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	<title>GigaOM &#187; Apple</title>
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		<title>GigaOM &#187; Apple</title>
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		<title>Kids: The next big thing for iOS apps and accessories</title>
		<link>http://gigaom.com/apple/kids-the-next-big-thing-for-ios-apps-and-accessories/</link>
		<comments>http://gigaom.com/apple/kids-the-next-big-thing-for-ios-apps-and-accessories/#comments</comments>
		<pubDate>Tue, 06 Dec 2011 20:24:19 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
				<category><![CDATA[accessories]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Apps]]></category>
		<category><![CDATA[children]]></category>
		<category><![CDATA[content]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPod Touch]]></category>
		<category><![CDATA[kids]]></category>

		<guid isPermaLink="false">http://gigaom2.wordpress.com/?p=450660</guid>
		<description><![CDATA[Apps just might be the next action figures, and iPad accessories the new Tickle-Me-Elmo. Judging by interest from kids and content partners, Apple won't just be the device-maker of the future; it'll be a toy-maker on par with the likes of Hasbro and Mattel, too.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=450660&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img  title="ihome-disney-accessories" src="http://gigaom2.files.wordpress.com/2011/12/screen-shot-2011-12-06-at-2-52-06-pm.png?w=300&#038;h=221" alt="" width="300" height="221" class="alignright size-medium wp-image-450725" />Apps just might be the next action figures, and iPad accessories the new Tickle-Me-Elmo. Judging by the influx of PR activity I&#8217;m getting about kid-focused iPhone and iPad products, and the apparent interest those targeted kids have in getting their hands on iPhones, iPads and iPod touches, Apple won&#8217;t just be the device-maker of the future; it&#8217;ll be a toy-maker on par with the likes of Hasbro and Mattel, too.</p>
<h2>Kid-friendly and kid-loved</h2>
<p>The iPad and the iPhone have a knack with kids, as any parent and iOS user will tell you. The brightly lit, touch-screen technology that appeals at an emotional level to adults is no less effective on children, who are more liable to indiscriminately touch things to see how they react to begin with. Kids are also voicing their demand for iOS devices as soon as they&#8217;re able to; recent surveys found that iPhones, iPod touches and iPads <a title="Not just for grown-ups: Kids also wishing for iPads and iPhones" href="http://gigaom.com/apple/not-just-for-grown-ups-kids-also-wishing-for-ipads-and-iphones/">topped the wish lists of children</a> ranging from the very young to the nearly adult. In fact, 52 percent of children between the ages of zero and eight already <a href="http://gigaom.com/2011/10/25/app-gap-emerges-highlighting-savvy-mobile-children/">have access to a mobile device</a> of some kind, many of which are probably running iOS.</p>
<h2>Cross-branding opportunities</h2>
<p>Accessories and apps seem to be either fueling or cashing in on this trend, too, at a growing pace. Consider the partnership announced Tuesday between Disney and iHome, maker of audio accessories for iOS devices. Characters from Disney&#8217;s stable of brands will be <a href="https://www.ekids.com/">adorning iHome iPhone docks, headphones, and speaker systems</a> starting this holiday season, at major outlets like Toys &#8216;R&#8217; Us and Bed Bath &amp; Beyond. Think about it: A Kermit the frog docking alarm clock assumes a lot of kids either are already or will be sleeping next to iPhones next year.</p>
<p>Disney and iHome aren&#8217;t the only ones cashing in on the youthful appeal of Apple&#8217;s mobile gadgets. Perennial Apple accessory maker Griffin is partnering up with Crayola to create the iMarker, essentially a branded stylus kids can use in conjunction with a coloring book app. Both Disney and Crayola are playing it smart, taking parent-trusted brands and combining them with the expertise of industry-leading third-party gadget manufacturers who already know the ins and outs of making devices for Apple products.</p>
<h2>A new vector for content-makers</h2>
<p>It isn&#8217;t just accessories getting the kid-friendly treatment. Content producers have kids in mind with their iPhone and iPad offerings, too. PBS <a href="http://pressroom.pbs.org/~/media/Images/01%20KIDS/KIDS%20Video%20App/Documents/VideoAppforIphone%20Release%20National%20Version%20FINAL%2012-5-11%201pm.ashx">announced Tuesday</a> (.DOC link) that its PBS KIDS video app for the iPad is <a href="http://itunes.apple.com/us/app/pbs-kids-video/id435138734?mt=8">now available</a> on the iPhone and iPod touch, too. The iPad app, which launched in May, has delivered on average two million video streams per day to its more than 450,000 users, growing steadily since its introduction. Reaching out to iPhone and iPod touch users broadens the potential audience, so that kids can check out full episodes of programs like <em>Sesame Street</em> and <em>Super Why</em> on smaller-screened devices if they don&#8217;t happen to have a tablet handy.</p>
<p>This is just the beginning of a coming flood. Whereas once the kid appeal of iPhones and iPads was an unexpected bonus to a parent&#8217;s purchase, now parents are seeking out Apple devices with full knowledge that they also make good distractions and educational tools for their young ones. And since people are often even more willing to spend money on their children than on themselves, the market for kid-focused apps and accessories has likely only begun to heat up.</p>
<p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=450660+kids-the-next-big-thing-for-ios-apps-and-accessories&utm_content=etherin">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2011/11/connected-world-the-consumer-technology-revolution/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=450660+kids-the-next-big-thing-for-ios-apps-and-accessories&utm_content=etherin">Connected world: the consumer technology&nbsp;revolution</a></li><li><a href="http://pro.gigaom.com/2011/08/flash-analysis-steve-jobs/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=450660+kids-the-next-big-thing-for-ios-apps-and-accessories&utm_content=etherin">Flash analysis: Steve&nbsp;Jobs</a></li><li><a href="http://pro.gigaom.com/2011/07/connected-consumer-q2-digital-music-meets-the-cloud-e-book-growth-explodes/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=450660+kids-the-next-big-thing-for-ios-apps-and-accessories&utm_content=etherin">Connected Consumer Q2: Digital music meets the cloud; e-book growth&nbsp;explodes</a></li></ul><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=450660&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>3</slash:comments>
	 <go:thumbnail>http://gigaom2.files.wordpress.com/2011/12/screen-shot-2011-12-06-at-2-52-06-pm.png?w=130</go:thumbnail> 
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			<media:title type="html">ihome-disney-accessories</media:title>
