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	<title>GigaOM &#187; Apple</title>
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		<title>GigaOM &#187; Apple</title>
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		<title>Games for the weekend: Modern Combat 3</title>
		<link>http://gigaom.com/apple/games-for-the-weekend-modern-combat-3/</link>
		<comments>http://gigaom.com/apple/games-for-the-weekend-modern-combat-3/#comments</comments>
		<pubDate>Fri, 04 Nov 2011 19:55:12 +0000</pubDate>
		<dc:creator>Mark Crump</dc:creator>
				<category><![CDATA[@CNN]]></category>
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		<category><![CDATA[iOS]]></category>
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		<category><![CDATA[modern combat]]></category>
		<category><![CDATA[shooter]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=433016</guid>
		<description><![CDATA[I'm starting to think there's a union rule: In every shooter, the helicopter, plane, train, or automobile you use to arrive will be destroyed. <em>Modern Combat 3: Fallen Nation</em> for iOS is no exception, but that's not necessarily a bad thing.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=433016&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><em><img  title="crump-moderncombat3-icon" src="http://gigaom2.files.wordpress.com/2011/11/crump-moderncombat3-icon.png?w=604" alt=""   class="size-full wp-image-433037 alignleft" />Games for the Weekend is a weekly feature aimed at helping you avoid doing something constructive with your downtime. Each Friday we’ll be recommending a game for Mac, iPhone or iPad that we think is awesome enough to keep you busy until Monday, at least.</em></p>
<p>I&#8217;m starting to think there&#8217;s a union rule: In every shooter, the helicopter, plane, train, or automobile you use to arrive will be destroyed. <em>Modern Combat 3: Fallen Nation</em> ($6.99, Universal) for iOS is no exception. Combined forces of Very Bad People doing Very Bad Things have taken over some cities in America. Even though the American Armed Forces number over a million soldiers, apparently it&#8217;s up to just you to solve this problem.</p>
<p>Well, not just you alone. As in most of the <em>Modern Combat</em> series, there are various NPCs that accompany you through the 13-mission campaign that spans Los Angeles to Pakistan. I&#8217;d say they help you, but most of their support so far seems to involve yelling encouraging things and laying down random covering fire.</p>
<p><img  title="IMG_0006" src="http://gigaom2.files.wordpress.com/2011/11/img_0006.png?w=604&h=453" alt="" width="604" height="453" class="aligncenter size-large wp-image-433035" /></p>
<p>Games like <em>Modern Combat 3</em> are starting to make me question my decision to pass on the iPad 2. Not so much for the increased graphics performance &#8212; when I did a test restore of a friend&#8217;s iPad 2 a while back to check it out, I didn&#8217;t notice a huge difference in games &#8212; but for the AirPlay Mirroring. I&#8217;m rapidly coming around to the idea of sitting on my couch playing a shooter on my iPad and TV. <em>MC3</em>&#8216;s graphics are quite good. I&#8217;m starting to get as much value from a $7 iPad app as I am from $60 Xbox games.</p>
<p>The only problem I had with this game was with controls. When I <a href="http://gigaom.com/apple/games-for-the-weekend-shadowgun/">wrote about <em>Shadowgun</em></a>, I raved about how customizable the controls were. In <em>MC3,</em> I didn&#8217;t have that flexibility. As a result, I&#8217;d end up shooting when I wanted to look around. With <em>Shadowgun</em>, I could move individual controls around; in <em>MC3</em> I could only choose between three presets I was never fully happy with.</p>
<p>Even so, with 13 single player missions and 6 multiplayer maps for the low cost of seven bucks, <em>Modern Combat 3</em> is this week&#8217;s Game for the Weekend.</p>
<p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=433016+games-for-the-weekend-modern-combat-3&utm_content=markcrump">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2012/02/forecasting-the-tablet-market-over-366-million-units-by-2016/?utm_source=apple&amp;utm_medium=editorial&amp;utm_campaign=waterfall?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=433016+games-for-the-weekend-modern-combat-3&utm_content=markcrump">Tablet market to hit over 377 million units by&nbsp;2016</a></li><li><a href="http://pro.gigaom.com/2011/07/mobile-q2-smartphone-growth-surges-ipads-rule-continues/?utm_source=apple&amp;utm_medium=editorial&amp;utm_campaign=waterfall?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=433016+games-for-the-weekend-modern-combat-3&utm_content=markcrump">Mobile Q2: Smartphone growth surges; iPad&#8217;s rule&nbsp;continues</a></li><li><a href="http://pro.gigaom.com/2012/04/connected-consumer-q1-controversy-courtrooms-and-the-cloud/?utm_source=apple&amp;utm_medium=editorial&amp;utm_campaign=waterfall?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=433016+games-for-the-weekend-modern-combat-3&utm_content=markcrump">Controversy, courtrooms and the cloud in&nbsp;Q1</a></li></ul><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=433016&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>13</slash:comments>
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			<media:title type="html">Mark Crump</media:title>
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		<title>Art or Virus? Symantec Villifies Spoof Apple &#8220;Trojan&#8221;</title>
		<link>http://gigaom.com/apple/art-or-virus-symantec-villifies-spoof-apple-trojan/</link>
		<comments>http://gigaom.com/apple/art-or-virus-symantec-villifies-spoof-apple-trojan/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 17:50:20 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
				<category><![CDATA[CNN Big Tech]]></category>
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		<category><![CDATA[financing the cleantech vision]]></category>
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		<category><![CDATA[Mac]]></category>
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		<category><![CDATA[shooter]]></category>
		<category><![CDATA[skillern]]></category>
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		<category><![CDATA[Virus]]></category>
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		<guid isPermaLink="false">http://theappleblog.com/?p=35333</guid>
		<description><![CDATA[Security firm Symantec is warning computer users about a new Mac-specific Trojan that deletes files on the user&#8217;s hard drive, according to Techworld.com. It has dubbed the piece of malware &#8220;OSX.Loosemaque,&#8221; and uploaded a YouTube video of how it goes about its nefarious purpose. Basically, it&#8217;s [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=173592&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p class="excerpt"><img  title="loselose" src="http://gigapple.files.wordpress.com/2009/11/loselose.png?w=174&h=300" alt="loselose" width="174" height="300" class=" alignleft" />Security firm Symantec is warning computer users about a new Mac-specific Trojan that deletes files on the user&#8217;s hard drive, according to <a href="http://news.techworld.com/security/3205577/spoof-apple-trojan-upsets-symantec/" target="_self">Techworld.com</a>. It has dubbed the piece of malware &#8220;OSX.Loosemaque,&#8221; and uploaded a YouTube video of how it goes about its nefarious purpose.</p>
<p>Basically, it&#8217;s a Space Invader clone wherein when you kill an alien, a file in your home folder is deleted. It looks like it&#8217;s evil &#8212; and designed to perform such a task without the knowledge of the Mac owner on which the program resides. But it isn&#8217;t. It&#8217;s an art project that clearly advertises its purpose and nature to all who would wish to use it. <span id="more-173592"></span></p>
<p>The game, dubbed Lose/Lose, is the brainchild of Zach Gage, who created the program as part of an online art installation and released it for public download in September. It&#8217;s intended purpose is not to dupe unsuspecting gamers, but to pose questions about the relationship between killing in video games and real-life moral issues. Gage says as much in a statement on <a href="http://www.stfj.net/index2.php" target="_self">his web site</a>:</p>
