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	<title>GigaOM &#187; Apple</title>
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		<title>GigaOM &#187; Apple</title>
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		<title>Five Developers React to iPhone 3.0</title>
		<link>http://gigaom.com/apple/five-developers-react-to-iphone-30/</link>
		<comments>http://gigaom.com/apple/five-developers-react-to-iphone-30/#comments</comments>
		<pubDate>Wed, 18 Mar 2009 15:00:39 +0000</pubDate>
		<dc:creator>Weldon Dodd</dc:creator>
				<category><![CDATA[CNN Mobile]]></category>
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		<description><![CDATA[With all the big announcements from Apple&#8217;s iPhone briefing yesterday, the web has been abuzz with talk about the impact this will have on the iPhone. I managed to corner a few iPhone developers that have paid releases out in the app store now to get [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=172503&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p class="excerpt">With all the big announcements from Apple&#8217;s iPhone briefing yesterday, the web has been abuzz with talk about the impact this will have on the iPhone. I managed to corner a few iPhone developers that have paid releases out in the app store now to get their first reaction to the news.</p>
<h3>Smule</h3>
<p><img  title="smule" src="http://gigapple.files.wordpress.com/2009/03/smule.jpg?w=144&h=65" alt="smule" width="144" height="65" class=" alignleft" />The team at <a title="smule" href="http://theappleblog.com/tag/smule/">Smule</a>, the people who brought us <a href="http://gigaom.com/apple/ocarina-turns-the-iphone-into-a-real-musical-instrument/">Ocarina</a>, <a href="http://gigaom.com/apple/set-your-iphone-on-fire-with-sonic-lighter/">Sonic Lighter</a>, and <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=300475168&amp;mt=8">Zephyr</a>, were featured in the briefing with Apple yesterday. They demoed a new app that will take advantage of the peer-to-peer API&#8217;s in the iPhone 3.0 SDK.</p>
<blockquote><p>Yeah, we offered a sneak peak of our new product, Leaf Trombone: World Stage, the first massive multi-player social music game (that&#8217;s a mouthful sir). We demonstrated a duet over their new Peer-to-peer API. In effect, this allows to devices to discover and pair, regardless of wifi/cell, etc. The discovery capability is quite neat. And the bandwidth is pretty darn good.</p></blockquote>
<p>Ge and David performed &#8220;Phantom of the Opera&#8221; as a duet over bluetooth on two iPhones, which everyone can now enjoy by streaming the presentation. Of course, we haven&#8217;t seen all the magic that has become possible with the iPhone 3.0 SDK.</p>
<blockquote><p>We have held back some of the more significant components of the leaf trombone for when we launch the product&#8230;</p></blockquote>
<p><span id="more-172503"></span></p>
<h3>Iconfactory</h3>
<p><img  title="iconfactory" src="http://gigapple.files.wordpress.com/2009/03/iconfactory.jpg?w=75&h=66" alt="iconfactory" width="75" height="66" class=" alignleft" />Craig Hockenberry is a principal at <a href="http://www.iconfactory.com">Iconfactory</a>, the collective of creative minds that brought us App Store favorites <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=284542696&amp;mt=8">Twitterific</a> and <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=296581959&amp;mt=8">Frenzic</a>. When asked about his reaction to today&#8217;s announcements, Craig was most impressed by the forward momentum of the iPhone platform.</p>
<blockquote><p>&#8220;The thing that’s most positive in my mind is that today showed us how serious Apple is about this platform. They are not resting on their laurels: this release includes major enhancements for users and developers alike. &#8220;</p></blockquote>
<p>Gedeon Maheux, another princiapl at Iconfactory, expressed his excitement and concerns about the new SDK.</p>
<blockquote><p>We&#8217;re very excited about the potential opportunities that 3.0 represents, but there are also the possibility of pitfalls such as creating &#8220;content-free&#8221; apps that need paid upgrades to really deliver.</p></blockquote>