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			<media:title type="html">etherin</media:title>
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		<item>
		<title>How to get your old iPhone ready for the kids</title>
		<link>http://gigaom.com/apple/how-to-get-your-old-iphone-ready-for-the-kids/</link>
		<comments>http://gigaom.com/apple/how-to-get-your-old-iphone-ready-for-the-kids/#comments</comments>
		<pubDate>Thu, 29 Sep 2011 18:14:59 +0000</pubDate>
		<dc:creator>Geoffrey Goetz</dc:creator>
				<category><![CDATA[@CNN]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[enterntainment]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPod Touch]]></category>
		<category><![CDATA[kids]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=409711</guid>
		<description><![CDATA[Thinking about getting a new iPhone and not sure what to do with the old one? Give it to the kids. Basically, what you're doing is turning the iPhone into a kid-friendly iPod touch, which is a great way to put old tech to constructive use.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=409711&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img  title="iPhone 3GS camera" src="http://gigapple.files.wordpress.com/2010/01/iphone-3gs-camera.jpeg?w=300&#038;h=216" alt="" width="300" height="216" class="alignright size-medium wp-image-182302" />Thinking about getting a <a title="Apple announces Oct. 4 iPhone event" href="http://gigaom.com/apple/apple-announces-oct-4-iphone-event/">new iPhone</a>  and not sure what to do with the old one? Why not give it to the kids? Basically, what you&#8217;re really doing is turning the iPhone into an iPod touch that&#8217;s kid-friendly, which is a great way to put old tech to constructive use.</p>
<h2>Resetting the iPhone</h2>
<p>Whenever you hand over an iPhone to someone else, it&#8217;s always a good idea to remove all data from the device and reset it back to its original state. There are two ways to reset your iPhone. The first is to <a href="http://support.apple.com/kb/ht1414">restore your iPhone</a> through iTunes. I&#8217;ve found that resetting the iPhone from the General Settings menu on the device itself is much faster, and cleaner. But before you perform this operation, be absolutely sure that you have synced and backed up your device one last time to ensure that you <a href="http://gigaom.com/apple/getting-your-stuff-off-of-your-iphone/">have everything from your iPhone that you want to keep</a>. Once you&#8217;ve done that, here&#8217;s how to erase the iPhone&#8217;s content:</p>
<ol>
<li>Launch the Settings app on the iPhone.</li>
<li>From General, select Reset (its at the bottom of the list).</li>
<li>Click on Erase All Content and Settings.</li>
<li>Click on Erase iPhone and confirm.</li>
</ol>
<p>This will return the iPhone back to its initial state. At this point you&#8217;ll need to activate your iPhone again by connecting it to iTunes (once iOS 5 arrives, you can skip this step). Be sure not to restore the iPhone when you connect it to iTunes again for the first time. Once activated, your iPhone will be initialized for use by its new user.</p>
<p><img  title="Reset iPhone" src="http://gigaom2.files.wordpress.com/2011/09/reset-iphone.jpg?w=604&#038;h=307" alt="Reset iPhone" width="604" height="307" class="aligncenter size-large wp-image-410675" /></p>
<h2>Which Apple ID to sync with iTunes</h2>
<p>You can most certainly use <a href="http://gigaom.com/apple/itunes-101-multiple-devices-one-itunes-account/">one iTunes account on all of your iOS devices</a> if you like. This will allow you to install all of the games and apps you&#8217;ve already purchased onto your child&#8217;s device without having to re-purchase them. Then you can set up a separate mail account on the device specifically for your child. You may want to consider setting up a specific MobileMe account to for the device so you can<a href="http://gigaom.com/apple/apple-to-release-ios-4-2-today-find-my-iphone-included-free/"> find the iPhone, should they lose it</a>. They probably will lose it, after all.</p>
<p><img  title="MobileMe Account Setup" src="http://gigaom2.files.wordpress.com/2011/09/mobileme-account-setup1.jpg?w=604&#038;h=306" alt="MobileMe Account Setup" width="604" height="306" class="aligncenter size-large wp-image-410802" /></p>
<h2>Control App Store spending</h2>
<p>Keeping tabs on the <a href="http://gigaom.com/apple/ios-in-app-purchases-recall-the-golden-era-of-the-arcade/">in-app purchase habits</a> of your kids on an iOS device can be challenging if you don&#8217;t know how.  There are several different ways one can <a href="http://gigaom.com/apple/ios-101-manage-your-familys-itunes-store-spending/">manage their family’s iTunes spending</a>, like creating a an iTunes account without a credit card or establishing iTunes allowances through Apple&#8217;s <a href="https://buy.itunes.apple.com/WebObjects/MZFinance.woa/wa/buyLandingPage">gift card program</a>. The most effective way is by controlling things directly on the device.  By enabling Restrictions, you can stop rampant spending before it starts.</p>
<ol>
<li>In your device’s Settings app, go to <strong>General &gt; Restrictions</strong>.</li>
<li>Tap “Enable Restrictions” and enter a passcode. Write it down somewhere so you won’t forget.</li>
<li>Disable the options you’re concerned about and adjust the content settings to your needs (e.g. turn off &#8220;iTunes,&#8221; &#8220;Installing Apps&#8221; and &#8220;In-App Purchases&#8221;).</li>
</ol>
<p><img  title="iPhone Restrictions" src="http://gigaom2.files.wordpress.com/2011/09/iphone-restrictions.jpg?w=604&#038;h=305" alt="iPhone Restrictions" width="604" height="305" class="aligncenter size-large wp-image-410657" /></p>
<p><span class="Apple-style-span" style="font-size: 20px; font-weight: bold;">Get a rugged case</span></p>
<p>For younger kids, I would recommend getting a protective case like the <a href="http://www.otterbox.com/iPhone-4-Defender-Series-Case/APL2-I4XXX,default,pd.html?dwvar_APL2-I4XXX_color=20&amp;start=1&amp;cgid=apple-iphone-4-cases">OtterBox Defender</a> ($49.99) or the <a href="http://www.otterbox.com/iPhone-4-Impact-Series-Case/APL1-I4XXX,default,pd.html?dwvar_APL1-I4XXX_color=05&amp;start=5&amp;cgid=apple-iphone-4-cases">OtterBox Impact</a> ($19.99). Don&#8217;t expect them to be bullet proof, but OtterBox has a good reputation and does offer a high level of protection. A good alternative to the OtterBox is <a href="http://www.goballisticcase.com/products/iphone-4-ballistic-hc-series-case">Ballistic&#8217;s Hard Core</a> ($29.99) case.</p>
<p><img  title="New iPhone Case" src="http://gigaom2.files.wordpress.com/2011/09/new-iphone-case1.jpg?w=604&#038;h=339" alt="New iPhone Case" width="604" height="339" class="aligncenter size-large wp-image-410735" /></p>
<h2>Stock it with fun apps</h2>