<blockquote><p>By way of exploring what it means to kill in a video-game, Lose/Lose broaches bigger questions. As technology grows, our understanding of it diminishes, yet, at the same time, it becomes increasingly important in our lives.</p></blockquote>
<p>Even if a user were to download the game from a different, less well-intentioned place, the game itself warns users right when it opens, stating that &#8220;Killing in Lose/Lose will likely result in files on your hard drive being deleted. You have been warned.&#8221; Of course, that doesn&#8217;t mean that an intelligent programmer couldn&#8217;t remove or change said message, and redistribute the game themselves with the intent of causing harm.</p>
<p>That&#8217;s what Symantec&#8217;s worried about, and why the firm decided to issue its warning about the so-called Trojan. Of course, the company took the opportunity to recommend installing security software as a means to protect against this kind of dangerous artistic expression, seeing as that&#8217;s the business it&#8217;s in.</p>
<p>Should you worry about this game or threats derived from it? Not unless you are one of the slim few whose retro Mac gaming addiction is so acute that you feel the need to hunt around the digital frontier in suspicious and shady locations looking for independent games of questionable quality and without any sort of legit distribution channels. Or if you happen to be a devoted patron of the arts, and therefore can&#8217;t resist the urge to download software you know full well will harm your computer and destroy your files, all for the sake of the artistic effect it has. In either case, anti-virus software won&#8217;t help.</p>
<p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=173592+art-or-virus-symantec-villifies-spoof-apple-trojan&utm_content=etherin">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2010/03/cleantech-financing-trends-2010-and-beyond/?utm_source=apple&amp;utm_medium=editorial&amp;utm_campaign=waterfall?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=173592+art-or-virus-symantec-villifies-spoof-apple-trojan&utm_content=etherin">Cleantech Financing Trends: 2010 and&nbsp;Beyond</a></li><li><a href="http://pro.gigaom.com/2010/04/cleantech-market-overview-q1-2010/?utm_source=apple&amp;utm_medium=editorial&amp;utm_campaign=waterfall?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=173592+art-or-virus-symantec-villifies-spoof-apple-trojan&utm_content=etherin">Cleantech Market Overview, Q1&nbsp;2010</a></li><li><a href="http://pro.gigaom.com/2010/01/the-post-stimulus-state-of-cleantech-vc/?utm_source=apple&amp;utm_medium=editorial&amp;utm_campaign=waterfall?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=173592+art-or-virus-symantec-villifies-spoof-apple-trojan&utm_content=etherin">The Post-Stimulus State of Cleantech&nbsp;VC</a></li></ul><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=173592&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>6</slash:comments>
	
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		<title>Ngmoco&#8217;s Eliminate and Touch Pets Dogs Come to the App Store</title>
		<link>http://gigaom.com/apple/ngmocos-eliminate-and-touch-pets-dogs-come-to-the-app-store/</link>
		<comments>http://gigaom.com/apple/ngmocos-eliminate-and-touch-pets-dogs-come-to-the-app-store/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 17:30:02 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
				<category><![CDATA[Commentary]]></category>
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		<category><![CDATA[App Store]]></category>
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		<category><![CDATA[iPod Touch]]></category>
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		<guid isPermaLink="false">http://theappleblog.com/?p=35126</guid>
		<description><![CDATA[Ngmoco has been talking up its new offerings for a while now, including the visually stunning first-person shooter Eliminate, and the virtual pet Touch Pets series of apps. Both of these are now available, free of charge, on the App Store, as of yesterday. Even though [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=173578&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p class="excerpt"><img  title="dog-touch" src="http://gigapple.files.wordpress.com/2009/11/dog-touch.png?w=134&h=201" alt="dog-touch" width="134" height="201" class=" alignleft" />Ngmoco has been talking up its new offerings for a while now, including the visually stunning first-person shooter Eliminate, and the virtual pet Touch Pets series of apps. Both of these are now available, free of charge, on the App Store, as of yesterday.</p>
<p>Even though the apps are indeed free to download and install on your device, it should be noted that both of these apps represent the latest attempts to capitalize on Apple&#8217;s in-app purchasing system, in perhaps some of the most diabolical ways yet. ngmoco has recently used in-app purchasing to sell level packs for Rolando 2, which can now be downloaded for free with Chapter 1 included. <span id="more-173578"></span></p>
<h3>Eliminate (Free, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewArtist?id=293559501" target="_self">iTunes Link</a>)</h3>
<p>Space marines, jumping, shooting, glowy surrounding, what more could you ask for? Eliminate is the first fully functional, original IP (not that we&#8217;re saying it isn&#8217;t derivative, mind you) first-person shooters to hit the iPhone platform, and it&#8217;s been highly anticipated as a result. It features global matchmaking for multiplayer combat over both 3G and Wi-Fi networks. Sorry, no EDGE, but it probably couldn&#8217;t handle the action anyway.</p>
<p><img  title="eliminate" src="http://gigapple.files.wordpress.com/2009/11/eliminate.jpg?w=480&h=320" alt="eliminate" width="480" height="320" class=" alignleft" />There&#8217;s also Plus+ network integration so you can track your stats and invite your friends and contacts to go toe-to-toe in deathmatches, and compare stats on the leader board. And the game includes a leveling and credit for weapon and armor upgrades and customization. Sounds pretty good, right? Now the bad news.</p>
<p>Eliminate is free to play, but it definitely gives you an advantage to pay. As the cleverly designed opening sequence relates, you are equipped with a set amount of energy in Eliminate, and when said energy runs out, you no longer earn credits for kills. Energy refills over time, or you can simply buy more using the in-app purchasing system. Credits allow you to upgrade weapons and armor.</p>
<p>You start with 30 power cells of energy. Based on my trials, that will probably last you about 10 to 15 minutes of play, if that, though I&#8217;m not sure of the actual conversion rate. Once you expend any points, a countdown clock starts until you charge again. The clock lasts around 240 minutes, so you are recharged every four hours, basically. You can buy additional power cells in blocks of 20, 280, and 975 for 99 cents, $9.99 and $29.99 respectively if you&#8217;re not the patient type.</p>
<p>The game is fun, and works surprisingly well given the touch controls you&#8217;re stuck with on an iPhone or iPod touch, and you can practice against bots or play without earning credits for free any time you want. All of which means that ngmoco is being pretty fair with its use of in-app purchasing this time around. Basically, you pay to progress, but the game is still enjoyable by all without that aspect. It&#8217;s a nice blend, and one that I predict will be hugely successful once Eliminate hits wide release.</p>
<h3>Touch Pets Dogs (Free, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=334475268&amp;mt=8" target="_self">iTunes Link</a>)</h3>
<p>I admit to once having owned a tamagotchi. Or if not owned, at least permanently on loan from my sister. The problem, of course, was that they always proved more of a nuisance than anything else. All of the demands of a real pet, and none of the benefits, like companionship or snuggle-ability.</p>
