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	<title>GigaOM &#187; Apple</title>
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		<title>GigaOM &#187; Apple</title>
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		<title>Straight talk for businesses considering an iOS app</title>
		<link>http://gigaom.com/apple/straight-talk-for-businesses-considering-an-ios-app/</link>
		<comments>http://gigaom.com/apple/straight-talk-for-businesses-considering-an-ios-app/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 16:36:20 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
				<category><![CDATA[@CNN]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[apple inc.]]></category>
		<category><![CDATA[Apps]]></category>
		<category><![CDATA[computing]]></category>
		<category><![CDATA[devs]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[ios development]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPad development]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iphone 4s]]></category>
		<category><![CDATA[iphone development]]></category>
		<category><![CDATA[itunes]]></category>
		<category><![CDATA[Kent Nguyen]]></category>
		<category><![CDATA[Mobile Apps]]></category>
		<category><![CDATA[multi-touch]]></category>
		<category><![CDATA[portable media players]]></category>
		<category><![CDATA[smartphones]]></category>
		<category><![CDATA[tablets]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[technologyinternet]]></category>
		<category><![CDATA[web apps]]></category>

		<guid isPermaLink="false">http://gigaom2.wordpress.com/?p=479229</guid>
		<description><![CDATA[IOS development is not for the faint of heart, and a new blog post by developer Kent Nguyen does a good job of pointing out exactly why. Nguyen targets those who would be footing the bill for app development, in the hopes of lessening sticker shock.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=479229&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img  title="app-store-icon" src="http://gigaom2.files.wordpress.com/2011/02/app-store-icon.png?w=300&#038;h=200" alt="" width="300" height="200" class="alignright size-medium wp-image-298819" />IOS development is not for the faint of heart, and a <a href="http://kentnguyen.com/ios/what-does-it-take-to-make-an-ios-app/">new blog post by developer Kent Nguyen</a> (the creator of the <a href="http://sgentrepreneurs.com/innovation-technology/2011/10/13/denso-a-mobile-app-that-lets-you-bookmark-a-video-and-watch-it-later/">Denso mobile </a><a href="http://sgentrepreneurs.com/innovation-technology/2011/10/13/denso-a-mobile-app-that-lets-you-bookmark-a-video-and-watch-it-later/">video discovery</a> <a href="http://sgentrepreneurs.com/innovation-technology/2011/10/13/denso-a-mobile-app-that-lets-you-bookmark-a-video-and-watch-it-later/">apps</a>) does a good job of pointing out exactly why. Nguyen&#8217;s target audience is companies who foot the bill for app development, in the hopes of lessening sticker shock and generally making it easier for non-developers to understand why devs need all that time and money to do what they do.</p>
<p>Nguyen goes into a lot of detail, and it&#8217;s a must-read for anyone thinking about commissioning an iOS (or really any mobile OS) application. Here&#8217;s one passage in particular that I know will resonate with a lot of freelance devs:</p>
<blockquote><p><strong>Converting an iPhone app to iPhone/iPad universal app:</strong> This is the worst ‘additional feature’ found in iPhone development contracts. Because <strong>an iPad app is <em>not</em> a frikin’ additional feature</strong>. The iPad app is always more complex than iPhone app, and most of the time requires entirely different interface and interaction mechanism. It’s like making an electric bicycle and then convert[ing] it to a fuel-powered motorcycle! They are very similar at what they do, but under the hood, the difference is immense. [Emphasis in the original]</p></blockquote>
<p>A lot of companies may be interested in what an app can do for their business, but without a good sense of what kind of resources need to be invested in order to create the app in the first place, there is bound to be ample frustration on all sides. Nguyen&#8217;s no-nonsense primer is a good way to help avoid some of that frustration.</p>
<p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=479229+straight-talk-for-businesses-considering-an-ios-app&utm_content=etherin">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2011/11/connected-world-the-consumer-technology-revolution/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=479229+straight-talk-for-businesses-considering-an-ios-app&utm_content=etherin">Connected world: the consumer technology&nbsp;revolution</a></li><li><a href="http://pro.gigaom.com/2011/12/2012-data-spectrum-and-the-race-to-lte/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=479229+straight-talk-for-businesses-considering-an-ios-app&utm_content=etherin">2012: Data, spectrum and the race to&nbsp;LTE</a></li><li><a href="http://pro.gigaom.com/2012/01/12-tech-leaders-resolutions-for-2012/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=479229+straight-talk-for-businesses-considering-an-ios-app&utm_content=etherin">12 tech leaders’ resolutions for&nbsp;2012</a></li></ul><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=479229&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Why HTML5 won&#8217;t take the wind out of Apple&#8217;s sails</title>
		<link>http://gigaom.com/apple/why-html5-wont-take-the-wind-out-of-apples-sails/</link>
		<comments>http://gigaom.com/apple/why-html5-wont-take-the-wind-out-of-apples-sails/#comments</comments>
		<pubDate>Tue, 13 Sep 2011 15:17:38 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
				<category><![CDATA[APIs]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[html5]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[mobile web]]></category>
		<category><![CDATA[native apps]]></category>
		<category><![CDATA[web apps]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=404523</guid>
		<description><![CDATA[Apple's operating profit growth could take a 30 percent hit by 2015, owing to the rise of HTML5, according to Bernstein Research Analyst Toni Sacconaghi Jr. But industry watchers should be wary of underestimating the continued appeal of the native iOS app for two big reasons.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=404523&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img  title="AppStore-featured" src="http://gigaom2.files.wordpress.com/2010/11/appstore-featured.png?w=300&#038;h=200" alt="" width="300" height="200" class="alignright size-medium wp-image-243272" />Apple&#8217;s operating profit growth could take a 30 percent hit by 2015, owing to the rise of HTML5, according to Bernstein Research analyst Toni Sacconaghi Jr. Forrester Research agrees that HTML5 adoption could also affect Apple&#8217;s ability to generate revenue from native apps, according to a <a href="http://www.pcworld.com/businesscenter/article/239867/html5_adoption_might_hurt_apples_profit_research_finds.html">PCWorld</a> article on Monday. But industry watchers should be wary of underestimating the continued appeal of the native iOS app for two big reasons.</p>
<h2>1. The limits of native apps can quickly change</h2>
<p>Part of the argument behind the ability of HTML5 to replace native apps on devices like the iPad and iPhone is that the web tech is catching up in terms of features to iOS software. That may be true, but it will likely never actually reach par with native apps, because Apple is in the driver&#8217;s seat when it comes to what third-party software can and can&#8217;t do on its devices. Every new major iOS update brings new APIs for developers to play with, and each new hardware generation puts new connectivity options, radios and other hardware features at their disposal. For example, iOS 5 introduces 1,500 new APIs for developers to leverage, including access to iCloud Storage, Newsstand and Twitter.</p>
<p>Only Apple determines what its software can and can&#8217;t do and what kind of hardware it gets to work with; with HTML5, standards are set based on what all browsers will support, which requires more compromise. Also, HTML5 will necessarily have far more limited access to the full capabilities of iOS hardware, even though Apple has made some improvements on that side of things, like allowing mobile Safari to tap into larger portions of local device memory and geolocation services. But even if it looks like HTML5 is &#8220;catching up&#8221; to what&#8217;s possible with native apps, it will likely never actually match them, as Apple&#8217;s mobile tech evolves and it provides more APIs to native developers through the iOS SDK.</p>
<p><span class="Apple-style-span" style="font-size: 20px; font-weight: bold;">2. Apps have only just begun beating the mobile web</span></p>
<p>Mobile apps have only just recently started to be more <a title="Sorry HTML 5, mobile apps are used more than the web" href="http://gigaom.com/mobile/sorry-html-5-mobile-apps-are-used-more-than-the-web/">popular than mobile websites</a> for Internet access from smartphones and tablet devices. It&#8217;s a trend that has been in motion since the advent of app stores, and there&#8217;s little indication that it&#8217;s slowing or turning around, despite recent efforts by players like <a title="Vudu avoids the Apple tax with iPad mobile site" href="http://gigaom.com/video/vudu-ipad/">Vudu</a>, <a title="Hands on with Kindle Cloud Reader for iPad" href="http://gigaom.com/apple/hands-on-with-kindle-cloud-reader-for-ipad/">Amazon</a> and <a title="Can HTML5 replace an iPad app? Financial Times to find out" href="http://gigaom.com/apple/financial-times-to-find-out-if-html5-can-replace-native-app/">the</a><em><a title="Can HTML5 replace an iPad app? Financial Times to find out" href="http://gigaom.com/apple/financial-times-to-find-out-if-html5-can-replace-native-app/"> Financial Times</a></em> to create HTML5 web apps instead of going through Apple&#8217;s App Store.</p>
<p>It&#8217;s obvious that companies would prefer HTML5 over native apps, since web-based products would allow them to cut out Apple as a middleman and take in a larger percent of any profits, as well as make it easier for them to develop once for many platforms. But if <a href="http://www.readwriteweb.com/archives/retailers_failing_to_deliver_on_consumers_mobile_desires.php#more">studies around consumer mobile desires are any indication</a>, the will on the user end of the spectrum just isn&#8217;t there to support an HTML5 mass migration. That may change as more HTML5 products come to market, but the advantages of native apps are still things consumers want: dependable offline access, device-specific interfaces and unfettered access to special hardware and software features.</p>
<p>I think Apple is poised to make more, not less, money from apps in the next few years, and I don&#8217;t think HTML5 is really in any position to cut into those profits yet.</p>