<p>When asked about other changes, Craig felt that it was going to take some time to see how the App Store in-app payment mechanism would affect their current and future products. When pushed for further reaction, no single feature seemed to elicit enough excitement to bring out the CHOCKLOCK today, but expect some ALL CAPS tweets once developer.apple.com is back up and Craig can get his fleshy palms on the 3.0 SDK.</p>
<h3>GroceryIQ</h3>
<p><img  title="groceryiq" src="http://gigapple.files.wordpress.com/2008/10/groceryiq.jpg?w=75&h=75" alt="groceryiq" width="75" height="75" class=" alignleft" />Jason Boehle is the co-founder of Free State Labs and one of the developers behind <a href="http://gigaom.com/apple/grocery-iq-grocery-shopping-just-got-easier/">GroceryIQ</a>. The company has since been acquired by <a href="http://www.couponsinc.com/corp/index.asp">Coupons, Inc.</a> and development continues on the next version of the <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=290591617&amp;mt=8">GroceryIQ app</a> which will include syncing shopping lists between phones.</p>
<blockquote><p>The most significant new feature announced today for Grocery iQ is push notifications. For example, you can know when your significant other adds an item to your shopping list. We are working on phone-to-phone sync right now, and push notifications will make that feature more useful.</p></blockquote>
<p>While Jason is relieved that cut, copy and paste and MMS have finally found their way to the iPhone, like many others, he was most impressed with the bright future for the platform.</p>
<blockquote><p>The 3.0 software is hugely important for the iPhone platform, as it shows Apple is continuing to innovate and blur the boundaries between phone and computer. iPhone developers should be very excited, as Apple is allowing more access to the hardware and software inside the device, and is providing us with much better ways to monetize our apps over time.</p></blockquote>
<h3>Marketcircle</h3>
<p><img  title="tab001daylitelogo" src="http://gigapple.files.wordpress.com/2008/08/tab001daylitelogo.png?w=94&h=94" alt="tab001daylitelogo" width="94" height="94" class=" alignleft" />Alykhan Jetha (better known as AJ) is the CEO of <a href="http://www.marketcircle.com">Marketcircle</a>, the Mac business software company. They are working to bring their Daylite productivity management solution to the iPhone with the imminent release of Daylite Touch. Marketcircle is keen on the push notification service for Daylite Touch.</p>
<blockquote><p>I also think that cut &amp; paste and Spotlight will make the iPhone or iPod even more productive for a lot of people. We are looking forward to see how apps like ours can participate in Spotlight as well as how the whole thing works.</p></blockquote>
<p>Still, there were some disappointments too.</p>
<blockquote><p>I was hoping for background processes, or even periodic background processes, but no luck with that. I think that for a lot of apps, being able to run in the background every 30 minutes (or X hours) when the user is not using the device as opposed to always running would significantly reduce the battery problem. These things wouldn&#8217;t have to run for long. For example our typical sync takes less than 20 seconds.</p></blockquote>
<h3>Double Encore</h3>
<p><img  title="doubleencore" src="http://gigapple.files.wordpress.com/2009/03/doubleencore.jpg?w=295&h=60" alt="doubleencore" width="295" height="60" class=" alignleft" />Dan Burcaw, CEO of iPhone development consultancy <a href="http://www.doubleencore.com">Double Encore</a>, was one of the early movers in the iPhone market and led the team behind the <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=294178808&amp;mt=8">Brightkite iPhone app</a>. Dan was also on hand for Apple&#8217;s announcements and was still riding the Apple high after he left 1 Infinite Loop and spoke with me on the way to the airport.</p>
<blockquote><p>This definitely keeps the ball rolling. It was going to be hard for competitors to catch the iPhone and the App Store anyways, but I think Apple said, &#8220;We need to be flexible so we can keep this snowball rolling.&#8221; Everyone I talked to, my peers, other companies, are saying, &#8220;this thing just got better in a lot of ways.&#8221; Sure, Apple addressed the specific things that people wanted to change, but this is a really solid, broad release.</p></blockquote>
