The iPhone/iPod 3.0 OS allows third-party applications to utilize the device’s Bluetooth capabilities for two-player games. The first (and only) application I had that supported this in an update was Flight Control, and since then, whenever my wife and I are on a train, we occupy … Read More »
Apple
The great thing about using Apple computers (loaded with OS X of course), is that some of the tasks that can be frustrating and difficult on another operating system are simple and possibly even fun. So assuming you’ve got a handle on using that Mac of … Read More »
This week, Glu Mobile’s latest game The Dark Knight: Batmobile Game for iPhone went live on the App Store. In the game, players get to direct the Batmobile through a difficult street path filled with twists and turns as well as jump sequences … Read More »
If your daily existence is anything like mine you collect a decent number of items that need to – or at least should be – filed, stored or organized in some way. Whether they be downloaded PDF documents or saved purchase records, grocery store receipts or … Read More »
App Developer Diary 5: Building on a Budget
Going behind-the-scenes of a real iPhone app’s development, in this installment I investigate several methods for cutting development costs and adding value to the game. I have to admit that I’m still working on the Game Design Document. Something which I thought would take only a few … Read More »