<p>The iPod touch is the <a href="http://gigaom.com/apple/apples-ipad-gaming-future-bright-as-nintendo-abstains/">new Gameboy, plus a whole lot more</a>. I&#8217;ve found that loading up the iPhone with a ton of games and educational titles will provide your kids hours of discovery. Plan on adding apps every so often to keep things interesting. Consider <a href="http://gigaom.com/apple/ios-101-using-folders-and-spotlight-to-organize-your-home-screen/">create a specialized folder of &#8220;New&#8221; apps</a> so your kids can immediately check out your latest addition, or a &#8220;Favorites&#8221; for perennially popular titles.</p>
<p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=409711+how-to-get-your-old-iphone-ready-for-the-kids&utm_content=ggeoffre">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2011/12/2012-data-spectrum-and-the-race-to-lte/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=409711+how-to-get-your-old-iphone-ready-for-the-kids&utm_content=ggeoffre">2012: Data, spectrum and the race to&nbsp;LTE</a></li><li><a href="http://pro.gigaom.com/2011/11/connected-world-the-consumer-technology-revolution/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=409711+how-to-get-your-old-iphone-ready-for-the-kids&utm_content=ggeoffre">Connected world: the consumer technology&nbsp;revolution</a></li><li><a href="http://pro.gigaom.com/2011/08/flash-analysis-steve-jobs/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=409711+how-to-get-your-old-iphone-ready-for-the-kids&utm_content=ggeoffre">Flash analysis: Steve&nbsp;Jobs</a></li></ul><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=409711&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>1</slash:comments>
	 <go:thumbnail>http://gigapple.files.wordpress.com/2010/01/iphone-3gs-camera.jpeg?w=130</go:thumbnail> 
		<media:thumbnail url="http://gigapple.files.wordpress.com/2010/01/iphone-3gs-camera.jpeg?w=193" />
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			<media:title type="html">iPhone 3GS camera</media:title>
		</media:content>

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			<media:title type="html">ggeoffre</media:title>
		</media:content>

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			<media:title type="html">iPhone 3GS camera</media:title>
		</media:content>

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			<media:title type="html">Reset iPhone</media:title>
		</media:content>

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			<media:title type="html">MobileMe Account Setup</media:title>
		</media:content>

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			<media:title type="html">iPhone Restrictions</media:title>
		</media:content>

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			<media:title type="html">New iPhone Case</media:title>
		</media:content>
	</item>
		<item>
		<title>8 Great iPhone Games for Kids (According to Kids)</title>
		<link>http://gigaom.com/apple/8-iphone-games-for-kids/</link>
		<comments>http://gigaom.com/apple/8-iphone-games-for-kids/#comments</comments>
		<pubDate>Fri, 26 Feb 2010 18:30:39 +0000</pubDate>
		<dc:creator>Alfredo Padilla</dc:creator>
				<category><![CDATA[Apps]]></category>
		<category><![CDATA[CNN Mobile]]></category>
		<category><![CDATA[NYT Enterprise]]></category>
		<category><![CDATA[SYN Feature Enterprise]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPod Touch]]></category>
		<category><![CDATA[kids]]></category>

		<guid isPermaLink="false">http://theappleblog.com/?p=41461</guid>
		<description><![CDATA[My family is originally from Ecuador, and I recently got the opportunity to go back to the land of my birth and spend a few months living there. During that time I’ve been staying with my aunt and uncle and as a result have gotten to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=173991&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p class="excerpt">My family is originally from Ecuador, and I recently got the opportunity to go back to the land of my birth and spend a few months living there. During that time I’ve been staying with my aunt and uncle and as a result have gotten to see a lot of their grandchildren. These four precocious girls, ranging in age from five to 11, were delighted by my iPhone the first time I showed it to them and now, each time they visit, my iPhone is appropriated for a while so they can play games on it.</p>
<p>Seeing how much they enjoyed the games I had on there, I went out and bought a bunch of additional games to give them some variety, and now have almost 40 on my iPhone, most of them aimed at a younger audience. Curious about which games they enjoyed the most, I asked each to list their favorites. I’ve decided to share the results with all of you in case you’re wondering which games to go out and buy for kids.</p>
<p><em>Note: All links point to iTunes.</em></p>
<p><a href="http://itunes.apple.com/us/app/animal-memory-match-kids/id315174190?mt=8"><img title="animal-memory-match-kids" src="http://gigapple.files.wordpress.com/2010/02/animal-memory-match-kids.jpeg?w=100&#038;h=100" alt="" width="100" height="100" class=" alignleft"></a><a href="http://itunes.apple.com/us/app/animal-memory-match-kids/id315174190?mt=8"><strong>Animal Memory Match Kids</strong></a><br>
Endorsed by: <strong>5-year-old</strong><br>
Cost: <strong>99 cents</strong><br>
A matching game with adorable animals on the cards and cute sounds when you make a match. My 5-year-old cousin loves this game, and even challenges herself by switching between difficulty levels, which just increases and decreases the number of cards you have to match. <span id="more-173991"></span></p>
<p><a href="http://itunes.apple.com/us/app/brushes/id288230264?mt=8"><img title="brushes" src="http://gigapple.files.wordpress.com/2010/02/brushes.jpeg?w=100&#038;h=100" alt="" width="100" height="100" class=" alignleft"></a><a href="http://itunes.apple.com/us/app/brushes/id288230264?mt=8"><strong>Brushes</strong></a><br>
Endorsed by: <strong>9-year-old</strong>, <strong>11-year-old</strong><br>
Cost: <strong>$4.99</strong><br>
Not strictly a game, I bought this as a curiosity after watching the demonstration of the iPad version during last January’s keynote. I had no expectation of actually using it, as I have no talent for drawing or painting, but a couple of my more creative cousins picked it up and love it. If you believe you might have a budding painter on your hands giving them this app to play with might be one of the best things you could do for them.</p>
<p><a href="http://itunes.apple.com/us/app/crazy-penguin-catapult-free/id299566007?mt=8"><img title="crazy-penguin-catapult-free" src="http://gigapple.files.wordpress.com/2010/02/crazy-penguin-catapult-free.jpeg?w=100&#038;h=100" alt="" width="100" height="100" class=" alignleft"></a><a href="http://itunes.apple.com/us/app/crazy-penguin-catapult-free/id299566007?mt=8"><strong>Crazy Penguin Catapult</strong></a><br>
Endorsed by: <strong>7-year-old</strong>, <strong>9-year-old</strong>, <strong>11-year-old</strong><br>
Cost: <strong>Free</strong> (99-cent paid version also <a href="http://itunes.apple.com/us/app/crazy-penguin-catapult/id299405723?mt=8">available</a>)<br>
