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	<title>GigaOM &#187; Apple</title>
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		<title>Magic Sales for a Not-So-Magic Mouse</title>
		<link>http://gigaom.com/apple/magic-sales-for-a-not-so-magic-mouse/</link>
		<comments>http://gigaom.com/apple/magic-sales-for-a-not-so-magic-mouse/#comments</comments>
		<pubDate>Wed, 30 Dec 2009 20:00:50 +0000</pubDate>
		<dc:creator>Liam Cassidy</dc:creator>
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		<guid isPermaLink="false">http://theappleblog.com/?p=38377</guid>
		<description><![CDATA[Holiday spending has seen sales of Apple&#8217;s Magic Mouse soar. According to a report by NPD and covered today by AppleInsider, last month saw a twofold increase in Apple&#8217;s share of domestic mice sales. By the end of November, Apple had captured 10 percent of the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=173790&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img  title="Magic Mouse dorsal and ventral views" src="http://gigapple.files.wordpress.com/2009/12/magic-mouse-dorsal-and-ventral-views.png?w=218&#038;h=208" alt="" width="218" height="208" class=" alignleft" /></p>
<p class="excerpt">Holiday spending has seen sales of Apple&#8217;s Magic Mouse soar. According to a report by NPD and covered today by <a href="http://www.appleinsider.com/articles/09/12/29/magic_mouse_helps_apple_double_share_of_market_in_8_weeks.html">AppleInsider</a>, last month saw a twofold increase in Apple&#8217;s share of domestic mice sales. By the end of November, Apple had captured 10 percent of the market.</p>
<p>NPD analyst Stephen Baker told AppleInsider:</p>
<blockquote><p>Sales in November were through the roof. The Magic Mouse had the best month for a mouse product from Apple that we&#8217;ve ever seen.</p></blockquote>
<p>It&#8217;s the first time Apple&#8217;s share of the domestic mouse market has ever reached double digits, and even more impressive considering the data was compiled from <em>standalone</em> sales. Units sold with new iMacs were not counted. <span id="more-173790"></span></p>
<p>While that&#8217;s fantastic news for Apple, I find myself wondering whether those new Magic Mouse owners aren&#8217;t going to be feeling somewhat disappointed because, despite its name, the Magic Mouse is  anything <em>but</em> magical. For a company that gets so much of its user experience spot-on, it <em>does</em> keep missing the target with its pointing devices.</p>
<p>Andy Ihnatko <a href="http://www.macworld.co.uk/blogs/index.cfm?blogid=7&amp;entryid=906">said</a> it best:</p>
<blockquote><p>I can’t think of a single good Apple mouse released this millennium. Ideologically, they’ve all been covered with spray-glitter and rainbow stickers.</p></blockquote>
<p>When I got my Magic Mouse I admired its diminutive form factor and minimalist lines but it was clearly not an ergonomic design. That super slimline, ground-hugging shape took some getting used to. But aesthetic and ergonomic matters aside, I think the thorniest issue isn&#8217;t with the hardware at all. The problem, as I see it, is one of user <em>perception</em>.</p>
<p>You see, users accustomed to the touchy-goodness of an iPhone or MacBook trackpad lament the lack of similar functionality in their supposedly &#8216;magic&#8217; mouse. The major criticism is usually expressed in the form of common questions, like, Why is there no pinch to zoom functionality? Why do we have to click, when we could tap? Why aren&#8217;t more swipe-gestures supported?</p>
<p>&#8220;It&#8217;s just a software fix,&#8221; reviewers on popular Apple tech sites have concluded, &#8220;Apple will likely add that functionality later in a software update.&#8221;</p>
<p>Well, I don&#8217;t think so. In fact, I think Apple will intentionally <em>avoid</em> adding further touch functionality to this mouse, and I think I know <em>why</em>.</p>
<h3><strong>Be Careful What You Wish For</strong></h3>
<p>In the relatively short time since the Magic Mouse was released in late October, several third-party applications have appeared, both free and paid, that (ahem) &#8216;tap&#8217; into the Magic Mouse software and foist upon the device all that pinching, swiping, multi-touch functionality people <em>think</em> they want. Well, I also thought I wanted those things&#8230;until I got them.</p>
<p>Remember how, with the Mighty Mouse, you had to handle it with care because those side-buttons could be <em>way</em> too sensitive? They were <em>so</em> sensitive, in fact, many people disabled those buttons entirely because they proved such a nuisance. Turns out, having multifunctional touch-sensitive controls all across the surface of the Magic Mouse turns the thing into a far <em>greater</em> nuisance than its &#8220;mighty&#8221; predecessor ever was.</p>
<p>I swiftly discovered that controls I <em>wanted</em> to trigger (say, a three-finger-tap) often wouldn&#8217;t register. I&#8217;d spend an inordinate amount of time obsessive-compulsively tapping the mouse with minimal success. Pinching and zooming was <em>literally</em> painful, transforming my hand into a deformed claw of knotted knuckles and cramp. Yet, for all my efforts, it <em>still</em> never zoomed in a controlled, predictable manner.</p>
