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	<title>GigaOM &#187; Apple</title>
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		<title>GigaOM &#187; Apple</title>
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		<title>Apple: Kindle Fire ad could &#8220;lessen goodwill&#8221; associated with App Store</title>
		<link>http://gigaom.com/apple/apple-kindle-fire-ad-could-lessen-goodwill-associated-with-app-store/</link>
		<comments>http://gigaom.com/apple/apple-kindle-fire-ad-could-lessen-goodwill-associated-with-app-store/#comments</comments>
		<pubDate>Fri, 18 Nov 2011 15:57:28 +0000</pubDate>
		<dc:creator>Darrell Etherington</dc:creator>
				<category><![CDATA[Amazon]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Appstore]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[kindle fire]]></category>
		<category><![CDATA[Patent Law]]></category>
		<category><![CDATA[Trademark Law]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=441681</guid>
		<description><![CDATA[Apple has made a change to the scope of its lawsuit against Amazon regarding its "App Store" trademark says CNET, addressing claims made in recent advertisements for the online retailer's new Kindle Fire Android-based tablet. Amazon's marketing threatens the App Store brand, says Apple.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=441681&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img  title="KO-comp-right-02._V164514791_" src="http://gigaom2.files.wordpress.com/2011/11/ko-comp-right-02-_v164514791_.jpg?w=212&#038;h=300" alt="" width="212" height="300" class="alignright size-medium wp-image-441719" />Apple has made a change to the scope of its lawsuit against Amazon regarding its &#8220;App Store&#8221; trademark, addressing claims made in recent advertisements for the online retailer&#8217;s new Kindle Fire Android-based tablet, says <a href="http://news.cnet.com/8301-1023_3-57327336-93/apple-adds-false-advertising-claim-to-amazon-lawsuit/">CNET</a>. Apple added to its complaint that Amazon has not changed its &#8220;Amazon Appstore for Android&#8221; branding to focus solely on the &#8220;Amazon Appstore&#8221; portion, making it even more likely to cause brand confusion among consumers.</p>
<p>Apple&#8217;s filing with the U.S. District Court for Northern California argues that the modified use of Amazon&#8217;s product name threatens to negatively affect perception of Apple&#8217;s brand:</p>
<blockquote><p>Amazon&#8217;s use is also likely to lessen the goodwill associated with Apple&#8217;s App Store service and Apple products designed to utilize Apple&#8217;s App Store service by associating Apple&#8217;s App Store service with the inferior qualities of Amazon&#8217;s service.</p></blockquote>
<p>That&#8217;s some mighty fine trash talking on Apple&#8217;s part, but the company has to portray the effect of Amazon&#8217;s practices as blatantly negative in order to reinforce the legitimacy of its claim. But if the court agrees that Amazon&#8217;s decision to de-emphasize the &#8220;for Android&#8221; portion of the Amazon Appstore name, it may help strengthen its case.</p>
<p>Back in July, a judge ruled that while Apple hadn&#8217;t sufficiently established grounds to secure a preliminary injunction, <a href="http://www.reuters.com/article/2011/07/07/us-apple-amazon-ruling-idUSTRE76604S20110707">Amazon&#8217;s argument that the mark was generic</a> also didn&#8217;t fly. Accordingly, any move on Amazon&#8217;s part to close the perceived gap between the two probably won&#8217;t help Amazon&#8217;s case.</p>
<p>It&#8217;ll be interesting to see if this indirect volley is just the first attempt on Apple&#8217;s part to involve the Kindle Fire in its ongoing legal war against Android devices. Samsung, which is currently the hardware maker <a href="http://gigaom.com/mobile/apple-vs-samsung-the-real-battle-for-mobile-supremacy/">best-positioned to challenge Apple in smartphone and tablet sales</a>, met with swift legal response from Apple, and is now facing patent infringement lawsuits in courts around the world. With the <a title="Kindle Fire on pace to outsell all Android tablets?" href="http://gigaom.com/mobile/amazon-kindle-flre-pre-orders/">Kindle Fire doing well in its early days</a>, might it not be Apple&#8217;s next target?</p>
<p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=441681+apple-kindle-fire-ad-could-lessen-goodwill-associated-with-app-store&utm_content=etherin">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2012/01/connected-consumer-q4-sopa-and-the-future-of-digital-content/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=441681+apple-kindle-fire-ad-could-lessen-goodwill-associated-with-app-store&utm_content=etherin">Q4 Wrap-up: SOPA and the future of digital&nbsp;content</a></li><li><a href="http://pro.gigaom.com/2012/01/mobile-q4-the-scramble-for-spectrum-continues/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=441681+apple-kindle-fire-ad-could-lessen-goodwill-associated-with-app-store&utm_content=etherin">Mobile Q4: The scramble for spectrum&nbsp;continues</a></li><li><a href="http://pro.gigaom.com/2011/12/connected-consumer-2012-a-year-of-consolidation-and-integration/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=441681+apple-kindle-fire-ad-could-lessen-goodwill-associated-with-app-store&utm_content=etherin">Connected Consumer 2012: A year of consolidation and&nbsp;integration</a></li></ul><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=441681&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>iOS Developers&#8217; Guide to Surviving the Holiday App Rush</title>
		<link>http://gigaom.com/apple/ios-developers-guide-to-surviving-the-holiday-app-rush/</link>
		<comments>http://gigaom.com/apple/ios-developers-guide-to-surviving-the-holiday-app-rush/#comments</comments>
		<pubDate>Thu, 25 Nov 2010 14:00:39 +0000</pubDate>
		<dc:creator>Ken Seto</dc:creator>
				<category><![CDATA[@CNN]]></category>
		<category><![CDATA[@NYT]]></category>
		<category><![CDATA[@SYN]]></category>
		<category><![CDATA[@TheStreet]]></category>
		<category><![CDATA[Apps]]></category>
		<category><![CDATA[CNN Media]]></category>
		<category><![CDATA[CNN Mobile]]></category>
		<category><![CDATA[NYT Startups]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Appstore]]></category>
		<category><![CDATA[developers]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Mobile]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=264179</guid>
		<description><![CDATA[For iOS developers, two very important things happen during the holiday season. The first is the App Store freeze, where Apple essentially stops accepting and reviewing app submissions and freezes chart rankings, and the second is big sales increases. Here's how developers deal with both.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=264179&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>For iOS developers, two very important things happen during the holiday season. The first is the App Store freeze, a period of time (between Dec. 22 and Dec. 29) when the rankings and app listings are frozen. During this period, developers are unable to log-in to iTunes to submit or modify any of their apps, and are unable to get sales data until the end of the freeze. If a game or app is lucky enough to be in the top ranks of the charts, it basically gets stuck there until the freeze is over. While this is great news for apps at the top ranks, it also means apps on the rise lose the ability to move up the chart for over a week.</p>
<p>The second  holiday occurrence is that App Store sales go through the roof during the holidays. For example, our studio’s first game, <a href="http://endlp.me/tritowers">Arcade Solitaire: TriTowers</a>, was selling an average of 30 copies a day. Through a combination of being featured by Apple and the holiday sales boom, we hit a high of over 1,000 sales during one day.  That was a 3,300-percent increase in sales for a game that wasn’t even in the overall Top 100. This is consistent with this <a href="http://www.mobilecrunch.com/2009/12/28/flurry-app-store-sees-record-breaking-christmas-50-growth-from-november-to-december/">2009 report</a> from Flurry showing an overall 50-percent increase in app sales from November to December, and iPod touch app downloads spiking to a staggering 1,000-percent increase on Christmas day.</p>
<p>I caught up with some fellow iOS developers to get their take on their App Store strategy for the holidays.</p>
<p><strong>TheAppleBlog:</strong> Thanks for joining me today for this virtual panel. To start, why don’t you all introduce yourselves?</p>
<p><img title="mattrix" src="http://gigaom2.files.wordpress.com/2010/11/mattrix.png?w=604" alt=""   class="alignleft size-full wp-image-264207"><strong>Matt Rix:</strong> Hi, I’m Matt. I made the games <a href="http://www.trainyard.ca/">Trainyard and Trainyard Express</a>. You can reach me on <a href="http://struct.ca">my blog</a> or on Twitter as <a href="http://www.twitter.com/MattRix">@MattRix</a>.</p>
<p><img title="GavinBowman" src="http://gigaom2.files.wordpress.com/2010/11/gavinbowman.jpeg?w=604" alt=""   class="alignright size-full wp-image-264213"></p>
<p><strong>Gavin Bowman:</strong> I’m Gavin from <a href="http://www.retrodreamer.com">RetroDreamer</a>, and our most recent games are <a href="http://retrodreamer.com/sneezies.htm">Sneezies</a> and <a href="http://retrodreamer.com/linkoidz.htm">Linkoidz</a>.  My Twitter is <a href="http://www.twitter.com/gavinbowman">@gavinbowman</a>.</p>
<p><img title="owengoss" src="http://gigaom2.files.wordpress.com/2010/11/owengoss.jpg?w=604" alt=""   class="alignleft size-full wp-image-264211"></p>
<p><strong>Owen Goss:</strong> Hi, I’m Owen Goss, and I’m the founder of <a href="http://www.streamingcolour.com/">Streaming Colour Studios</a>. We made <a href="http://www.streamingcolour.com/games/landformer/">LandFormer</a> and <a href="http://www.streamingcolour.com/games/monkeys/">Monkeys in Space</a>.  My Twitter handle is <a href="http://twitter.com/owengoss">@owengoss</a>.</p>
<p><strong>TAB:</strong> How do the holidays affect your development plans, if at all?</p>
<p><strong>Matt:</strong> The holidays are a really important time on the App Store, so I’m working hard to get an update for Trainyard out before Christmas. I haven’t released an update in a while, and it helps that Christmas is a nice, solid deadline to try to hit!</p>
<p><strong>Owen:</strong> Historically, Christmas Day has been my biggest sales day of the year on the App Store. If I’ve got a game that will be nearing completion any time close to Christmas, it’s definitely a deadline I would push myself to meet. This also applies to major updates planned for my apps. Because the App Store ranks are frozen over the holidays, it would be nice to be ranked as high as possible when the freeze happens.</p>
<p><strong>Gavin:</strong> [They don't affect our plans] with any real intensity. We’ve tried in the past [to get something ready for the holidays], and if there’s a relatable app where the timing is right and the price could drop a little, we would probably do it again. It’s hard to stand out at the holidays though; everything is on sale.</p>
<p><strong>TAB:</strong> Do you use holiday sales to attract attention or create buzz? Why or why not?</p>
<p><strong>Matt:</strong> I’m having a holiday sale for Trainyard, but I think it’ll be tough this year, because every single app seems to be going on sale. At the end of the day, having a sale gives you something to talk about, so it’s still a great thing to do as long as you have a way to get the message out.</p>
<p><strong>Gavin:</strong> If you have a visible app, putting out a holiday-specific update or version seems to work out well in some cases. Maybe run a contest or something, but it’s tough to get any attention for anything at this time of the year.</p>
<p><strong>Owen:</strong> I haven’t, no. The Black Friday sales in the U.S. and the Christmas sales see hundreds of developers discounting their apps. It seems to me you’d be fighting for a small part of a large pie. However, the flip side of that is that lots of users will be looking for sales those days, so if you can get the press, the potential is there to have a good day or weekend. One of the great things about the App Store is that you’re free to change your price at will, so anyone can test assumptions about these kinds of sales themselves.</p>
<p><strong>TAB:</strong> If not sales, are there other types of promotions you’d use?</p>
<p><strong>Matt:</strong> I plan to send a message out to all the Trainyard players right around Christmas time to drum up some support.</p>
<p><strong>Owen:</strong> I’ve attempted contests in the past without a lot of success, but a holiday contest might have some potential. I also have a game, LandFormer, that has in-game themes available for purchase. I’ve considered releasing holiday themes, but haven’t tried that yet. Cross-promotion with other apps is something that tends to work quite well at any time of the year. And of course, there are advertising buys, but I’ve found you don’t have a lot of success with small ad buys.</p>
<p><strong>Gavin:</strong> We just try to keep in mind what holidays might be happening when our next game launches.</p>
<p><strong>TAB:</strong> Have you, or would you ever develop a holiday-specific app?  Why or why not?</p>
<p><strong>Gavin:</strong> We’ve done it twice on purpose and once by accident. It didn’t really pay off any of those times, but the holiday-themed version of our existing game was the best outcome of the three. Last year, we tried making a free holiday game. I wouldn’t do that again; the window of interest was too short to build up a customer base. You need to sell so many copies — or get so many active free downloads — to break even on any game, and it’s even harder to do in the small window you have around a holiday. It really depends on your existing setup, how fast you can turn around the game, how much it’s going to cost you, how easily you can communicate the new product to your existing customers, and what your quality standards are. I’ve no doubt holiday apps will work out very well for some developers.</p>
<p><strong>Matt:</strong> I wouldn’t ever make a brand new app just for Christmas. The time frame is too short, and the Christmas app market seems highly over-saturated. That being said, I would definitely consider making “Trainyard: Christmas Edition” next year, as long as I can figure out a way to do it in only a couple of weeks of work.</p>
<p><strong>Owen:</strong> I haven’t in the past, and I don’t think I would in the future. The problem with a holiday-specific app is that it has a narrow window of desirability. The only way I would consider it would be releasing a holiday-themed version of one of my other games. In that case, the cost vs. benefit might work out.</p>
<p><strong>TAB:</strong> Do you find it harder to compete with bigger corporations’ app releases during the holiday rush?  If so, would you wait it out and release after the holidays are over?</p>
<p><strong>Matt:</strong> If I had a potential top-100 game ready to come out, I think I’d consider delaying the release until after Christmas, just because so many things are going to be released at the same time. I think sites like TouchArcade are going to be drowning in new releases, sales, and “Christmas versions.” There’s going to be a lot of noise, and it’ll be very hard for a completely new product to get noticed.</p>
<p><strong>Gavin:</strong> Absolutely. If it’s not the releases, it’s the sales. And if it’s not the competition, there’s all the freezing and quirkiness of the App Store around that time of year. You can win big if your timing is right, but I think I remember seeing some friends lose out big time on some major releases around the holidays last year. If I had a game scheduled to launch in December, I would be very tempted to hold it until next year.</p>
<p><strong>Owen:</strong> As an indie developer, it’s hard to think about large corporations’ games as competition. I’m making different kinds of games from them. In terms of players’ limited spending amount and the number of games released this time of year, yes, it can be intimidating. I think it also depends on the kind of app you’re releasing. If you’re relying on a large number of review sites to write about your app or game, it’s going to be tough to get write-ups this time of year. However, if you’ve got other marketing channels you’re relying on, the potential upside of releasing before Christmas could be great.</p>
<p><strong>TAB: Thanks again gentlemen for taking the time to join me for this virtual panel. Good luck with your holiday app sales!</strong></p>
<p><em>Ken Seto is the founder of <a href="http://endloop.ca">Endloop Studios</a>, which develops iPhone and iPad apps. He can be reached on Twitter as <a href="http://www.twitter.com/kenseto">@kenseto</a> and on his <a href="http://blog.endloop.ca">blog</a>. Disclosure: Ken owns stock in Apple Inc.</em></p>
<p><strong>Related content from GigaOM Pro (sub req’d):</strong></p>
<ul><li><a href="http://pro.gigaom.com/2010/09/how-to-market-your-iphone-app-a-developers-guide/?utm_source=apple&amp;utm_medium=editorial&amp;utm_content=kenseto&amp;utm_campaign=intext&amp;utm_term=264179+ios-developers-guide-to-surviving-the-holiday-app-rush">How to Market Your iPhone App: A Developer’s Guide</a></li>
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<li><a href="http://pro.gigaom.com/2010/10/report-the-rise-of-mobile-health-apps/?utm_source=apple&amp;utm_medium=editorial&amp;utm_content=kenseto&amp;utm_campaign=intext&amp;utm_term=264179+ios-developers-guide-to-surviving-the-holiday-app-rush">Report: The Rise of Mobile Health Apps</a></li>
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		<title>Track Your iPhone&#8217;s Data Usage With DataMan</title>
		<link>http://gigaom.com/apple/track-your-iphones-data-usage-with-dataman/</link>
		<comments>http://gigaom.com/apple/track-your-iphones-data-usage-with-dataman/#comments</comments>
		<pubDate>Thu, 18 Nov 2010 23:42:26 +0000</pubDate>
		<dc:creator>Nick Santilli</dc:creator>
				<category><![CDATA[@CNN]]></category>
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		<guid isPermaLink="false">http://gigaom.com/?p=260958</guid>
		<description><![CDATA[The days of AT&#38;T's all you can eat data plans are dead and gone. Now, your options for data on the iPhone are 200MB or 2GB of data per month. Regardless of which plan you're on, keeping track of usage is useful. Enter DataMan.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=260958&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img title="DataMan" src="http://xvisionnow.tripod.com/cgi-bin/pics/dataman/dataman.png" alt="" width="100" height="100" class="alignleft">The days of AT&amp;T’s all-you-can-eat data plans are dead and gone. Whether you’re on the 200MB or 2GB plan, it’s a good idea to keep track of your usage. AT&amp;T’s iPhone app lets you see how much data you’ve used in a billing period, but you have to actively seek that information out; it doesn’t have push notification. Once you get there, it’s just a “you’ve used X out of XX data” number; there’s absolutely no granular detail. Enter <a href="http://itunes.apple.com/us/app/dataman-real-time-data-usage/id393282873?mt=8">DataMan</a>.</p>
<p>DataMan tracks all data usage (Wi-Fi and 3G) and calculates how much you can use per day and per week to stay within your data plan. It also informs you, via push notifications, whether your current usage is within or beyond your daily and weekly budget. DataMan can even run in the background and geotag data usage. You can then see exactly when and where you use the most data on a map.</p>
<p>I learned the value of a tool like DataMan last month when my wife somehow switched off Wi-Fi on her iPhone (which only has a 200mb plan). Suddenly, she’d used 90 percent of her data plan with most of the billing period to go. With DataMan, we wouldn’t have been caught by surprise.</p>
<p>I now set the app to alert me on heavy usage days. I don’t worry that I’ll hit my 2GB limit, but I still appreciate the ability to know where the data is going and where I was when I used it. Being able to see the pinpoints on a map, connected by time of usage, allows me to literally track where I was going throughout the day. Between battery drain concerns, though, and the big-brother feel of the geo-location, some users may wish to disable this feature — something that’s now possible in version 3.</p>
<p>DataMan could come in handy for developers looking to study usage trends on test devices. For those who’ve mysteriously exceeded their data allowances and been dinged by AT&amp;T, the $1.99 price of DataMan is well worth knowing exactly how and why.<script type="text/javascript">
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<p><strong>Related content from GigaOM Pro (sub req’d):</strong></p>
<ul><li><a href="http://pro.gigaom.com/2010/10/app-developers-are-you-ready-for-html5-and-metered-data/?utm_source=apple&amp;utm_medium=editorial&amp;utm_content=nsantilli&amp;utm_campaign=intext&amp;utm_term=260958+track-your-iphones-data-usage-with-dataman">App Developers: Are You Ready for HTML5 and Metered Data?</a></li>
<li><a href="http://pro.gigaom.com/2009/11/what-does-the-future-hold-for-browsers/?utm_source=apple&amp;utm_medium=editorial&amp;utm_content=nsantilli&amp;utm_campaign=intext&amp;utm_term=260958+track-your-iphones-data-usage-with-dataman">Five Things Needed for a 48 Million iPad Market</a></li>
<li><a href="http://pro.gigaom.com/2010/09/how-to-market-your-iphone-app-a-developers-guide/?utm_source=apple&amp;utm_medium=editorial&amp;utm_content=nsantilli&amp;utm_campaign=intext&amp;utm_term=260958+track-your-iphones-data-usage-with-dataman">How to Market Your iPhone App: A Developer’s Guide</a></li>
</ul>
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		<slash:comments>11</slash:comments>
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			<media:title type="html">Image 1 for post Hey, who unplugged AT&#38;T&#039;s data network, what&#039;s the impact to the iPhone?( 2007-07-03 00:24:46)</media:title>
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		<title>Holes in the Walled Garden: Has the App Store Been Hacked?</title>
		<link>http://gigaom.com/apple/holes-in-the-walled-garden-has-the-app-store-been-hacked/</link>
		<comments>http://gigaom.com/apple/holes-in-the-walled-garden-has-the-app-store-been-hacked/#comments</comments>
		<pubDate>Mon, 05 Jul 2010 19:45:12 +0000</pubDate>
		<dc:creator>Jon Buys</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[Appstore]]></category>
		<category><![CDATA[Hacked]]></category>
		<category><![CDATA[itunes]]></category>