The idea is simple: Use a catapult to launch penguins and take out polar bears and other enemies. Launching a penguin involves just a simple swipe across the screen, you just have to time it right. The music is engaging and the noises the penguins make when you launch them are very fun. There’s a second version of the game out now, with both <a href="http://itunes.apple.com/us/app/crazy-penguin-catapult-2-free/id319834969?mt=8">free</a> and <a href="http://itunes.apple.com/us/app/crazy-penguin-catapult-2/id319831817?mt=8">paid</a> versions.</p>
<p><a href="http://itunes.apple.com/us/app/cro-mag-rally/id281747159?mt=8"><img title="cro-mag-rally" src="http://gigapple.files.wordpress.com/2010/02/cro-mag-rally.jpeg?w=100&#038;h=100" alt="" width="100" height="100" class=" alignleft"></a><a href="http://itunes.apple.com/us/app/cro-mag-rally/id281747159?mt=8"><strong>Cro-Mag Rally</strong></a><br>
Endorsed by: <strong>11-year-old</strong><br>
Cost: <strong>$2.99</strong><br>
One of a couple of racing games I have on my iPhone, this one definitely lends itself to kids with cartoonish characters, simple gameplay and a fun soundtrack and audio effects. Despite the simple controls, just tilt left/right to steer and use a couple of on-screen buttons, it’s still complicated enough that only the oldest of my cousins mentioned it.</p>
<p><a href="http://itunes.apple.com/us/app/dizzy-bee/id284987824?mt=8"><img title="dizzy-bee" src="http://gigapple.files.wordpress.com/2010/02/dizzy-bee.jpeg?w=100&#038;h=100" alt="" width="100" height="100" class=" alignleft"></a><a href="http://itunes.apple.com/us/app/dizzy-bee/id284987824?mt=8"><strong>Dizzy Bee</strong></a><br>
Endorsed by: <strong>5-year-old</strong>, <strong>9-year-old</strong>, <strong>11-year-old</strong><br>
Cost: <strong>$2.99</strong> (Free version also <a href="http://itunes.apple.com/us/app/dizzybeefree/id286575065?mt=8">available</a>)<br>
The idea behind Dizzy Bee is simple: Gather the flowers while avoiding the bad guys. You move Dizzy Bee about using the accelerometer, but your movements also cause the bad guys to move as well, so you’ve got to be somewhat strategic. The bright graphics, fun sounds and gameplay that can get more challenging at higher levels made this a favorite across the range of ages of my cousins. Dizzy Bee 2 is also <a href="http://itunes.apple.com/us/app/dizzy-bee-2/id299470790?mt=8">available</a>.</p>
<p><a href="http://itunes.apple.com/us/app/frogger/id286115722?mt=8"><img title="frogger" src="http://gigapple.files.wordpress.com/2010/02/frogger.jpeg?w=100&#038;h=100" alt="" width="100" height="100" class=" alignleft"></a><a href="http://itunes.apple.com/us/app/frogger/id286115722?mt=8"><strong>Frogger</strong></a><br>
Endorsed by: <strong>7-year-old</strong>, <strong>9-year-old</strong>, <strong>11-year-old</strong><br>
Cost: <strong>99 cents</strong><br>
I bought this arcade classic for myself, and found it somewhat surprising that my young cousins enjoy it so much since they didn’t grow up with it like I did. Very simple gameplay and easy-to-use controls — just swipe up/down/left/right to move the frogger — makes this an easy game for small kids to pick up.</p>
<p><a href="http://itunes.apple.com/us/app/pickin-time/id327232889?mt=8"><img title="pickin-time" src="http://gigapple.files.wordpress.com/2010/02/pickin-time.jpg?w=100&#038;h=101" alt="" width="100" height="101" class=" alignleft"></a><a href="http://itunes.apple.com/us/app/pickin-time/id327232889?mt=8"><strong>Pickin’ Time</strong></a><br>
Endorsed by: <strong>5-year-old</strong>, <strong>11-year-old</strong><br>
Cost: <strong>99 cents</strong><br>
The gameplay is exceedingly simple: You pick a vegetable at the beginning and then are presented rapid-fire with images of various vegetables. Simply tap on the screen when you see yours and avoid tapping when it’s a different vegetable. Each time you play you are scored on both accuracy and speed. Although my cousins don’t use it, there’s also a multiplayer mode available.</p>
<p><a href="http://itunes.apple.com/us/app/tap-tap-revenge-classic-paid/id284972147?mt=8"><img title="tap-tap-revenge-classic" src="http://gigapple.files.wordpress.com/2010/02/tap-tap-revenge-classic.jpeg?w=100&#038;h=100" alt="" width="100" height="100" class=" alignleft"></a><a href="http://itunes.apple.com/us/app/tap-tap-revenge-classic-paid/id284972147?mt=8"><strong>Tap Tap</strong><strong> Revenge Classic</strong></a><br>
Endorsed by: <strong>7-year-old</strong>, <strong>9-year-old</strong>, <strong>11-year-old</strong><br>
Cost: <strong>$1.99</strong><br>
One of the most iconic iPhone games out there, I wasn’t surprised to see this game endorsed by my young cousins as it combines fun music with straightforward gameplay. So far they’re still working on the built-in songs, but the older girls are definitely getting better at it. I’ve also bought the newer <a href="http://itunes.apple.com/us/app/tap-tap-revenge-3/id326916014?mt=8">Tap Tap Revenge 3</a>, but for whatever reason the girls prefer the original version.</p>
<p><strong>Related GigaOM Pro content (sub req’d):</strong> </p>
<p><a href="http://pro.gigaom.com/2009/10/is-there-any-demand-for-a-true-gaming-phone/?utm_source=apple&amp;utm_medium=editorial&amp;utm_campaign=intext&amp;utm_term=173991+8-iphone-games-for-kids&amp;utm_content=mebpenguin">Is There Any Demand For a True Gaming Phone?</a></p>
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		<title>UPDATED: I Gave My 3 Year Old an iPhone: Have I Created a Monster?</title>
		<link>http://gigaom.com/apple/i-gave-my-3-year-old-an-iphone-have-i-created-a-monster/</link>
		<comments>http://gigaom.com/apple/i-gave-my-3-year-old-an-iphone-have-i-created-a-monster/#comments</comments>
		<pubDate>Mon, 18 Jan 2010 16:45:02 +0000</pubDate>
		<dc:creator>Patrick Hunt</dc:creator>
				<category><![CDATA[Apps]]></category>
		<category><![CDATA[iPhone, iPod, iPad]]></category>
		<category><![CDATA[home sharing]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[kids]]></category>
		<category><![CDATA[toddler]]></category>

		<guid isPermaLink="false">http://theappleblog.com/?p=39272</guid>
		<description><![CDATA[A few months back, my wife went on a girls&#8217; weekend trip from East Coast to West, gone for a total of five days. I survived my first long stretch with our three year old daughter alone, but it wasn&#8217;t easy. At 43, I came to parenthood [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=173850&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img  title="kidiphone" src="http://gigapple.files.wordpress.com/2010/01/kidiphone.jpg?w=221&#038;h=300" alt="" width="221" height="300" class=" alignleft" /></p>
<p class="excerpt">A few months back, my wife went on a girls&#8217; weekend trip from East Coast to West, gone for a total of five days. I survived my first long stretch with our three year old daughter alone, but it wasn&#8217;t easy. At 43, I came to parenthood late in life, and I have to admit being a father is one of the hardest things I&#8217;ve ever done. During my wife&#8217;s much-needed and deserved vacation, I perhaps relied a bit too heavily on the TV for entertainment and babysitting. But the TV gave me the few minutes throughout each day that I needed to get things done or just take a minute to myself.</p>