<p>Worse still, functions I didn&#8217;t intentionally invoke would trigger while I was doing something else entirely. It got to the point where simply moving the pointer across the screen &#8212; an action so natural and normal I normally give it no conscious thought &#8212; was now an <em>event</em> demanding deliberate care and attention. I <a href="http://vladalexa.com/apps/osx/magicprefs/">tried</a> <a href="http://www.samuco.net/web/node/23">two</a> of the most popular apps and got the same results each time.</p>
<p>In short , it&#8217;s not a software problem, but rather, a limitation imposed by the very form factor of the mouse. As long as Apple wants its flagship pointing device to be small, svelte and sexy, it&#8217;s just not going to be the right shape and size for full-fledged multi-touch controls.</p>
<div id="attachment_38389" class="wp-caption aligncenter" style="width: 600px"><img  title="MagicPrefs App" src="http://gigapple.files.wordpress.com/2009/12/magicprefs-app.png?w=590&#038;h=479" alt="" width="590" height="479" class=" alignleft" /><p class="wp-caption-text">Software like MagicPrefs introduces hugely varied additional functionality</p></div>
<p>Apple, I&#8217;m sure, did a <em>lot</em> of R&amp;D to determine what were the most appropriate default touch controls for the Magic Mouse. Therefore, a feature&#8217;s <em>absence</em> is a deliberate choice. It makes perfect sense. One of the most celebrated aspects of Apple&#8217;s user-experience is its consistency; across all Macs the user experience is predictable and dependable. There are rarely unexpected (or unwelcome) surprises. Much of the time, that&#8217;s made possible by Apple&#8217;s minimalist, &#8216;less-is-more&#8217; approach to interface design.</p>
<p><em>That</em> is why so many people disliked the Mighty Mouse. In trying to do so much it was just too unpredictable and ruined the user experience. And <em>that</em> is why the Magic Mouse is so limited. It&#8217;s <em>better</em> this way.</p>
<p>I just wonder if all those new Magic Mouse owners will agree?</p>
<p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=173790+magic-sales-for-a-not-so-magic-mouse&utm_content=limalicas">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2010/07/report-nosql-databases-providing-extreme-scale-and-flexibility/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=173790+magic-sales-for-a-not-so-magic-mouse&utm_content=limalicas">Report: NoSQL Databases &#8211; Providing Extreme Scale and&nbsp;Flexibility</a></li><li><a href="?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=173790+magic-sales-for-a-not-so-magic-mouse&utm_content=limalicas"></a></li><li><a href="?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=173790+magic-sales-for-a-not-so-magic-mouse&utm_content=limalicas"></a></li></ul><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=173790&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>37</slash:comments>
	 <go:thumbnail>http://gigapple.files.wordpress.com/2009/12/magicmouse_thumb.jpg?w=130</go:thumbnail> 
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			<media:title type="html">magicmouse_thumb</media:title>
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			<media:title type="html">limalicas</media:title>
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		<media:content url="http://gigapple.files.wordpress.com/2009/12/magic-mouse-dorsal-and-ventral-views.png" medium="image">
			<media:title type="html">Magic Mouse dorsal and ventral views</media:title>
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		<media:content url="http://gigapple.files.wordpress.com/2009/12/magicprefs-app.png" medium="image">
			<media:title type="html">MagicPrefs App</media:title>
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		<title>Silverback &#8211; Usability Testing for the Rest of Us</title>
		<link>http://gigaom.com/apple/silverback-usability-testing-for-the-rest-of-us/</link>
		<comments>http://gigaom.com/apple/silverback-usability-testing-for-the-rest-of-us/#comments</comments>
		<pubDate>Mon, 28 Jul 2008 13:00:58 +0000</pubDate>
		<dc:creator>Brandon Eley</dc:creator>
				<category><![CDATA[Software Reviews]]></category>
		<category><![CDATA[screen capture]]></category>
		<category><![CDATA[Silverback]]></category>
		<category><![CDATA[usability]]></category>
		<category><![CDATA[usability testing]]></category>

		<guid isPermaLink="false">http://theappleblog.com/?p=3840</guid>
		<description><![CDATA[If you&#8217;re a website or software developer, then surely you&#8217;ve heard of usability testing before. To many web developers, &#8220;usability testing&#8221; is one of those buzz words that clients and developers love to use, and something that is very rarely actually done. The reason? Usability testing [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=171571&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.silverbackapp.com"><img src="http://theappleblog.com/wp-content/uploads/2008/07/gorilla-270x300.png" alt="" title="Silverback" width="270" height="300"  class=" alignleft" /></a>If you&#8217;re a website or software developer, then surely you&#8217;ve heard of <a href="http://en.wikipedia.org/wiki/Usability_testing">usability testing</a> before. To many web developers, &#8220;usability testing&#8221; is one of those buzz words that clients and developers love to use, and something that is very rarely actually done.</p>
<p>The reason? Usability testing requires you setup a lab of computers (or at least one) with specialized software that records the users actions and clicks on the computer, and potentially their expressions and eye movement through the use of a camera. Usability software can be very expensive and complex.</p>