<p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=404523+why-html5-wont-take-the-wind-out-of-apples-sails&utm_content=etherin">Sign up for a free trial</a>.</p><ul><li><a href="?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=404523+why-html5-wont-take-the-wind-out-of-apples-sails&utm_content=etherin"></a></li><li><a href="http://pro.gigaom.com/2011/09/html5-or-native-mobile-app-how-about-both/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=404523+why-html5-wont-take-the-wind-out-of-apples-sails&utm_content=etherin">HTML5 or native mobile app? How about&nbsp;both?</a></li><li><a href="http://pro.gigaom.com/2011/08/flash-analysis-steve-jobs/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=404523+why-html5-wont-take-the-wind-out-of-apples-sails&utm_content=etherin">Flash analysis: Steve&nbsp;Jobs</a></li></ul><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=404523&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>23</slash:comments>
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		<title>Apple targeted in patent infringement suit over its websites and iTunes</title>
		<link>http://gigaom.com/apple/apple-targeted-in-patent-infringement-suit-over-its-websites-and-itunes/</link>
		<comments>http://gigaom.com/apple/apple-targeted-in-patent-infringement-suit-over-its-websites-and-itunes/#comments</comments>
		<pubDate>Mon, 12 Sep 2011 12:04:14 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
				<category><![CDATA[@CNN]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[itunes]]></category>
		<category><![CDATA[movie trailers]]></category>
		<category><![CDATA[Patent Infringement]]></category>
		<category><![CDATA[patent litigation]]></category>
		<category><![CDATA[web apps]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=404049</guid>
		<description><![CDATA[Apple is facing another new patent infringement suit this week, as Texas-based Droplets Inc. has filed a new complaint. Apple products that Droplets claim infringe on the patent include the Apple website, iTunes, the movie trailer site and also its other web applications.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=404049&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img  title="itunes-movies-feature" src="http://gigaom2.files.wordpress.com/2011/08/itunes-movies-feature.jpg?w=300&#038;h=200" alt="" width="300" height="200" class="alignright size-medium wp-image-387726" />Apple is facing another new patent infringement suit this week, as Texas-based Droplets Inc. has filed a complaint in the Eastern District of Texas regarding violations of one of their patents. Droplets claims Apple infringes on its patent with its Apple website, iTunes, the movie trailer site and also its other web applications.</p>
<p>The patent held by Droplets seems to apply to such a wide range of Apple&#8217;s web-based properties because it&#8217;s fairly broad in scope; it describes a &#8220;system and method for delivering a graphical user interface of remote applications over a thin bandwidth connection.&#8221; So, in other words, it&#8217;s a way of presenting a web app stored on a server as a usable front-end for customers browsing from home.</p>
<p>Droplets isn&#8217;t just a patent holding company. Its customers include IBM, Borland and PricewaterhouseCoopers, as well as many other companies. Apple also isn&#8217;t the only company targeted, as Google, Facebook and Yahoo are also named. The patent in question, No. 6,687,745, was filed for in June 2000 and formally awarded to Droplets in 2004.</p>
<p>One <a href="http://www.patentlyapple.com/patently-apple/2011/09/droplets-inc-sues-apple-over-itunes-movie-trailer-site.html">PatentlyApple </a>reader notes that a version of the Apple movie trailers site exists as early as 1999, however, and former NeXT/Apple engineer <a href="http://twitter.com/#!/mdriftmeyer">Marc J. Driftmeyer</a> says that the methods described in the patent were &#8220;sold through WebObjects functionality back in 1996. They were based upon patents from AppKit/Foundation Kit long before that.&#8221; WebObjects is a Java web application server and web applications framework created by NeXT and subsequently acquired by Apple when it took over that company. These points could theoretically be used to argue against the validity of Droplets Inc.&#8217;s patents, at least in terms of their applicability to Apple products.</p>
<p>Apple seems barely able to go a week without incurring some new legal patent issue. <a title="More legal trouble for Apple with WiLAN patent claim" href="http://gigaom.com/apple/more-legal-trouble-for-apple-with-wilan-patent-claim/">WiLAN</a> and <a title="Openwave accuses Apple, RIM phones, tablets of patent infringement" href="http://gigaom.com/apple/openwave-accuses-apple-rim-phones-tablets-of-patent-infringement/">Openwave</a> have both targeted the company in the past few weeks, and Google and its hardware partners are <a title="Google inches closer to patent showdown with Apple" href="http://gigaom.com/2011/09/07/google-inches-closer-to-patent-showdown-with-apple/">wrapped up in multiple lawsuits</a> involving Cupertino.</p>
<p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=404049+apple-targeted-in-patent-infringement-suit-over-its-websites-and-itunes&utm_content=etherin">Sign up for a free trial</a>.</p><ul><li><a href="?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=404049+apple-targeted-in-patent-infringement-suit-over-its-websites-and-itunes&utm_content=etherin"></a></li><li><a href="http://pro.gigaom.com/2010/03/paid-content/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=404049+apple-targeted-in-patent-infringement-suit-over-its-websites-and-itunes&utm_content=etherin">Report: Monetizing Digital&nbsp;Content</a></li><li><a href="http://pro.gigaom.com/2011/08/building-a-better-paywall-strategies-for-monetizing-news-content/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=404049+apple-targeted-in-patent-infringement-suit-over-its-websites-and-itunes&utm_content=etherin">Building a better paywall: strategies for monetizing news&nbsp;content</a></li></ul><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=404049&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>The 5 best third-party apps with Lion full-screen support</title>
		<link>http://gigaom.com/apple/the-5-best-third-party-apps-with-lion-full-screen-support/</link>
		<comments>http://gigaom.com/apple/the-5-best-third-party-apps-with-lion-full-screen-support/#comments</comments>
		<pubDate>Mon, 25 Jul 2011 19:32:08 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
				<category><![CDATA[@CNN]]></category>
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		<category><![CDATA[full screen]]></category>
		<category><![CDATA[lion]]></category>
		<category><![CDATA[Mac OS X Lion]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=382199</guid>
		<description><![CDATA[Want some great Mac apps that work with Lion's new full-screen mode and really show off why the new feature is one of the best new additions to OS X? We've got you covered, with this list of five of the absolute best full-screen stars.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=382199&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Want some great Mac apps that work with Lion&#8217;s new full-screen mode and really show off why the new feature is one of the best new additions to OS X? We&#8217;ve got you covered. Each of the following apps has been updated to include the telltale little icon of two diverging arrows that indicates full-screen support, and each works very well when in that mode.</p>
<h2><img  title="reeder-icon" src="http://gigaom2.files.wordpress.com/2011/07/reeder-icon.jpg?w=140&#038;h=140" alt="" width="140" height="140" class="alignleft size-medium wp-image-382392" />1. Reeder</h2>
<p>Most of us likely do a lot of reading on our Macs. <a href="http://itunes.apple.com/ca/app/reeder/id439845554?mt=12">Reeder for Mac</a> is a great way to make that reading even more of a pleasure. The RSS app ties into your Google Reader account, and syncs read and unread status Google and with Reeder for iOS devices. The Mac version was already a lot like the iPad version when it first came out, and with full-screen support in the latest version, it&#8217;s even more so. Grab a coffee, but leave the newspaper on the table; Reeder with full-screen active provides a distraction-free environment for catching up with all the latest.</p>
<h2><img  title="Screens-icon" src="http://gigaom2.files.wordpress.com/2011/07/screens-icon.jpg?w=140&#038;h=140" alt="" width="140" height="140" class="alignright size-thumbnail wp-image-382397" />2. Screens</h2>
<p>When you need to remotely access your computer, there isn&#8217;t always an easy solution, especially when you&#8217;re trying to connect from the road. <a href="http://itunes.apple.com/ca/app/screens-vnc-client/id446107677?mt=12">Screens</a> (combined with Screens Connect for hassle-free remote access) is a great way to quickly and easily setup and manage VNC access between Macs. With full-screen support, working on your home computer away from home (or your work computer from home) feels even more like you&#8217;re actually working on the target machine, since everything you see is on the remote Mac.</p>
<h2><img  title="Fluid-icon" src="http://gigaom2.files.wordpress.com/2011/07/fluid-icon.jpg?w=140&#038;h=140" alt="" width="140" height="140" class="alignleft size-thumbnail wp-image-382401" />3. Fluid</h2>
<p>I <a title="Make full-screen web apps with Fluid 1.2 and OS X Lion" href="http://gigaom.com/apple/make-full-screen-web-apps-with-fluid-1-2-and-os-x-lion/">noted this update when it arrived</a>, just ahead of Lion&#8217;s release, but it&#8217;s worth noting again. <a href="http://fluidapp.com/">Fluid</a> provides the ability to turn any website into its own, dedicated Mac app by creating a site-specific browser (SSB). Facebook, Google Docs, and Google Plus are all favorite Fluid apps of mine, and full-screen support means I can keep them even more safely contained away from more productive, work-related apps and content.</p>
<h2><img  title="mars-edit-icon" src="http://gigaom2.files.wordpress.com/2011/07/mars-edit-icon.jpg?w=140&#038;h=140" alt="" width="140" height="140" class="alignright size-thumbnail wp-image-382405" />4. MarsEdit</h2>
<p>If you&#8217;re a regular blogger with multiple sites on the go, you&#8217;ve probably heard of the Mac standby <a href="http://itunes.apple.com/ca/app/marsedit/id402376225?mt=12">MarsEdit</a>. It&#8217;s a blogging client that&#8217;s compatible with most major blogging services, including Blogger and Tumblr, and it&#8217;s a native Mac app. MarsEdit&#8217;s latest update allows you to compose and edit posts in full-screen mode, which means you can get down to writing in a much more distraction-free environment.</p>
<h2><img  title="Sparrow-icon" src="http://gigaom2.files.wordpress.com/2011/07/sparrow-icon.jpg?w=140&#038;h=140" alt="" width="140" height="140" class="alignleft size-thumbnail wp-image-382407" />5. Sparrow</h2>
<p>Apple&#8217;s <a title="An in-depth look at Mail 5 in OS X Lion" href="http://gigaom.com/apple/an-in-depth-look-at-mail-5-in-os-x-lion/">new Mail app in Lion</a> remedies a lot of the problems many users had with it, and brings some nice new features as well, but that doesn&#8217;t mean it&#8217;ll feel right for everyone. Alternatives are always appreciated, and none maybe more so than <a href="http://itunes.apple.com/ca/app/sparrow/id417250177?mt=12">Sparrow</a>, a nice light native email client originally designed for Gmail. Sparrow now works with most other email services as well, and it has a refreshing simplicity that Apple&#8217;s own offering can&#8217;t match. Plus, now that it has full-screen support, it provides a great environment for catching up on your correspondence in a really focused way.</p>