<p>When my wife returned, we settled back into our routine, consisting of 1-2 days per week when we eat dinner out as a family. These events can also be challenging, as our daughter is one of those kids who just cannot sit still for anything. She seems well connected to her surroundings and engages with us and others, but she is perpetual motion personified. So imagine my surprise when the littlest tornado actually sat in her chair for an entire meal! <span id="more-173850"></span></p>
<p>My wife&#8217;s new secret weapon was a series of iPhone apps created especially for toddlers that one of her California girlfriends had recommended. The most popular with our daughter is <a href="http://itunes.apple.com/us/app/letter-tracer-preschool-letters/id312036740?mt=8">Letter Tracer</a>, which works as the name suggests. So my daughter was occupied by learning to write her letters. The device and screen provided the engagement that pen and paper hadn&#8217;t, and she delighted at being able to successfully trace all the letters of the alphabet, smiling and exclaiming &#8220;Look Daddy, I did it!&#8221; each time she completed a new tracing. My daughter was having a blast learning how to write her letters, and her parents were enjoying not just her growth but a nice restaurant experience as well.</p>
<p>As 2009 wound to a close, I engaged in my typical year-end organization efforts, scouring boxes and folders to discard what I didn&#8217;t need and properly file what I wanted to keep. When I found my original iPhone (16GB Edge; no 3, no G), my first thought was to sell it on eBay. I had great success selling an iPhone 3G on eBay, after all, getting $350 for one that had been exposed to moisture but was working perfectly. Then it hit me: why not load it up with iPhone apps for toddlers like Letter Tracer, put it in a heavy duty case with a screen protector, and make us into a three-iPhone family? Better, why not rip all the discs we use on a portable DVD player during long family trips, making it even easier to travel? My schedule didn&#8217;t allow me to finish configuring &#8220;her&#8221; iPhone before our trip to New Jersey for Christmas, but I was able to unveil it shortly after we returned, which turned out to be a good thing as I was home with our sick daughter the week between Christmas and New Year&#8217;s.</p>
<p>My three year old daughter now has her own iPhone, though without service so it is effectively an iPod touch. And how did I create a monster, you might ask? Easy. Her first words upon waking from sleep are &#8220;Where&#8217;s my iPhone?&#8221; Her reaction to her parents call to come to the dinner table, head upstairs for a bath or get ready for bed is to clutch her iPhone and cry. Even though I loaded her iPhone with some of her favorite apps from her mom&#8217;s phone (by re-downloading to our black Macbook, as I couldn&#8217;t get iTunes Home Sharing to work with my wife&#8217;s Macbook Air), she only really uses it to watch a small handful of videos that I ripped or downloaded. And she uses it constantly: sitting in a chair, laying on the floor, walking from room-to-room&#8230; head down, focused on the iPhone screen, it can be a challenge to get her to disengage with the device and engage with us.</p>
<p>So how can this be a good thing, or at least not bad? For one, I long ago read &#8220;<a title="Everything Bad is Good for You" href="http://www.amazon.com/Everything-Bad-Good-You-Actually/dp/1573223077">Everything Bad is Good for You</a>&#8221; by Steven Berlin Johnson, and take solace that her use of the iPhone at this early stage is at least teaching her some valuable skills, including human-computer interaction (for example, she is still mastering the art of touching a video then touching again on the appropriate icon to pause or play it). The videos I loaded are generally good quality educational content, so there are learning moments in them. And her ability to use the iPhone or not has quickly become the &#8220;carrot&#8221; and &#8220;stick&#8221; motivation we&#8217;ve long needed: she responds to our threats to take it away or promise to let her use it as with nothing that came before it.</p>
<p>As the novelty of watching videos begins to wear off, I expect our daughter to explore all of the possibilities that her iPhone offers. We&#8217;re already using the built-in clock to learn to tell time, Camera to take pictures, and Weather to see if it will snow today. I can imagine using apps like <a title="Best Camera" href="http://itunes.apple.com/us/app/best-camera/id329800600?mt=8">Best Camera</a> to learn more about art and photography, or <a title="Vocabulearn Tagalog" href="http://itunes.apple.com/us/album/id309102644">Vocabulearn Tagalog</a> to learn her mom&#8217;s families native language (which I need to do before we go to the Philippines in a year or two). In the meantime, she&#8217;s already started to use some of the toddler apps I installed, like <a title="Kid Art" href="http://itunes.apple.com/us/app/kid-art/id293849143?mt=8">Kid Art</a>, <a title="Voice Toddler Cards" href="http://itunes.apple.com/us/app/voice-toddler-cards-talking-flashcards/id311584697?mt=8">Voice Toddler Cards</a>, and the <a title="Curious George Coloring Book" href="http://itunes.apple.com/us/app/curious-george-coloring-book/id324323335?mt=8">Curious George Coloring Book</a>.</p>
<p>The real challenge will be to help our daughter use her iPhone as an educational device, and avoid the trap of becoming too immersed to the detriment of social, motor, and other skills development. The real question is whether I&#8217;m a bad dad for giving a three year old an iPhone. What do you think?</p>
<p><em><strong>UPDATE:</strong> The response generated by this post have been pretty emotional, ranging from &#8220;are you crazy?&#8221; to &#8220;way to go dude!&#8221; Most responses cautioned moderation, suggesting that as long as there was parental involvement and some limits to her using it, it likely wasn&#8217;t a bad thing.</em></p>
<p><em>I mentioned that she awoke from sleep asking &#8220;can I have my iPhone?&#8221;  In the almost 3 weeks that have passed, the iPhone has followed a now established trajectory for many toys, games, and clothes. There is an initial period of intense interest, which soon wanes. The iPhone is now simply one of many toys at her disposal. In fact, she prefers her Barbie cupcake baking kit now, and her interest and infatuation for it seems to be lasting longer than it did with the iPhone. She can also read a couple of books on her own, though mostly through memorization. It is quite obvious that she prefers playtime and interaction with Mom and Dad, and we&#8217;re happy to give it.</em></p>
<p><em>Still, there are times when she wants to use the iPhone, and other times when we&#8217;re all too happy to rely on it. I really was worried shortly after giving it to her that I had made a major mistake. I&#8217;m less worried about that now, and more worried about just being a good dad.</em></p>