<p>Until now.</p>
<p><a href="http://www.clearleft.com">Clearleft</a> just released <a href="http://www.silverbackapp.com">Silverback</a>, a simple usability testing software that&#8217;s only $49.95. And it comes with a full-featured 30-day trial.</p>
<p>Silverback sits in the background, capturing the user&#8217;s screen activity in the form of a Quicktime video, and also records audio and video from your Mac&#8217;s iSight camera (or any webcam). The finished test can be customized and output as full-resolution Quicktime movie or saved down to a smaller file size suitable for email or web use.</p>
<p><span id="more-171571"></span></p>
<h3>How it works</h3>
<p>So how does Silverback work? The software is so simple, you don&#8217;t even need instructions. Just open the program and you&#8217;ll be prompted to create a project (such as &#8220;The Apple Blog Usability Test&#8221;).</p>
<p>Then add users to the project. You have the option to add notes, or you can wait until after the session. You can maneuver them to the perfect position with a video preview and then click &#8220;Start Session.&#8221; Everything in the window (except the Silverback app windows) will be recorded. Users can resize windows, change applications, and interact with the operating system. Everything is captured.</p>
<p>Users clicks are recorded and accentuated in the final video with little &#8220;dots&#8221; that show you visually where they clicked (even if it wasn&#8217;t on an actual link), which is very useful information. When recording the test, there are no visual queues. Silverback sits in the background completely silent.</p>
<p>You can pause the session or add chapter markers using your Apple Remote. To add a chapter marker, press the &#8220;+&#8221; on the remote. To pause/un-pause, press the &#8220;Play/Pause&#8221; button.</p>
<p>When finished you can stop by clicking the menubar icon, or by selecting the application and clicking &#8220;stop.&#8221; You can add notes, start another session or export your data to Quicktime. To export, you&#8217;re given just a few options and can save your video out at 100%, 75%, 50% or 25% of it&#8217;s original size, and at Best, High, Medium and Low quality settings.</p>
<p>Silverback is a really elegant application and was <strong>very</strong> easy to use. It really reminds me what great Mac software should be like. If you&#8217;re a web designer or develop desktop software for Macs, check out <a href="http://www.silverbackapp.com/">Silverback</a> and start usability testing!</p>
<h3>Screenshot Gallery</h3>
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				   </script>&nbsp;<div id='gallery'><ol><li><img width="610" src="http://gigapple.files.wordpress.com/2008/07/silverback1.png?w=610" alt="" /></li><li><img width="610" src="http://gigapple.files.wordpress.com/2008/07/silverback2.png?w=610" alt="" /></li><li><img width="610" src="http://gigapple.files.wordpress.com/2008/07/silverback4.png?w=610" alt="" /></li><li><img height="450" src="http://gigapple.files.wordpress.com/2008/07/gorilla.png?h=450&#038;w=604" alt="" /></li><li><img width="610" src="http://gigapple.files.wordpress.com/2008/07/silverbackapp_website.png?w=610" alt="" /></li><li><img width="610" src="http://gigapple.files.wordpress.com/2008/07/silverback_video.png?w=610" alt="" /></li></ol><div id='gallery-nav-outer'><div class="loader" id="gallery-loading"><span>Loading</span></div><span id='gallery-next' class='nav' title='Next Image'>Next</span><span id='gallery-prev' class='nav' title='Previous Image'>Previous</span><div id='gallery-nav-inner'><div id='gallery-nav'></div></div></div></div><div id="gallery-meta"><div class="count">Picture <span id="gallery-count">1</span> of 6 </div><h5 id="gallery-title"></h5><p id="gallery-caption"></p></div>
<p>Here&#8217;s a short video from the Silverback website:</p>
<p><object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=1393885&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://www.vimeo.com/moogaloop.swf?clip_id=1393885&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><br /><a href="http://www.vimeo.com/1393885?pg=embed&#038;sec=1393885">Silverback screencast</a> from <a href="http://www.vimeo.com/user196031?pg=embed&#038;sec=1393885">Jeremy Keith</a> on <a href="http://vimeo.com?pg=embed&#038;sec=1393885">Vimeo</a>.</p>
<p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=171571+silverback-usability-testing-for-the-rest-of-us&utm_content=gigaguest">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2011/03/why-ipad-2-will-lead-consumers-into-the-post-pc-era/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=171571+silverback-usability-testing-for-the-rest-of-us&utm_content=gigaguest">Why iPad 2 Will Lead Consumers Into the Post-PC&nbsp;Era</a></li><li><a href="http://pro.gigaom.com/2011/03/the-near-term-evolution-of-social-commerce/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=171571+silverback-usability-testing-for-the-rest-of-us&utm_content=gigaguest">The Near-Term Evolution of Social&nbsp;Commerce</a></li><li><a href="http://pro.gigaom.com/2011/02/content-farms-the-players-the-benefits-the-risks/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=171571+silverback-usability-testing-for-the-rest-of-us&utm_content=gigaguest">Content Farms: The Players, The Benefits, The&nbsp;Risks</a></li></ul><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=171571&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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