		<guid isPermaLink="false">http://theappleblog.com/?p=47951</guid>
		<description><![CDATA[This is a developing story, and not all of the facts are out yet, but if what is being reported on The Next Web turns out to be true, it may be prudent to stop reading and remove your credit card from your iTunes account.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=174367&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img  title="app_store_icon" src="http://gigapple.files.wordpress.com/2009/04/app_store_icon.png?w=150&#038;h=150" alt="" width="150" height="150" class=" alignleft" />This is a developing story, and not all of the facts are out yet, but if what is being reported on <a href="http://thenextweb.com/apple/2010/07/04/app-store-hacked/comment-page-1">The Next Web</a> and by developer <a href="http://www.alexbrie.com/archives/205">Alexandru Brie</a> turn out to be true, it may be prudent to stop reading this now and remove your credit or debit card from your iTunes account.  I did, purely as a precautionary measure until this is sorted out.</p>
<p>The Next Web has been running a <a href="http://thenextweb.com/apple/2010/07/05/app-store-app-farm-steal-your-money/">series</a> of <a href="http://thenextweb.com/apple/2010/07/04/appstore-hack-itunes/">articles</a> that detail how corrupt app developers have been using what they describe as &#8220;app farms&#8221; to hack into users accounts and purchase their own apps.  Since originally posting the article, the first developer mentioned, &#8220;Thuat Nguyen,&#8221; has been removed from the app store, but The Next Web is reporting several other suspiciously successful developers who may be running the same kind of scam.  Several users are reporting unauthorized iTunes purchases in the comments.</p>
<p>[inline-ad align="right"]Alexandru Brie first reported on his blog how his app (Self Help Classics) had lost its position in the top 20 in the books category to a group of &#8220;badly coded Vietnamese manga apps.&#8221; All but one without reviews, and all by the same developer, Thuat Nguyen.  After being in touch with the app store team, and hearing from Phil Schiller himself that Apple was looking into the problem, Alexandru <a href="http://www.alexbrie.com/archives/215">posted an update</a> to his original story that highlighted several other suspicious developers in the top 200 apps in the books category.</p>
<p>In contrast, Arnold Kim <a href="http://www.macrumors.com/2010/07/04/reports-of-app-store-hacked-greatly-exaggerated/">wrote on MacRumors</a> that the issue of hacked iTunes accounts is not new, and points to a <a href="http://forums.macrumors.com/showthread.php?t=407990&amp;highlight=itunes+hacked">running thread</a> they&#8217;ve had open since January 2008.  Kim notes that the Books category is one of the smallest, representing a tiny amount of sales compared to the millions of iTunes accounts.</p>
<p>Right now, there are a lot of unknowns, and some good reasons to be suspicious of how widespread the problem really is.  We don&#8217;t know if the code of the app store has truly been hacked, or if the crooked developers have been using password guessing and targeting users with weak passwords.  If the app store really has been &#8220;hacked,&#8221; then the strength of your password won&#8217;t matter, but I think this is unlikely.  A brute force password-guessing attack goes after the weakest link: the users.</p>
<p>No matter how widespread the problem is, Apple should be taking it seriously.  It is apparent that there are still holes in the curated &#8220;<a href="http://mrgan.tumblr.com/post/653708588/the-walled-garden">walled garden</a>&#8221; and that the overall problem of the app store, the <a href="http://gigaom.com/apple/why-apples-app-store-approval-process-is-broken/">approval process</a>, is still broken.  How can these crooked, worthless apps get in, when some <a href="http://daringfireball.net/search?q=rejection+of+the+week">truly useful apps</a> do not?</p>
<p>Post in the comments if you&#8217;ve seen any unauthorized charges on your iTunes account.</p>
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		<title>iApps: The Software Suite Apple Should Create</title>
		<link>http://gigaom.com/apple/iapps-the-software-suite-apple-should-create/</link>
		<comments>http://gigaom.com/apple/iapps-the-software-suite-apple-should-create/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 17:00:17 +0000</pubDate>
		<dc:creator>Jon Buys</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[Appstore]]></category>
		<category><![CDATA[iapps]]></category>
		<category><![CDATA[itunes]]></category>
		<category><![CDATA[iTunes store]]></category>

		<guid isPermaLink="false">http://theappleblog.com/?p=35382</guid>
		<description><![CDATA[Once upon a time, iTunes did exactly what it sounded like it should do: play music. It was the digital jukebox for your mac, Rip, Mix, Burn, remember that? Looking at the sidebar in iTunes now, I’ve got Music, Movies, TV Shows, Podcasts, iTunes U, Audiobooks, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=173594&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img  title="iTunes_Example_Library" src="http://gigapple.files.wordpress.com/2009/11/itunes_example_library.png?w=300&#038;h=178" alt="iTunes_Example_Library" width="300" height="178" class=" alignleft" /></p>
<p class="excerpt">Once upon a time, iTunes did exactly what it sounded like it should do: play music.  It was the <a href="http://www.guidebookgallery.org/apps/itunes/fulllibrary">digital jukebox</a> for your mac, <a href="http://www.apple.com/pr/library/2001/feb/22imac.html">Rip, Mix, Burn</a>, remember that?</p>
<p>Looking at the sidebar in iTunes now, I’ve got Music, Movies, TV Shows, Podcasts, iTunes U, Audiobooks, Applications, and Radio, and that’s just the main library.  Next is the iTunes Store and a “Purchased” smart list, the Genius feature, iTunes DJ and (finally) my custom Smart Playlists.  That’s a lot to pack into one application, especially considering that many of the features have nothing to do with each other.  There are very few times when I’m wanting to watch a movie that I care to look through my music collection.  Music and video are two different functions, and in my opinion, deserve two different apps.</p>
<p>Actually, I’d like to see Apple release an entire “iApps Suite,” separating out audio, video, and applications.  Strip Movies and TV Shows out of iTunes and integrate them into a new “iVideo” app, or something similarly named.  Hide the video content from the iTunes store in iTunes and create a link for an iVideo store inside the new video app.</p>
<p>Similarly, I’d like to see Apple break out the App Store into it’s own dedicated application.  Leave the functionality exactly as it is now and simply move it into its own app.  There are many times that I’ve got iTunes open, most of the time just to listen to music, and have no interest whatsoever in my collection of apps. <span id="more-173594"></span></p>
<p>Maybe my desire for Apple to break apart iTunes is because of my background in Unix, and the Unix philosophy for writing applications that “do one thing, and do it very well.” Or, maybe it&#8217;s because the direction iTunes has taken doesn’t seem very “Mac like.” Take the bundled applications for example.  Mail, iCal, and Address Book are very often lumped together in the same app.  Thunderbird (with the lightning extension) does this, as do Outlook and Lotus Notes.  Apple sees sending and receiving mail, calendaring, and storing information about contacts as three separate functions, and wrote three separate apps to handle it.  The iLife suite is another great example of separating applications that do different things.  iPhoto ties into iWeb, Garageband, iMovie, and iDVD, but they are still separate apps for separate purposes.</p>
<p>I thought for a while that audio, video, and apps were all lumped together in iTunes to make it easier to sync to iPods and iPhones.  But, iCal, Address Book, and iPhoto have no problem syncing their data.  iPhoto will, by default, open when you plug-in an iPod touch or an iPhone, but Address Book and iCal sync silently, if configured to do so in iTunes.  If iTunes were to be separated into different apps, perhaps the iSync utilities role could be expanded to handle what is synced where.  That almost sounds like the job of a system preference to me.</p>
<p>Now I think that the three functions of iTunes are tied together because of the iTunes store.  Since Apple used the same distribution model that had been successful with music for movies and TV shows, adding the functionality to iTunes and the iTunes Store offered the path of least resistance.  Similarly, when it needed to build another store for applications, Apple built it on top of what was already successful.</p>
<p>I don’t see Apple changing directions with iTunes any time soon.  If it were to create three apps out of the one iTunes, it would have to create them for Windows as well.  I don’t have access to the source code, but knowing what I do about programming and development, I can’t imagine that would be an easy task.  Perhaps this is a third-party opportunity for some ambitious indie devs out there?  Or, maybe, just maybe, if we get the <a href="http://daringfireball.net/2009/08/phil_schiller_app_store">right people’s attention</a>, a conversation might start that leads to some real change.</p>
<p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=173594+iapps-the-software-suite-apple-should-create&utm_content=oszen">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2010/03/paid-content/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=173594+iapps-the-software-suite-apple-should-create&utm_content=oszen">Report: Monetizing Digital&nbsp;Content</a></li><li><a href="http://pro.gigaom.com/2011/03/why-ipad-2-will-lead-consumers-into-the-post-pc-era/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=173594+iapps-the-software-suite-apple-should-create&utm_content=oszen">Why iPad 2 Will Lead Consumers Into the Post-PC&nbsp;Era</a></li><li><a href="http://pro.gigaom.com/2011/03/the-near-term-evolution-of-social-commerce/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=173594+iapps-the-software-suite-apple-should-create&utm_content=oszen">The Near-Term Evolution of Social&nbsp;Commerce</a></li></ul><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=173594&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>15</slash:comments>
	
