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	<title>Comments on: First Example of In-App Purchasing Does Not Bode Well</title>
	<atom:link href="http://gigaom.com/apple/first-example-of-in-app-purchasing-does-not-bode-well/feed/" rel="self" type="application/rss+xml" />
	<link>http://gigaom.com/apple/first-example-of-in-app-purchasing-does-not-bode-well/</link>
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		<title>By: kunal</title>
		<link>http://gigaom.com/apple/first-example-of-in-app-purchasing-does-not-bode-well/#comment-349116</link>
		<dc:creator><![CDATA[kunal]]></dc:creator>
		<pubDate>Sat, 27 Mar 2010 11:01:20 +0000</pubDate>
		<guid isPermaLink="false">http://theappleblog.com/?p=26454#comment-349116</guid>
		<description><![CDATA[&lt;p&gt;I am new in iphone technology. I have to start In-App puchase application. I need the architecture and sample code of this application&lt;/p&gt;
]]></description>
		<content:encoded><![CDATA[<p>I am new in iphone technology. I have to start In-App puchase application. I need the architecture and sample code of this application</p>
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		<title>By: kunal</title>
		<link>http://gigaom.com/apple/first-example-of-in-app-purchasing-does-not-bode-well/#comment-349115</link>
		<dc:creator><![CDATA[kunal]]></dc:creator>
		<pubDate>Sat, 27 Mar 2010 10:58:33 +0000</pubDate>
		<guid isPermaLink="false">http://theappleblog.com/?p=26454#comment-349115</guid>
		<description><![CDATA[&lt;p&gt;I am new in iphone technology. I have to In-App puchase application.
I need the architecture and sample code of this application&lt;/p&gt;
]]></description>
		<content:encoded><![CDATA[<p>I am new in iphone technology. I have to In-App puchase application.<br />
I need the architecture and sample code of this application</p>
]]></content:encoded>
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	<item>
		<title>By: Janet</title>
		<link>http://gigaom.com/apple/first-example-of-in-app-purchasing-does-not-bode-well/#comment-349114</link>
		<dc:creator><![CDATA[Janet]]></dc:creator>
		<pubDate>Thu, 25 Jun 2009 23:39:52 +0000</pubDate>
		<guid isPermaLink="false">http://theappleblog.com/?p=26454#comment-349114</guid>
		<description><![CDATA[&gt;&gt;&gt;If stand-alone Garmin and Tom-Tom hardware with software can be purchased for $150 or less and used without annual subscriptions, their iPhone Apps should worth a one-time payment of $20-$30 — at most!

You forget that you have to buy a separate FM receiver and an annual subscription fee in order to get live traffic information.