<p><img  title="touch pets dogs" src="http://gigapple.files.wordpress.com/2009/11/touch-pets-dogs.jpg?w=480&h=320" alt="touch pets dogs" width="480" height="320" class=" alignleft" />Touch Pets Dogs follows in the footsteps of Nintendogs and other pet simulators before it. You pick out a puppy, name it, and then begin taking care of, playing with, and training it. It has a Sims-like interface for checking on your dog&#8217;s skills and happiness level, and even their Job status, which is a unique feature introduced by the ngmoco sim. You can train your dog to follow a career path, which makes it even more like The Sims.</p>
<p>There&#8217;s actually a lot to do in Touch Pet Dogs, and you gain levels as a dog owner in different areas, just like your dog can gain skills and job levels. It&#8217;s much richer than any other pet sim I&#8217;ve played, and it managed to keep my interest for more than one play-through, which is a record I think.</p>
<p>The in-app purchasing component to Touch Pets is fairly devious, though. You have to pay for food, which seems extremely cruel, since it&#8217;s such a basic necessity for your dog&#8217;s well-being. Luckily, your food automatically refills to a maximum of two bowls, and does so relatively quickly, so you can still play without having to cough up micropayments, but it will be harder to keep your dog hale and hearty. You can also buy more Puppy Bucks by converting food that you buy via iTunes.</p>
<h3>The Future of iPhone Gaming?</h3>
<p>Both of these new games from ngmoco show different types of attempts at capitalizing on the iPhone&#8217;s in-app purchasing system. It&#8217;s a thorny issue to navigate, since on the one hand, you could stand to make a lot more money than by selling apps in a more traditional manner, but on the other, you could inspire the rancor of your customers if you appear to be using the system unfairly. In my opinion, ngmoco&#8217;s done a good job of treading that thin line thus far, and it looks like they&#8217;re committed to making changes to make sure they strike the right balance.</p>
<p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=173578+ngmocos-eliminate-and-touch-pets-dogs-come-to-the-app-store&utm_content=etherin">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2010/09/how-to-market-your-iphone-app-a-developers-guide/?utm_source=apple&amp;utm_medium=editorial&amp;utm_campaign=waterfall?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=173578+ngmocos-eliminate-and-touch-pets-dogs-come-to-the-app-store&utm_content=etherin">How to Market Your iPhone App: A Developer&#8217;s&nbsp;Guide</a></li><li><a href="?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=173578+ngmocos-eliminate-and-touch-pets-dogs-come-to-the-app-store&utm_content=etherin"></a></li><li><a href="http://pro.gigaom.com/2009/07/virtual-worlds-trends-and-opportunities/?utm_source=apple&amp;utm_medium=editorial&amp;utm_campaign=waterfall?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=173578+ngmocos-eliminate-and-touch-pets-dogs-come-to-the-app-store&utm_content=etherin">Virtual Worlds: Trends and&nbsp;Opportunities</a></li></ul><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=173578&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>App Review: Doom Resurrection &#8212; Casual Slaughter for the Masses</title>
		<link>http://gigaom.com/apple/app-review-doom-resurrection-casual-slaughter-for-the-masses/</link>
		<comments>http://gigaom.com/apple/app-review-doom-resurrection-casual-slaughter-for-the-masses/#comments</comments>
		<pubDate>Mon, 13 Jul 2009 23:00:27 +0000</pubDate>
		<dc:creator>Charles Jade</dc:creator>
				<category><![CDATA[CNN Mobile]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[NYT Enterprise]]></category>
		<category><![CDATA[SYN Feature Enterprise]]></category>
		<category><![CDATA[app review]]></category>
		<category><![CDATA[doom resurrection]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPod Touch]]></category>
		<category><![CDATA[shooter]]></category>

		<guid isPermaLink="false">http://theappleblog.com/?p=27288</guid>
		<description><![CDATA[[appreview] title=Doom Resurrection image=http://gigapple.files.wordpress.com/2009/07/doom_resurrection_00_icon.png price=$9.99 url=http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=318567158&#38;mt=8 rating=gold [/appreview] Doom Resurrection is aptly named, the archetypal shooter having risen from the grave for the iPhone and iPod touch. The thing is, though, when the dead return, they never come back the same. You know the story: future, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=173004&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>[appreview]<br />
title=Doom Resurrection<br />
image=http://gigapple.files.wordpress.com/2009/07/doom_resurrection_00_icon.png<br />
price=$9.99<br />
url=http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=318567158&amp;mt=8<br />
rating=gold<br />
[/appreview]</p>
<p class="excerpt">Doom Resurrection is aptly named, the archetypal shooter having risen from the grave for the iPhone and iPod touch. The thing is, though, when the dead return, they never come back the same.</p>
<p>You know the story: future, Mars, research facility, teleportation experiments, hell unleashed. Mayhem ensues as you, the sole surviving marine, attempt to thwart the evil and escape, killing anything that moves along the way.</p>
<p>The game itself is clearly derived from Doom 3, the 2004 re-imagining of the PC franchise. Remade again for a handheld experience, Doom Resurrection is visually stunning. The textures, the models and the lighting all are superb, as are the sound effects. Doom Resurrection made me forget I was playing a game on a phone or a media player. The detailed graphics are something I would expect to see on a PlayStation Portable, and yet the frame rates are fluid on my iPhone 3G. <span id="more-173004"></span></p>
<h3>Controls</h3>
<p>However, unlike the PSP, the lack of physical controls on Apple’s devices has condensed Doom Resurrection, too. At 80MB and eight levels of play, there is still plenty of game, but it’s a different kind of play.</p>
<div id="attachment_27780" class="wp-caption aligncenter" style="width: 490px"><img  title="doom_resurrection_01_accelerometer" src="http://gigapple.files.wordpress.com/2009/07/doom_resurrection_01_accelerometer.jpg?w=480&h=320" alt="doom_resurrection_01_accelerometer" width="480" height="320" class=" alignleft" /><p class="wp-caption-text">Accelerometer = Aim/Look</p></div>
<p>The biggest change is the control scheme with the accelerometer being used to look and aim by tilting the device. It’s a responsive, well-designed implementation, as is the solution for player-controlled movement: eliminating it. A “shooter on rails” has been the pejorative refrain from critics describing the lack of free roaming in Doom Resurrection. Instead, the player is moved along a set path through the levels, pausing for combat and story exposition, the latter playing out in IM chat bubbles &#8212; voiceovers, please!</p>
<div id="attachment_27782" class="wp-caption aligncenter" style="width: 490px"><img  title="doom_resurrection_02_ui" src="http://gigapple.files.wordpress.com/2009/07/doom_resurrection_02_ui.jpg?w=480&h=320" alt="doom_resurrection_02_ui" width="480" height="320" class=" alignleft" /><p class="wp-caption-text">Doom Resurrection User Interface</p></div>
<p>The UI is built around the core of the Doom franchise: shooting things. Up to three weapons can be cycled through, most of which need reloading. Ammunition, as well as health packs, are scattered and hidden on the levels. Touching them on the screen picks them up, but since movement is guided, they can be easily missed.</p>
<div id="attachment_27784" class="wp-caption aligncenter" style="width: 490px"><img  title="doom_resurrection_03_shake" src="http://gigapple.files.wordpress.com/2009/07/doom_resurrection_03_shake.jpg?w=480&h=320" alt="doom_resurrection_03_shake" width="480" height="320" class=" alignleft" /><p class="wp-caption-text">Shake Move</p></div>
<p>Besides shooting, there are three other actions the player can take during the game. On the first few levels, fat zombies will attempt to grapple and bite. Shaking the device pushes them off.</p>
<div id="attachment_27785" class="wp-caption aligncenter" style="width: 490px"><img  title="doom_resurrection_04_dodge" src="http://gigapple.files.wordpress.com/2009/07/doom_resurrection_04_dodge.jpg?w=480&h=320" alt="Dodge Move" width="480" height="320" class=" alignleft" /><p class="wp-caption-text">Dodge Move</p></div>