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		<title>Apple Re-enables Promo Codes for 17+ Rated Apps</title>
		<link>http://gigaom.com/apple/apple-re-enable-promo-codes-for-17-rated-apps/</link>
		<comments>http://gigaom.com/apple/apple-re-enable-promo-codes-for-17-rated-apps/#comments</comments>
		<pubDate>Mon, 27 Jul 2009 13:04:08 +0000</pubDate>
		<dc:creator>David Appleyard</dc:creator>
				<category><![CDATA[CNN Mobile]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[NYT Company News]]></category>
		<category><![CDATA[SYN Straight News]]></category>
		<category><![CDATA[Appstore]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[rating]]></category>

		<guid isPermaLink="false">http://theappleblog.com/?p=29411</guid>
		<description><![CDATA[Since last year, Apple has allowed all iPhone developers to request 50 promotional codes for their application when first added to the App Store, a policy that makes it easy to offer free applications for trial, review or a competition. It allows easier initial promotion of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=173131&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img  title="apprating" src="http://gigapple.files.wordpress.com/2009/07/apprating.png?w=138&#038;h=193" alt="apprating" width="138" height="193" class=" alignleft" /></p>
<p class="excerpt">Since <a href="http://gigaom.com/apple/developers-get-promotional-codes-to-give-free-copies-of-apps/">last year</a>, Apple has allowed all iPhone developers to request 50 promotional codes for their application when first added to the App Store, a policy that makes it easy to offer free applications for trial, review or a competition. It allows easier initial promotion of an app, removing the need for a more complicated process of ad-hoc distribution or offering iTunes gift cards.</p>
<p>A few weeks ago, Apple stopped offering promotional codes to developers of applications rated 17+. This decision sparked controversy, with developers angry that they were no longer able to easily offer promotional copies of their software to reviewers. <span id="more-173131"></span></p>
<p>The change was particularly difficult to stomach for many developers due to the already ambiguous interpretation of the 17+ rating. According to Apple, the guidelines for this rating category are as follows:</p>
<blockquote><p>Applications in this category may also contain frequent and intense offensive language; frequent and intense cartoon, fantasy or realistic violence; and frequent and intense mature, horror, and suggestive themes; plus sexual content, nudity, alcohol, tobacco, and drugs which may not be suitable for children under the age of 17.</p></blockquote>
<p>Although the statement seems fairly definitive, in practice, various other applications are being awarded a 17+ rating. For instance, any app that offers access to the Internet also falls into the 17+ category as it could be used to access objectionable content.</p>
<h3>Developer Response</h3>
<p><a href="http://news.cnet.com/8301-13579_3-10289966-37.html">Various</a> <a href="http://arstechnica.com/apple/news/2009/07/apple-strips-devs-of-promo-codes-for-apps-rated-17.ars">news agencies</a> picked up on the change, putting pressure on Apple to re-consider its decision. It seems that Apple has responded and, unusually, reversed the change in policy to now offer promo codes regardless of age rating. The Unofficial Apple Weblog <a href="http://www.tuaw.com/2009/07/26/update-promo-codes-are-now-allowed-for-17-apps/">is reporting</a> that various developers have this functionality re-enabled, though no official comment has been made by Apple.</p>
<h3>Light at the End of the Tunnel?</h3>
<p>To date, the approval and rating system for the App Store has remained somewhat of a mysterious frustration for many developers. Although it is understandably difficult to operate a consistent process across the thousands of applications submitted, developers have voiced frustration at the lack of dialogue with and information coming from Apple.</p>
<p>As John Gruber <a href="http://daringfireball.net/2009/05/diary_of_an_app_store_reviewer">eloquently expressed</a>:</p>
<blockquote><p>I can imagine that for the developer on the other end the experience must be like that of speaking to a wall. A monolith.</p></blockquote>
<p>While no official comment has been made by the company, this turnaround &#8212; seemingly in response to developer criticism &#8212; could mark the beginning of an improved back-and-forth process. It will be interesting to see whether, as the App Store grows, developers and technology publications find their voice valued by Apple to a greater degree.</p>
<p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=173131+apple-re-enable-promo-codes-for-17-rated-apps&utm_content=davidappleyard">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2011/01/mobile-q4-all-eyes-were-on-android-4g-and-the-rising-tablet-tide/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=173131+apple-re-enable-promo-codes-for-17-rated-apps&utm_content=davidappleyard">Mobile Q4: All Eyes Were on Android, 4G and the Rising Tablet&nbsp;Tide</a></li><li><a href="http://pro.gigaom.com/2010/12/report-a-mobile-video-market-overview/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=173131+apple-re-enable-promo-codes-for-17-rated-apps&utm_content=davidappleyard">Report: A Mobile Video Market&nbsp;Overview</a></li><li><a href="http://pro.gigaom.com/2010/10/in-q3-the-tablet-and-4g-were-the-big-stories/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=173131+apple-re-enable-promo-codes-for-17-rated-apps&utm_content=davidappleyard">In Q3, the Tablet and 4G Were the Big&nbsp;Stories</a></li></ul><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=173131&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>2</slash:comments>
	
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			<media:title type="html">davidappleyard</media:title>
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		<title>iPhone App Roundup: Corporate Use</title>
		<link>http://gigaom.com/apple/iphone-app-roundup-corporate-use/</link>
		<comments>http://gigaom.com/apple/iphone-app-roundup-corporate-use/#comments</comments>
		<pubDate>Tue, 07 Apr 2009 16:30:51 +0000</pubDate>
		<dc:creator>Matthew Bookspan</dc:creator>
				<category><![CDATA[CNN Mobile]]></category>
		<category><![CDATA[Commentary]]></category>
		<category><![CDATA[NYT Enterprise]]></category>
		<category><![CDATA[Software Reviews]]></category>
		<category><![CDATA[SYN Feature Enterprise]]></category>
		<category><![CDATA[Appstore]]></category>
		<category><![CDATA[calendar]]></category>
		<category><![CDATA[corporate]]></category>
		<category><![CDATA[Email]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[tasks]]></category>