<p><em><a href="http://www.flickr.com/photos/26435424@N05/4212081351/">Image courtesy of Flickr user jessica.garro</a></em></p>
<p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=173850+i-gave-my-3-year-old-an-iphone-have-i-created-a-monster&utm_content=jpatrickhunt">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2011/01/mobile-q4-all-eyes-were-on-android-4g-and-the-rising-tablet-tide/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=173850+i-gave-my-3-year-old-an-iphone-have-i-created-a-monster&utm_content=jpatrickhunt">Mobile Q4: All Eyes Were on Android, 4G and the Rising Tablet&nbsp;Tide</a></li><li><a href="http://pro.gigaom.com/2010/12/report-a-mobile-video-market-overview/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=173850+i-gave-my-3-year-old-an-iphone-have-i-created-a-monster&utm_content=jpatrickhunt">Report: A Mobile Video Market&nbsp;Overview</a></li><li><a href="http://pro.gigaom.com/2010/10/in-q3-the-tablet-and-4g-were-the-big-stories/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=173850+i-gave-my-3-year-old-an-iphone-have-i-created-a-monster&utm_content=jpatrickhunt">In Q3, the Tablet and 4G Were the Big&nbsp;Stories</a></li></ul><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=173850&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">Patrick Hunt</media:title>
		</media:content>

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		<title>Apple Offers Summer &#8216;Camps&#8217; for Kids</title>
		<link>http://gigaom.com/apple/apple-offers-summer-camps-for-kids/</link>
		<comments>http://gigaom.com/apple/apple-offers-summer-camps-for-kids/#comments</comments>
		<pubDate>Fri, 22 May 2009 18:00:27 +0000</pubDate>
		<dc:creator>Nick Santilli</dc:creator>
				<category><![CDATA[Beginning Mac]]></category>
		<category><![CDATA[CNN Big Tech]]></category>
		<category><![CDATA[Cult of Mac]]></category>
		<category><![CDATA[NYT Enterprise]]></category>
		<category><![CDATA[SYN Feature Enterprise]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[kids]]></category>
		<category><![CDATA[programs]]></category>
		<category><![CDATA[retail-stores]]></category>
		<category><![CDATA[summer]]></category>
		<category><![CDATA[training]]></category>

		<guid isPermaLink="false">http://theappleblog.com/?p=24300</guid>
		<description><![CDATA[Whenever a friend who&#8217;s new to Apple picks up a new Mac of their own, I&#8217;m sure to tell them about the great educational and support services Cupertino offers as well. In-store group Workshops, Genius Bar and One to One are all great offerings. One I&#8217;ve [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=172783&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img  title="applecamps" src="http://gigapple.files.wordpress.com/2009/05/applecamps.jpg?w=590&#038;h=311" alt="applecamps" width="590" height="311" class=" alignleft" /><br />
Whenever a friend who&#8217;s new to Apple picks up a new Mac of their own, I&#8217;m sure to tell them about the great educational and support services Cupertino offers as well. In-store group <a href="http://www.apple.com/retail/workshops/">Workshops</a>, <a href="http://www.apple.com/retail/geniusbar/">Genius Bar</a> and <a href="http://www.apple.com/retail/onetoone/">One to One</a> are all great offerings. One I&#8217;ve not paid close attention until now is the opportunity for kids to attend summer &#8216;camp&#8217; at retail stores. <span id="more-172783"></span></p>
<p>If you&#8217;ve got a child who&#8217;s between the ages of 8 and 12, they&#8217;re eligible learn about digital photography, and making movies, music or presentations. Follow <a href="http://www.apple.com/retail/camp/">this link</a> to sign your little one(s) up for a 3-hour session at the retail location of your choice. They&#8217;re operating on a first come, first served basis, so hurry over if you&#8217;re interested. Apple does ask that you only sign a child up for a maximum of two sessions, to allow space for others to attend, but otherwise, there&#8217;s no restrictions, and they&#8217;re free.</p>
<p>You&#8217;ll also need to be present for the duration of the class &#8212; but that&#8217;s not so bad is it? Worst case, maybe you pick up a tip or trick you weren&#8217;t aware of before. Equipment in the store will be available for use, but you&#8217;re encouraged to bring your own machines and media if you or your child have personal projects they&#8217;d rather work on. I&#8217;m thinking this is a great opportunity for them to bring in a &#8216;What I did this summer&#8217; video or slide show, which has been the first back-to-school assignment since time immemorial.</p>
<p>Clearly this is a great way to establish brand buy-in from the next generation of consumers at an early age. But it&#8217;s also a fantastic way to help them learn some skills that they may find they would like to pursue as a career well down the road. Either way, if you&#8217;ve got a small geek at home (as I do), hurry and sign them up now!</p>
<p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172783+apple-offers-summer-camps-for-kids&utm_content=nsantilli">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2011/03/why-ipad-2-will-lead-consumers-into-the-post-pc-era/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172783+apple-offers-summer-camps-for-kids&utm_content=nsantilli">Why iPad 2 Will Lead Consumers Into the Post-PC&nbsp;Era</a></li><li><a href="http://pro.gigaom.com/2011/03/the-near-term-evolution-of-social-commerce/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172783+apple-offers-summer-camps-for-kids&utm_content=nsantilli">The Near-Term Evolution of Social&nbsp;Commerce</a></li><li><a href="http://pro.gigaom.com/2011/02/content-farms-the-players-the-benefits-the-risks/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172783+apple-offers-summer-camps-for-kids&utm_content=nsantilli">Content Farms: The Players, The Benefits, The&nbsp;Risks</a></li></ul><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=172783&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>Kid Proofing a Mac With Parental Controls</title>
		<link>http://gigaom.com/apple/kid-proofing-a-mac-with-parental-controls/</link>
		<comments>http://gigaom.com/apple/kid-proofing-a-mac-with-parental-controls/#comments</comments>
		<pubDate>Tue, 13 Jan 2009 16:23:01 +0000</pubDate>
		<dc:creator>Nick Santilli</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Startups]]></category>
		<category><![CDATA[Walkthroughs]]></category>
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		<category><![CDATA[parental controls]]></category>
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		<category><![CDATA[system-preferences]]></category>

		<guid isPermaLink="false">http://theappleblog.com/?p=13612</guid>
		<description><![CDATA[If you&#8217;ve got young children, chances are they&#8217;re already quite adept at using the computer. This is a new generation of wired little ones, and we&#8217;ve got our work cut out for us as we attempt to stay ahead of them. I&#8217;ll wager that you&#8217;re more [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=172110&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img src="http://gigapple.files.wordpress.com/2009/01/parentalicon.png?w=126&#038;h=126" alt="parentalicon" title="parentalicon" width="126" height="126"  class=" alignleft" /></p>