<p>Dodging missile attacks like fireballs is accomplished by using the special move button located on the bottom, opposite the fire button. Timing is everything, and it’s best to learn early. Dodging is used throughout the game, as is cover.</p>
<div id="attachment_27789" class="wp-caption aligncenter" style="width: 490px"><img  title="doom_resurrection_05_cover" src="http://gigapple.files.wordpress.com/2009/07/doom_resurrection_05_cover1.jpg?w=480&h=320" alt="doom_resurrection_05_cover" width="480" height="320" class=" alignleft" /><p class="wp-caption-text">Uncovered</p></div>
<p>Some enemies will stand off and shoot at you. In that situation, by toggling cover you can hide behind objects and avoid damage.</p>
<div id="attachment_27790" class="wp-caption aligncenter" style="width: 490px"><img  title="doom_resurrection_06_cover" src="http://gigapple.files.wordpress.com/2009/07/doom_resurrection_06_cover1.jpg?w=480&h=320" alt="doom_resurrection_06_cover" width="480" height="320" class=" alignleft" /><p class="wp-caption-text">Under Cover</p></div>
<p>Whether behind cover or not, a yellow hexagon will appear as enemies fire. That shrinking hexagon represents enemy accuracy, and when it turns red you’ll start taking damage if you are out in the open.</p>
<p>Overall, the control scheme is great for a multitouch device. The question then becomes whether the game itself is worth playing, not to mention paying $9.99.</p>
<h3>Gameplay</h3>
<div id="attachment_27794" class="wp-caption aligncenter" style="width: 490px"><img  title="doom_resurrection_07_assualtrifle" src="http://gigapple.files.wordpress.com/2009/07/doom_resurrection_07_assualtrifle1.jpg?w=480&h=320" alt="Three most important rules for Doom Resurrection: headshot, headshot, headshot.  " width="480" height="320" class=" alignleft" /><p class="wp-caption-text">Three most important rules for Doom Resurrection: headshot, headshot, headshot.  </p></div>
<p>Play begins with acclimation to the control scheme and introducing the story that continues throughout the game. While some exposition can be skipped, other dialogue has to be tapped through, annoyingly even on replay. The story and dialogue could be better, too. One character, a little <span style="text-decoration: line-through;">plot device</span> robot that follows you, makes sounds in lieu of speech. Does a game that’s based upon blowing bodies apart with a shotgun really need a cutsie R2-D2 knockoff?</p>
<div id="attachment_27797" class="wp-caption aligncenter" style="width: 490px"><img  title="doom_resurrection_08_shotgun" src="http://gigapple.files.wordpress.com/2009/07/doom_resurrection_08_shotgun.jpg?w=480&h=320" alt="You see this? This is my BOOMSTICK!" width="480" height="320" class=" alignleft" /><p class="wp-caption-text">You see this? This is my BOOMSTICK!</p></div>
<p>The repetition of the storytelling is a small annoyance; a larger one is the repetition of the killing. Sadly, there is no random spawning of monsters. The game is exactly the same, regardless of difficulty setting, and that would be the third disappointment. The four levels of difficulty are based upon how much damage attacks inflict. One other complaint would be that only a single saved game is allowed. Still, the complaints on play are small, and the praise deservedly big.</p>
<div id="attachment_27798" class="wp-caption aligncenter" style="width: 490px"><img  title="doom_resurrection_09_chainsaw" src="http://gigapple.files.wordpress.com/2009/07/doom_resurrection_09_chainsaw.jpg?w=480&h=320" alt="I said stay down! Bad dog! Here, have a chainsaw chew toy." width="480" height="320" class=" alignleft" /><p class="wp-caption-text">I said stay down! Bad dog! Here, have a chainsaw chew toy.</p></div>
<p>The first time through, around three hours at moderate difficulty, was a riot. The lack of roaming was never missed, the near-constant combat keeping me fully engaged. It’s not just point and shoot, either.</p>
<div id="attachment_27801" class="wp-caption aligncenter" style="width: 490px"><img  title="doom_resurrection_10_chaingun" src="http://gigapple.files.wordpress.com/2009/07/doom_resurrection_10_chaingun.jpg?w=480&h=320" alt="Two-headed monkey demons, meet the chaingun, chaingun, demon monkeys." width="480" height="320" class=" alignleft" /><p class="wp-caption-text">Two-headed monkey demons, meet the chaingun, chaingun, demon monkeys.</p></div>
<p>Nicely migrated from the franchise is the need to match weapon to foe. There are <span style="text-decoration: line-through;">eight</span> seven weapons: assault rife, shotgun, double-barrel shotgun, chainsaw, chaingun, plasma rifle, and, of course, the BFG. In my opinion, the assault rifle is a concession to the casual gamer, what with an infinite ammo supply, but the rest require judicious use of supplies.</p>
<div id="attachment_27802" class="wp-caption aligncenter" style="width: 490px"><img  title="doom_resurrection_11_plasmagun" src="http://gigapple.files.wordpress.com/2009/07/doom_resurrection_11_plasmagun.jpg?w=480&h=320" alt="Attention, monsters, there’s a blue light special on aisle nine, the plasma gun." width="480" height="320" class=" alignleft" /><p class="wp-caption-text">Attention, monsters, there’s a blue light special on aisle nine, the plasma gun.</p></div>
<p>The best firing solution is short bursts when possible. If not, switching weapons often takes less time than reloading. Frantically reloading while an unspeakable evil charges down a hallway is another hallmark of Doom. Resist the Pavlovian urge to reload after every kill, as there is often an immediate follow-up attack.</p>
<div id="attachment_27804" class="wp-caption aligncenter" style="width: 490px"><img  title="doom_resurrection_12_bfg" src="http://gigapple.files.wordpress.com/2009/07/doom_resurrection_12_bfg.jpg?w=480&h=320" alt="BFG: good times, good times" width="480" height="320" class=" alignleft" /><p class="wp-caption-text">BFG: good times, good times</p></div>
<p>Of course, bosses require an entirely different approach: biggest weapon to smallest, full auto, keep shooting. The exception is the BFG. That weapon requires holding the fire button down as long as possible, releasing a correspondingly large plasma discharge. I love the BFG, and I love Doom Resurrection.</p>
<h3>Summing Up: Gold Award</h3>
<p>Doom Resurrection is bloody fun, if you swing that way. For those that do, but worry over a “rails” ride, Doom Resurrection is “rails” like a roller coaster. For those wary of repetitious play, the replay value is in the perfect level as scored at the end. New features will diversify play with future updates like leaderboards, downloadable content and cooperative multiplayer, but even without new play, Doom Resurrection is golden.</p>
<div id="attachment_27805" class="wp-caption aligncenter" style="width: 490px"><img  title="doom_resurrection_13_scoring" src="http://gigapple.files.wordpress.com/2009/07/doom_resurrection_13_scoring.jpg?w=480&h=320" alt="Scoring a Level" width="480" height="320" class=" alignleft" /><p class="wp-caption-text">Scoring a Level</p></div>
<p>Doom Resurrection is the best game to date for the iPhone and iPod touch. Seriously, it is, and if $9.99 seems like a lot, it’s really not, not for a game that can compete with content on dedicated handhelds like the PSP. The big brains at id Software have done it by creating the next evolutionary leap in casual gaming, and it has teeth like razor blades.</p>