		<guid isPermaLink="false">http://theappleblog.com/?p=17456</guid>
		<description><![CDATA[For corporate users, there are many apps within the iTunes App Store that enhance the default iPhone experience. Let&#8217;s take a look at the available options and see how you might be able to leverage these apps to improve the use of your iPhone within the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=172381&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>For corporate users, there are many apps within the iTunes App Store that enhance the default iPhone experience. Let&#8217;s take a look at the available options and see how you might be able to leverage these apps to improve the use of your iPhone within the Enterprise.</p>
<p><img  title="enterprise_exchange_logo" src="http://gigapple.files.wordpress.com/2009/03/enterprise_exchange_logo200806091.png?w=86&#038;h=63" alt="enterprise_exchange_logo" width="86" height="63" class=" alignleft" /></p>
<h3>Email + Calendar</h3>
<p><strong>Microsoft Exchange ActiveSync</strong></p>
<p>Although this doesn&#8217;t fall into the standard &#8220;app&#8221; category, having this collaboration toolset is fundamental to most users within medium to large enterprises. In the iPhone 2.0 release, Apple added <a title="Exchange ActiveSync" href="http://www.apple.com/iphone/enterprise/">Exchange ActiveSync</a> support, giving every user access to both their corporate email and calendar.</p>
<p>Unfortunately, a limitation of this support is that you can only accept meeting invitations; you cannot send them. Compared to the native Exchange support on Windows Mobile, BlackBerry Enterprise Server or Motorola&#8217;s Good Mobile Messaging, this is an oversight on Apple&#8217;s part.</p>
<p>For users in environments without Microsoft Exchange, other third-party Mac software vendors have stepped in to provide alternate ways to support ActiveSync. These include <a title="Communigate" href="http://www.communigate.com/">Communigate</a>, <a title="Notify Technology" href="http://www.notifycorp.com/">Notify Technology</a> and <a title="Google" href="http://www.google.com/mobile/apple/sync.html">Google</a>. <span id="more-172381"></span></p>
<p><img  title="salesforce.com" src="http://gigapple.files.wordpress.com/2009/03/sf-logo.png?w=150&#038;h=32" alt="salesforce.com" width="150" height="32" class=" alignleft" /></p>
<h3>Customer Relationship Management (CRM)</h3>
<p>Having your customer data with you when you&#8217;re away from the office is pretty important. Thankfully, the major vendors in the CRM space have provided apps to connect to your corporate data.</p>
<p><strong>Salesforce Mobile (free, but requires a Salesforce license)</strong></p>
<p><a title="Salesforce.com" href="http://www.salesforce.com">Salesforce.com</a> recently released the 3.0.1 version of their <a title="Salesforce Mobile" href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=281826146&amp;mt=8">Salesforce Mobile</a> application. If you have a Mobile User License, you can view/edit all of your Salesforce.com data.</p>
<p><strong>Oracle CRM On-Demand (free, but requires an Oracle license)</strong></p>
<p>The team at <a title="Oracle" href="http://www.oracle.com">Oracle</a> released five applications for connecting with their on-demand CRM product.</p>
<ul>
<li><a title="Business Approvals for Managers" href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=294535403&amp;mt=8">Business Approvals for Managers</a></li>
<li><a title="Business Approvals for Sales Managers" href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=295494515&amp;mt=8">Business Approvals for Sales Managers</a></li>
<li><a title="Business Indicators" href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=284793704&amp;mt=8">Business Indicators</a></li>
<li><a title="Mobile Sales Assistant" href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=296929975&amp;mt=8">Mobile Sales Assistant</a></li>
<li><a title="Mobile Sales Forecast" href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=295991142&amp;mt=8">Mobile Sales Forecast</a></li>
</ul>
<p><strong>Daylite Touch ($49.99/year per user)</strong></p>
<p>The team at <a title="Marketcircle" href="http://www.marketcircle.com">Marketcircle</a> released this app last week. For more information about Daylite Touch, please read my <a title="Daylite Touch: First Look" href="http://gigaom.com/apple/first-look-daylite-touch/">First Look</a> article.</p>
<p><strong>Search2GO for Salesforce CRM ($9.99)</strong></p>
<p>The <a title="Search2GO" href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=291374868&amp;mt=8">Search2GO</a> app enables Salesforce.com users to search for leads, contacts, accounts and so-called &#8220;opportunities&#8221; within their account. The cool feature of Search2G0 is that users can access their Salesforce.com data without the additional Salesforce.com mobile license. There&#8217;s also a <a title="Search2GO Lite" href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=304428698&amp;mt=8">Lite</a> (free) version that provides read-only searching.</p>
<p><img  title="SilverWare Software" src="http://gigapple.files.wordpress.com/2009/03/companylogo.png?w=150&#038;h=29" alt="SilverWare Software" width="150" height="29" class=" alignleft" /></p>
<h3>Expense Management</h3>
<p>Another important tool for business travel is being able to maintain your expenses. Here are some great choices.</p>
<p><strong>Expense2Go for Salesforce (free)</strong></p>
<p><a title="Expense2Go" href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=284793023&amp;mt=8">Expense2GO</a> lets folks manage their business expenses and synchronize the data with the online expense management application in Salesforce.</p>
<p><strong>XpensTracker (7.99)</strong></p>
<p>In terms of popularity, Silverware Software&#8217;s <a title="XpenseTracker" href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=290874373&amp;mt=8">XpenseTracker</a> is at the top of the iTunes Business Apps list for expense management. It&#8217;s rich feature set, combined with its pleasant UI, provides a complete solution for the corporate traveler.</p>
<p>Others in the category: <a title="iXPenseIt" href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=284947174&amp;mt=8">iXpenseIt</a> ($4.99) and <a title="iXPenseIt Lite" href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=296426075&amp;mt=8">iXpenseIt Lite</a> (free).</p>
<p><img  title="DataViz" src="http://gigapple.files.wordpress.com/2009/03/dvzlogo.gif?w=102&#038;h=39" alt="DataViz" width="102" height="39" class=" alignleft" /></p>
<h3>File Management &amp; Manipulation</h3>
<p>As a corporate user, having your files with you is critical. Plus, being able to have PDFs of your boarding passes and itineraries is just plain helpful when you don&#8217;t always have access to a printer.</p>
<p><strong>MobileFiles Pro ($9.99)</strong></p>
<p>The folks at QuickOffice built <a title="MobileFiles Pro" href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=300676818&amp;mt=8">MobileFiles Pro</a> for the true mobile professional. This application makes it very easy to add your files to the iPhone via a simple web browser interface. You can read many different file types (Microsoft Office, iWork 08, PDF) as well as create/edit Microsoft Excel 2003 files (.xls) right within the application. Further, if you use MobileMe, you can access your iDisk files as well.</p>
<p><strong>Documents-To-Go (price unknown)</strong></p>
<p>Dataviz is the file management king of the SmartPhone world. They are currently at work on their version for the <a title="iPhone" href="http://www.dataviz.com/products/documentstogo/iphone/notify/">iPhone</a>. Dataviz expects their iPhone version to ship sometime in the second quarter of 2009.</p>
<p>Others in the category: <a title="ReaddleDocs" href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=285053111&amp;mt=8">ReaddleDocs</a>, <a title="Air Sharing" href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=289943355&amp;mt=8">Air Sharing</a> and <a title="DataCase" href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=287464320&amp;mt=8">DataCase</a>.</p>
<p><img  title="entourage_2008_logo" src="http://gigapple.files.wordpress.com/2009/03/entourage_2008_logo.jpg?w=114&#038;h=150" alt="entourage_2008_logo" width="114" height="150" class=" alignleft" /></p>
<h3>Task Management</h3>
<p>For corporate users, having your tasks with you on the road and being able to update/sync with them back at the office is crucial to &#8220;Getting Things Done.&#8221;</p>
<p>One item of note: If you use <a title="Microsoft Entourage" href="http://www.microsoft.com/mac/products/entourage2008/default.mspx">Microsoft Entourage</a>, you&#8217;ll have to wait for the new <a title="Mac Mojo" href="http://www.officeformac.com/blog/Entourage-for-Exchange-Web-Services-Beta-is-Live">update</a> that supports Exchange Web Services to have Notes and Tasks synchronization capabilities.</p>
<p><strong>iMExchange ($7.99)</strong></p>
<p><a title="iMExchange" href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=296718557&amp;mt=8">iMExchange</a> enables you to sync your Outlook Notes, Tasks and Categories to your iPhone. It works with both Exchange Server 2003 (SP1) and 2007.</p>
<p>Others in the category: <a title="Keynotes" href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=303852716&amp;mt=8">Keynotes</a> and <a title="Key Tasks" href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=288142556&amp;mt=8">Key Tasks</a></p>
<p><img  title="flight-tracker-iphone-pro" src="http://gigapple.files.wordpress.com/2009/03/flight-tracker-iphone-pro.png?w=150&#038;h=48" alt="flight-tracker-iphone-pro" width="150" height="48" class=" alignleft" /></p>
<h3>Itinerary Management</h3>
<p>If you&#8217;re on the road, the best way to keep track of the flight and travel information on your iPhone is by using one of the following apps.</p>
<p><strong>FlightTrack Pro ($9.99)</strong></p>
<p>Using this app, as long as you have a <a title="TripIt" href="http://www.tripit.com/">TripIt</a> account, you can synchronize your flight itinerary. <a title="FlightTrack Pro" href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=302325893&amp;mt=8">FlightTrack Pro</a> lets you see where planes are in-flight (only if you&#8217;re tracking other flights, as you can&#8217;t check your own flight status in-flight), and it has a fantastic UI.</p>
<p><strong>TravelTracker ($9.99)</strong></p>
<p><a title="iTunes Store" href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=284918921&amp;mt=8">TravelTracker</a> uses more of the TripIt API to sync not just your flight information, but your notes and itineraries, including hotel and car reservations. Although this is more expensive, it&#8217;s also a more comprehensive application.</p>
<p>Others in the category: <a title="FlightTrack" href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=296240199&amp;mt=8">FlightTrack</a> and <a title="Flight Status" href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=288760989&amp;mt=8">Flight Status</a></p>
<p><img  title="cisco_webex" src="http://gigapple.files.wordpress.com/2009/03/cisco_webex_10.png?w=134&#038;h=47" alt="cisco_webex" width="134" height="47" class=" alignleft" /></p>
<h3>Virtual Meetings</h3>
<p><strong>Cisco WebEx Meeting Center (free)</strong></p>
<p>Using the <a title="Cisco WebEx" href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=298844386&amp;mt=8">WebEx Meeting Center App</a>, you can easily join an online/virtual meeting. The app sizes the information appropriately for the iPhone screen so you can view the meeting data accurately. The bonus to this application is that it&#8217;s free to join meetings. If you want to schedule meetings, you will need an iPhone-enabled WebEx account.</p>
<h3>Conclusion</h3>
<p>I&#8217;m sure that I haven&#8217;t included every potential corporate application available in the App Store. However, the purpose of this article is to expose you to which apps will best help you as a corporate user of the iPhone. Please comment below and provide additional suggestions/recommendations of apps you think are best for use within the Enterprise.</p>
<p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172381+iphone-app-roundup-corporate-use&utm_content=mbookspan">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2011/01/mobile-q4-all-eyes-were-on-android-4g-and-the-rising-tablet-tide/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172381+iphone-app-roundup-corporate-use&utm_content=mbookspan">Mobile Q4: All Eyes Were on Android, 4G and the Rising Tablet&nbsp;Tide</a></li><li><a href="http://pro.gigaom.com/2010/12/report-a-mobile-video-market-overview/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172381+iphone-app-roundup-corporate-use&utm_content=mbookspan">Report: A Mobile Video Market&nbsp;Overview</a></li><li><a href="http://pro.gigaom.com/2010/10/in-q3-the-tablet-and-4g-were-the-big-stories/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172381+iphone-app-roundup-corporate-use&utm_content=mbookspan">In Q3, the Tablet and 4G Were the Big&nbsp;Stories</a></li></ul><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=172381&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>Taking Control of AppStore Reporting With AppViz</title>
		<link>http://gigaom.com/apple/taking-control-of-appstore-reporting-with-appviz/</link>
		<comments>http://gigaom.com/apple/taking-control-of-appstore-reporting-with-appviz/#comments</comments>
		<pubDate>Fri, 20 Feb 2009 18:00:57 +0000</pubDate>
		<dc:creator>Andrew Bednarz</dc:creator>
				<category><![CDATA[CNN Big Tech]]></category>
		<category><![CDATA[NYT Enterprise]]></category>
		<category><![CDATA[Quickies]]></category>
		<category><![CDATA[Software Reviews]]></category>
		<category><![CDATA[SYN Feature Enterprise]]></category>
		<category><![CDATA[Appstore]]></category>
		<category><![CDATA[AppViz]]></category>
		<category><![CDATA[highlights]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://theappleblog.com/?p=17494</guid>
		<description><![CDATA[Like the majority of Apple products and solutions, Apple&#8217;s App Store is sleek in its presentation to the consumer. However, one of the less polished aspects is the developer back end, iTunes Connect. Don&#8217;t get me wrong, this is functional, but it&#8217;s not targeted at the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=172384&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img  title="appvizicon" src="http://gigapple.files.wordpress.com/2009/02/appvizicon.png?w=188&#038;h=208" alt="appvizicon" width="188" height="208" class=" alignleft" /></p>
<p class="excerpt">Like the majority of Apple products and solutions, Apple&#8217;s App Store is sleek in its presentation to the consumer. However, one of the less polished aspects is the developer back end, iTunes Connect. Don&#8217;t get me wrong, this is functional, but it&#8217;s not targeted at the consumer market and as such it just does the necessary job without any of the usual Apple polish.</p>
<p>While you can get email notification of the availability of official monthly reports, it is up to you to open your browser and log into the web page. There you can view and download daily, weekly and monthly sales reports by using a basic user interface that lets you manually select one file (raw text data files) at a time to download. You can then take this raw data and do any fancy data analysis that you require with software such as Excel or Numbers.</p>
<p>Thus a new market has been created for applications to assist businesses in taking control of their App Store reporting. As a lone independent App Store developer I wanted to find such an application that would provide a &#8216;one-stop&#8217; place to enable me to appraise the performance of my applications.</p>
<p><a href="http://www.ideaswarm.com/products/appviz/">AppViz</a>, by <a href="http://www.ideaswarm.com/">ideaswarm</a>, is just such an application. To get the best appreciation of what it has to offer, a glance at the Dashboard tab presented on launch tells the story.<br />
<span id="more-172384"></span></p>
<p style="text-align:center;"><img  title="AppViz Dashboard" src="http://gigapple.files.wordpress.com/2009/02/picture-37.png?w=604" alt="AppViz Dashboard" class=" alignleft" /></p>
<p>The Dashboard gives you an excellent summary of your state of play, enabling you to quickly see totals, charts and trends on sales, revenue, upgrades and downloads for one or all of your applications. After installing AppViz you simply provide it with your iTunes Connect username and password and it can do the rest. When you want to see the latest stats, you just fire AppViz up, tap Command-i and it will go off and find any new sales reports for all your applications. You can also import any reports you have already saved to disk directly from file if you have them.</p>
<p style="text-align:center;"><img  title="AppViz Import" src="http://gigapple.files.wordpress.com/2009/02/picture-29.png?w=413&#038;h=151" alt="AppViz Import" width="413" height="151" class=" alignleft" /></p>
<p>The Dashboard provides a great summary, but if you would really like to dig down to specific data, the Graphs tab gives you the power to do so, allowing graphing Sales or Geography (with a map and pie chart), Revenue, Downloads and Upgrades by any date range and country.</p>
<p style="text-align:center;"><img  title="AppViz Graphs Sales" src="http://gigapple.files.wordpress.com/2009/02/picture-45.png?w=604" alt="AppViz Graphs Sales" class=" alignleft" /></p>
<p>To see the original, individual Apple-provided reports all nicely presented in a grid that can be sorted, the Reports tab gives you an easy user interface to access it all. If you <em>do</em> want to do your own manipulation of the raw data, AppViz has an Export function to write these original reports out as a file for loading into a spreadsheet.</p>
<p style="text-align:center;"><img  title="AppViz Reports" src="http://gigapple.files.wordpress.com/2009/02/picture-56.png?w=604" alt="AppViz Reports" class=" alignleft" /></p>
<p style="text-align:center;"><img  title="AppViz Export" src="http://gigapple.files.wordpress.com/2009/02/picture-111.png?w=492&#038;h=231" alt="AppViz Export" width="492" height="231" class=" alignleft" /></p>
<p>Finally, AppViz can download App Store reviews from all iTunes stores. This lets you easily stay on top of your App’s user feedback. If a user edits their review, AppViz will update it accordingly, too. Being able to sort the reviews by the date that they were downloaded just makes it too easy to see what’s new at a glance.</p>
<p style="text-align:center;"><img  title="AppViz Reviews" src="http://gigapple.files.wordpress.com/2009/02/picture-63.png?w=604" alt="AppViz Reviews" class=" alignleft" /></p>
<p>AppViz is $29.95 and a free, 30-day trial is available. I’m currently halfway through my trial and have been extremely impressed by the functional utility provided, as it&#8217;s letting me focus my time on more enjoyable things. In the 15 days that I’ve trailed so far, AppViz has had two updates (provided by way of the standard <em>Check For Updates</em> menu option) and is in rapid development, taking note of comments from existing customers. I’m looking forward to seeing what other great timesaving functionality will be included in the future.</p>
<p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172384+taking-control-of-appstore-reporting-with-appviz&utm_content=bed42">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2011/03/why-ipad-2-will-lead-consumers-into-the-post-pc-era/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172384+taking-control-of-appstore-reporting-with-appviz&utm_content=bed42">Why iPad 2 Will Lead Consumers Into the Post-PC&nbsp;Era</a></li><li><a href="http://pro.gigaom.com/2011/03/the-near-term-evolution-of-social-commerce/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172384+taking-control-of-appstore-reporting-with-appviz&utm_content=bed42">The Near-Term Evolution of Social&nbsp;Commerce</a></li><li><a href="http://pro.gigaom.com/2011/02/content-farms-the-players-the-benefits-the-risks/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172384+taking-control-of-appstore-reporting-with-appviz&utm_content=bed42">Content Farms: The Players, The Benefits, The&nbsp;Risks</a></li></ul><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=172384&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">bed</media:title>
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			<media:title type="html">AppViz Dashboard</media:title>
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			<media:title type="html">AppViz Import</media:title>
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			<media:title type="html">AppViz Graphs Sales</media:title>
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		<media:content url="http://gigapple.files.wordpress.com/2009/02/picture-56.png" medium="image">
			<media:title type="html">AppViz Reports</media:title>
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			<media:title type="html">AppViz Export</media:title>
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			<media:title type="html">AppViz Reviews</media:title>
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		<title>Preview iPhone Apps With AppTheater</title>
		<link>http://gigaom.com/apple/preview-iphone-apps-with-apptheater/</link>
		<comments>http://gigaom.com/apple/preview-iphone-apps-with-apptheater/#comments</comments>
		<pubDate>Wed, 21 Jan 2009 13:46:29 +0000</pubDate>
		<dc:creator>David Appleyard</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[SYN Straight News]]></category>
		<category><![CDATA[Appstore]]></category>
		<category><![CDATA[apptheater]]></category>
		<category><![CDATA[Demo]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://theappleblog.com/?p=15631</guid>
		<description><![CDATA[AppTheater is a new site with an interesting concept &#8212; provide videos of iPhone/iPod touch applications allowing you to thoroughly preview before you buy. Hundreds of videos are already available, and the site has a respectably wide coverage of most popular App Store games. The creators [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=172257&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img  title="apptheater" src="http://gigapple.files.wordpress.com/2009/01/apptheater.jpg?w=230&#038;h=95" alt="apptheater" width="230" height="95" class=" alignleft" /></p>
<p class="excerpt"><a href="http://www.apptheater.com/">AppTheater</a> is a new site with an interesting concept &#8212; provide videos of iPhone/iPod touch applications allowing you to thoroughly preview before you buy. Hundreds of videos are already available, and the site has a respectably wide coverage of most popular App Store games.</p>
<p>The creators of the site provide a little more background about the idea for the site:</p>
<blockquote><p>How many times have you bought an app on the App Store only to regret it? AppTheater is the premiere video sharing site devoted to iPhone and iPod Touch games. We&#8217;re here to promote games and save you money — preview games before you buy them.</p></blockquote>
<p><span id="more-172257"></span></p>
<h3>How Does the Site Work?</h3>
<p>In a very similar way to YouTube, you&#8217;re able to browse videos by application category, tag, or through a search facility. Clicking on &#8220;Channels&#8221; will show all the various categories of application &#8212; at present, almost all the videos featured are games, with very few (if any) in other categories such as finance, travel and sports.</p>
<p style="text-align: center;"><img  title="picture-34" src="http://gigapple.files.wordpress.com/2009/01/picture-34.png?w=604" alt="picture-34" class=" alignleft" /></p>
<p>This isn&#8217;t necessarily a problem, as games are certainly the most difficult apps to appreciate without a video demo &#8212; it&#8217;s fairly obvious from screenshots how a currency converter or weather application will function when purchased. Links to various apps are included from within the interface, taking you directly to the App Store.</p>
<p>The more you dig down into the site, the less populated and &#8216;busy&#8217; it would appear to be, with only a few members in various categories. Hopefully this will change as popularity grows and additional applications and filmed and uploaded. As with any socially orientated site, as the user base increases it will have a great deal more value.</p>
<p>I&#8217;ll be interested to see how AppTheater expands, and whether it becomes a useful tool for researching iPhone/iPod touch apps before purchase.</p>
<p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172257+preview-iphone-apps-with-apptheater&utm_content=davidappleyard">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2011/01/report-a-global-mobile-video-forecast-2011-2015/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172257+preview-iphone-apps-with-apptheater&utm_content=davidappleyard">Report: A Global Mobile Video Forecast, 2011 &#8211;&nbsp;2015</a></li><li><a href="http://pro.gigaom.com/2010/12/report-a-mobile-video-market-overview/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172257+preview-iphone-apps-with-apptheater&utm_content=davidappleyard">Report: A Mobile Video Market&nbsp;Overview</a></li><li><a href="http://pro.gigaom.com/2010/11/report-the-live-stream-video-market/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172257+preview-iphone-apps-with-apptheater&utm_content=davidappleyard">Report: The Live-Stream Video&nbsp;Market</a></li></ul><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=172257&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>5</slash:comments>
	