<p>Those aren&#8217;t the only apps with full-screen support, but they are my favorite. What are yours, and which would you like to see get the update that don&#8217;t have it yet?</p>
<p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=382199+the-5-best-third-party-apps-with-lion-full-screen-support&utm_content=etherin">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2011/04/mobile-q1-all-eyes-on-tablets-t-mobile-and-att/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=382199+the-5-best-third-party-apps-with-lion-full-screen-support&utm_content=etherin">Mobile Q1: All Eyes on Tablets, T-Mobile and&nbsp;AT&amp;T</a></li><li><a href="http://pro.gigaom.com/2010/10/here-come-the-social-tv-apps/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=382199+the-5-best-third-party-apps-with-lion-full-screen-support&utm_content=etherin">Here Come the Social TV&nbsp;Apps</a></li><li><a href="http://pro.gigaom.com/2010/09/how-to-market-your-iphone-app-a-developers-guide/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=382199+the-5-best-third-party-apps-with-lion-full-screen-support&utm_content=etherin">How to Market Your iPhone App: A Developer&#8217;s&nbsp;Guide</a></li></ul><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=382199&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>12</slash:comments>
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		<title>Apple might not get social, but Facebook doesn&#8217;t get mobile apps</title>
		<link>http://gigaom.com/apple/apple-might-not-get-social-but-facebook-doesnt-get-mobile-apps/</link>
		<comments>http://gigaom.com/apple/apple-might-not-get-social-but-facebook-doesnt-get-mobile-apps/#comments</comments>
		<pubDate>Thu, 16 Jun 2011 13:59:15 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
				<category><![CDATA[@CNN]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Apps]]></category>
		<category><![CDATA[Chrome]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[mobile web]]></category>
		<category><![CDATA[Social Games]]></category>
		<category><![CDATA[web app store]]></category>
		<category><![CDATA[web apps]]></category>
		<category><![CDATA[Zynga]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=362592</guid>
		<description><![CDATA[Facebook is reportedly planning on launching an HTML5-based web app platform codenamed Project Spartan in order to take on Apple in the mobile app market. It's the obvious play for a company that lives on the web, but here's why it won't work for mobile users.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=362592&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img  title="facebook-app-store-feature" src="http://gigaom2.files.wordpress.com/2011/06/facebook-app-store-feature.jpg?w=300&#038;h=200" alt="" width="300" height="200" class="alignright size-medium wp-image-362638" />Facebook is planning on launching an HTML5-based web app platform codenamed Project Spartan, according to <a href="http://techcrunch.com/2011/06/15/facebook-project-spartan/">TechCrunch</a> , in order to take on Apple in the mobile app market. The project will be entirely web-based, which allows Facebook to avoid handing over any control to Apple. Facebook may be great at social, and social gaming, but if it really is planning this, it doesn&#8217;t yet have a good grasp on what mobile users are looking for.</p>
<p>Apple&#8217;s App Store is a huge success, and it&#8217;s ironic that the introduction of native apps came largely at the behest of iPhone owners, who were dissatisfied with the company&#8217;s initial policy of only allowing third-party software on the platform via web apps. Web technology has made great strides since then, and HTML5 makes it possible to recreate rich-media effects without resorting to Flash, which is too resource-hungry for most current-gen mobile devices, and is barred from iOS devices. But despite advances, web apps have yet to prove themselves as a viable alternative to local native software. The Chrome Web Store, for example, powered by Google, hasn&#8217;t shown any signs of real success, and in fact, some have <a href="http://www.macgasm.net/2011/01/05/googles-chrome-web-store-flopping/">suggested it&#8217;s quite the opposite</a>, including <a href="http://www.quora.com/Is-anyone-making-money-on-the-Chrome-Web-Store">developers actually selling in the store</a>.</p>
<p>Facebook does bring a built-in audience of 700 million users to the table, so it has that going for it. And a decent chunk of those users partake in social gaming from developers like <a title="Zynga May Be Next in Summer of the Tech S-1" href="http://gigaom.com/2011/06/03/zynga-goldman-sachs-ipo/">Zynga, the makers of FarmVille</a>, on Facebook&#8217;s desktop web platform. But Farmville, and many other social games that use in-game currency to make most of their money, have already found a profitable route to mobile thanks to Apple&#8217;s App Store. A Facebook offering might immediately appeal to some of these developers (the social network allegedly has 80 involved in the initial Project Spartan launch), but to prove a viable alternative in the long run, Facebook will have to either offer a better value proposition to devs (by giving them a bigger cut) or show that developers can reach more users than they do with native offerings.</p>
<p>For a store that resides entirely on the web, that&#8217;s a tall order, because it means convincing mobile users to shift their idea of what constitutes mobile software once again. It&#8217;s hard to understate how different it is to ask mobile users to pay for an application, versus asking them to pay for access to what basically amounts to a website. Facebook web apps will apparently carry a &#8220;Facebook wrapper&#8221; with basic Facebook functions and access to <a title="Will Facebook Ever Be an E-Commerce Powerhouse?" href="http://gigaom.com/2011/04/07/will-facebook-ever-be-an-e-commerce-powerhouse/">Credits, Facebook&#8217;s virtual currency</a>, but it won&#8217;t change the fact that it&#8217;s a web page you&#8217;re looking at. To mobile users who have embraced the app store model, this will likely feel too much like backsliding.</p>
<p>I&#8217;m not at all of the opinion that mobile apps will ever replace the web, but I think we&#8217;ve also reached a point where web apps will never replace native ones. And Facebook, which still doesn&#8217;t treat the iPad as a mobile device, despite the fact that it has much more in common with the iPhone than with any PC, isn&#8217;t going to change that.</p>
<p>Apple may not understand the social web, as undertakings like Ping demonstrate, but it did seem to acknowledge that by partnering with a company that does when it introduced Twitter integration in iOS 5. Facebook, on the other hand, seems to have a blind side when it comes to monetizing mobile users, and Project Spartan is just another sign that it isn&#8217;t going to &#8220;get it&#8221; any time soon.</p>
<p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=362592+apple-might-not-get-social-but-facebook-doesnt-get-mobile-apps&utm_content=etherin">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2010/10/here-come-the-social-tv-apps/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=362592+apple-might-not-get-social-but-facebook-doesnt-get-mobile-apps&utm_content=etherin">Here Come the Social TV&nbsp;Apps</a></li><li><a href="http://pro.gigaom.com/2010/09/how-to-market-your-iphone-app-a-developers-guide/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=362592+apple-might-not-get-social-but-facebook-doesnt-get-mobile-apps&utm_content=etherin">How to Market Your iPhone App: A Developer&#8217;s&nbsp;Guide</a></li><li><a href="?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=362592+apple-might-not-get-social-but-facebook-doesnt-get-mobile-apps&utm_content=etherin"></a></li></ul><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=362592&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>28</slash:comments>
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		<title>Playboy Bypasses the App Store: A Model for Other Digital Magazines?</title>
		<link>http://gigaom.com/apple/playboy-bypasses-the-app-store-a-model-for-other-digital-magazines/</link>
		<comments>http://gigaom.com/apple/playboy-bypasses-the-app-store-a-model-for-other-digital-magazines/#comments</comments>
		<pubDate>Fri, 20 May 2011 17:02:30 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
				<category><![CDATA[App Store]]></category>
		<category><![CDATA[digital publishing]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[magazine]]></category>
		<category><![CDATA[Playboy]]></category>
		<category><![CDATA[porn]]></category>
		<category><![CDATA[web apps]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=348111</guid>
		<description><![CDATA[Playboy finally arrived fully uncensored on the iPad, but it couldn't go through the App Store to get there. Instead, it's a web app, sidestepping Apple's rules and requirements. Sounds like a sweet deal, but is it a model that will be attractive to other magazines?<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=348111&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://gigaom2.files.wordpress.com/2011/05/photo.png"><img  title="photo" src="http://gigaom2.files.wordpress.com/2011/05/photo.png?w=300&#038;h=225" alt="" width="300" height="225" class="alignright size-medium wp-image-348202" /></a>Playboy finally arrived fully uncensored on the iPad Thursday, but it couldn&#8217;t go through the prudish App Store to get there. Instead, it <a href="http://i.playboy.com/index2.html">arrives as an iPad-optimized web app</a>, which means it doesn&#8217;t have to abide by the App Store&#8217;s rules, or share subscription revenue with Apple. Sounds like a sweet deal, but is it a model that will be attractive to other magazines?</p>
<p>Obviously, Playboy had little choice but to go the route of a web app with its uncensored iPad offering. While Playboy does have an app in the App Store, it doesn&#8217;t offer anywhere near the content of the magazine, and because of the restrictions against nudity and pornography in the App Store guidelines, it never could. But there are advantages to Playboy&#8217;s approach that extend beyond just sidestepping the censors.</p>
<p>The magazine doesn&#8217;t have to deal with Apple&#8217;s in-app subscription system, or the tithes the company expects from publishers in exchange for using it, for instance. The $8 monthly subscription fee that Playboy charges for access to its web app goes directly to its bottom line, without having to take out a 30-percent cut for Apple. Playboy also gets complete control over its relationship with the consumer. When you fill out your valuable personal info at sign-up, Playboy gets instant access to that info, without Apple&#8217;s pesky permissions dialog getting in the way.</p>
<p>Playboy&#8217;s web app also does a pretty good impression of a native app. The app detects orientation rotation, and provides you with either a single page or two-page layout accordingly, and it transitions smoothly between pages with swipe animations. Table of contents items are hyperlinked, so you can just tap on an article title to jump to that piece. If you add a shortcut icon to your iPad&#8217;s home screen, you might not even notice the app is housed in a browser.</p>