<p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=173004+app-review-doom-resurrection-casual-slaughter-for-the-masses&utm_content=charlesjade">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2011/01/mobile-q4-all-eyes-were-on-android-4g-and-the-rising-tablet-tide/?utm_source=apple&amp;utm_medium=editorial&amp;utm_campaign=waterfall?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=173004+app-review-doom-resurrection-casual-slaughter-for-the-masses&utm_content=charlesjade">Mobile Q4: All Eyes Were on Android, 4G and the Rising Tablet&nbsp;Tide</a></li><li><a href="http://pro.gigaom.com/2010/12/report-a-mobile-video-market-overview/?utm_source=apple&amp;utm_medium=editorial&amp;utm_campaign=waterfall?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=173004+app-review-doom-resurrection-casual-slaughter-for-the-masses&utm_content=charlesjade">Report: A Mobile Video Market&nbsp;Overview</a></li><li><a href="http://pro.gigaom.com/2010/10/in-q3-the-tablet-and-4g-were-the-big-stories/?utm_source=apple&amp;utm_medium=editorial&amp;utm_campaign=waterfall?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=173004+app-review-doom-resurrection-casual-slaughter-for-the-masses&utm_content=charlesjade">In Q3, the Tablet and 4G Were the Big&nbsp;Stories</a></li></ul><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=173004&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>App Review: circuit_strike.one &#8212; Asteroids On Steroids</title>
		<link>http://gigaom.com/apple/app-review-circuit_strike-one-asteroids-on-steroids/</link>
		<comments>http://gigaom.com/apple/app-review-circuit_strike-one-asteroids-on-steroids/#comments</comments>
		<pubDate>Thu, 25 Jun 2009 19:00:40 +0000</pubDate>
		<dc:creator>Charles Jade</dc:creator>
				<category><![CDATA[CNN Mobile]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[NYT Enterprise]]></category>
		<category><![CDATA[SYN Feature Enterprise]]></category>
		<category><![CDATA[app review]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[circuit strike]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPod Touch]]></category>
		<category><![CDATA[shooter]]></category>

		<guid isPermaLink="false">http://theappleblog.com/?p=25777</guid>
		<description><![CDATA[[appreview] title=circuit_strike.one image=http://gigapple.files.wordpress.com/2009/06/cs1_01_icon1.png price=$0.99 url=http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=313665457&#38;mt=8 rating=silver [/appreview] Mixing neon visuals and techno music with top-down shooting action and inertia-based movement, circuit_strike.one pushes the limits of Apple hardware, and possibly the patience of the casual gamer. Setting The player is pilot of a virtual ship that hacks [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=172893&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>[appreview]<br />
title=circuit_strike.one<br />
image=http://gigapple.files.wordpress.com/2009/06/cs1_01_icon1.png<br />
price=$0.99<br />
url=http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=313665457&amp;mt=8<br />
rating=silver<br />
[/appreview]</p>
<p class="excerpt">Mixing neon visuals and techno music with top-down shooting action and inertia-based movement, circuit_strike.one pushes the limits of Apple hardware, and possibly the patience of the casual gamer.</p>
<h3>Setting</h3>
<p>The player is pilot of a virtual ship that hacks network nodes, in a stylized metaphor for a computer network. A mission is completed by destroying a shield generator protecting the data core, then by destroying the data core itself. Against the player are enemies rendered as wireframe polyhedrons, attacking by ramming and/or shooting the player’s ship. <span id="more-172893"></span></p>
<div id="attachment_26060" class="wp-caption aligncenter" style="width: 490px"><img  title="cs1_02_screen" src="http://gigapple.files.wordpress.com/2009/06/cs1_02_screen.jpg?w=480&h=320" alt="Player firing laser and missing badly " width="480" height="320" class=" alignleft" /><p class="wp-caption-text">Player firing laser and missing badly </p></div>
<p>An animation sequence follows loading, complete with an ancient modem sounding over a phone line, which is a nice touch. There’s a lot of that in circuit_strike.one. Die, and you are mocked in l33t speak. Attacking enemies pulse to the bass of the background music. The graphics are lavish: transparent overlays, trailing, lens flares, a visual experience designed as much to impress as to kill with distraction, as if the game wasn’t good at that already.</p>
<h3>Controls</h3>
<div id="attachment_26065" class="wp-caption aligncenter" style="width: 490px"><img  title="cs1_03_controls" src="http://gigapple.files.wordpress.com/2009/06/cs1_03_controls.jpg?w=480&h=320" alt="Basic control scheme " width="480" height="320" class=" alignleft" /><p class="wp-caption-text">Basic control scheme </p></div>
<p>Everything about circuit_strike.one is deceptively easy to understand. The zoomed playing field is a wraparound with the shielded data core located in the center. You rotate the ship using the thumb-control on the left. Fire button is on the right. Tapping accelerates the ship, while swiping downward brakes. Braking is crucial because movement is inertia-based, though a ship in motion will not remain in motion forever. It feels not so much like flying through space, as sliding across ice, but the learning curve is steep. Here are a few tips.</p>
<ul>
<li>Don’t move. Seriously, that’s the most important advice for beginners. New players should practice turning the ship and firing at enemies before ever using thrusters.</li>
<li>Tap, then swipe. That’s the way to learn moving and stopping the ship.</li>
<li>Chasing powerups is a good way to learn basic movement.</li>
<li>Intermediate movement begins with thrusting forward, spinning the ship and shooting back along the flight path.</li>
<li>Learning to circle enemies by rotating the ship and thrusting, while strafing, too, is an advanced technique (at least for me).</li>
</ul>
<div id="attachment_26068" class="wp-caption aligncenter" style="width: 490px"><img  title="cs1_04_enemies" src="http://gigapple.files.wordpress.com/2009/06/cs1_04_enemies.jpg?w=480&h=320" alt="Two enemies, ship, green Ghost Data " width="480" height="320" class=" alignleft" /><p class="wp-caption-text">Two enemies, ship, green Ghost Data </p></div>
<h3>Gameplay</h3>
<p>The main form of enemy attack is ramming the player&#8217;s ship. Enemies differ in that some are fast, some slow, some take multiple shots to kill, some split into more enemies or swarm, and at least one shoots back. One other common characteristic is that destroyed enemies leave behind Ghost Data, and Ghost Data means Bullet Time.</p>
<div id="attachment_26070" class="wp-caption aligncenter" style="width: 490px"><img  title="cs1_05_bullet_time" src="http://gigapple.files.wordpress.com/2009/06/cs1_05_bullet_time.jpg?w=480&h=320" alt="Bullet Time, 1.83 seconds left " width="480" height="320" class=" alignleft" /><p class="wp-caption-text">Bullet Time, 1.83 seconds left </p></div>
<p>By shaking the device, the player can induce a kind of slow-motion mode of play. While the player’s ship speed remains constant, enemies are perceptibly slow. In addition, the player’s ship becomes temporarily invulnerable, and that’s an invaluable feature for completing the level.</p>
<div id="attachment_26072" class="wp-caption aligncenter" style="width: 490px"><img  title="cs1_06_shields" src="http://gigapple.files.wordpress.com/2009/06/cs1_06_shields.jpg?w=480&h=320" alt="Top left, Shield Generator, bottom left, Turret, center, Imminent Death " width="480" height="320" class=" alignleft" /><p class="wp-caption-text">Top left, Shield Generator, bottom left, Turret, center, Imminent Death </p></div>
<p>Shield generators are defended by stationary turrets which track the player’s ship and shoot projectiles. While taking out the turret is not required to destroy the shield generator, it’s a good idea. However, it’s also a good idea to do so <em>without</em> using Bullet Time.</p>
<div id="attachment_26076" class="wp-caption aligncenter" style="width: 490px"><img  title="cs1_07_core" src="http://gigapple.files.wordpress.com/2009/06/cs1_07_core1.jpg?w=480&h=320" alt="Data Core, top left, overlaid by timer, 4.04 seconds left " width="480" height="320" class=" alignleft" /><p class="wp-caption-text">Data Core, top left, overlaid by timer, 4.04 seconds left </p></div>
<p>Once all the shield generators are destroyed, the data core, which is located in the center of the playing field, is vulnerable. It will take several seconds of constant fire before the data core is destroyed and the level completed. This is the best use of Bullet Time, as it also slows the self-destruct timer. Advancing to the next level means more enemies, more shield generators, and less time to destroy the Data Core. That’s circuit_strike.one, and that’s why I hate it.</p>
<h3>Summing Up: Silver Rating</h3>