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			<media:title type="html">davidappleyard</media:title>
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			<media:title type="html">apptheater</media:title>
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		<title>Weekly App Store Roundup: Jan. 17, 2009</title>
		<link>http://gigaom.com/apple/weekly-app-store-roundup-jan-17-2009/</link>
		<comments>http://gigaom.com/apple/weekly-app-store-roundup-jan-17-2009/#comments</comments>
		<pubDate>Sat, 17 Jan 2009 20:18:15 +0000</pubDate>
		<dc:creator>Olly Farshi</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[app]]></category>
		<category><![CDATA[Appstore]]></category>
		<category><![CDATA[Basecamp]]></category>
		<category><![CDATA[camera]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[Photography]]></category>
		<category><![CDATA[project management]]></category>
		<category><![CDATA[Twitter]]></category>

		<guid isPermaLink="false">http://theappleblog.com/?p=15020</guid>
		<description><![CDATA[It&#8217;s that magical moment every week, when we all come together to find out what&#8217;s been happening in the App Store. As the TheAppleBlog raced through the past seven days, like an angry rhinoceros in a flak-jacket, we&#8217;ve gathered the best news from the jungle of fact, infused [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=172218&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img  title="Tim Cook" src="http://gigapple.files.wordpress.com/2009/01/timcook1.jpg?w=203&#038;h=266" alt="Tim Cook" width="203" height="266" class=" alignleft" />
<p class="excerpt">It&#8217;s that magical moment every week, when we all come together to find out what&#8217;s been happening in the App Store.</p>
<p>As the TheAppleBlog raced through the past seven days, like an angry rhinoceros in a flak-jacket, we&#8217;ve gathered the best news from the jungle of fact, infused this information with our own vital opinion, and hurled it back at you.</p>
<p>The big news this week was that <em>rockstar-cum-demi-god</em> Apple CEO Steve Jobs <a href="http://gigaom.com/apple/jobs-takes-leave-for-health-tim-cook-made-acting-apple-ceo/">dismounted from his golden pony</a>, deciding to take some time to focus on his health issues. Stepping in as acting CEO whilst Jobs recuperates will be a gentleman named Tim Cook.</p>
<p>As the Internets rang out with thousands of voices asking who Tim Cook is, TheAppleBlog stepped forward and boldly proclaimed, <em><a href="http://gigaom.com/apple/in-his-stead-a-look-at-tim-cook-and-what-he-means-for-apple/">&#8220;We&#8217;ll tell you who Tim Cook is and, furthermore, we&#8217;ll tell you why he&#8217;s fit to stand at the helm of Apple.&#8221;</a></em></p>
<p>Plus, while the aforementioned was going down on the Cupertino Campus, elsewhere, <a href="http://realdanlyons.com/blog/">Dan Lyons</a> (aka Fake Steve Jobs), <a href="http://uk.youtube.com/watch?v=g47goge2S6I">appeared live on CNBC and managed to rile the folks at the channel</a>.</p>
<p>Meanwhile, over at the App Store this week, I&#8217;ve been looking at Mother Camp, QuadCamera and BoomBox.<br />
<span id="more-172218"></span><br />
<img  title="MotherCamp" src="http://gigapple.files.wordpress.com/2009/01/picture-17.png?w=100&#038;h=100" alt="MotherCamp" width="100" height="100" class=" alignleft" /><strong><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=301246781&amp;mt=8">Mother Camp</a></strong> ($2.99)<br />
If you&#8217;re involved with the kind of projects than need project managers, and those project managers are somewhat web-savvy, who pride themselves on their organizational skills and encourage clear-lines of communication, you&#8217;ll no-doubt have come across <a href="http://basecamphq.com">Basecamp</a> &#8212; an awesome tool for collaboration, asset-management and project planning. Mother Camp brings several core-features of Basecamp to your team&#8217;s iPhones and it&#8217;s so low-priced that it won&#8217;t impact on your project budget.</p>
<p><img  title="QuadCamera" src="http://gigapple.files.wordpress.com/2009/01/picture-24.png?w=102&#038;h=99" alt="QuadCamera" width="102" height="99" class=" alignleft" /><strong><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=300911252&amp;mt=8">QuadCamera</a></strong> ($1.99)<br />
The iPhone camera is dire. You know it, I know it, we both know I&#8217;ve whinged about it enough. However, there are tools that, while they won&#8217;t replace even the cheapest point &#8216;n shoot, will bring that vital injection of fun to your grainy iPhone camera. Lomography geeks may be pleased to note that QuadCamera effectively replicates the <a href="http://shop.lomography.com/shop/shop_product_view.php?cat=Lomographic_Cameras&amp;artID=2617">ActionSampler camera</a>, capturing a moment by taking four pictures in quick succession.</p>
<p><img  title="BoomBox" src="http://gigapple.files.wordpress.com/2009/01/picture-32.png?w=102&#038;h=101" alt="BoomBox" width="102" height="101" class=" alignleft" /><strong><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=297648675&amp;mt=8">BoomBox</a></strong> (free)<br />
There are those moments when you&#8217;re sat in a bar, chatting with a few friends and, suddenly, you get the urge: to make this occasion even more perfect everybody absolutely must listen to the <a href="http://uk.youtube.com/watch?v=UGa52pQ-z4E">classic live recording of</a> <em><a href="http://uk.youtube.com/watch?v=UGa52pQ-z4E">This Must Be The Place (Naive Melody)</a></em> by Talking Heads. First get everyone in the bar to be quiet, then activate BoomBox &#8212; an app that lets you find and stream just about any tune you can think of, powered by <a href="http://blip.fm/">Blip.fm</a> &#8212; find the track and gather round as you all groove to the music drifting from your iPhone&#8217;s tinny speakers. Another perfect moment.</p>
<p>That&#8217;s all for this week, I&#8217;ll be back next Saturday with more App Store picks and musings. In the meantime, drop by the comments and let me know which apps you&#8217;ve been looking at.</p>
<p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172218+weekly-app-store-roundup-jan-17-2009&utm_content=ollyf">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2010/09/how-to-market-your-iphone-app-a-developers-guide/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172218+weekly-app-store-roundup-jan-17-2009&utm_content=ollyf">How to Market Your iPhone App: A Developer&#8217;s&nbsp;Guide</a></li><li><a href="http://pro.gigaom.com/2010/08/transient-apps-the-consumer-influence-on-enterprise-mobility-part-2/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172218+weekly-app-store-roundup-jan-17-2009&utm_content=ollyf">Transient Apps: The Consumer Influence on Enterprise Mobility, Part&nbsp;2</a></li><li><a href="?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172218+weekly-app-store-roundup-jan-17-2009&utm_content=ollyf"></a></li></ul><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=172218&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>2</slash:comments>
	
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			<media:title type="html">ollyf</media:title>
		</media:content>

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			<media:title type="html">Tim Cook</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/01/picture-17.png" medium="image">
			<media:title type="html">MotherCamp</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/01/picture-24.png" medium="image">
			<media:title type="html">QuadCamera</media:title>
		</media:content>

		<media:content url="http://gigapple.files.wordpress.com/2009/01/picture-32.png" medium="image">
			<media:title type="html">BoomBox</media:title>
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		<title>Third Party Web Browsers Appearing in the App Store</title>
		<link>http://gigaom.com/apple/third-party-web-browsers-appearing-in-the-app-store/</link>
		<comments>http://gigaom.com/apple/third-party-web-browsers-appearing-in-the-app-store/#comments</comments>
		<pubDate>Wed, 14 Jan 2009 15:57:18 +0000</pubDate>
		<dc:creator>David Appleyard</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[Appstore]]></category>
		<category><![CDATA[browser]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Opera]]></category>
		<category><![CDATA[safari]]></category>

		<guid isPermaLink="false">http://theappleblog.com/?p=15202</guid>
		<description><![CDATA[Having prevented the listing of any web browser apps in the App Store since it&#8217;s launch, the past 24 hours has seen Apple begin to authorize this type of application on a widespread basis. The company has been reluctant to sell any applications competing with those [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=172230&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img  title="picture-16" src="http://gigapple.files.wordpress.com/2009/01/picture-16.png?w=209&#038;h=300" alt="picture-16" width="209" height="300" class=" alignleft" /></p>
<p class="excerpt">Having prevented the listing of any web browser apps in the App Store since it&#8217;s launch, the past 24 hours has seen Apple begin to authorize this type of application on a widespread basis. The company has been reluctant to sell any applications competing with those found on the iPhone by default, such as Safari, Mail and the iPod app.</p>
<p>The applications in question would seem to have been submitted several months ago, and the bulk approval today marks a shift in Apple&#8217;s policy towards this area. These new applications include:</p>
<p><a href="http://appshopper.com/utilities/edge-browser"><strong>Edge Browser</strong></a> (Free) &#8211; A full screen browser with no intrusive toolbars.</p>
<p><a href="http://appshopper.com/utilities/incognito"><strong>Incognito</strong></a> ($1.99) and <a href="http://appshopper.com/lifestyle/squeaky-the-clean-web-browser"><strong>Squeaky</strong></a> ($3.99) &#8211; &#8216;Stealthy&#8217; browsers, which doesn&#8217;t record any browsing history.</p>
<p><a href="http://appshopper.com/productivity/webmatetabbed-browser"><strong>WebMate: Tabbed Browser</strong></a> ($0.99) &#8211; The first &#8216;tabbed&#8217; browser for the iPhone</p>
<p><a href="http://appshopper.com/utilities/shaking-web"><strong>Shaking Web</strong></a> ($1.99) &#8211; Aims to assist in reading web pages through a technology to compensate for the movement of your hand.</p>
<p>This ongoing approval of browser-based apps is likely to continue over the next few days. It&#8217;s great news for Apple fans, as a whole new range of functionality can be introduced to your mobile browsing experience. It remains to be seen whether this will encourage mobile browser releases from competing developers such as Firefox and Opera. Whether any of the browsers approved over the past few days offer a real potential replacement to Safari is debatable, but releases from Firefox and Opera could really push Apple to innovate their own mobile browser at a faster pace.</p>
<p>Many hope that this change of policy will carry forward to areas such as email &#8212; an area where the iPhone is arguably not making the most of the technology available. Personally, I feel that any extra competition to keep Apple on their toes is a great thing.</p>
<p>What are your thoughts? Are there any other areas for which you&#8217;d like to see Apple relax the restrictions placed on developers?</p>
<p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172230+third-party-web-browsers-appearing-in-the-app-store&utm_content=davidappleyard">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2009/11/what-does-the-future-hold-for-browsers/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172230+third-party-web-browsers-appearing-in-the-app-store&utm_content=davidappleyard">What Does the Future Hold For&nbsp;Browsers?</a></li><li><a href="http://pro.gigaom.com/2009/09/mobilize-09-wrap-up/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172230+third-party-web-browsers-appearing-in-the-app-store&utm_content=davidappleyard">Mobilize 09&nbsp;Wrap-up</a></li><li><a href="http://pro.gigaom.com/2011/01/mobile-q4-all-eyes-were-on-android-4g-and-the-rising-tablet-tide/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172230+third-party-web-browsers-appearing-in-the-app-store&utm_content=davidappleyard">Mobile Q4: All Eyes Were on Android, 4G and the Rising Tablet&nbsp;Tide</a></li></ul><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=172230&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>7</slash:comments>
	