<p class="excerpt">If you&#8217;ve got young children, chances are they&#8217;re already quite adept at using the computer. This is a new generation of wired little ones, and we&#8217;ve got our work cut out for us as we attempt to stay ahead of them.</p>
<p>I&#8217;ll wager that you&#8217;re more concerned with protecting your children from the sketchy dangers of the internet, but equally important is protecting your Mac from your children! Luckily, if you&#8217;ve got a Mac, OS X comes with some great Parental Controls built right into the operating system which will help you combat both of these situations.</p>
<p>This post should serve as a quick guide to get you started in locking down your Mac, making it safe for your kiddos to use without your direct supervision. The process is quite simple (as is standard operating procedure with all things Apple), but I realize you may be starting from one of two different scenarios.</p>
<ol>
<li><strong>Children&#8217;s Account does not yet exist</strong><br />
Starting from scratch is easy. Open System Preferences (under the Apple icon) and choose <strong>Accounts</strong>. Click the &#8220;+&#8221; button to create a new account profile. The very top line is a drop down menu &#8212; from that drop down, select &#8220;Managed with Parental Controls.&#8221; Create the rest of the account as usual. As soon as you finish that screen, the new account is visible with a button at the bottom to take you to the Parental Controls Preference Pane.</li>
<li><strong>Children&#8217;s Account already exists</strong><br />
Converting a pre-existing account is just as easy to convert for use with Parental Controls. From within the Accounts Pane of System Preferences, select the account you want to change to Parental Controls. At the bottom of that profile page, all you need to do is check the box that reads &#8220;Enable Parental Controls&#8221; and then click the button to open that Preference Pane for configuration.</li>
</ol>
<p><span id="more-172110"></span>Alrighty, regardless of where you began (above), we should all be on the same page now &#8211; or Parental Control Preference Pane, as it were. To get started setting the controls for this account, you&#8217;ll need to select the account from the list (if there is more than one available to be managed). If when you click on it your Mac beeps at you, you&#8217;ll need to unlock these settings by clicking the padlock icon below (at which point you&#8217;ll need to enter your password). It&#8217;s probably easiest to run through each of the high level features one at a time, so let&#8217;s take a closer look.</p>
<h3>System</h3>
<p>The System tab is where you decide what they will be able to use and what (if any) privileges you allow them. If this account is indeed for children, the Simple Finder may be a good choice. You can also go through all of the applications installed on your machine and only put check marks next to the apps you want them to be able to use. Last, there are some items that you can give them access to administer or not with their account.</p>
<p><img  title="system-pc" src="http://gigapple.files.wordpress.com/2008/12/system-pc.png?w=604" alt="" class=" alignleft" /></p>
<h3>Content</h3>
<p>Protect your little ones from inappropriate content in this tab. Limit the Dictionary to not show profane entries, for instance. The other, more important option is how they will be allowed to browse the web. There&#8217;s an unrestricted option, a best effort to determine bad websites option, and the one that I like best, where you only set the websites you want them to be able to see. This last option gives the most control, but can also require more administrative overhead &#8212; but at least you know they&#8217;re only on the pages you deem to be appropriate.</p>
<p><img  title="content-pc" src="http://gigapple.files.wordpress.com/2008/12/content-pc.png?w=604" alt="" class=" alignleft" /></p>
<h3>Mail &amp; iChat</h3>
<p>If you&#8217;ve allowed them access to the Mail application and iChat, you can limit their communications within those apps, from here. Enter the names of the users they can email and chat with in this tab. If you set a permission request email address (it would most likely be your own), that address will get a request email anytime your kid tries to email an address that you have not yet approved.</p>
<p><img  title="mailchat-pc" src="http://gigapple.files.wordpress.com/2008/12/mailchat-pc.png?w=604" alt="" class=" alignleft" /></p>
<h3>Time Limits</h3>
<p>You get the ability to limit the amount of time they spend using the Mac (with this account at least). You can determine the number of hours by week days, as well as weekend days. There&#8217;s also the ability to set the hours of the day they are not allowed to use the computer &#8212; like Bedtimes, for instance.</p>
<p><img  title="time-pc" src="http://gigapple.files.wordpress.com/2008/12/time-pc.png?w=604" alt="" class=" alignleft" /></p>
<h3>Logs</h3>
<p>Get an accounting of the websites they have visited, the websites they&#8217;ve tried that have been blocked, iChat transcripts, and applications they&#8217;ve used. There are different methods of organizing this data (like the length of time Logs are kept, and then grouped by Date or Content/Contact). These Logs are probably more important if you&#8217;ve left more control to the user, but either way, is good peace of mind. (As a side note, I think it would be great if you could have these Logs emailed to you on a periodic basis, but that&#8217;s not available&#8230;yet.)</p>
<p><img  title="logs-pc" src="http://gigapple.files.wordpress.com/2008/12/logs-pc.png?w=604" alt="" class=" alignleft" /></p>
<p>As always, the beauty of the Mac &#8212; and more specifically in this case, OS X &#8212; is the power available in such a simple package. With a few quick settings you&#8217;ve made your child&#8217;s computer-using experience that much safer from the outside world, while also protecting your machine from random clicking that could do some real damage.</p>
<p>Of course, your Parental Controls may need some care and feeding, as their web browsing interests change (or as is the case in my home, new commercials advertise websites they want to try). It&#8217;s a good point to make that some changes to the Managed account can be made from within that account, if the Administrator Password (yours) is entered. But overall, some solid controls have been implemented, and allow you to track just what they&#8217;re doing and when, while using your Macintosh computer.</p>