<p>I hate circuit_strike.one, and that’s the highest compliment that I can pay any game. It’s the kind of hate that brings me back again and again to try to beat it &#8212; not play it. That is the difference between “hardcore” and “casual” gaming for me, and that’s why circuit_strike.one may not be for everyone. There’s also the occasional freezing glitch during play, most likely from my iPhone 3G receiving a beat down rendering the visuals. I contacted the developer, and an update will be forthcoming. It addresses memory overhead and allows the player to reduce visuals and other CPU-intensive settings.</p>
<p>At 99 cents, it&#8217;s not about the money, but your time. Whether or not you want to make the kind of investment required to play circuit_strike.one comes down to how much of a challenge you are looking for. I strongly recommend finding out.</p>
<p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172893+app-review-circuit_strike-one-asteroids-on-steroids&utm_content=charlesjade">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2010/09/how-to-market-your-iphone-app-a-developers-guide/?utm_source=apple&amp;utm_medium=editorial&amp;utm_campaign=waterfall?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172893+app-review-circuit_strike-one-asteroids-on-steroids&utm_content=charlesjade">How to Market Your iPhone App: A Developer&#8217;s&nbsp;Guide</a></li><li><a href="?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172893+app-review-circuit_strike-one-asteroids-on-steroids&utm_content=charlesjade"></a></li><li><a href="http://pro.gigaom.com/2009/07/virtual-worlds-trends-and-opportunities/?utm_source=apple&amp;utm_medium=editorial&amp;utm_campaign=waterfall?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172893+app-review-circuit_strike-one-asteroids-on-steroids&utm_content=charlesjade">Virtual Worlds: Trends and&nbsp;Opportunities</a></li></ul><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=172893&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>Weekly App Store Picks: Feb. 21, 2009</title>
		<link>http://gigaom.com/apple/weekly-app-store-picks-feb-21-2009/</link>
		<comments>http://gigaom.com/apple/weekly-app-store-picks-feb-21-2009/#comments</comments>
		<pubDate>Sat, 21 Feb 2009 20:15:46 +0000</pubDate>
		<dc:creator>Olly Farshi</dc:creator>
				<category><![CDATA[Software Reviews]]></category>
		<category><![CDATA[app]]></category>
		<category><![CDATA[App Store]]></category>
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		<category><![CDATA[iPod Touch]]></category>
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		<category><![CDATA[roundup]]></category>
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		<guid isPermaLink="false">http://theappleblog.com/?p=17678</guid>
		<description><![CDATA[The weekend seems to have rolled up super-fast, so welcome one and all to the Weekly App Store Picks. Before we jump in to this week&#8217;s apps, let&#8217;s take a gander at recent happenings in the world of Apple. First up, as a frequent tweeter, I [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=172394&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img  title="iphoney" src="http://gigapple.files.wordpress.com/2009/02/iphoney.jpg?w=200&h=307" alt="iphoney" width="200" height="307" class=" alignleft" /></p>
<p class="excerpt">The weekend seems to have rolled up super-fast, so welcome one and all to the Weekly App Store Picks.</p>
<p>Before we jump in to this week&#8217;s apps, let&#8217;s take a gander at recent happenings in the world of Apple.</p>
<p>First up, as a <a href="http://www.twitter.com/ollyf">frequent tweeter</a>, I was pleased to learn about <a href="http://gigaom.com/apple/twittering-without-a-client-app/">desktop tweeting without a client app</a> earlier this week. Check out the article for a helpful how-to guide.</p>
<p>Mid-week it all kicked off iPhone-style! Countering Apple&#8217;s recent anti-jailbreak actions, the Electronic Frontier Foundation submitted a 15-page exemption request to the U.S. Copyright Office. <a href="http://gigaom.com/apple/eff-volleys-to-make-jailbreaking-free-of-jail-time/">Hit up our post</a> for the low down.</p>
<p>With timing that implied that their next-action was some kind of nonsensical retort, Apple clenched their fists, stomped their feet and promptly <a href="http://gigaom.com/apple/app-store-moral-battleground-south-park-nixed/">rejected the latest South Park game from the App Store</a>.</p>
<p>Moving on to the apps, this week I&#8217;ve been looking at FrostyPlace, geoDefense, GooSync, Bowman, technoBox and Shooter.<br />
<span id="more-172394"></span><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=290116587&amp;mt=8"><img  title="fristyplace" src="http://gigapple.files.wordpress.com/2009/02/picture-210.png?w=100&h=101" alt="fristyplace" width="100" height="101" class=" alignleft" /><strong>FrostyPlace</strong></a> (free)<br />
By installing this app, Apple&#8217;s ultra-cool Japanese emoticon set &#8212; Emoji &#8212; are activated on your iPhone. Simply download the app, open it once, close it and then go to Settings, General, International, Keyboards, Japanese and switch Emoji on. Now try sending an SMS, click the globe icon, you&#8217;ll have access to a cavalcade of Emoji. Absolutely awesome, essential, legal and free!</p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=305608325&amp;mt=8"><img  title="geoDefense" src="http://gigapple.files.wordpress.com/2009/02/picture-38.png?w=101&h=101" alt="geoDefense" width="101" height="101" class=" alignleft" /><strong>geoDefense</strong></a> (99 cents)<br />
There is an overwhelming array of tower defense games available at the App Store. Some are downright awful and a minority are good fun. This app, geoDefense, is a clever twist on a confusingly saturated genre. The game plays out like a puzzle: as the vectorised baddies follow a set path through each stage, you have to work out the optimal tower configuration to defeat each enemy wave. It&#8217;s cheaper than many of the other apps, wonderfully stylised and a serious challenge too.</p>
<p><img  title="goosync+" src="http://gigapple.files.wordpress.com/2009/02/picture-46.png?w=99&h=104" alt="goosync+" width="99" height="104" class=" alignleft" /><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=302151527&amp;mt=8"><strong>GooSync+</strong></a>  ($14.99)<br />
GooSync+ syncs your Google Calendars, contacts and ToDo lists and is a seriously pricey app, especially for what it is, given the other options available. The problem is that Google&#8217;s iPhone and touch web-app support is pretty good &#8212; Gmail works perfectly (and is apparently going to feature offline mail in a future update), tasks is now available for iPhone too and users wishing to sync their actual iPhone Calendar with their Google Calendar <a href="http://gigaom.com/apple/iphone-how-to-synchronizing-your-google-calendar/">can do so for free</a> already.</p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=303827305&amp;mt=8"><img  title="Bowman" src="http://gigapple.files.wordpress.com/2009/02/picture-57.png?w=101&h=102" alt="Bowman" width="101" height="102" class=" alignleft" /><strong>Bowman</strong></a> (99 cents)<br />
My current online game of the moment is <a href="http://globulos.com/">Globulos</a> &#8212; my user-name is Olly for any readers looking to challenge me &#8212; unfortunately, it&#8217;s not on iPhone as yet. However Bowman, an <a href="http://www.kongregate.com/games/FreeWorldGroup/bowman-2">online time-waster</a> that I have consistently returned to over the years, has just hit iPhone and touch. Seriously low on graphical flair (you&#8217;re a stick man with a bow and arrow), where it really shines is the gameplay &#8212; drag the arrows back before launching them at unwitting silhouetted ducks. So simple and so very satisfying as your arrows thunks in to a bird which then plummets to the ground in a shower of blood.</p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=303751104&amp;mt=8"><img  title="technoBox" src="http://gigapple.files.wordpress.com/2009/02/picture-65.png?w=101&h=100" alt="technoBox" width="101" height="100" class=" alignleft" /><strong>technoBox</strong></a> ($9.99)<br />