You also forget that GPS hardware makers are dying left and right.]]></description>
		<content:encoded><![CDATA[<p>&gt;&gt;&gt;If stand-alone Garmin and Tom-Tom hardware with software can be purchased for $150 or less and used without annual subscriptions, their iPhone Apps should worth a one-time payment of $20-$30 — at most!</p>
<p>You forget that you have to buy a separate FM receiver and an annual subscription fee in order to get live traffic information.</p>
<p>You also forget that GPS hardware makers are dying left and right.</p>
]]></content:encoded>
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	<item>
		<title>By: Navigon&#8217;s Mobile Navigator iPhone App Beats TomTom to Market &#124; Design Website</title>
		<link>http://gigaom.com/apple/first-example-of-in-app-purchasing-does-not-bode-well/#comment-349113</link>
		<dc:creator><![CDATA[Navigon&#8217;s Mobile Navigator iPhone App Beats TomTom to Market &#124; Design Website]]></dc:creator>
		<pubDate>Mon, 22 Jun 2009 18:47:19 +0000</pubDate>
		<guid isPermaLink="false">http://theappleblog.com/?p=26454#comment-349113</guid>
		<description><![CDATA[[...] effort isn&#8217;t strictly the first iPhone turn-by-turn app&#8211;that label goes to Gokivo, which hit Friday and costs $10 per month&#8211;but it&#8217;s the first product from a big, [...]]]></description>
		<content:encoded><![CDATA[<p>[...] effort isn&#8217;t strictly the first iPhone turn-by-turn app&#8211;that label goes to Gokivo, which hit Friday and costs $10 per month&#8211;but it&#8217;s the first product from a big, [...]</p>
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	<item>
		<title>By: Navigon&#8217;s Mobile Navigator iPhone App Beats TomTom to Market</title>
		<link>http://gigaom.com/apple/first-example-of-in-app-purchasing-does-not-bode-well/#comment-349112</link>
		<dc:creator><![CDATA[Navigon&#8217;s Mobile Navigator iPhone App Beats TomTom to Market]]></dc:creator>
		<pubDate>Mon, 22 Jun 2009 18:08:34 +0000</pubDate>
		<guid isPermaLink="false">http://theappleblog.com/?p=26454#comment-349112</guid>
		<description><![CDATA[[...] effort isn&#8217;t strictly the first iPhone turn-by-turn app&#8211;that label goes to Gokivo, which hit Friday and costs $10 per month&#8211;but it&#8217;s the first product from a big, [...]]]></description>
		<content:encoded><![CDATA[<p>[...] effort isn&#8217;t strictly the first iPhone turn-by-turn app&#8211;that label goes to Gokivo, which hit Friday and costs $10 per month&#8211;but it&#8217;s the first product from a big, [...]</p>
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	<item>
		<title>By: HD Boy</title>
		<link>http://gigaom.com/apple/first-example-of-in-app-purchasing-does-not-bode-well/#comment-349111</link>
		<dc:creator><![CDATA[HD Boy]]></dc:creator>
		<pubDate>Mon, 22 Jun 2009 06:18:15 +0000</pubDate>
		<guid isPermaLink="false">http://theappleblog.com/?p=26454#comment-349111</guid>
		<description><![CDATA[...Oh, and the $9.99 per month, Verizon and AAA navigation fees are questionable too. Verizon is a known leech.

4. We&#039;ve already paid federal taxes to launch and support the damn navigation satellites. I&#039;d pay a one-time fee to use the service and never have to upgrade it again (perhaps only upgrading when I chose to do so).
5. What if I live in an area where new roads are seldom built or I don&#039;t travel as much as a salesman?
6. I might need and want the service, but not every day, and I don&#039;t want to be nickel-and-dimed to death.]]></description>
		<content:encoded><![CDATA[<p>&#8230;Oh, and the $9.99 per month, Verizon and AAA navigation fees are questionable too. Verizon is a known leech.</p>
<p>4. We&#8217;ve already paid federal taxes to launch and support the damn navigation satellites. I&#8217;d pay a one-time fee to use the service and never have to upgrade it again (perhaps only upgrading when I chose to do so).<br />
5. What if I live in an area where new roads are seldom built or I don&#8217;t travel as much as a salesman?<br />
6. I might need and want the service, but not every day, and I don&#8217;t want to be nickel-and-dimed to death.</p>
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		<title>By: HD Boy</title>
		<link>http://gigaom.com/apple/first-example-of-in-app-purchasing-does-not-bode-well/#comment-349110</link>
		<dc:creator><![CDATA[HD Boy]]></dc:creator>
		<pubDate>Mon, 22 Jun 2009 06:09:12 +0000</pubDate>
		<guid isPermaLink="false">http://theappleblog.com/?p=26454#comment-349110</guid>
		<description><![CDATA[I say avoid all these &quot;turn-by-turn navigation Apps for now and send a crystal clear message to the developers -- no subscription fees.