<p>But while the web app fairly accurately resembles a native app, a native app it is not. And that means it comes with some caveats, like no offline access, the occasional stutter when switching orientations, and an experience that doesn&#8217;t go very far beyond being a scanned digital representation of the print original. There are, for instance, no interactive features within the magazines themselves, and even the most recent issue (every single Playboy ever published is available to subscribers, an admittedly nice bonus) has fairly low-res text that&#8217;s hard to read and made somewhat fuzzy by JPEG artifacts. Also, two-page features and ads have a visible seam down the middle that rarely, if ever matches up correctly.</p>
<p>Playboy also doesn&#8217;t support multitasking, and asks for your login credentials every time you jump out of and back into the app. But the web app&#8217;s biggest failing is that it doesn&#8217;t do any local caching, so if you&#8217;re not connected to the internet, you have no access to any content whatsoever. Most native iPad magazine apps, by contrast, provide you with offline access once an issue is fully downloaded to your device.</p>
<p>Playboy may derive some potential benefit for itself by avoiding the institution that is Apple&#8217;s App Store, but it&#8217;s not doing customers any favors in the process. The web app only superficially resembles a native one, and I suspect App Store reviewers would&#8217;ve greeted the low-res scans with underwhelming scores, had Apple&#8217;s family values not precluded the possibility entirely.</p>
<p>The bottom line is that if publishers want to cut Apple out of the equation, they need to take extra care to ensure the product they come up with in the process is one that users are willing to venture afield to find. The App Store may be a more confining space, but it also takes care of a lot of the legwork related to marketing and discovery. Staying outside the gates requires a lot more effort than it looks like Playboy is wiling to put in.</p>
<p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=348111+playboy-bypasses-the-app-store-a-model-for-other-digital-magazines&utm_content=etherin">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2011/04/connected-consumer-q1-the-over-the-top-vs-pay-tv-battle-heats-up/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=348111+playboy-bypasses-the-app-store-a-model-for-other-digital-magazines&utm_content=etherin">Connected Consumer Q1: The Over-the-Top vs. Pay TV Battle Heats&nbsp;Up</a></li><li><a href="http://pro.gigaom.com/2011/04/mobile-q1-all-eyes-on-tablets-t-mobile-and-att/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=348111+playboy-bypasses-the-app-store-a-model-for-other-digital-magazines&utm_content=etherin">Mobile Q1: All Eyes on Tablets, T-Mobile and&nbsp;AT&amp;T</a></li><li><a href="http://pro.gigaom.com/2011/04/a-media-tablet-forecast-2011-2015/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=348111+playboy-bypasses-the-app-store-a-model-for-other-digital-magazines&utm_content=etherin">A Media Tablet Forecast, 2011 &#8211;&nbsp;2015</a></li></ul><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=348111&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>Apple Reportedly Sandbagging Performance of Home Screen Web Apps</title>
		<link>http://gigaom.com/apple/apple-reportedly-sandbagging-performance-of-home-screen-web-apps/</link>
		<comments>http://gigaom.com/apple/apple-reportedly-sandbagging-performance-of-home-screen-web-apps/#comments</comments>
		<pubDate>Tue, 15 Mar 2011 14:09:59 +0000</pubDate>
		<dc:creator>Ryan Kim</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[web apps]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=317600</guid>
		<description><![CDATA[Web apps saved to the home screen of iOS devices run less than half as fast as the same apps launched from the Safari browser and don't have offline caching access and other features, according to a report by the Register.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=317600&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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<p><a href="http://gigaom2.files.wordpress.com/2011/03/apple-10billiondownloads-jan-20111.jpg"><img  title="Apple-10BillionDownloads-Jan-2011" src="http://gigaom2.files.wordpress.com/2011/03/apple-10billiondownloads-jan-20111-e1300197758247.jpg?w=277&#038;h=184" alt="" width="277" height="184" class="alignleft size-medium wp-image-317606" /></a>Web apps saved to the home screen of iOS devices run less than half as fast as the same apps launched from the Safari browser and don&#8217;t have offline caching access, <a href="http://www.theregister.co.uk/2011/03/15/apple_ios_throttles_web_apps_on_home_screen/">according to a report by the Register.</a> The site said web apps opened from the home screen are not able to take advantage of iOS&#8217; updated Nitro JavaScript engine in 4.3, offline caching and asynchronous mode for better-looking apps. While this could very well be a bug that is yet to be fixed, it raises conspiracy suspicions of some who wonder if Apple is not in any hurry to have web apps on the home screen compete with native apps, which Apple gets a 30 percent cut of.</p>
<p>This comes not long after Apple also <a href="http://gigaom.com/2011/02/15/apple-gives-media-cos-a-carrot-but-its-tied-to-a-big-stick/">required publishers to use its in-app purchase system for subscriptions,</a> which has prompted a lot of grumbling from some developers and publishers because it forces them to give Apple a 30 percent cut of revenues. One way to get around that would be to build web applications, which can be saved as bookmarks on to a home screen and can appear like a traditional native app. Apple has said it embraces both native and <a href="http://www.apple.com/hotnews/thoughts-on-flash/">web applications built in HTML5 and other web standards. </a>But if web apps launched from the home screen are slower or are crippled, it does give Apple&#8217;s native apps a better competitive edge. And it could be a big incentive for developers to stick with native apps rather than try and build web apps. That&#8217;s where concerns are popping up. A <a href="http://news.ycombinator.com/item?id=2317804">discussion on Hacker News</a> includes suspicions that this is intentional.</p>
<blockquote><p>&#8220;It makes web apps (that work with any platform) slower, while native apps are not penalized. That increases Apple&#8217;s revenue because it will encourage people to make native apps instead of web apps, which has a two-fold effect: one, they get 30 percent of the app&#8217;s revenue, and two, you have to buy an iPhone to use it,&#8221; said one commenter.</p></blockquote>
<p>Now that is assuming the performance problem is purposeful. Again this could be a bug, though the Register quotes a developer who alerted the Mobile Safari team to the situation and said Apple indicated the situation will not be fixed. I have reached out to Apple and am waiting a response. In the meantime, here&#8217;s the details of the problem as reported by the Register:</p>
<p>The Safari browser includes a new Nitro JavaScript engine but that doesn&#8217;t appear to be available to apps launched from the home screen. That translates into web apps on the home screen running two to two and half times as slow as their Safari counterparts. Home screen web apps also can&#8217;t take advantage of web caching systems that allow an app to keep running even when offline. Web apps are also using an older &#8220;synchronous&#8221; mode of presenting content, instead of the new &#8220;asynchronous&#8221; mode which renders the screen better. The Register said that the issues also affect native apps that utilize Apple&#8217;s UIWebView API, basically native apps that are built in HTM5 and wrapped with a native wrapper. That means that native apps that lean heavily on web content can also see decreased performance.</p>
<p>If suspicions prove true and Apple is throttling the performance of some web apps, that would call into question its intentions behind supporting HTML5. Already, it has an advantage in promoting HTML5 and mobile web standards because they usually result in apps that are behind natively built apps. But the gap is closing and some developers are looking at building more applications built off the web, especially in light of Apple&#8217;s new subscription rules. I doubt though that Apple will leave this situation uncorrected, now that it&#8217;s come to light. If it wasn&#8217;t planning on fixing this quickly, it will now. It&#8217;s hard to see what the argument would be for leaving this situation in place except to boost downloads of native apps and hinder competition. Unlike the subscription rules, which can be argued are a big benefit to consumers, it&#8217;s hard to see how Apple could paint this as beneficial. So stay tuned for an update. Who knows, though, I could be wrong.</p>
</div>
<p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=317600+apple-reportedly-sandbagging-performance-of-home-screen-web-apps&utm_content=oryankim">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2011/03/why-ipad-2-will-lead-consumers-into-the-post-pc-era/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=317600+apple-reportedly-sandbagging-performance-of-home-screen-web-apps&utm_content=oryankim">Why iPad 2 Will Lead Consumers Into the Post-PC&nbsp;Era</a></li><li><a href="http://pro.gigaom.com/2011/03/putting-big-data-to-work-opportunities-for-enterprises/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=317600+apple-reportedly-sandbagging-performance-of-home-screen-web-apps&utm_content=oryankim">Putting Big Data to Work: Opportunities for&nbsp;Enterprises</a></li><li><a href="http://pro.gigaom.com/2011/03/the-future-of-workplaces/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=317600+apple-reportedly-sandbagging-performance-of-home-screen-web-apps&utm_content=oryankim">The Future of&nbsp;Workplaces</a></li></ul><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=317600&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>Apple Making Mobile Safari Web Apps Better, Faster, Stronger</title>
		<link>http://gigaom.com/apple/apple-making-mobile-safari-web-apps-better-faster-stronger/</link>
		<comments>http://gigaom.com/apple/apple-making-mobile-safari-web-apps-better-faster-stronger/#comments</comments>
		<pubDate>Wed, 16 Dec 2009 17:39:27 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
				<category><![CDATA[CNN Big Tech]]></category>
		<category><![CDATA[CNN Mobile]]></category>
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		<category><![CDATA[mobile safari]]></category>
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		<category><![CDATA[web apps]]></category>

		<guid isPermaLink="false">http://theappleblog.com/?p=37701</guid>
		<description><![CDATA[iPhone web apps aren&#8217;t being left behind by Apple, despite the fact that the App Store has gone onto become such a huge success following its introduction in 2008. In fact, according to John Gruber at Daring Fireball, recent efforts on the Mac maker&#8217;s part show [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=173755&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p class="excerpt"><img  title="safari_icon" src="http://gigapple.files.wordpress.com/2009/12/safari_icon.jpg?w=195&#038;h=196" alt="" width="195" height="196" class=" alignleft" />iPhone web apps aren&#8217;t being left behind by Apple, despite the fact that the App Store has gone onto become such a huge success following its introduction in 2008. In fact, according to <a href="http://daringfireball.net/2009/12/pastrykit" target="_self">John Gruber at Daring Fireball</a>, recent efforts on the Mac maker&#8217;s part show a real dedication to improving the platform&#8217;s web application experience.</p>