I adore electronic music and, as such, there&#8217;s a special place in my heart for Roland&#8217;s TR-808 and 909 drum machines. If you&#8217;re not too familiar with what I&#8217;m talking about, go <a href="http://www.youtube.com/watch?v=Tx3d4Maty5k">watch this video</a> of the TR-808 in action, bask in its glorious rhythmic awesomeness. Developed by <a href="http://www.audiorealism.se/">AudioRealism</a>, creators of various pro-level audio plugins, technoBox recreates the 808, 909 and also 303 bass machine. The even has a sequencer and a raft of variables for creating awesome blippy techno tracks whilst on the go.</p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=305264155&amp;mt=8"><img  title="Shooter" src="http://gigapple.files.wordpress.com/2009/02/picture-113.png?w=101&h=100" alt="Shooter" width="101" height="100" class=" alignleft" /><strong>Shooter</strong></a> (99 cents)<br />
Finally! It&#8217;s the official Shooter game, a perfect companion to <a href="http://www.shootermovie.com/">the movie</a>. You know the movie, right? The one that came out two years ago, featuring nobody we&#8217;ve actually heard of except that moderately-talented actor from <a href="http://www.youtube.com/watch?v=7zOzYqvov2M&amp;feature=related">the Funky Bunch</a>? Yeah, that&#8217;s the one. Frankly, I have no clue why this game is tied in with the movie, its not like there&#8217;s a marketing bandwagon it could jump on to. It doesn&#8217;t even seem to feature Marky Mark&#8217;s likeness. The game itself is quite good fun though &#8212; it&#8217;s like sniper mode from Counter Strike &#8212; and, for the price, it&#8217;s definitely worth downloading.</p>
<p>That&#8217;s all for this week, I&#8217;ll be back next Saturday, in the meantime, drop by the comments and let me know what you&#8217;ve been downloading (and enable those Emojis!).</p>
<p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172394+weekly-app-store-picks-feb-21-2009&utm_content=ollyf">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2010/09/how-to-market-your-iphone-app-a-developers-guide/?utm_source=apple&amp;utm_medium=editorial&amp;utm_campaign=waterfall?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172394+weekly-app-store-picks-feb-21-2009&utm_content=ollyf">How to Market Your iPhone App: A Developer&#8217;s&nbsp;Guide</a></li><li><a href="?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172394+weekly-app-store-picks-feb-21-2009&utm_content=ollyf"></a></li><li><a href="http://pro.gigaom.com/2010/08/transient-apps-the-consumer-influence-on-enterprise-mobility-part-2/?utm_source=apple&amp;utm_medium=editorial&amp;utm_campaign=waterfall?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172394+weekly-app-store-picks-feb-21-2009&utm_content=ollyf">Transient Apps: The Consumer Influence on Enterprise Mobility, Part&nbsp;2</a></li></ul><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=172394&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">ollyf</media:title>
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		<title>Brothers In Arms for iPhone/iPod Touch</title>
		<link>http://gigaom.com/apple/brothers-in-arms-for-iphoneipod-touch/</link>
		<comments>http://gigaom.com/apple/brothers-in-arms-for-iphoneipod-touch/#comments</comments>
		<pubDate>Mon, 08 Dec 2008 14:00:40 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
				<category><![CDATA[Featured]]></category>
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		<guid isPermaLink="false">http://theappleblog.com/?p=12579</guid>
		<description><![CDATA[In the course of playing and reviewing a number of iPhone games, I realize I&#8217;ve come to expect, and even allow for, certain shortcomings. I expect lag in a graphics-intensive game. I expect buggy controls that feel less than intuitive. I expect omissions that are promised [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=172054&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img  title="bia" src="http://gigapple.files.wordpress.com/2008/12/bia.png?w=75&h=75" alt="" width="75" height="75" class=" alignleft" />In the course of playing and reviewing a number of iPhone games, I realize I&#8217;ve come to expect, and even allow for, certain shortcomings. I expect lag in a graphics-intensive game. I expect buggy controls that feel less than intuitive. I expect omissions that are promised to be fulfilled in later updates. All of which is why <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=298041642&amp;mt=8">Brothers in Arms: Hour of Heroes</a> ($9.99) caught me off guard. The new shooter from the prolific gameloft (iDP) studio is a polished, pleasurable gaming experience that lacks a lot of the usual iPhone platform caveats users have unfortunately learned to live with.</p>
<p>The game belongs to the Brothers in Arms franchise, which began with Gearbox Software&#8217;s 2005 title Road to Hill 30. The Brothers in Arms series is set in WWII, and console and PC versions feature first-person shooter gameplay mechanics. Hour of Heroes, developed, by gameloft, who also brought the series to the Nintendo DS, is a third-person over-the-shoulder shooter and finally escapes the single-track, limited character control found in similar games like Star Wars: The Force Unleashed.<br />
<span id="more-172054"></span><br />
<img  title="bia11" src="http://gigapple.files.wordpress.com/2008/12/bia11.png?w=315&h=211" alt="" width="315" height="211" class=" alignleft" />You can move about freely in the world of Hour of Heroes, though thankfully tilt control is not used for this purpose. Instead, a control disc appears on the lower left side of the game screen (the game is played in landscape mode, as you can see in the screenshots). Sliding your left thumb around this control disc allows you to move your character through the environment. Touching the screen anywhere where there is no interface button provides aiming and look control. Buttons along the side and at the top allow you to fire, interact with objects and vehicles, and change weapons. You can also reload and control grenade tosses using tilt, and zoom with your scope using multi-touch gestures. It&#8217;s one of the most complete, intuitive, and well thought out control schemes available on any iPhone/iPod touch game.</p>
<p><img  title="bia2" src="http://gigapple.files.wordpress.com/2008/12/bia2.png?w=315&h=210" alt="" width="315" height="210" class=" alignleft" />The intro movie is a tad misleading, when it comes to in-game graphics. It looks more like a trailer for one of the Brothers in Arms console titles than an introduction to Hour of Heroes. Still, in-game graphics compare favorably to most iPhone titles. Sound is well done too, and although there is no audio track for story dialogue, a few stock phrases sprinkled throughout the action go a long way towards enhancing the game&#8217;s atmosphere.</p>
<p>I was surprised at how easy the game was to pick up and play. The tutorial level gives you a really good introduction to the controls, and to your character&#8217;s abilities. And I got to blow stuff up right away! By the time the second level began, I felt like a seasoned pro, and possibly for the first time with an iPhone game, I was focused more on the game itself than on the medium.</p>
<p>If you&#8217;re looking for an example of what the iPhone and iPod touch are really capable of as gaming devices, especially insofar as they can appeal to core as well as casual gamers, look no further than Brothers in Arms: Hour of Heroes. You can get it now in the <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=298041642&amp;mt=8" target="_self">App Store</a> for $9.99.</p>
<p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172054+brothers-in-arms-for-iphoneipod-touch&utm_content=etherin">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2011/01/mobile-q4-all-eyes-were-on-android-4g-and-the-rising-tablet-tide/?utm_source=apple&amp;utm_medium=editorial&amp;utm_campaign=waterfall?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172054+brothers-in-arms-for-iphoneipod-touch&utm_content=etherin">Mobile Q4: All Eyes Were on Android, 4G and the Rising Tablet&nbsp;Tide</a></li><li><a href="http://pro.gigaom.com/2010/12/report-a-mobile-video-market-overview/?utm_source=apple&amp;utm_medium=editorial&amp;utm_campaign=waterfall?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172054+brothers-in-arms-for-iphoneipod-touch&utm_content=etherin">Report: A Mobile Video Market&nbsp;Overview</a></li><li><a href="http://pro.gigaom.com/2010/10/in-q3-the-tablet-and-4g-were-the-big-stories/?utm_source=apple&amp;utm_medium=editorial&amp;utm_campaign=waterfall?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172054+brothers-in-arms-for-iphoneipod-touch&utm_content=etherin">In Q3, the Tablet and 4G Were the Big&nbsp;Stories</a></li></ul><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=172054&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>10</slash:comments>
	