<p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172110+kid-proofing-a-mac-with-parental-controls&utm_content=nsantilli">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2011/01/mobile-q4-all-eyes-were-on-android-4g-and-the-rising-tablet-tide/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172110+kid-proofing-a-mac-with-parental-controls&utm_content=nsantilli">Mobile Q4: All Eyes Were on Android, 4G and the Rising Tablet&nbsp;Tide</a></li><li><a href="http://pro.gigaom.com/2010/12/report-a-mobile-video-market-overview/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172110+kid-proofing-a-mac-with-parental-controls&utm_content=nsantilli">Report: A Mobile Video Market&nbsp;Overview</a></li><li><a href="http://pro.gigaom.com/2010/10/in-q3-the-tablet-and-4g-were-the-big-stories/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172110+kid-proofing-a-mac-with-parental-controls&utm_content=nsantilli">In Q3, the Tablet and 4G Were the Big&nbsp;Stories</a></li></ul><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=172110&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>Child&#8217;s Play &#8211; MacKiev Gets It Right</title>
		<link>http://gigaom.com/apple/childs-play-mackiev-gets-it-right/</link>
		<comments>http://gigaom.com/apple/childs-play-mackiev-gets-it-right/#comments</comments>
		<pubDate>Tue, 11 Mar 2008 15:43:03 +0000</pubDate>
		<dc:creator>Bob Rudis</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[How-to (hack, pack, & backpack)]]></category>
		<category><![CDATA[Software Apps]]></category>
		<category><![CDATA[Tips & Tricks]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[itunes]]></category>
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		<guid isPermaLink="false">http://theappleblog.com/2008/03/11/childs-play-mackiev-gets-it-right/</guid>
		<description><![CDATA[While primarily due to being ill *yet again* (I&#8217;m beginning to think Seattle is the nation&#8217;s cold/flu incubator), last week&#8217;s blogging was further disrupted by the preparations for and celebration of our last child&#8217;s second birthday. As you can imagine, children of geeks tend to get [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=171313&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img src='http://gigapple.files.wordpress.com/2008/03/catinhat.png?w=604' alt='Cat in the Hat'  style="margin-right:10px" class=" alignleft" />While primarily due to being ill *yet again* (I&#8217;m beginning to think Seattle is the nation&#8217;s cold/flu incubator), last week&#8217;s blogging was further disrupted by the preparations for and celebration of our last child&#8217;s second birthday. As you can imagine, children of geeks tend to get more geeky presents and Ian is now the proud user of his own age-appropriate &#8220;Leap&#8221; device and the plethora of add-ons that go with it. This is also the age where we have tended to start our kids on interactive computer software (that is, if you don&#8217;t count <a href="http://www.rudis.net/2006/07/20/os-x-baby-banger">Baby Banger</a>). Besides Winnie-<i>ther</i>-Pooh, one of his favorite stories is <b>The Cat in the Hat</b> by the venerable Dr. Seuss, so I grabbed a copy of <a href="http://mackiev.com/cat.html">MacKiev&#8217;s electronic version</a> at the Alderwood Mall Apple Store and had it ready to go on the MBPro for the big day.</p>
<p>We&#8217;ve purchased other versions of this interactive <i>Cat</i> for his brother and sister, but MacKiev  did an outstanding job on this version with enough distinctly Mac touches to warrant a post. What did the developers get right?</p>
<h3>A solid installer</h3>
<p>While I am – and other experienced Apple users are – fully comfortable dragging applications around, newer Mac users and switchers tend to like installers. Good installers do the heavy lifting for you, make sure you know what&#8217;s going on, possibly do extra work (more on that in a bit) and provide an easy way to <i>un</i>-install the program. MacKiev definitely got this right.</p>
<h3>Keeping up-to-date</h3>
<p>&#8220;Registering&#8221; children&#8217;s software – or any other type of software for that matter – on Windows boxes was usually a task I would avoid since it tended to be little more than a request for spam. The MacKiev installer gave me the option to register and I took a chance since (a) it&#8217;s a Mac program and (b) it provided a means to opt-out of spam-like messages. Immediately after registering, I received an e-mail letting me know there was a Leopard update to the program, which I promptly downloaded and installed. While a &#8220;check for updates&#8221; menu item (*cough* <a href="http://sparkle.andymatuschak.org/">Sparkle</a> *cough*) would have been even better, it was refreshing to get useful mail right from the start.</li>
<h3>Choices &#038; control</h3>
<p><i>The Cat in the Hat</i> software has two primary modes, interactive (click on things during the story) or &#8220;movie-mode&#8221;, which is just an animated reading of the book while words are highlighted. You really don&#8217;t need software for the latter, and the book/content publisher finally understood this since the installer asked me if I wanted to <i>upload supplemental content into iTunes</i>. This &#8220;supplemental&#8221; content was actually the full audio and video of the book, which was copied in DRM-free format into my library where two playlists were also created, ready to sync to my iPhone, iPod or Apple TV (it&#8217;s now on all three).</p>
<p>For quite a while, Ian will just be sitting with me as we watch the story unfold or as I click on images to make them do unexpected tricks, but now he&#8217;ll also be able to hunt for it on my iPhone (he already knows how to call his mother on it and can get to music he likes without help from anyone, which is a tribute Apple engineers UI design/implementation) or request it as an option for the infrequent TV time the kids get.</p>
<p>MacKiev&#8217;s great work has guaranteed a purchase of <a href="http://mackiev.com/abc.html">The ABC Book</a> when Ian is a little older and is definitely something other developers &#038; publishers should seek to emulate in their offerings. If you&#8217;ve had some good experiences with other children&#8217;s software, be sure to drop a note in the comments (hey, it&#8217;s for Ian after all!).</p>
<p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=171313+childs-play-mackiev-gets-it-right&utm_content=hrbrmstr">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2010/04/how-startups-can-cash-in-on-the-ipads-weaknesses/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=171313+childs-play-mackiev-gets-it-right&utm_content=hrbrmstr">How Startups Can Cash In On the iPad&#8217;s&nbsp;Weaknesses</a></li><li><a href="http://pro.gigaom.com/2010/03/paid-content/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=171313+childs-play-mackiev-gets-it-right&utm_content=hrbrmstr">Report: Monetizing Digital&nbsp;Content</a></li><li><a href="http://pro.gigaom.com/2011/03/why-ipad-2-will-lead-consumers-into-the-post-pc-era/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=171313+childs-play-mackiev-gets-it-right&utm_content=hrbrmstr">Why iPad 2 Will Lead Consumers Into the Post-PC&nbsp;Era</a></li></ul><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=171313&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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