<p>Since Dan was in the briefing, I was curious about the announcement that got the most attention from those present.</p>
<blockquote><p>&lt;laughing&gt; You know, the Apple people kept asking that question too. I&#8217;m not sure, but as soon as the video goes up, look for this&#8230; When the ESPN app gets a push notification, the alert sound is the ESPN jingle. Da-da-da. That was cool. iPhone 3.0 gives people new ways to extend their brand. The new business models are going to allow companies to extend their brand to the iPhone in a big way too. All these changes to the SDK will bring the big boys into the game that had been sitting on the sidelines, now that they can use their branding in a bigger, richer way.</p>
<p>If you haven&#8217;t thought about building an iPhone app, you <em>might</em> want to look into it. This thing is going to be a runaway train by the time 3.0 hits.</p></blockquote>
<h3>A Runaway Train</h3>
<p>The strong consensus among all the developers that I spoke with is that the 3.0 announcements have renewed their confidence in the iPhone platform. With 30 million devices out there (iPhone and iPod touch) and the momentum of the app store, existing developers are probably more excited about the iPhone than ever. If I could share one insight, it would be to keep an eye on what happens with the new accessory communication options. I heard several rumblings that this opens up a whole new round of innovation for the iPhone.</p>
<p>While no one picked any one single software feature, API, or Core service as the Next Big Thing, everyone was thrilled with the breadth and depth of the changes to the SDK. A theme developed that these developers felt like the wide range of features announced today made a strong statement about Apple&#8217;s commitment to the future of the iPhone platform. A future that, frankly, I&#8217;m pretty excited to watch unfold as well.</p>
<p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172503+five-developers-react-to-iphone-30&utm_content=weldon">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2010/09/shopping-matters-when-it-comes-to-location-based-apps/?utm_source=apple&amp;utm_medium=editorial&amp;utm_campaign=waterfall?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172503+five-developers-react-to-iphone-30&utm_content=weldon">Shopping Matters When it Comes to Location-Based&nbsp;Apps</a></li><li><a href="http://pro.gigaom.com/2011/03/why-ipad-2-will-lead-consumers-into-the-post-pc-era/?utm_source=apple&amp;utm_medium=editorial&amp;utm_campaign=waterfall?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172503+five-developers-react-to-iphone-30&utm_content=weldon">Why iPad 2 Will Lead Consumers Into the Post-PC&nbsp;Era</a></li><li><a href="http://pro.gigaom.com/2011/03/the-near-term-evolution-of-social-commerce/?utm_source=apple&amp;utm_medium=editorial&amp;utm_campaign=waterfall?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172503+five-developers-react-to-iphone-30&utm_content=weldon">The Near-Term Evolution of Social&nbsp;Commerce</a></li></ul><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=172503&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>13</slash:comments>
	
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		<title>Zephyr: Throw Your Creativity to the Wind</title>
		<link>http://gigaom.com/apple/zephyr-throw-your-creativity-to-the-wind/</link>
		<comments>http://gigaom.com/apple/zephyr-throw-your-creativity-to-the-wind/#comments</comments>
		<pubDate>Tue, 30 Dec 2008 22:55:35 +0000</pubDate>
		<dc:creator>Nick Santilli</dc:creator>
				<category><![CDATA[CNN Mobile]]></category>
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		<guid isPermaLink="false">http://theappleblog.com/2008/12/30/zephyr-throw-your-creativity-to-the-wind/</guid>