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		<title>Weekly App Store Roundup: Oct. 25, 2008</title>
		<link>http://gigaom.com/apple/weekly-app-store-roundup-oct-25-2008/</link>
		<comments>http://gigaom.com/apple/weekly-app-store-roundup-oct-25-2008/#comments</comments>
		<pubDate>Sat, 25 Oct 2008 16:00:06 +0000</pubDate>
		<dc:creator>Olly Farshi</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[tablet pc]]></category>
		<category><![CDATA[chat]]></category>
		<category><![CDATA[daisy feed]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[instant messaging]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[location]]></category>
		<category><![CDATA[papaya]]></category>
		<category><![CDATA[RSS]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[social]]></category>
		<category><![CDATA[social network]]></category>
		<category><![CDATA[storage]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[wireless]]></category>

		<guid isPermaLink="false">http://theappleblog.com/?p=7675</guid>
		<description><![CDATA[As we say goodbye to the humble Mac Mini and consider giving a warm welcome to a fresh selection of iMacs, another week draws to a close. In the meantime, a handful of apps have emerged from incubation, so it&#8217;s time for The Apple Blog to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=171808&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p class="excerpt">As we say <a href="http://gigaom.com/apple/goodnight-mac-mini-apple-stops-mac-mini-shipments-to-retailers/">goodbye to the humble Mac Mini</a> and consider giving a warm welcome to a <a href="http://gigaom.com/apple/new-imacs-before-the-holidays/">fresh selection of iMacs</a>, another week draws to a close. In the meantime, a handful of apps have emerged from incubation, so it&#8217;s time for The Apple Blog to examine these new arrivals and see if we can identify some potential.</p>
<p>This time we&#8217;re running a warm stethoscope over rRootage, Discover, Papaya and social networking tool BrightKite.</p>
<p><a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=294029568&#038;mt=8"><img  title="rRootage" src="http://gigapple.files.wordpress.com/2008/10/picture-34.png?w=103&h=100" alt="" width="103" height="100" class=" alignleft" /></a><strong><a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=294029568&#038;mt=8">rRootage</a></strong> (free): Designed by Japanese shoot-em-up designer extraordinaire Kenta Cho, rRootage is a frenetic and unforgiving space blaster. This is hardcore blasting rendered in hyper-stylised vector form, each level an ever-more intricate series of bullet-dodging space battles against gigantic alien motherships. Those who decide to delve in to the kinetic joys of rRootage will need to <a href="http://www.casey.org.uk/rrootage/index.html">check out the instructions first</a>, before taking on the bullet barrage.<br />
<span id="more-171808"></span><br />
<a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=294178808&amp;mt=8""><img  title="BrightKite" src="http://gigapple.files.wordpress.com/2008/10/picture-4.png?w=101&h=102" alt="" width="101" height="102" class=" alignleft" /></a><a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=294178808&amp;mt=8"><strong>BrightKite</strong></a> (free): Much to the <a href="http://blog.brightkite.com/2008/08/04/soits-the-end-of-the-month-where-is-the-iphone-app/">frustration</a> of the iPhone-owning BrightKite cognoscenti, this app has been long delayed. Now it&#8217;s here, enabling you to check in at your current location and inform your friends where you&#8217;re at and what&#8217;s going down. With Twitter integration too, this is a must-have for budding social butterflies.</p>
<p><a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=292416855&amp;mt=8"><img  title="Discover" src="http://gigapple.files.wordpress.com/2008/10/picture-5.png?w=101&h=102" alt="" width="101" height="102" class=" alignleft" /></a><strong><a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=292416855&amp;mt=8">Discover</a></strong> (free): There are indeed several apps already out that turn the iPhone in to a portable, wireless hard-drive, it&#8217;s just that the good ones &#8212; Air Sharing and DataCase to name but two &#8212; cost a few bucks. B-Base, the developers of Discover, claim that their app will be, &#8220;free forever,&#8221; which is pretty impressive considering its comprehensive and competitive feature-set. If you&#8217;re in need of cost-effective portable storage, Discover should be your first port of call.</p>
<p><a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=294014416&amp;mt=8"><img  title="Papaya" src="http://gigapple.files.wordpress.com/2008/10/picture-26.png?w=102&h=103" alt="" width="102" height="103" class=" alignleft" /></a><strong><a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=294014416&amp;mt=8">Papaya Game Edition</a></strong> (free): On paper, or to be more specific, on a glossy 15&#8243; Macbook Pro screen, Papaya sounds wonderful. An instant messaging client, with support for MSN, AIM, Yahoo, Google Talk and ICQ. Unfortunately, the app is woefully ugly and, worse-still, requires your iPhone number for registration. Until it&#8217;s been given a serious polish, this is worth avoiding like rotten fruit.</p>
<p><img  title="Daisy Feed" src="http://theappleblog.com/wp-content/uploads/2008/10/picture-18-156x300.png" alt="" width="156" height="300" class=" alignleft" />As usual, before we close the doors on the App Store for another week, there&#8217;s a final recommendation for you. Remember Free RSS Reader? It&#8217;s a seriously simple free RSS reading app which I <a href="http://gigaom.com/apple/weekly-app-store-roundup/">recommended</a> earlier this month. It&#8217;s time to retract a recommendation because while Free RSS Reader is acceptable, Daisy Feed, in comparison, is astonishing.</p>
<p><strong><a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=293201047&amp;mt=8">Daisy Feed</a></strong> incorporates an immense array of features including feed ranking, favorites list, email integration and &#8212; this is the killer feature for me &#8212; auto-feed recognition. And, just in case you need that extra push to go grab the app right now, it looks gorgeous and is totally free.</p>
<p>If you&#8217;ve been downloading from the App Store this week, drop by the comments section and tell us what apps you&#8217;d recommend and what you&#8217;d steer clear of.</p>
<p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=171808+weekly-app-store-roundup-oct-25-2008&utm_content=ollyf">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2010/09/how-to-market-your-iphone-app-a-developers-guide/?utm_source=apple&amp;utm_medium=editorial&amp;utm_campaign=waterfall?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=171808+weekly-app-store-roundup-oct-25-2008&utm_content=ollyf">How to Market Your iPhone App: A Developer&#8217;s&nbsp;Guide</a></li><li><a href="http://pro.gigaom.com/2010/08/transient-apps-the-consumer-influence-on-enterprise-mobility-part-2/?utm_source=apple&amp;utm_medium=editorial&amp;utm_campaign=waterfall?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=171808+weekly-app-store-roundup-oct-25-2008&utm_content=ollyf">Transient Apps: The Consumer Influence on Enterprise Mobility, Part&nbsp;2</a></li><li><a href="?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=171808+weekly-app-store-roundup-oct-25-2008&utm_content=ollyf"></a></li></ul><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&#038;blog=14960843&#038;post=171808&#038;subd=gigaom2&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">Daisy Feed</media:title>
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