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			<media:title type="html">davidappleyard</media:title>
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		<title>Weekly App Store Roundup: Jan. 3, 2009</title>
		<link>http://gigaom.com/apple/weekly-app-store-roundup-jan-3-2009/</link>
		<comments>http://gigaom.com/apple/weekly-app-store-roundup-jan-3-2009/#comments</comments>
		<pubDate>Sat, 03 Jan 2009 20:16:12 +0000</pubDate>
		<dc:creator>Olly Farshi</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[Game Reviews]]></category>
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		<guid isPermaLink="false">http://theappleblog.com/?p=14313</guid>
		<description><![CDATA[Grab a party hat, don your celebratory garb and prepare to get your freak on because, praise be, it&#8217;s the first ever Weekly App Store Roundup of 2009. Indeed, with Macworld drawing near, attendees should immediately check out our very own Conference Schedule &#8211; it&#8217;ll make sure [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=172146&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img  title="schiller" src="http://gigapple.files.wordpress.com/2009/01/schiller.jpg?w=200&#038;h=289" alt="" width="200" height="289" class=" alignleft" /></p>
<p class="excerpt">Grab a party hat, don your celebratory garb and prepare to get your freak on because, praise be, it&#8217;s the first ever Weekly App Store Roundup of 2009.</p>
<p>Indeed, with <a href="http://gigaom.com/apple/macworld-town-hall-meeting/">Macworld drawing near</a>, attendees should immediately check out our very own <a href="http://macworld09.theappleblog.com/">Conference Schedule</a> &#8211; it&#8217;ll make sure you&#8217;re consistently in the right place at the right time.</p>
<p>In the meantime, those who can&#8217;t make it can attend vicariously through TheAppleBlog: we&#8217;ll be bringing you the latest Macworld coverage throughout. And, if you can handle even more Apple-happenings being foisted into your giddy brain-box, then read on for my picks from the App Store this week.</p>
<p>This week I&#8217;ve been looking at Shoutcast Radio, SledMania, Fnorder and Crayon Physics.<br />
<span id="more-172146"></span><br />
<img  title="shoutcast" src="http://gigapple.files.wordpress.com/2009/01/picture-3.png?w=103&#038;h=100" alt="" width="103" height="100" class=" alignleft" /><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=299647180&amp;mt=8"><strong>SHOUTcast Radio</strong></a> (free)<br />
Back in my Windows days, a permanent fixture for all my media-playing needs was <a href="http://www.winamp.com/">Winamp</a> &#8211; it was light-weight, refined and functional where Microsoft&#8217;s Windows Media Player was sluggish and over-bearing. However, the killer feature for Winamp was it&#8217;s support for SHOUTcast Radio &#8212; providing access to bajillions of &#8216;net radio stations streaming the <a href="http://somafm.com/">nichiest</a> of <a href="http://www.limbikfreq.com/">niche</a> tunes. Of course, these days, iTunes handles &#8216;net radio quite comfortably, over on the iPhone though, SHOUTcast Radio may become my new go-to app.</p>
<p><img  title="sledmania" src="http://gigapple.files.wordpress.com/2009/01/picture-5.png?w=102&#038;h=102" alt="" width="102" height="102" class=" alignleft" /><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=301307406&amp;mt=8"><strong>SledMania</strong></a> ($0.99)<br />
Browsing through the most recent releases to the App Store brought even more Windows nostalgia flooding back. Back on my first Windows computer, I spent many Winter-evenings indoors whiling away the hours on a mini-game called <a href="http://ski.ihoc.net/">SkiFree</a> (which those of just the right age and geekiness may also remember). The game has retained quite a following: it&#8217;s mildly unsettling to note that a troupe of particularly passionate fans have even created <a href="http://www.fanfiction.net/game/SkiFree/">SkiFree fanfiction</a>. With a similar pixellated style, SledMania captures some of the spirit of SkiFree, albeit without a <a href="http://www.geocities.com/fearofblik/">genuinely terrifying abominable snowman</a> careening down the hill behind you.</p>
<p><img  title="fnorder" src="http://gigapple.files.wordpress.com/2009/01/picture-4.png?w=102&#038;h=101" alt="" width="102" height="101" class=" alignleft" /><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=301048987&amp;mt=8"><strong>Fnorder</strong></a> (free)<br />
Amidst a torrent of awful practical joke and novelty apps, comes Fnorder. It&#8217;s another utterly useless app except there are two things to note that elevate this above the steaming carcasses of fart sound generators and iPhone magic tricks. Firstly, the app was <a href="http://twitter.com/SJGames">co-designed by Steve Jackson</a>, the excellent game-designer behind several titles including <a href="http://www.sjgames.com/munchkin/">Munchkin</a>. Secondly, Fnorder is actually an amusing and occasionally spooky purveyor of weird advise, described by its creators as, <em>&#8220;&#8230; the I Ching for paranoids.&#8221;</em></p>
<p><img  title="crayon physics" src="http://gigapple.files.wordpress.com/2009/01/picture-7.png?w=101&#038;h=102" alt="" width="101" height="102" class=" alignleft" /><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=300830915&amp;mt=8"><strong>Crayon Physics</strong></a> ($4.99)<br />
There&#8217;s a ton of exciting creative stuff happening over in Finland: <a href="http://www.mwillustration.blogspot.com/">Mikko Walamies</a>, the guy behind <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=299461156&amp;mt=8">Rolando</a>&#8216;s artwork and <a href="http://secretexit.com/">Secret Exit</a>, the two-man team currently creating long-awaited <a href="http://secretexit.com/forums/showthread.php?t=26">Zen Bound</a>, both hail from Finland. Indeed, it&#8217;s a veritable hot-bed of digital creative talent and, as it happens, <a href="http://www.kloonigames.com/blog/">Petri Purho</a>, creator of the award winning <a href="http://www.crayonphysics.com/">Crayon Physics</a> game, is also a native Finn. The game is exceedingly clever. In order to solve puzzles, you draw your own objects which then react realistically with the game environment. It&#8217;s far less complicated and way more fun than my description sounds, so go grab it and have a play.</p>
<h3>Just One More Thing</h3>
<p>I&#8217;m feeling a tad fruity as it&#8217;s that time each week when I draw your attention to something exciting, interesting or irksome happening over in the App Store. This week it&#8217;s the latter, as I draw your hawk-like attention over to <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=300112900&amp;mt=8">Pay Me Modile App</a> [sic].</p>
<p>Enabling you to track loans to friends, including related notes and the initial lending date, this is a simple idea for a useful app. Furthermore, it even integrates with your iPhone Address Book meaning you can send friendly reminders to your more unreliable acquaintances quite easily. It&#8217;s great and the developer should be commended and cuddled for creating such a handy tool.</p>
<p><img  title="modile" src="http://theappleblog.com/wp-content/uploads/2009/01/modile-300x151.jpg" alt="" width="300" height="151" class=" alignleft" />The problem is, there&#8217;s a spelling error in <em>the title </em>which lets the entire app down. All but the most sheltered of us are prone to making blaring, public mistakes, so it can be unpleasant to then be subjected to such pedantry.</p>
<p>And yet, the App Store is big business &#8212; times are hard, competitors are multitudinous. Hard-working developers just can&#8217;t afford to slip up in this economically tempramental climate.</p>
<p>Where <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=300238550&amp;mt=8">Mint.com</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=299461156&amp;mt=8">Rolando</a> and <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=296415944&amp;mt=8">Tweetie</a> are upping the game and providing serious bang for one&#8217;s hard-earned buck, errors like this &#8212; while not impacting on the quality of the app per se &#8212; belay an expeditious approach by the developer, lacking in focus and ultimately leading some consumers to question the quality of the final product. Let&#8217;s hope 2009 brings a renewed focus for App Store developers, allowing us to celebrate yet more innovation on the iPhone.</p>
<p>Apparently the fresh air of Finnish Lapland over the holiday season didn&#8217;t off a burgeoning bug in my system, so I&#8217;m toddling back off to bed with a cup of cocoa in order to recover. I&#8217;ll be seeing you next Saturday with more apps, in the meantime, drop me a message and let me know what caught your eye in the App Store.</p>
<p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172146+weekly-app-store-roundup-jan-3-2009&utm_content=ollyf">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2011/01/mobile-q4-all-eyes-were-on-android-4g-and-the-rising-tablet-tide/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172146+weekly-app-store-roundup-jan-3-2009&utm_content=ollyf">Mobile Q4: All Eyes Were on Android, 4G and the Rising Tablet&nbsp;Tide</a></li><li><a href="http://pro.gigaom.com/2010/10/in-q3-the-tablet-and-4g-were-the-big-stories/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172146+weekly-app-store-roundup-jan-3-2009&utm_content=ollyf">In Q3, the Tablet and 4G Were the Big&nbsp;Stories</a></li><li><a href="?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172146+weekly-app-store-roundup-jan-3-2009&utm_content=ollyf"></a></li></ul><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=172146&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">ollyf</media:title>
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			<media:title type="html">shoutcast</media:title>
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			<media:title type="html">fnorder</media:title>
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			<media:title type="html">crayon physics</media:title>
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		<title>Rolando: Taking iPhone Gaming to the Next Level</title>
		<link>http://gigaom.com/apple/rolando-taking-iphone-gaming-to-the-next-level/</link>
		<comments>http://gigaom.com/apple/rolando-taking-iphone-gaming-to-the-next-level/#comments</comments>
		<pubDate>Mon, 29 Dec 2008 18:00:06 +0000</pubDate>
		<dc:creator>Olly Farshi</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[app]]></category>
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		<category><![CDATA[ngmoco]]></category>
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		<category><![CDATA[rolando]]></category>
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		<guid isPermaLink="false">http://theappleblog.com/?p=13679</guid>
		<description><![CDATA[Rolando has arrived, amid murmurs that it may be the best game out for iPhone and touch. And with compelling gameplay, awesome artwork and foot-tappingly funky music, it&#8217;s certainly my favorite game of the year. Alongside being the season for frivolity and festivity, it&#8217;s that special time [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=172113&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p class="excerpt">Rolando has arrived, amid murmurs that it may be <em>the best game out for iPhone and touch.</em> And with compelling gameplay, awesome artwork and foot-tappingly funky music, it&#8217;s certainly my favorite game of the year.</p>
<p>Alongside being the season for frivolity and festivity, it&#8217;s that special time of year when the game industry ramps up the release schedule and hustles all the latest would-be hits out their studio doors and on to our computer and console screens.</p>
<div id="attachment_14014" class="wp-caption alignleft" style="width: 310px"><img  title="Rolando" src="http://gigapple.files.wordpress.com/2008/12/picture-112.png?w=300&#038;h=201" alt="Looks as good as it plays (cartoon finger not included)" width="300" height="201" class=" alignleft" /><p class="wp-caption-text">Looks as good as it plays (cartoon finger not included)</p></div>
<p>This year, sat next to the DS and PSP, a new contender has joined the handheld race: with the iPhone being touted as a proper platform for gaming, the App Store is bursting at its digital-seams with fresh-faced gaming delights.</p>
<p>One of these bright young things to arrive at the App Store is Rolando, a puzzler-cum-platformer created by London-based game studio <a href="http://www.handcircus.com/">HandCircus</a>. The publishers, <a href="http://www.ngmoco.com">ngmoco</a>, seem to specialize in releasing weird, wonderful and compulsively fun gaming experiences: the kind of games which play just as good as they look, and they look appetite-whettingly delicious.<br />
<span id="more-172113"></span></p>
<h3>Immediate Fun</h3>
<p>Opening with a clever playable menu screen, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=299461156&amp;mt=8">Rolando</a> starts showing you the ropes &#8212; and letting you twist, turn and touch them &#8212; from the very start. And, as you progress through the game, the main menu grows, becoming more vibrant, adding new toys and revealing characters hidden in the shadows. A seriously smart and considerate move by Hand Circus, in that fun pervades the traditionally mundane menu screen.</p>
<p><img src="http://gigapple.files.wordpress.com/2008/12/moving_house.png?w=400&#038;h=107" alt="moving_house" title="moving_house" width="400" height="107"  class=" alignleft" /></p>
<p>The visual design, by <a href="http://www.mwillustration.blogspot.com/">Finnish artist Mikko Walamies</a>, is a joy to behold, surpassing the mass of half-baked twaddle prevalent in the App Store. The characterization is particularly accomplished. It&#8217;s as if the little guys and gals always existed and you&#8217;re just dropping in on their ice-cream colorful world to help out. The good guys are amusing, smart and yet vulnerable. The bad guys are dark, horrid, grumbling beasts.</p>
<h3>Tilt &#8216;n&#8217; Touch</h3>
<div id="attachment_14067" class="wp-caption alignleft" style="width: 250px"><a href="http://gigapple.files.wordpress.com/2008/12/img_0003.png"><img  title="Bad Guys" src="http://gigapple.files.wordpress.com/2008/12/img_0003.png?w=240&#038;h=160" alt="Big Puzzles and Big Bad Guys" width="240" height="160" class=" alignleft" /></a><p class="wp-caption-text">Big Puzzles and Big Bad Guys</p></div>
<p>Each level is a blend of physics-based puzzle solving and traditional platforming, rolling up the most effective features of other games &#8211; <a href="http://www.elizium.nu/scripts/lemmings/">Lemmings</a>, <a href="http://www.transbuddha.com/mediaHolder.php?id=1488">Katamari Damacy</a>, Mario.</p>
<p> Across the &#8216;net there have already been utterances of Rolando&#8217;s similarity to Sony&#8217;s flagship PSP-title <a href="http://www.games.co.uk/game/LocoRoco2.html">Locoroco</a>. If anything, this is somewhat flattering for both parties: Rolando&#8217;s actual control and gameplay mechanic is a leap beyond that of Locoroco&#8217;s, integrating the latter&#8217;s simplicity and rendering it more so intuitive with touch commands and tilt control.</p>
<div id="attachment_14062" class="wp-caption alignright" style="width: 310px"><a href="http://gigapple.files.wordpress.com/2008/12/img_0002.png"><img  title="Factory Action" src="http://gigapple.files.wordpress.com/2008/12/img_0002.png?w=300&#038;h=200" alt="Conveyor belts, bombs and diamonds at the fireworks factory" width="300" height="200" class=" alignleft" /></a><p class="wp-caption-text">Conveyor belts, bombs and diamonds at the fireworks factory</p></div>
<p>And for all it&#8217;s simplicity, the controls actually achieve a satisfyingly effective level of versatility; tap and drag to select a few Rolandos, tilt to get them rolling and then swipe up to make them jump. And just touch an object to interact with it, such as tapping the button on a cannon to release a bomb or cranking a lever to open a gate.</p>
<p>A typical stage will have you aiding your merry band of Rolando&#8217;s across spikey pits, through mechanical doors, past slidey gates and over rivers of gunk, and possibly escorting Rolandoland&#8217;s snoozing King.</p>
<h3>Scruffy Tunes</h3>
<div class="wp-caption alignleft" style="width: 183px"><img  title="Scruff" src="http://gigapple.files.wordpress.com/2008/12/wallpaper_mrscruff_800.gif?w=173&#038;h=130" alt="Manchesters Mr. Scruff" width="173" height="130" class=" alignleft" /><p class="wp-caption-text">Manchester&#39;s Mr. Scruff</p></div>
<p>Not only am I from the UK, I&#8217;m a Manchester lad. I&#8217;m from the city that brought you <a href="http://www.google.co.uk/search?hl=en&amp;safe=off&amp;q=the+smiths+last.fm&amp;btnG=Search&amp;meta=">The Smiths</a>, <a href="http://uk.youtube.com/watch?v=xTYrjtgU-44">10CC</a>, <a href="http://uk.youtube.com/watch?v=s4ZwTUUue1w&amp;feature=related">Autechre</a>, <a href="http://www.myspace.com/joydivision">Joy Division</a> (and Factory Records too) and <a href="http://www.myspace.com/jimnoir">Jim Noir</a>.</p>
<p>I&#8217;m exceedingly proud of the <a href="http://en.wikipedia.org/wiki/List_of_bands_from_Manchester">musical heritage of my hometown</a> and particularly pleased to tell you that the music for Rolando was provided by Manchester&#8217;s very own <a href="http://www.myspace.com/mrscruffofficial">Mr. Scruff</a>.</p>
<p>Plucked from Scruff&#8217;s own back catalogue, the soundtrack fits the game perfectly &#8212; like the last piece of a funky jigsaw. Taking away the sound, the game is an outstanding specimen compared to its piers &#8212; colorful, joyous, moreish &#8212; ngmoco and HandCircus went above and beyond the call of duty by incorporating Scruff&#8217;s sounds, bringing even more polish to an already gleaming gaming experience.</p>
<h3>Summing Up</h3>
<div id="attachment_14065" class="wp-caption alignright" style="width: 250px"><a href="http://gigapple.files.wordpress.com/2008/12/img_0004.png"><img  title="Cogs" src="http://gigapple.files.wordpress.com/2008/12/img_0004.png?w=240&#038;h=160" alt="Turning the Cogs" width="240" height="160" class=" alignleft" /></a><p class="wp-caption-text">Turning the Cogs</p></div>
<p>Not all of you will share my immense enthusiasm for Rolando.</p>
<p>Not everybody may thrill at the occasionally devious and frequently challenging puzzles or reminisce at the retro joys of hopping, skipping and jumping through dark caverns and over perilous spikey pits.</p>
<p>Nor will everybody grin giddily when the good guys get cheeky and the bad guys mutter their comic threats and I&#8217;m afraid that not everyone will groove along to the soundtrack, despite it&#8217;s ear-wormingly catchiness.</p>
<div id="attachment_14066" class="wp-caption alignleft" style="width: 250px"><a href="http://gigapple.files.wordpress.com/2008/12/img_00011.png"><img  title="Skull" src="http://gigapple.files.wordpress.com/2008/12/img_00011.png?w=240&#038;h=160" alt="Cheeky Rolandos" width="240" height="160" class=" alignleft" /></a><p class="wp-caption-text">Cheeky Rolandos</p></div>
<p>But, fortunately, I know that most of you will: you&#8217;ll thrill and reminisce while grinning and grooving all the way through Rolando.</p>
<p>You&#8217;ll also pick up on many more of the multitude of delights which I failed to mention here (both because an article should only be so long and because it&#8217;s such a pleasure to discover these things for yourself).</p>
<p>At the end of it, you&#8217;ll tell your friends, you&#8217;ll tell folk sat near you on the bus, you&#8217;ll tell everyone with an iPhone in earshot, because this is the kind of game that makes you feel good. And because what we have here is <em>the</em> benchmark for what a complete iPhone (or touch) gaming experience could be and, furthermore, should be.</p>
<p>Rolando ($9.99) is <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=299461156&amp;mt=8">available now</a> on iPhone and iPod touch at the App Store.</p>
<p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172113+rolando-taking-iphone-gaming-to-the-next-level&utm_content=ollyf">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2011/01/mobile-q4-all-eyes-were-on-android-4g-and-the-rising-tablet-tide/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172113+rolando-taking-iphone-gaming-to-the-next-level&utm_content=ollyf">Mobile Q4: All Eyes Were on Android, 4G and the Rising Tablet&nbsp;Tide</a></li><li><a href="http://pro.gigaom.com/2010/12/report-a-mobile-video-market-overview/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172113+rolando-taking-iphone-gaming-to-the-next-level&utm_content=ollyf">Report: A Mobile Video Market&nbsp;Overview</a></li><li><a href="http://pro.gigaom.com/2010/10/in-q3-the-tablet-and-4g-were-the-big-stories/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172113+rolando-taking-iphone-gaming-to-the-next-level&utm_content=ollyf">In Q3, the Tablet and 4G Were the Big&nbsp;Stories</a></li></ul><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=172113&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://gigaom.com/apple/rolando-taking-iphone-gaming-to-the-next-level/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
	
