate revenue.

    Their first game, Fiesta, published by OnsOn Soft in Asia, is an MMO currently in open beta. Outspark, which secured $4 million in funding earlier this spring from Altos Ventures and Doll Capital Management, plans to work with other developers to publish community-oriented multiplayer casual games as well.

    I put a few questions to CEO Susan Choe and Chief Studio Officer Nick Foster yesterday to get a better sense of the company’s plans.

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