<p>In a lengthy post comparing developing using Cocoa Touch for the App Store vs. developing web applications, Gruber goes over the strengths and limitations of both. In the end, he reveals that a new web app framework would bring the experience of using web apps much closer to that of apps which reside natively on the iPhone. The new framework is apparently called PastryKit, and it&#8217;s an official Apple endeavor. <span id="more-173755"></span></p>
<p>PastryKit brings three really important things to the table for web developers:</p>
<ul>
<li>Hides the address bar, without the need to create a home screen shortcut first, which currently allows that.</li>
<li>Allows for static, fixed position toolbars that don&#8217;t scroll along with the rest of the page.</li>
<li>Allows for scrolling momentum, which allows users to &#8220;fling&#8221; lengthy lists without causing scroll friction, the way web apps generally do now.</li>
</ul>
<p>PastryKit has already been deployed in its <a href="http://help.apple.com/iphone/3/mobile/">iPhone User Guide web page</a>, though you can only see the effects if you&#8217;re visiting the site on an iPhone. They are all JavaScript implementations, and so should be usable by any web developer. MacRumors <a href="http://www.macrumors.com/2009/12/16/apple-laying-groundwork-for-advanced-mobile-web-apps/">points out</a> that performance issues attached to the new features could arise on older-generation iPhone models, since these are known to have trouble with JavaScript in mobile Safari.</p>
<p>There&#8217;s little doubt that Apple is keeping its eye on the mobile web space, which is poised to explode thanks to recent developments in web tech like HTML5, CSS and others. There are some things that the App Store is no doubt better for, including advanced 3-D games like the kind released by Gameloft, ngmoco and EA, but for other apps, an improved web interface could be just what the doctor ordered.</p>
<p>If Apple can get smaller developers who are creating apps with limited or light functionality to take their business to the web instead of routing through the App Store, it&#8217;ll be able to eliminate a lot of the static and chatter that currently gums up the review process and no doubt costs Cupertino a not-insignificant amount of overhead. It may lose revenue, too, but the more lucrative titles will likely remain as dedicated apps, being the aforementioned games from major publishers I mentioned above.</p>
<p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=173755+apple-making-mobile-safari-web-apps-better-faster-stronger&utm_content=etherin">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2010/10/in-q3-the-tablet-and-4g-were-the-big-stories/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=173755+apple-making-mobile-safari-web-apps-better-faster-stronger&utm_content=etherin">In Q3, the Tablet and 4G Were the Big&nbsp;Stories</a></li><li><a href="http://pro.gigaom.com/2011/01/mobile-q4-all-eyes-were-on-android-4g-and-the-rising-tablet-tide/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=173755+apple-making-mobile-safari-web-apps-better-faster-stronger&utm_content=etherin">Mobile Q4: All Eyes Were on Android, 4G and the Rising Tablet&nbsp;Tide</a></li><li><a href="http://pro.gigaom.com/2010/12/report-a-mobile-video-market-overview/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=173755+apple-making-mobile-safari-web-apps-better-faster-stronger&utm_content=etherin">Report: A Mobile Video Market&nbsp;Overview</a></li></ul><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=173755&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>Apple Promotes QuickPWN Briefly, Changes Mind</title>
		<link>http://gigaom.com/apple/apple-promotes-quickpwn-briefly-changes-mind/</link>
		<comments>http://gigaom.com/apple/apple-promotes-quickpwn-briefly-changes-mind/#comments</comments>
		<pubDate>Wed, 06 May 2009 15:00:50 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
				<category><![CDATA[CNN Mobile]]></category>
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		<category><![CDATA[SYN Analysis]]></category>
		<category><![CDATA[directory]]></category>
		<category><![CDATA[jailbreaking]]></category>
		<category><![CDATA[quickpwn]]></category>
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		<guid isPermaLink="false">http://theappleblog.com/?p=23067</guid>
		<description><![CDATA[Maybe it&#8217;s a shot across the bow of AT&#38;T, sort of like all the buzz about Verizon-specific Apple devices, but if so, it&#8217;s not a very subtle one, and it contradicts all Apple policy on the matter to date. I&#8217;m talking about a brief appearance (caught [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=172717&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img  title="picture-1" src="http://gigapple.files.wordpress.com/2009/05/picture-1.png?w=300&#038;h=218" alt="picture-1" width="300" height="218" class=" alignleft" /></p>
<p class="excerpt">Maybe it&#8217;s a shot across the bow of AT&amp;T, sort of like all the buzz about Verizon-specific Apple devices, but if so, it&#8217;s not a very subtle one, and it contradicts all Apple policy on the matter to date.</p>
<p>I&#8217;m talking about a brief appearance (caught by <a href="http://gizmodo.com/5241791/quickpwn-advertised-in-apples-iphone-application-catalog" target="_self">Gizmodo</a>, among others) on Apple&#8217;s own web site of a promotional reference to QuickPWN, which iPhone and iPod Touch owners will recognize as the hacking software that allows users to jailbreak their Apple handheld devices quickly and easily, without having to get very deep into the programming or code side of things. Apple, of course, disapproves, and generally tries to counter jailbreaking with each new firmware release. <span id="more-172717"></span></p>
<p>Funny then that for a brief time yesterday, the screenshot above was what a page in their web application directory looked like. True, &#8220;QuickPWN&#8221; in this case referred to a website name and not the hacking software, but it&#8217;s clear where the web site took its name. In fact, a quick visit to the web site shows that its tagline is &#8220;Download QuickPWN, jailbreak iPhone and iPod Touch, games and more!&#8221;, so Apple&#8217;s own description of the site&#8217;s contents doesn&#8217;t seem to have quite gotten the point.</p>
<p>Obviously, this could not last. The page has since been removed by Apple, which must&#8217;ve somehow been asleep at the switch when it went through the first time. Maybe the web app listing is largely automated at this point, although I hardly think Apple would relinquish that much control over the process. According to Gizmodo, the QuickPWN web site folks seem to think that the only reason the listing has come down is because it was listed in the &#8220;Games&#8221; category, instead of the &#8220;News&#8221; section. If you believe that, I&#8217;ve got a bridge I can sell you in San Francisco.</p>
<p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172717+apple-promotes-quickpwn-briefly-changes-mind&utm_content=etherin">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2011/03/why-ipad-2-will-lead-consumers-into-the-post-pc-era/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172717+apple-promotes-quickpwn-briefly-changes-mind&utm_content=etherin">Why iPad 2 Will Lead Consumers Into the Post-PC&nbsp;Era</a></li><li><a href="http://pro.gigaom.com/2011/03/the-near-term-evolution-of-social-commerce/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172717+apple-promotes-quickpwn-briefly-changes-mind&utm_content=etherin">The Near-Term Evolution of Social&nbsp;Commerce</a></li><li><a href="http://pro.gigaom.com/2011/02/content-farms-the-players-the-benefits-the-risks/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172717+apple-promotes-quickpwn-briefly-changes-mind&utm_content=etherin">Content Farms: The Players, The Benefits, The&nbsp;Risks</a></li></ul><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=172717&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>Google Adds Task Syncing to the iPhone</title>
		<link>http://gigaom.com/apple/google-adds-task-syncing-to-the-iphone/</link>
		<comments>http://gigaom.com/apple/google-adds-task-syncing-to-the-iphone/#comments</comments>
		<pubDate>Tue, 03 Feb 2009 16:19:16 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
				<category><![CDATA[CNN Big Tech]]></category>
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		<guid isPermaLink="false">http://theappleblog.com/?p=16441</guid>
		<description><![CDATA[While Apple still seems stubbornly set against allowing iPhone users to get things done, since they haven&#8217;t introduced any kind of note or to-do syncing for the iPhone, Google appears eager to scratch the itch. Today, Google announced that iPhone users can now visit an iPhone-optimized [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=172307&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img  title="photo-4" src="http://gigapple.files.wordpress.com/2009/02/photo-4.jpg?w=200&#038;h=300" alt="photo-4" width="200" height="300" class=" alignleft" /></p>
<p class="excerpt">While Apple still seems stubbornly set against allowing iPhone users to get things done, since they haven&#8217;t introduced any kind of note or to-do syncing for the iPhone, Google appears eager to scratch the itch.</p>
<p>Today, Google announced that iPhone users can now visit an iPhone-optimized Gmail Tasks site by pointing their Safari browser to <strong><a href="http://gmail.com/tasks">http://gmail.com/tasks</a></strong>. Tasks you create at the site are automatically synced to your Gmail account and are accessible via your desktop browser as well. The new optimized site was unveiled by Google Tasks Engineer Michael Bolin at the <a href="http://gmailblog.blogspot.com/2009/02/tasks-paper-vs-iphone.html" target="_self">Official Gmail Blog</a> yesterday.</p>
<p>After playing with the new web app for a little while, I can say that it&#8217;s an impressive offering from the folks at Google. The interface is visually appealing, and not too flashy. It works so well you almost forget you&#8217;re using a web app at all, with smooth transitions back and forth between screens, and easy to hit checkboxes for marking tasks complete or incomplete. You can create multiple lists to keep track of your tasks, and add Notes to any individual item on your lists. And it comes complete with a nice icon, should you decide to add a bookmark to your home screen.<br />
<span id="more-172307"></span><br />
<img  title="photo-5" src="http://gigapple.files.wordpress.com/2009/02/photo-5.jpg?w=200&#038;h=300" alt="photo-5" width="200" height="300" class=" alignleft" />The blog post by Bolin focuses on the whys and wherefores of how the design for the mobile version of Tasks came about, and it makes sense that his goal was accessibility and simplicity. Still, as someone who uses Remember the Milk and Appigo Todo, I do find myself missing some of the more advanced features of those apps. RTM&#8217;s location and tagging features in particular are ones that I find myself using a lot. And they still offer simple, quick task addition if you&#8217;re in a hurry or can&#8217;t be bothered to go into detail.</p>