1. A $99 subscription fee is like Microsoft trying to get everyone to rent music -- it ain&#039;t gonna&#039; happen.
2. If stand-alone Garmin and Tom-Tom hardware with software can be purchased for $150 or less and used without annual subscriptions, their iPhone Apps should worth a one-time payment of $20-$30 -- at most!
3. Even then, these new, unproven Apps first should be available on a 24-hour, trial basis and/or with a refund available if the software doesn&#039;t meet the customer&#039;s approval.]]></description>
		<content:encoded><![CDATA[<p>I say avoid all these &#8220;turn-by-turn navigation Apps for now and send a crystal clear message to the developers &#8212; no subscription fees.</p>
<p>1. A $99 subscription fee is like Microsoft trying to get everyone to rent music &#8212; it ain&#8217;t gonna&#8217; happen.<br />
2. If stand-alone Garmin and Tom-Tom hardware with software can be purchased for $150 or less and used without annual subscriptions, their iPhone Apps should worth a one-time payment of $20-$30 &#8212; at most!<br />
3. Even then, these new, unproven Apps first should be available on a 24-hour, trial basis and/or with a refund available if the software doesn&#8217;t meet the customer&#8217;s approval.</p>
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		<title>By: iPhone OS 3.0: new revenue opportunities for publishers &#124; Johann van Tonder</title>
		<link>http://gigaom.com/apple/first-example-of-in-app-purchasing-does-not-bode-well/#comment-349109</link>
		<dc:creator><![CDATA[iPhone OS 3.0: new revenue opportunities for publishers &#124; Johann van Tonder]]></dc:creator>
		<pubDate>Sat, 20 Jun 2009 22:45:21 +0000</pubDate>
		<guid isPermaLink="false">http://theappleblog.com/?p=26454#comment-349109</guid>
		<description><![CDATA[[...] first app to take advantage of both these features, Gokivo, drew heavy criticism. The navigation app is sold in the iTunes store for 99 cents. For $9.99 p.m, payable from inside [...]]]></description>
		<content:encoded><![CDATA[<p>[...] first app to take advantage of both these features, Gokivo, drew heavy criticism. The navigation app is sold in the iTunes store for 99 cents. For $9.99 p.m, payable from inside [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Jeredb.com &#187; Called it as soon as I heard it.</title>
		<link>http://gigaom.com/apple/first-example-of-in-app-purchasing-does-not-bode-well/#comment-349108</link>
		<dc:creator><![CDATA[Jeredb.com &#187; Called it as soon as I heard it.]]></dc:creator>
		<pubDate>Sat, 20 Jun 2009 15:07:49 +0000</pubDate>
		<guid isPermaLink="false">http://theappleblog.com/?p=26454#comment-349108</guid>
		<description><![CDATA[[...] First Example of In-App Purchasing Does Not Bode Well . [...]]]></description>
		<content:encoded><![CDATA[<p>[...] First Example of In-App Purchasing Does Not Bode Well . [...]</p>
]]></content:encoded>
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		<title>By: MDolley</title>
		<link>http://gigaom.com/apple/first-example-of-in-app-purchasing-does-not-bode-well/#comment-349107</link>
		<dc:creator><![CDATA[MDolley]]></dc:creator>
		<pubDate>Sat, 20 Jun 2009 09:29:46 +0000</pubDate>
		<guid isPermaLink="false">http://theappleblog.com/?p=26454#comment-349107</guid>
		<description><![CDATA[What about flick fishing? It updated with in app purchasing as soon as I updated to OS 3.0 on my iPod touch?

It was 1.19  ($AU) for a new fishing location. Which I think is a good example of in app purchasing.]]></description>
		<content:encoded><![CDATA[<p>What about flick fishing? It updated with in app purchasing as soon as I updated to OS 3.0 on my iPod touch?</p>
<p>It was 1.19  ($AU) for a new fishing location. Which I think is a good example of in app purchasing.</p>
]]></content:encoded>
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		<title>By: First IPhone App With In-App Purchasing: $US1 App, $US10 Per Month &#124; Gizmodo Australia</title>
		<link>http://gigaom.com/apple/first-example-of-in-app-purchasing-does-not-bode-well/#comment-349106</link>
		<dc:creator><![CDATA[First IPhone App With In-App Purchasing: $US1 App, $US10 Per Month &#124; Gizmodo Australia]]></dc:creator>
		<pubDate>Sat, 20 Jun 2009 07:53:27 +0000</pubDate>
		<guid isPermaLink="false">http://theappleblog.com/?p=26454#comment-349106</guid>
		<description><![CDATA[[...] more apps to start charging this way? Bring on the sleazy, crippled apps begging for more money! [The Apple Blog]       Tagged:app storeappleappscellphonesgokivogpsiphoneiphone [...]]]></description>
		<content:encoded><![CDATA[<p>[...] more apps to start charging this way? Bring on the sleazy, crippled apps begging for more money! [The Apple Blog]       Tagged:app storeappleappscellphonesgokivogpsiphoneiphone [...]</p>
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		<title>By: Steve Andler</title>
		<link>http://gigaom.com/apple/first-example-of-in-app-purchasing-does-not-bode-well/#comment-349105</link>
		<dc:creator><![CDATA[Steve Andler]]></dc:creator>
		<pubDate>Sat, 20 Jun 2009 02:01:26 +0000</pubDate>
		<guid isPermaLink="false">http://theappleblog.com/?p=26454#comment-349105</guid>
		<description><![CDATA[Gokivo is refunding users with an iTunes song that felt confused or misled by our 99 cent download  price and $9.99 monthly subscription model in the first two days in the App Store.  This confusion was certainly not intentional