		<description><![CDATA[As seems to be the trend with Smule&#8217;s iPhone applications, their point may not be immediately clear. With many App Store offerings, &#8220;enjoyable time waster&#8221; could be the point, but that&#8217;s not always enough for some people. There were those who didn&#8217;t see the point of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=172513&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img  title="zephy-landing-01" src="http://gigapple.files.wordpress.com/2008/12/zephy-landing-01-300x199.jpg?w=270&h=179" alt="" width="270" height="179" class=" alignleft" />As seems to be the trend with <a href="http://theappleblog.com/tag/smule/">Smule&#8217;s</a> iPhone applications, their point may not be immediately clear. With many App Store offerings, &#8220;enjoyable time waster&#8221; could be the point, but that&#8217;s not always enough for some people. There were those who didn&#8217;t see the point of Twitter when it was in its infancy (myself included), yet now it is a legitimate vehicle for information dispersion, adopted by all sorts of businesses and personal users alike. But I digress. Suffice it to say, I would almost describe the concept of Zephyr as Twitter, only created with doodles rather than text.</p>
<p>While <a href="http://ocarina.smule.com/">Ocarina</a> left Smule fans who owned an iPod touch out in the cold (due to the requisite microphone for input), <a href="http://www.smule.com/products/zephyr/">Zephyr</a> comes along with its wispy snowflake drawings that are strictly touch-based and available for either device. The &#8216;ink&#8217;, you see, is actually made up of snowflakes of varying size and shape. As you draw on the screen of your device with your finger, a tune akin to wind chimes accompanies the resulting picture.<br />
<span id="more-172513"></span><br />
Those among you with classical music training may have detected harmonic progressions of classical music from the likes of Bach and Schumann for example. Don&#8217;t feel bad if you missed it (my ridiculously untrained ear surely would never have caught this) as it was pointed out to me by the developer &#8212; those Smule folks are pretty musical, if you hadn&#8217;t already figured that out.</p>
<p style="text-align: center;"><img  title="zephy-landing-04" src="http://gigapple.files.wordpress.com/2008/12/zephy-landing-04.jpg?w=480&h=320" alt="" width="480" height="320" class=" alignleft" /></p>
<p>Once your doodle is complete, let it take flight on the wind, to be whisked anonymously to someone else in the world (with Zephyr on their iPhone or iPod touch). Should they enjoy it, they can forward it on for someone else to see. Likewise, you can watch as Zephyr-based notes bounce around the globe before landing on your device for review. Zephyr puts the power in your hands to favorite notes that land on your touchscreen, forward them on for others to enjoy, or flag as inappropriate.</p>
<p>The beauty of <a href="http://www.smule.com/products/">Smule&#8217;s iPhone applications</a> is the simplicity of interacting with them, and the whimsy they bring out in the user. Zephyr is yet another perfect embodiment of this. The snowflake graphics are crisp and the audio clear. <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=300475168&amp;mt=8">Zephyr</a> (App Store link) may not have a point, but its concept is an interesting one, and the experience of using it is quite enjoyable. Whether it&#8217;s worth $0.99 to you is not for me to say, but if you&#8217;ve enjoyed Smule&#8217;s other offerings, you&#8217;re likely to be satisfied with Zephyr as well.</p>
<p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172513+zephyr-throw-your-creativity-to-the-wind&utm_content=nsantilli">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2010/09/how-to-market-your-iphone-app-a-developers-guide/?utm_source=apple&amp;utm_medium=editorial&amp;utm_campaign=waterfall?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172513+zephyr-throw-your-creativity-to-the-wind&utm_content=nsantilli">How to Market Your iPhone App: A Developer&#8217;s&nbsp;Guide</a></li><li><a href="?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172513+zephyr-throw-your-creativity-to-the-wind&utm_content=nsantilli"></a></li><li><a href="http://pro.gigaom.com/2009/07/virtual-worlds-trends-and-opportunities/?utm_source=apple&amp;utm_medium=editorial&amp;utm_campaign=waterfall?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172513+zephyr-throw-your-creativity-to-the-wind&utm_content=nsantilli">Virtual Worlds: Trends and&nbsp;Opportunities</a></li></ul><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=172513&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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