<p>Still, Google&#8217;s offering is free, works well, and does what it means to, so if you&#8217;re just looking to keep things simple and remember to pick up your dry cleaning, then this is a great little app that fills in for some of Apple&#8217;s missing features. Check out the video below, or just navigate to the site with your iPhone or iPod touch.</p>
<span style="text-align:center; display: block;"><a href="http://gigaom.com/apple/google-adds-task-syncing-to-the-iphone/"><img src="http://img.youtube.com/vi/AbiMbmq3JG4/2.jpg" alt="" /></a></span>
<p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172307+google-adds-task-syncing-to-the-iphone&utm_content=etherin">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2011/01/mobile-q4-all-eyes-were-on-android-4g-and-the-rising-tablet-tide/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172307+google-adds-task-syncing-to-the-iphone&utm_content=etherin">Mobile Q4: All Eyes Were on Android, 4G and the Rising Tablet&nbsp;Tide</a></li><li><a href="http://pro.gigaom.com/2010/12/report-a-mobile-video-market-overview/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172307+google-adds-task-syncing-to-the-iphone&utm_content=etherin">Report: A Mobile Video Market&nbsp;Overview</a></li><li><a href="http://pro.gigaom.com/2010/10/in-q3-the-tablet-and-4g-were-the-big-stories/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172307+google-adds-task-syncing-to-the-iphone&utm_content=etherin">In Q3, the Tablet and 4G Were the Big&nbsp;Stories</a></li></ul><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=172307&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>One Juicer: Managing the App Store Beast</title>
		<link>http://gigaom.com/apple/one-juicer-managing-the-app-store-beast/</link>
		<comments>http://gigaom.com/apple/one-juicer-managing-the-app-store-beast/#comments</comments>
		<pubDate>Fri, 26 Dec 2008 14:00:18 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[alerts]]></category>
		<category><![CDATA[Apps]]></category>
		<category><![CDATA[Email]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[one juicer]]></category>
		<category><![CDATA[tracking]]></category>
		<category><![CDATA[web apps]]></category>

		<guid isPermaLink="false">http://theappleblog.com/?p=13942</guid>
		<description><![CDATA[There are many ways to keep on top of app releases. You could, for instance, just visit the app store on your iPhone and sort the lists by release date. You could also try AppSniper, an application designed solely with keeping tabs on iPhone releases and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=172125&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img  title="picture-33" src="http://gigapple.files.wordpress.com/2008/12/picture-33.png?w=252&#038;h=99" alt="" width="252" height="99" class=" alignleft" />There are many ways to keep on top of app releases. You could, for instance, just visit the app store on your iPhone and sort the lists by release date. You could also try <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=294706770&amp;mt=8">AppSniper</a>, an application designed solely with keeping tabs on iPhone releases and pricing. Or, you could go with a web or RSS-based solution, like <a href="http://appshopper.com/">AppShopper</a>. Personally, I use a mix of all of the above, but I still feel like there&#8217;s something missing.<br />
<span id="more-172125"></span><br />
I didn&#8217;t know what it was until I came across <a href="http://onejuicer.com" target="_self">One Juicer</a>. It&#8217;s a new web-based service that works like Google Alerts, but specifically with iPhone app releases. It works just like it sounds. You type in a keyword and your email address, and App Juicer will alert you whenever an app featuring that keyword in its title or description is released. Sure beats searching manually every once in a while, and it has the advantage of being far more up-to-date than if you do it on your own.</p>
<p>Not to mention the advantage for developers. It can be time consuming and aggravating to keep tabs on potential competitors to your own app. There&#8217;s nothing more aggravating than releasing an app the day after one with identical functionality, but pricing yours twice as high.</p>
<p>You&#8217;re limited to three search terms per email address, and you can manager your terms and change them once you&#8217;ve set up your initial search criteria. The first email you receive will include a comprehensive list of all apps currently available in the iTunes store that contain your term, but afterward you&#8217;ll only receive an email when a new app is released. One Juicer is a free service.</p>
<p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172125+one-juicer-managing-the-app-store-beast&utm_content=etherin">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2011/01/mobile-q4-all-eyes-were-on-android-4g-and-the-rising-tablet-tide/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172125+one-juicer-managing-the-app-store-beast&utm_content=etherin">Mobile Q4: All Eyes Were on Android, 4G and the Rising Tablet&nbsp;Tide</a></li><li><a href="http://pro.gigaom.com/2010/12/report-a-mobile-video-market-overview/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172125+one-juicer-managing-the-app-store-beast&utm_content=etherin">Report: A Mobile Video Market&nbsp;Overview</a></li><li><a href="http://pro.gigaom.com/2010/10/in-q3-the-tablet-and-4g-were-the-big-stories/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172125+one-juicer-managing-the-app-store-beast&utm_content=etherin">In Q3, the Tablet and 4G Were the Big&nbsp;Stories</a></li></ul><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=172125&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>The Dark Knight: Batmobile Game for iPhone</title>
		<link>http://gigaom.com/apple/the-dark-knight-batmobile-game-for-iphone/</link>
		<comments>http://gigaom.com/apple/the-dark-knight-batmobile-game-for-iphone/#comments</comments>
		<pubDate>Fri, 05 Dec 2008 22:00:32 +0000</pubDate>
		<dc:creator>David Appleyard</dc:creator>
				<category><![CDATA[CNN Startups]]></category>
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		<guid isPermaLink="false">http://theappleblog.com/?p=12265</guid>
		<description><![CDATA[This week, Glu Mobile’s latest game The Dark Knight: Batmobile Game for iPhone went live on the App Store. In the game, players get to direct the Batmobile through a difficult street path filled with twists and turns as well as jump sequences with the goal [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=172043&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img  title="pic" src="http://theappleblog.com/wp-content/uploads/2008/12/pic.jpg" alt="" width="250" height="175" class=" alignleft" /></p>
<p class="excerpt">This week, <a href="http://www.glu.com/noram/Pages/home.aspx">Glu Mobile’s</a> latest game The Dark Knight: Batmobile Game for iPhone <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=298542150&amp;mt=8">went live on the App Store</a>.  In the game, players get to direct the Batmobile through a difficult street path filled with twists and turns as well as jump sequences with the goal of getting Batman to Gotham City as quickly as possible. The game uses the iPhone accelerometer to further excite playability as well as 3D graphics for an enhanced visual experience.</p>
<h3>The Dark Knight: Batmobile Game</h3>
<p>Players experience the power behind the 2.5 ton Batmobile as they drive it through a series of high-powered jump sequences to get Batman through the streets of Gotham City as quickly as possible. Unlike a typical racing game, you don&#8217;t actually &#8216;steer&#8217; the vehicle, but use the iPhone to apply speed boosts, fire the weapon (on a limited basis), and align the Batmobile correctly when performing a jump. This does make it very easy to pick up and play, but after a few plays you may find the gameplay a little limited.</p>
<p>There are some impressive graphics, and the game re-creates the eerie feel of Gotham City well. Likewise, the Batmobile bears an excellent resemblance to the model featured in the film.<br />
<span id="more-172043"></span><br />
<img  title="jump" src="http://theappleblog.com/wp-content/uploads/2008/12/jump.jpg" alt="" width="480" height="320" class=" alignleft" /></p>
<h3>Glu Mobile</h3>
<p>Jill Braff, Glu&#8217;s senior vice president explains that:</p>
<blockquote><p>The launch of The Dark Knight: Batmobile Game represents the variety of games we’ll be bringing to the iPhone and iPod Touch in the coming year, which will include original titles and licensed games and a range of gameplay depth</p></blockquote>
<p>I&#8217;m looking forward to seeing future releases from Glu, as I feel that they&#8217;re just starting to perfect gameplay on the iPhone. A version with greater depth and additional maps would be welcomed, but the Batmobile game is a good sign of things to come. It also marks the beginning of &#8216;Glu Snax&#8217;, a category of games specifically designed for th iPhone that combine addictive gameplay at a low price point. Glu Snax titles deliver iPhone consumers a &#8220;quick, engaging and affordable game experience.&#8221;</p>
<p><img  title="mytime" src="http://theappleblog.com/wp-content/uploads/2008/12/mytime.jpg" alt="" width="480" height="320" class=" alignleft" /></p>
<p>If you&#8217;re able to gain a &#8216;perfect&#8217; score, it opens up a bonus round. As you can see, I still have a little way to go before I unlock the extra level! The Dark Knight: Batmobile Game is a very good example of a game which utilizes the devices’ accelerometer and 3-D graphics well, but you do get what you pay for. It would be too good to be true for the game to have several levels and true player driving control for only 99 cents. The game is now available to iPhone and iPod touch consumers <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=298542150&amp;mt=8">via the App Store</a>.</p>
<p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172043+the-dark-knight-batmobile-game-for-iphone&utm_content=davidappleyard">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2011/01/mobile-q4-all-eyes-were-on-android-4g-and-the-rising-tablet-tide/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172043+the-dark-knight-batmobile-game-for-iphone&utm_content=davidappleyard">Mobile Q4: All Eyes Were on Android, 4G and the Rising Tablet&nbsp;Tide</a></li><li><a href="http://pro.gigaom.com/2010/12/report-a-mobile-video-market-overview/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172043+the-dark-knight-batmobile-game-for-iphone&utm_content=davidappleyard">Report: A Mobile Video Market&nbsp;Overview</a></li><li><a href="http://pro.gigaom.com/2010/10/in-q3-the-tablet-and-4g-were-the-big-stories/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172043+the-dark-knight-batmobile-game-for-iphone&utm_content=davidappleyard">In Q3, the Tablet and 4G Were the Big&nbsp;Stories</a></li></ul><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=172043&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>CoverFlow in Safari for iPhone: Proof of Concept With Promise</title>
		<link>http://gigaom.com/apple/coverflow-in-safari-for-iphone-proof-of-concept-with-promise/</link>
		<comments>http://gigaom.com/apple/coverflow-in-safari-for-iphone-proof-of-concept-with-promise/#comments</comments>