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		<title>Weekly App Store Roundup: Dec. 27, 2008</title>
		<link>http://gigaom.com/apple/weekly-app-store-roundup-dec-27-2008/</link>
		<comments>http://gigaom.com/apple/weekly-app-store-roundup-dec-27-2008/#comments</comments>
		<pubDate>Sat, 27 Dec 2008 23:02:20 +0000</pubDate>
		<dc:creator>Olly Farshi</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Shorts]]></category>
		<category><![CDATA[Software Reviews]]></category>
		<category><![CDATA[App Store]]></category>
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		<category><![CDATA[oil]]></category>
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		<category><![CDATA[productivity]]></category>
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		<guid isPermaLink="false">http://theappleblog.com/?p=14010</guid>
		<description><![CDATA[This week I pick my 12 favorite apps of the year as we lead 2008 around the back and shoot it&#8217;s face off, while gently beckoning a fresh-faced 2009 through the front door. Just because it&#8217;s the holiday season, doesn&#8217;t mean Apple news stops happening. Quite [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=172129&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img  title="12ofthebest" src="http://theappleblog.com/wp-content/uploads/2008/12/12ofthebest-267x300.jpg" alt="" width="267" height="300" class=" alignleft" /></p>
<p class="excerpt">This week I pick <strong>my 12 favorite apps of the year</strong> as we lead 2008 around the back and shoot it&#8217;s face off, while gently beckoning a fresh-faced 2009 through the front door.</p>
<p>Just because it&#8217;s the holiday season, doesn&#8217;t mean Apple news stops happening. Quite the contrary in fact because this week we got all existential with <a href="http://gigaom.com/apple/daily-apple-update-updates-ffxiii-awkward-controls-copywrong-check-means-yes-the-vatican/">Psystar&#8217;s ever-more-fantastical litigation</a>, waxed lyrical with <a href="http://gigaom.com/apple/12secondstv-interview/">the creators of 12seconds.tv</a>, and even chucked in a special Mac-themed gift &#8212; <a href="http://gigaom.com/apple/diy-magi-great-and-free-gift-pack-for-new-mac-owners/#more-12476">from us to you</a> &#8211; for good measure.</p>
<p>Seeing as it&#8217;s not just the end of a week but the end of an entire year, I thought a special year-end Roundup was in order. Below I&#8217;m bringing together some of the best apps I&#8217;ve featured over the year and a few that I didn&#8217;t have space to mention. <em>(Note, those looking for my Twitter app recommendation should check out my <a href="http://gigaom.com/apple/12-twitter-apps-for-the-iphone/">12 Twitter Apps article</a>.)</em></p>
<p>This year, I&#8217;ve been looking at Evernote, Harvest, Urbanspoon, Locly, Klick, iPolaroid, Backgammon Online, Cookie Bonus Solitaire, BeatMaker, FourTrack, Stanza and Palringo.</p>
<p><span id="more-172129"></span></p>
<h3>Organization &amp; Productivity</h3>
<p><img  title="evernote" src="http://gigapple.files.wordpress.com/2008/12/picture-114.png?w=103&#038;h=103" alt="" width="103" height="103" class=" alignleft" /><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=281796108&amp;mt=8"><strong>Evernote</strong></a> (free)<br />
It&#8217;s the app that tends to be a constant in everyone&#8217;s list of essential iPhone apps, enabling you to create quick lists, voice memos and even geo-tagged photos when on the move. Plus, paired with the fantastic (and also free) <a href="http://www.evernote.com">desktop app</a>, it&#8217;s a tool that&#8217;ll keep your life in order and your mind clear. Combine this with <a href="http://www.43folders.com/">Merlin Mann&#8217;s 43 Folders</a>, providing organizational tips and tricks for creative folk, and your life should be a little less stress free and lots more productive.</p>
<p><img  title="harvest" src="http://gigapple.files.wordpress.com/2008/12/harvest.jpg?w=103&#038;h=101" alt="" width="103" height="101" class=" alignleft" /><a href="http://www.getharvest.com"><strong>Harvest</strong></a> (free)<br />
The folks over at Harvest have created the ultimate tool for freelancers and small businesses wanting to stay on top of time-keeping, invoices, estimates and project management. Alongside the app itself, there&#8217;s also a desktop web app and even an <a href="http://www.getharvest.com/widget">OS X dashboard widget</a>. Note that this is an old-school web app &#8212; installed by visiting the site and bookmarking it to the home screen. </p>
<h3>Out &amp; About</h3>
<p><img  title="urban spoon" src="http://gigapple.files.wordpress.com/2008/12/picture-9.png?w=103&#038;h=101" alt="" width="103" height="101" class=" alignleft" /><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=284708449&amp;mt=8"><strong>Urbanspoon</strong></a> (free)<br />
Having just made the move to London, I frequently partake in the many gastronomical delights on offer in the city. When I&#8217;m at a loss as to a suitable dining location on one of my frequent food-themed expeditions, Urbanspoon makes the decision for me using a natty little shake-activated slot-machine-style interface (complete with clunky sound effects).</p>
<p><img  title="locly" src="http://gigapple.files.wordpress.com/2008/12/picture-10.png?w=102&#038;h=99" alt="" width="102" height="99" class=" alignleft" /><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=285694326&amp;mt=8"><strong>Locly</strong></a> (free)<br />
And for those times when I need other local services, or just a point in the right direction to the nearest ATM, bar, restaurant or hotel, Locly is my multi-faceted GPS-enabled weapon of choice. It can even search for nearby points of interest using Flickr and grab Wikipedia information on the local area.</p>
<h3>Photos &amp; Images</h3>
<p><img  title="klick" src="http://gigapple.files.wordpress.com/2008/12/picture-71.png?w=100&#038;h=100" alt="" width="100" height="100" class=" alignleft" /><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=285764405&amp;mt=8"><strong>Klick</strong></a> (free)<br />
It&#8217;s the Swiss Army Knife of Flickr apps, albeit without the toothpick, tweezers or tiny protective shiv. Klick allows you to upload direct to Flickr (with tags), browse photos from your contacts or based on your GPS location, plus even mark favorites and comments. A wonderful app, bewildering both in its feature-set and for the fact it&#8217;s still, inexplicably, free.</p>
<p><img  title="iPolaroid" src="http://gigapple.files.wordpress.com/2008/12/picture-8.png?w=103&#038;h=103" alt="" width="103" height="103" class=" alignleft" /><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=293617730&amp;mt=8"><strong>iPolaroid</strong></a> (free)<br />
Frequently perturbed by grainy photos from my iPhone, I set out to find an aesthetically effective solution to this problem. Rather than employ an iPhone photo editing app &#8212; many of which on the store tend to promise much more than they deliver &#8212; I settled on iPolaroid. This app applies various retrotastic digital processes to your photo before setting it in a Polaroid frame. It&#8217;s silly, brilliant and draws attention away from the dire iPhone camera.</p>
<h3>Games &amp; Play</h3>
<p><img  title="backgammon" src="http://gigapple.files.wordpress.com/2008/12/picture-53.png?w=102&#038;h=101" alt="" width="102" height="101" class=" alignleft" /><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=289571805&amp;mt=8"><strong>Backgammon Online</strong></a> ($4.99)<br />
Steeped in history and consistently exciting, Backgammon is a wonderful game: skill, luck and competitive yet inane banter makes it an essential multiplayer experience. The thing is, the few Backgammon apps that are on the store are designed more as singleplayer time wasters. This game steps up to the mark by incorporating the <a href="http://www.fibs.com">FIBS.com</a> game server, meaning there&#8217;s an almost constant stream of potential contenders to take on.</p>
<p><img  title="solitaire" src="http://gigapple.files.wordpress.com/2008/12/picture-63.png?w=100&#038;h=102" alt="" width="100" height="102" class=" alignleft" /><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=286063136&amp;mt=8"><strong>Cookie Bonus Solitaire</strong></a> (free)<br />
It&#8217;s sometimes the simple games that really endure. Downloading Cookie Bonus Solitaire back when it was originally released, I expected a basic (and perhaps boring) solitaire experience. My expectations were duly slapped to the floor and stamped on, like a young Gary Coleman fighting an angry polar bear, when I discovered that this game incorporates online play, a weird yet compelling scoring system and even several sly cheats.</p>
<h3>Sound &amp; Music</h3>
<p><img  title="beatmaker" src="http://gigapple.files.wordpress.com/2008/12/picture-113.png?w=99&#038;h=100" alt="" width="99" height="100" class=" alignleft" /><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=285512415&amp;mt=8"><strong>BeatMaker</strong></a> ($19.99)<br />
It may seem somewhat pricey, but it&#8217;s astoundingly good value considering how feature-packed this iPhone-based sequencer is. Anyone familiar with desktop music-making (from Garage Band to Logic) will know how a sequencer works and be familiar with sampling, effects units and maybe even recording sound too. BeatMaker does all that, and then a little more, on your iPhone or iPod touch. For both amateurs and pros, this is a fantastic creative tool to carry in your pocket.</p>
<p><img  title="fourtrack" src="http://gigapple.files.wordpress.com/2008/12/picture-25.png?w=103&#038;h=100" alt="" width="103" height="100" class=" alignleft" /><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=294768646&amp;mt=8"><strong>FourTrack</strong></a> ($9.99)<br />
And where some may feel that BeatMaker is geared towards electronic music producers, FourTrack will appeal to  acoustic musicians (especially guitarists and singers). This is a four track recorder, iPhone and touch compatible, with panning, punch in and out, levels, multiple song storage and even easy sync to desktop. <a href="http://www.myspace.com/ollyfarshi">As a composer and producer</a>, this is my ultimate essential tool whenever I stray from my Macbook Pro.</p>
<h3>Words &amp; Sentences</h3>
<p><img  title="stanza" src="http://gigapple.files.wordpress.com/2008/12/picture-43.png?w=101&#038;h=100" alt="" width="101" height="100" class=" alignleft" /><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=284956128&amp;mt=8"><strong>Stanza</strong></a> (free)<br />
Having dipped in and out of e-books for several years now, I&#8217;d never really <em>enjoyed</em> reading in digital form until Stanza. The app is connected to several online libraries containing tons of free reading material. Most importantly, this means I have access to several (free) <a href="http://www.bbc.co.uk/doctorwho/">Doctor Who</a> books and this is an unexpected yet entirely welcome benefit to having an iPhone with Stanza installed.</p>
<p><img  title="palringo" src="http://gigapple.files.wordpress.com/2008/12/picture-34.png?w=101&#038;h=101" alt="" width="101" height="101" class=" alignleft" /><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=286274367&amp;mt=8"><strong>Palringo</strong></a> (free)<br />
There are several iPhone IM apps out there that cost a few bucks &#8212; including <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=296246130&amp;mt=8">IM+</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=296438954&amp;mt=8">MobileLinked IM</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=291720439&amp;mt=8">BeeJive IM</a> and <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=287479962&amp;mt=8">MobileChat</a> &#8212; but, while I have standards, I&#8217;m also cheap. Not wanting to shell out for an IM app means I chose Palringo: it&#8217;s got all the features I need for those moments when I (very rarely) simply must chat with someone on my iPhone.</p>
<h3>Back in &#8217;09</h3>
<p>That&#8217;s it for the 2008. I&#8217;ll be back next year with the first weekly roundup of 2009. Here&#8217;s hoping we see more polished, useful and entertaining apps and fewer <a href="http://gigaom.com/apple/on-farting-iphones-where-should-apple-draw-the-line/">shoddy, flatulence-based cash-ins</a>.</p>
<p>Before you run off to celebrate the future&#8217;s impending arrival at the present, drop by the comments and let me know what apps are your must-haves from 2008.</p>
<p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172129+weekly-app-store-roundup-dec-27-2008&utm_content=ollyf">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2010/09/how-to-market-your-iphone-app-a-developers-guide/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172129+weekly-app-store-roundup-dec-27-2008&utm_content=ollyf">How to Market Your iPhone App: A Developer&#8217;s&nbsp;Guide</a></li><li><a href="?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172129+weekly-app-store-roundup-dec-27-2008&utm_content=ollyf"></a></li><li><a href="http://pro.gigaom.com/2009/07/virtual-worlds-trends-and-opportunities/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172129+weekly-app-store-roundup-dec-27-2008&utm_content=ollyf">Virtual Worlds: Trends and&nbsp;Opportunities</a></li></ul><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=172129&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://gigaom.com/apple/weekly-app-store-roundup-dec-27-2008/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
	
