Apple — Apple | GigaOM

Apple

Taking you behind-the-scenes of a real iPhone app’s development, in this installment I attempt to make my own iPhone app in one weekend and learn from Ustwo about how to take an idea to the App Store in just 48 hours. It’s been a few weeks … Read More »

Going behind-the-scenes of a real iPhone app’s development, in this installment I investigate several methods for cutting development costs and adding value to the game. I have to admit that I’m still working on the Game Design Document. Something which I thought would take only a few … Read More »

 
 

Going behind-the-scenes of a real iPhone app’s development, the latest installment takes a candid look at the economics of the App Store. In my previous entry for the App Developer Diary, I was … Read More »

Taking a genuine behind-the-scenes look at developing an app for iPhone, the latest installment finds this journalist-cum-game-designer hidden behind a mounting pile of paperwork and planning. Last time, we left off with me pondering the possibility of the project’s failure. I’ve moved on, though, and … Read More »

In this week’s enlightening installment of the App Developer Diary, I pitch my game concept to the coders, preach the gospel of the Game Bible and muse upon the possibility of the project imploding. Straight after submitting Read More »

This is the first installment of one journalist’s diary designing a game. It is a genuine, behind-the-scenes look at what it’s like to develop an app, from conception to release, for Apple’s iPhone. This isn’t your regular developer diary. There’ll be no talk of code and classes, … Read More »

loading external resource
Click to log in with: Not you?
Comment as guest:
By continuing you are agreeing to our Terms of Service and Privacy Policy.
Submitting comment...
results