		<pubDate>Fri, 07 Nov 2008 17:00:06 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[Shorts]]></category>
		<category><![CDATA[Web]]></category>
		<category><![CDATA[cover flow]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[safari]]></category>
		<category><![CDATA[web apps]]></category>

		<guid isPermaLink="false">http://theappleblog.com/?p=9878</guid>
		<description><![CDATA[Before the App Store, third party developers depended on web apps to allow them to bring new games, abilities, and content to the iPhone and iPod touch. A new proof-of-concept tech demo by web developer Charles Ying shows that there is still plenty of potential left [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=171907&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img  title="coverflow_iphone" src="http://gigapple.files.wordpress.com/2008/11/coverflow_iphone.jpg?w=480&#038;h=320" alt="" width="480" height="320" class=" alignleft" />
<p class="excerpt">Before the App Store, third party developers depended on web apps to allow them to bring new games, abilities, and content to the iPhone and iPod touch. A new proof-of-concept tech demo by web developer Charles Ying shows that there is still plenty of potential left untapped for web apps, especially when you make use of Apple&#8217;s CSS Visual Effects extensions.</p>
<p>Yesterday, on his personal blog <em><a href="http://www.satine.org/archives/2008/11/06/coverflow-for-safari-on-iphone/" target="_self">inside looking out</a></em>, Ying posted an entry detailing his CoverFlow (zflow) demo, one part of his new open source endeavor <a href="http://code.google.com/p/css-vfx/">CSS-VFX</a>. The project is intended to be a showcase of the potential applications of Apple&#8217;s CSS Visual Effects extensions for the mobile Safari platform.<br />
<span id="more-171907"></span><br />
zflow uses the extensions for 3D perspective shifts and smooth transitions, mimicking the functionality of Apple&#8217;s own CoverFlow, currently used in iTunes and Leopard&#8217;s Finder. Ying describes how it achieves this in detail:</p>
<blockquote>
<ul>
<li><strong>zflow</strong> starts by loading each image from the images array. When each image is loaded, we scale the image to fit in a square region, and apply 3D CSS transforms to scale it in place.</li>
<li><strong>Reflections</strong> &#8211; zflow then takes the scaled image and creates a Canvas element that contains a gradient alpha mask of the image’s reflection (using a &#8220;reflect&#8221; function to do this) and positions the canvas element in place.</li>
<li><strong>Touch Controller</strong> &#8211; zflow creates a TouchController object, who’s job is to field touch events from Mobile Safari and calculate an appropriate offset.</li>
<li><strong>Clicking</strong> &#8211; zflow detects when no move events have been made, and zooms + rotates the focused image forward by setting a &#8220;CSS Transition&#8221;ed 3D transform on the focused image. Clicking again transitions the image back.</li>
<li><strong>Inertia</strong> &#8211; zflow achieves inertia by setting the &#8220;transition timing function&#8221; of the &#8220;tray&#8221; to an &#8220;ease-out&#8221; function, which slows things down. On the touch end event, we calculate the projected velocity and set the tray’s target position to that location. CSS Transitions handles the decay in velocity as the transition timing function executes – slowing the tray down gradually.</li>
</ul>
</blockquote>
<p>In practice, the demo is impressive, though not without quirks. On my iPhone, the flow was initially stuttered and jumpy. This issue mostly resolved itself as the Flickr feed used for the source images loaded fully. Once loaded, transitions were still slightly jerky, but the overall effect was fantastic. Perspective shifts and image reflection both worked flawlessly, and the view shifted from portrait to landscape mode with only minor lag and no strange visual hiccups. I should note that my test was performed over a 3G connection, which might account for my loading issues.</p>
<p>Ying provides <a href="http://code.google.com/p/css-vfx/wiki/AboutZflow" target="_self">instructions</a> on how to use zflow at his Google Code site for the CSS-VFX project. It shouldn&#8217;t be long before we see this fascinating demo at work in interesting ways in web apps and iPhone optimized websites.</p>
<p>Go <a href="http://css-vfx.googlecode.com/svn/trunk/examples/zflow.html">here</a> on your iPhone (it won&#8217;t work on desktop browsers) to check out the tech demo in action, or watch the video below.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="src" value="http://www.youtube.com/v/sHLaHGxIzb4&amp;rel=0&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;fs=1" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/sHLaHGxIzb4&amp;rel=0&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;fs=1" allowfullscreen="true"></embed></object></p>
<p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=171907+coverflow-in-safari-for-iphone-proof-of-concept-with-promise&utm_content=etherin">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2011/01/mobile-q4-all-eyes-were-on-android-4g-and-the-rising-tablet-tide/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=171907+coverflow-in-safari-for-iphone-proof-of-concept-with-promise&utm_content=etherin">Mobile Q4: All Eyes Were on Android, 4G and the Rising Tablet&nbsp;Tide</a></li><li><a href="http://pro.gigaom.com/2010/12/report-a-mobile-video-market-overview/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=171907+coverflow-in-safari-for-iphone-proof-of-concept-with-promise&utm_content=etherin">Report: A Mobile Video Market&nbsp;Overview</a></li><li><a href="http://pro.gigaom.com/2010/10/in-q3-the-tablet-and-4g-were-the-big-stories/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=171907+coverflow-in-safari-for-iphone-proof-of-concept-with-promise&utm_content=etherin">In Q3, the Tablet and 4G Were the Big&nbsp;Stories</a></li></ul><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=171907&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>What happened to Mac-to-MobileMe push?</title>
		<link>http://gigaom.com/apple/what-happened-to-mac-to-mobileme-push/</link>
		<comments>http://gigaom.com/apple/what-happened-to-mac-to-mobileme-push/#comments</comments>
		<pubDate>Mon, 14 Jul 2008 16:40:08 +0000</pubDate>
		<dc:creator>Nick Mediati</dc:creator>
				<category><![CDATA[Commentary]]></category>
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		<guid isPermaLink="false">http://theappleblog.com/?p=3692</guid>
		<description><![CDATA[There has been a bit of confusion over the existence of Mac-to-MobileMe push, as explained by this article on MacRumors. Apparently as it stands, there is no way to &#8220;push&#8221; changes made in Address Book and iCal up to MobileMe right away; instead you have to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=171549&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img  title="mobilemebox1" src="http://gigapple.files.wordpress.com/2008/07/mobilemebox1.png?w=209&#038;h=198" alt="" width="209" height="198" class=" alignleft" /> There has been a bit of confusion over the existence of Mac-to-MobileMe push, as explained by <a href="http://www.macrumors.com/2008/07/13/mobilemes-push-services-detailed-no-mac-to-mobile-me-push/">this article</a> on MacRumors. Apparently as it stands, there is no way to &#8220;push&#8221; changes made in Address Book and iCal up to MobileMe right away; instead you have to wait for your Mac to sync with MobileMe, which occurs every 15 minutes or so when set to Automatic in MobileMe Preferences. There is some dispute in the associated <a href="http://forums.macrumors.com/showthread.php?t=520489">forum thread</a> about whether or not Apple misled users regarding Mac-to-MobileMe push.</p>
<p>Let&#8217;s take a quick look at three pages on the <a href="http://www.apple.com/mobileme/">MobileMe</a> promo site, and compare them to Google caches of the same pages.<br />
<span id="more-171549"></span></p>
<h3>Page One</h3>
<p>The current <a href="http://www.apple.com/mobileme/features/mac.html">MobileMe on your Mac</a> page makes no mention of Mac-to-MobileMe push whatsoever:</p>
<blockquote><p>MobileMe works with the applications you use on your Mac every day. Changes you make in Address Book and iCal are synced with MobileMe every 15 minutes, then pushed to your iPhone or iPod touch. And your Mac receives the changes you make on your iPhone, iPod touch, or the web. MobileMe even syncs Safari bookmarks.</p>
<p>[...]</p>
<p>If you have more than one Mac, you can use MobileMe to keep your email, contacts, calendars, and bookmarks in sync across all your Mac computers and even a PC. You can also sync Dashboard widget preferences, Dock items, many application and system preferences, and Mail notes across all of your Macs running Mac OS X Leopard.</p></blockquote>
<p>So what the current page says is what&#8217;s actually happening: MobileMe syncs with your Mac every 15 minutes. However, doing a little digging with cached versions of the page provided by Google, it&#8217;s easy to see where the confusion stemmed from. Here&#8217;s the <a href="http://64.233.167.104/search?hl=en&amp;gl=us&amp;q=cache%3AfLRupEiiLzgJ%3Awww.apple.com%2Fmobileme%2Ffeatures%2Fmac.html&amp;btnG=Search">cached page</a>&#8216;s text (cache from July 9, 2008; <a href="http://gigapple.files.wordpress.com/2008/07/mmonyourmacchached.png" target="_blank">screenshot link</a> in case the cache link expires):</p>
<blockquote><p>MobileMe works with the applications you use on your Mac every day. Just about anything you do in Mail, Address Book, and iCal on your Mac is updated on your iPhone, iPod touch, and on the web at me.com. MobileMe even syncs Safari bookmarks on your Mac with the bookmarks on your other computers, iPhone, and iPod touch.</p>
<p>[...]</p>
<p><span style="font-weight: normal;">If you have more than one Mac, <em>you can use MobileMe to push email, contacts, calendars, and bookmarks to all of your Mac computers and even a PC.</em> With Mac OS X Leopard, you can also sync Dashboard widget preferences, Dock items, many application and system preferences, and Mail notes with all of your Leopard-based Mac computers.</span></p></blockquote>
<p>Emphasis mine. It&#8217;s pretty clear that Apple has changed the copy of this page to reflect either some sort of change in the service, or simply to clear up some ambiguities. The earlier version of the page mentions MobileMe-to-Mac push (cloud -&gt; Mac), but not the other way around, while the newer version makes no mention of pushing—to or from your Mac—at all.  I can tell you that I haven&#8217;t noticed push to my Mac working, either. Also, there is a fair amount of uncertainty about what happens to what &#8220;you do in Mail, Address Book, and iCal.&#8221; Is it pushed up to the cloud right away? Or does it sync at regular intervals? This was completely unclear in the original text.</p>
<h3>Page Two</h3>
<p>Here&#8217;s another interesting change, this time on the Features page. First, the <a href="http://www.apple.com/mobileme/features/">current text</a> as of this writing:</p>
<blockquote><p>MobileMe stores all your email, contacts, and calendars in the cloud and keeps them in sync across your iPhone, iPod touch, Mac, and PC. When you make a change in one place, MobileMe pushes the new information up to the cloud, then pushes the change down to your other devices. <em>Choose a sync interval for your Mac or PC.</em> On your iPhone and the web, sync happens continuously.</p></blockquote>