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			<media:title type="html">ollyf</media:title>
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			<media:title type="html">12ofthebest</media:title>
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			<media:title type="html">evernote</media:title>
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			<media:title type="html">harvest</media:title>
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			<media:title type="html">urban spoon</media:title>
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			<media:title type="html">locly</media:title>
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			<media:title type="html">klick</media:title>
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			<media:title type="html">iPolaroid</media:title>
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			<media:title type="html">solitaire</media:title>
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			<media:title type="html">fourtrack</media:title>
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			<media:title type="html">stanza</media:title>
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			<media:title type="html">palringo</media:title>
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		<title>12seconds.tv Brings Video Recording to the iPhone&#8230;Sort Of</title>
		<link>http://gigaom.com/apple/12secondstv-brings-video-recording-to-the-iphone-sort-of/</link>
		<comments>http://gigaom.com/apple/12secondstv-brings-video-recording-to-the-iphone-sort-of/#comments</comments>
		<pubDate>Tue, 23 Dec 2008 00:00:12 +0000</pubDate>
		<dc:creator>Weldon Dodd</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[Startups]]></category>
		<category><![CDATA[Web]]></category>
		<category><![CDATA[12seconds]]></category>
		<category><![CDATA[Adobe systems]]></category>
		<category><![CDATA[AlertSite]]></category>
		<category><![CDATA[Appstore]]></category>
		<category><![CDATA[Flash]]></category>
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		<category><![CDATA[iPhone]]></category>
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		<guid isPermaLink="false">http://theappleblog.com/?p=13593</guid>
		<description><![CDATA[12seconds.tv has just launched a new iPhone app ($0.99) in the App Store that allows you to output video files from your iPhone and share them with your friends on the web. It&#8217;s just not the video that you had in mind. This clever little app [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=172108&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img  title="12seconds" src="http://gigapple.files.wordpress.com/2008/12/12seconds.jpg?w=203&#038;h=137" alt="" width="203" height="137" class=" alignleft" /></p>
<p><a href="http://12seconds.tv">12seconds.tv</a> has just launched a new <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=297622752&amp;mt=8">iPhone app</a> ($0.99) in the App Store that allows you to output video files from your iPhone and share them with your friends on the web. It&#8217;s just not the video that you had in mind. This clever little app lets you take three photos, or pick them from your photo library, and then add a voice note over a nicely animated slideshow, complete with Ken Burns effects.</p>
<p>The name of the service comes from the maximum length of any video, just 12 seconds, no more (and no less either, at least from the iPhone app). The videos are uploaded to the 12seconds.tv community site where you and your friends can view them, link to them, or embed them in a web page.</p>
<p>The 12seconds iPhone app has a very different feel from staring into a webcam. The ability to select the photos and have some control over the composition of the video before recording the audio creates some distance between the author and the video. The result is something that still feels intimate and personal, but has a stronger sense of telling a story, even in 12 seconds, than you might get from talking into the camera.<br />
<span id="more-172108"></span><br />
Here&#8217;s a quick video demonstration from Sol Lipman of 12seconds.tv.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="524" height="295" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=2539335&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ff0179&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="524" height="295" src="http://vimeo.com/moogaloop.swf?clip_id=2539335&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ff0179&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<h3>What&#8217;s Good?</h3>
<p>The whole process is fairly simple and relatively painless. To select your pics, you can take snaps right in the app, but I think most people will prefer to take pictures with the built-in camera app and then switch to the 12seconds app to select the existing pics from the camera roll. After you&#8217;ve selected your pictures you can record audio to go with the animated slidshow.</p>
<p>You can sign up for an account on the 12seconds.tv community site from within the app, but most of the settings and configuration is done on the web page. You can link your Twitter account to your 12seconds.tv profile so you can automatically send out a tweet when you add a new video.</p>
<h3>What&#8217;s Less Than Good?</h3>
<p>One frustration is that there is no &#8220;undo&#8221; for any of the steps in creating your 12 second video. If you select the wrong picture, you have to press &#8220;back&#8221; and start over. If you mess up your audio note, you have to start over. And starting over here means from the beginning.</p>
<p>Because the app is tied so closely to the 12seconds.tv website, it does not work at all if the web page is down or if the iPhone is in Airplane Mode. You can take pics with the camera and save them in the camera roll, but you&#8217;ll have to select your three images and record your audio when you are in range of a network connection, preferably 3G or Wi-Fi. Edge is just too slow to upload video reliably.</p>
<h3>Video Twitter?</h3>
<p>The 140 character limit makes <a href="http://twitter.com">Twitter</a> more accessible and certainly less intimidating than writing a full blog post when you want to just share a random thought, witticism, link, or just complain. The constraints of 3 pictures and 12 seconds will have a similar effect for video micro-blogging. It&#8217;s enough to share a moment, but not so much that you actually have to script anything out. Of course, what makes Twitter popular is that there are 6 million or so other people throwing their voice into the wind, and some are paying attention to you. The future success of 12seconds is going to depend on how quickly the rest of the world picks up on the idea of sharing 12 second videos.</p>
<h3>Is It Worth It?</h3>
<p>12seconds.tv is not the video recording experience that we were hoping for, but I actually think that the unique constraints of three images and 12 seconds is interesting in itself. If you are out and take a few snaps with the iPhone camera, you could post a link and comment on Twitter, or you could actually talk about what&#8217;s happening and convey a lot more with your own voice. I think the possibilities are worth looking into. Of course, the real trick to see if I keep my interest in 12seconds.tv is if my friends adopt it and I stay engaged.</p>
<p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172108+12secondstv-brings-video-recording-to-the-iphone-sort-of&utm_content=weldon">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2009/09/report-how-mobile-cloud-computing-will-change-tech/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172108+12secondstv-brings-video-recording-to-the-iphone-sort-of&utm_content=weldon">Report: How Mobile Cloud Computing Will Change&nbsp;Tech</a></li><li><a href="http://pro.gigaom.com/2009/07/virtual-worlds-trends-and-opportunities/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172108+12secondstv-brings-video-recording-to-the-iphone-sort-of&utm_content=weldon">Virtual Worlds: Trends and&nbsp;Opportunities</a></li><li><a href="http://pro.gigaom.com/2011/01/mobile-q4-all-eyes-were-on-android-4g-and-the-rising-tablet-tide/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=172108+12secondstv-brings-video-recording-to-the-iphone-sort-of&utm_content=weldon">Mobile Q4: All Eyes Were on Android, 4G and the Rising Tablet&nbsp;Tide</a></li></ul><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=172108&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>3</slash:comments>
	
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			<media:title type="html">weldon</media:title>
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		<title>AccuFuel: Calculate and Graph Your MPG</title>
		<link>http://gigaom.com/apple/accufuel-calculate-and-graph-your-mpg/</link>
		<comments>http://gigaom.com/apple/accufuel-calculate-and-graph-your-mpg/#comments</comments>
		<pubDate>Wed, 22 Oct 2008 15:44:59 +0000</pubDate>
		<dc:creator>Weldon Dodd</dc:creator>
				<category><![CDATA[Mobile Tech]]></category>
		<category><![CDATA[Software Reviews]]></category>
		<category><![CDATA[accufuel]]></category>
		<category><![CDATA[Appstore]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://theappleblog.com/?p=6609</guid>
		<description><![CDATA[I used to always fill up my car completely so I could do a quick MPG check against my trip meter, but with the price of gas lately I&#8217;ve been reluctant to spend $60 or $70 at the pump. I needed a tracking log so I [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=171753&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img  src="http://gigapple.files.wordpress.com/2008/10/accufuel.jpg?w=75&#038;h=75" alt="" width="75" height="75" class=" alignleft" />I used to always fill up my car completely so I could do a quick MPG check against my trip meter, but with the price of gas lately I&#8217;ve been reluctant to spend $60 or $70 at the pump. I needed a tracking log so I could figure out my MPG across several partial fill ups. Some of you may also be interested in maximizing fuel efficiency or even <a href="http://en.wikipedia.org/wiki/Hypermiling">hypermiling</a>. <a href="http://www.appigo.com/accufuel/index.html">AccuFuel</a> (formerly named MPG) stands out among the various mileage tracking choices in the iTunes App Store. &#8220;Polished&#8221; is a word that gets used frequently in iPhone app reviews (at least for the good apps) but it certainly applies to AccuFuel.</p>
<p>Using the app is simple. You click on the &#8220;+&#8221; button on the gas pump on the main screen each time you fill up. Then you enter in the odometer reading, gallons, and price per gallon. You can also specify if this is a full or partial fill up so AccuFuel won&#8217;t get confused if you only decide to drop five bucks in the tank and top off the tank later in the week. After at least two complete fill ups, AccuFuel will calculate your fuel efficiency and present a graph along the bottom of the home screen.<br />
<span id="more-171753"></span><br />
<img  src="http://gigapple.files.wordpress.com/2008/10/accufuelscreen.jpg?w=224&#038;h=322" alt="" width="224" height="322" class=" alignleft" />AccuFuel can track your fuel usage for multiple vehicles. When adding a new car, AccuFuel will let you select from a list of vehicles to automatically display the expected fuel efficiency, but only from 1998 and newer. For older cars, you can enter the details manually so you have a baseline against which to compare your actual mpg.</p>
<p>You can export your entries as comma separated values in an email message and send them to yourself for backup or use in another application like Excel or Numbers. One cool feature is that these email messages contain a link that will push the .csv entries directly into AccuFuel.</p>
<p>One thing I&#8217;d like to see in the next version is a graph of gas purchase prices over time. That data is already in AccuFuel along with the fuel efficiency data and it seems like it would be easy to tap to toggle between different graphs for MPG and $/gallon.</p>
<p>I tried several fuel efficiency apps, and AccuFuel definitely stands out as the easiest and best looking app. There are apps that include fuel efficiency along with other features, but AccuFuel is the best for a straight efficiency tracking app.</p>
<p><a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=282769257&amp;mt=8">AccuFuel is available in the iTunes App Store</a> for $0.99.</p>
<p><strong>Related research and analysis from GigaOM Pro:</strong><br />Subscriber content. <a href="http://pro.gigaom.com/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=171753+accufuel-calculate-and-graph-your-mpg&utm_content=weldon">Sign up for a free trial</a>.</p><ul><li><a href="http://pro.gigaom.com/2011/01/mobile-q4-all-eyes-were-on-android-4g-and-the-rising-tablet-tide/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=171753+accufuel-calculate-and-graph-your-mpg&utm_content=weldon">Mobile Q4: All Eyes Were on Android, 4G and the Rising Tablet&nbsp;Tide</a></li><li><a href="http://pro.gigaom.com/2010/12/report-a-mobile-video-market-overview/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=171753+accufuel-calculate-and-graph-your-mpg&utm_content=weldon">Report: A Mobile Video Market&nbsp;Overview</a></li><li><a href="http://pro.gigaom.com/2010/10/in-q3-the-tablet-and-4g-were-the-big-stories/?utm_source=apple&utm_medium=editorial&utm_campaign=auto3&utm_term=171753+accufuel-calculate-and-graph-your-mpg&utm_content=weldon">In Q3, the Tablet and 4G Were the Big&nbsp;Stories</a></li></ul><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gigaom.com&amp;blog=14960843&amp;post=171753&amp;subd=gigaom2&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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