<p>Emphasis mine.</p>
<p>Now let&#8217;s look at the <a href="http://64.233.167.104/search?hl=en&amp;gl=us&amp;q=cache%3Adn92IfI3W6gJ%3Awww.apple.com%2Fmobileme%2Ffeatures%2F&amp;btnG=Search">cached version</a> of the page from July 12, 2008 (<a href="http://gigapple.files.wordpress.com/2008/07/mmfeaturespagecached.png" target="_blank">screenshot link</a>):</p>
<blockquote><p><span style="font-weight: normal;">MobileMe stores all your email, contacts, and calendars in the cloud and pushes them down to your iPhone, iPod touch, Mac, and PC. <em>When you make a change on one device, the cloud updates the others. </em><em>Push happens automatically, instantly, and continuously.</em> You don’t have to wait for it or remember to do anything — such as docking your iPhone and syncing manually — to stay up to date.</span></p></blockquote>
<p>Again, emphasis mine.</p>
<p>Again, nothing in the original version concretely says that information is pushed from your Mac to MobileMe, but it does seem to be implied. After all, &#8220;devices&#8221; is a broad enough term that it could include a laptop or desktop. Apple may have simply been too vague on what &#8220;devices&#8221; means. And in the new text, Apple seems to use &#8220;push&#8221; in a broad sense of information being sent from one device to another, as opposed to the more technically correct sense of it being &#8220;pushed&#8221; out as soon as it is updated (which causes a fair amount of ambiguity too!). Apple&#8217;s misuse of &#8220;push&#8221; here sounds more like the writer couldn&#8217;t think of another way to describe it.</p>
<h3>Page Three</h3>
<p>But here&#8217;s the clincher. From the current <a href="http://www.apple.com/mobileme/features/iphone.html">MobileMe on your iPhone or iPod Touch</a> page:</p>
<blockquote>
<h3>No dock required.</h3>
<p id="nodockp">Since your iPhone and iPod touch receive updates over the air, you don’t need a dock to keep your contacts, calendar, and bookmarks in sync. Make changes anytime or anywhere you want. MobileMe takes care of the rest.</p>
</blockquote>
<p>And now the cached version from July 13, 2:59 AM GMT (<a href="http://gigapple.files.wordpress.com/2008/07/mmiphonecached.png" target="_blank">screenshot</a>):</p>
<blockquote>
<h3>No dock required.</h3>
<p id="nodockp">You don’t need a dock to keep your contacts, calendar, and bookmarks in sync.<em> Make a change on your computer or at me.com and it’s pushed over the air to your iPhone or iPod touch.</em> And vice versa.</p>
</blockquote>
<p>Once again, emphasis mine. In this case, however, there isn&#8217;t really any ambiguity; it seems pretty clear that Apple was planning to implement push from computer to MobileMe. Or at least that&#8217;s what their marketing copy states, unless they misused &#8220;push&#8221; here too (see my not above); somehow I doubt that.</p>
<h3>MobileMess?</h3>
<p>These aren&#8217;t the only pages where the marketing copy has been changed. Poke around the MobileMe site and compare it to the Google cache versions of the page, and you&#8217;ll likely find more changes; I sure did.</p>
<p>So that brings me to the question, did Apple really intend on providing Mac-to-MobileMe push and were unable to deliver? And did Apple intentionally mislead customers?  Regardless of what Apple planned and what Apple delivered, I don&#8217;t think it was Apple&#8217;s goal to mislead customers. That said, if Apple was unable to implement some of the planned functionality, it would have been nice to let customers know what was up. After all, push from everywhere wasn&#8217;t just a minor feature; it was the key selling point to MobileMe. </p>
<p>What say you? Did Apple drop the ball on this one?</p>
<p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=171549+what-happened-to-mac-to-mobileme-push&utm_content=gigaguest">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2011/01/mobile-q4-all-eyes-were-on-android-4g-and-the-rising-tablet-tide/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=171549+what-happened-to-mac-to-mobileme-push&utm_content=gigaguest">Mobile Q4: All Eyes Were on Android, 4G and the Rising Tablet&nbsp;Tide</a></li><li><a href="http://pro.gigaom.com/2010/12/report-a-mobile-video-market-overview/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=171549+what-happened-to-mac-to-mobileme-push&utm_content=gigaguest">Report: A Mobile Video Market&nbsp;Overview</a></li><li><a href="http://pro.gigaom.com/2010/10/in-q3-the-tablet-and-4g-were-the-big-stories/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=171549+what-happened-to-mac-to-mobileme-push&utm_content=gigaguest">In Q3, the Tablet and 4G Were the Big&nbsp;Stories</a></li></ul><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=171549&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>YouTube Comes to My Apple TV</title>
		<link>http://gigaom.com/apple/youtube-comes-to-my-apple-tv/</link>
		<comments>http://gigaom.com/apple/youtube-comes-to-my-apple-tv/#comments</comments>
		<pubDate>Wed, 20 Jun 2007 19:42:49 +0000</pubDate>
		<dc:creator>Louis Gray</dc:creator>
				<category><![CDATA[Commentary]]></category>
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		<category><![CDATA[Apple TV]]></category>
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		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://theappleblog.com/2007/06/20/youtube-comes-to-my-apple-tv/</guid>
		<description><![CDATA[This morning, Apple released a software update for Apple TV owners which added the ability to access YouTube videos, in addition to content already present in iTunes. Not one to wait around, I installed it immediately, and it works well, but I can already see limitations [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=170926&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img src="http://theappleblog.com/wp-content/uploads/2007/03/appletv_125.jpg" hspace="5" vspace="0"  class=" alignleft" >
<p class="excerpt"><a href="http://www.apple.com/pr/library/2007/06/20youtube.html">This morning, Apple released a software update for Apple TV owners</a> which added the ability to access YouTube videos, in addition to content already present in iTunes. Not one to wait around, I installed it immediately, and it works well, but I can already see limitations to the service that surprised me.</p>
<h3>Upgrading the Software</h3>
<p>Accessing the software update was simple. Navigating to the <a href="http://www.apple.com/appletv/tour.html?section=settings" target="new">Apple TV&#8217;s Settings menu</a> with the Apple Remote, I clicked Software Update and was notified an update was available. I opted to install, and it immediately began downloading, with the familiar &#8220;download in progress&#8221; spinning indicator being displayed. When complete, I was asked to reboot the Apple TV.</p>
<p>During the reboot process, my TV screen temporarily lost input, and was then replaced with an Apple logo and progress bar. When the progress bar was completed, the Apple TV rebooted again, and I was treated to Apple TV&#8217;s startup video, oddly reminiscent of TiVo&#8217;s famous boot-up sequence. And when that was complete, I was back at my home menu with <a href="http://www.apple.com/appletv/tour.html?section=youtube" target="new">a new option: YouTube</a>.</p>
<h3>Adding YouTube to the Menu</h3>
<p>YouTube becomes just another menu item for Apple TV, in parallel with Movies, TV Shows, Music, Podcasts and Photos. Selecting the YouTube option presented me with a variety of still images, as album covers are shown in Music or TV Shows. And underneath the YouTube header, I had a few options, including Featured, Most Viewed, Most Recent, Top Rated, History and Search. Featured, Most Viewed, Most Recent and Top Rated mirror their same options you would find at YouTube.com.</p>
<h3>Personal Viewing History and Search</h3>
<p>The History folder tracks those videos you watch, and displays them in a descending column, with most recently viewed on top, as we&#8217;ve grown accustomed in Safari. Apple offers the ability to &#8220;Clear History&#8221;, but not to individually select clips to delete from that history, so if you&#8217;re watching items you don&#8217;t want someone else with access to the Apple TV to see, then you have to wipe the whole thing.</p>
<p>When it came to the Search function, I at first thought I might be yearning for a wireless keyboard, a la the ill-fated WebTV, but Apple, mirroring TiVo, makes it easy, with a navigable alphabet, selectable by remote. As I typed one letter at a time, the search results, on the right, would change immediately, without waiting for me to hit an enter or return button.</p>
<h3>Quality and Questions</h3>
<p>While it worked very well, finding videos of <a href="http://youtube.com/results?search_query=beagles&#038;search=" target="new">&#8220;beagles&#8221;</a> or <a href="http://youtube.com/results?search_query=fennec+fox&#038;search=" target="new">&#8220;fennec fox&#8221;</a>, for example, I was surprised to find that instead of seeing the full array of results there, I only would be presented with one option, which match the first result from the YouTube site. It seems that the full library of YouTube is not yet fully available or searchable on day one, or the functionality is being limited to conserve bandwidth?</p>
<p>Watching a YouTube video was surprisingly clear on the 42-inch screen. While I expected more blurriness or grainy video, the quality was the same on the TV as it is on my laptop, thanks to a near-equivalent pixel count. Of course, given YouTube&#8217;s amateur video archives, the quality of the content and shaky camera work is not improved, no matter how big the screen is.</p>
<h3>Conclusions</h3>
<p>For a first pass at integrating the services, the YouTube/Apple TV relationship is off to a strong start. I believe with time we will see fuller search results, and maybe even an Apple channel on YouTube? Doesn&#8217;t it make sense to have all of Steve&#8217;s keynotes on YouTube as well as through QuickTime? Just a thought. While we&#8217;re <a href="http://gigaom.com/apple/apple-to-enter-video-rental-market/">still waiting for rented movies to make their way to my Apple TV</a> via iTunes, YouTube is a great addition. Anybody who has an Apple TV today should make the time to update.</p>
<p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=170926+youtube-comes-to-my-apple-tv&utm_content=gigaguest">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2011/01/report-a-global-mobile-video-forecast-2011-2015/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=170926+youtube-comes-to-my-apple-tv&utm_content=gigaguest">Report: A Global Mobile Video Forecast, 2011 &#8211;&nbsp;2015</a></li><li><a href="http://pro.gigaom.com/2010/12/report-a-mobile-video-market-overview/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=170926+youtube-comes-to-my-apple-tv&utm_content=gigaguest">Report: A Mobile Video Market&nbsp;Overview</a></li><li><a href="http://pro.gigaom.com/2010/11/report-the-live-stream-video-market/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=170926+youtube-comes-to-my-apple-tv&utm_content=gigaguest">Report: The Live-Stream Video&nbsp;Market</a></li></ul><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=170926&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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