See details in a press release here - http://bit.ly/3v3xo  

Again, our apologies for any misunderstanding.  We hope this clears things up.]]></description>
		<content:encoded><![CDATA[<p>Gokivo is refunding users with an iTunes song that felt confused or misled by our 99 cent download  price and $9.99 monthly subscription model in the first two days in the App Store.  This confusion was certainly not intentional</p>
<p>See details in a press release here &#8211; <a href="http://bit.ly/3v3xo" rel="nofollow">http://bit.ly/3v3xo</a>  </p>
<p>Again, our apologies for any misunderstanding.  We hope this clears things up.</p>
]]></content:encoded>
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		<title>By: Janet</title>
		<link>http://gigaom.com/apple/first-example-of-in-app-purchasing-does-not-bode-well/#comment-349104</link>
		<dc:creator><![CDATA[Janet]]></dc:creator>
		<pubDate>Fri, 19 Jun 2009 18:03:01 +0000</pubDate>
		<guid isPermaLink="false">http://theappleblog.com/?p=26454#comment-349104</guid>
		<description><![CDATA[Gokivo is made by NIM --- a very legit navigation app maker that also created the Verizon&#039;s VZ Navigator and AAA Mobile Navigator.  They also charge the same $9.99 per month for VZ Navigator and AAA Mobile Navigator.

There is no scam here.  I would accept that it&#039;s an honest mistake for them to not make it clear that TBT requires the subscription fee.

What&#039;s more interesting is how Apple responds to refund request if people complain that it&#039;s not accurate?  NIM makes good accurate TBT navigation apps for other cell phones.  It&#039;s not Goviko&#039;s problem if the iphone hardware feeds the software incorrect GPS data.]]></description>
		<content:encoded><![CDATA[<p>Gokivo is made by NIM &#8212; a very legit navigation app maker that also created the Verizon&#8217;s VZ Navigator and AAA Mobile Navigator.  They also charge the same $9.99 per month for VZ Navigator and AAA Mobile Navigator.</p>
<p>There is no scam here.  I would accept that it&#8217;s an honest mistake for them to not make it clear that TBT requires the subscription fee.</p>
<p>What&#8217;s more interesting is how Apple responds to refund request if people complain that it&#8217;s not accurate?  NIM makes good accurate TBT navigation apps for other cell phones.  It&#8217;s not Goviko&#8217;s problem if the iphone hardware feeds the software incorrect GPS data.</p>
]]></content:encoded>
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		<title>By: First iPhone App with In-App Purchasing: $1 App, $10 Per Month [IPhone Apps] &#124; PC Hardware News</title>
		<link>http://gigaom.com/apple/first-example-of-in-app-purchasing-does-not-bode-well/#comment-349103</link>
		<dc:creator><![CDATA[First iPhone App with In-App Purchasing: $1 App, $10 Per Month [IPhone Apps] &#124; PC Hardware News]]></dc:creator>
		<pubDate>Fri, 19 Jun 2009 17:00:44 +0000</pubDate>
		<guid isPermaLink="false">http://theappleblog.com/?p=26454#comment-349103</guid>
		<description><![CDATA[[...] Update: The developer wrote in to explain that the per minute pricing was accidentally left in after the QA process and should be removed in an imminent update. Here&#8217;s their full explanation. [The Apple Blog] [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Update: The developer wrote in to explain that the per minute pricing was accidentally left in after the QA process and should be removed in an imminent update. Here&#8217;s their full explanation. [The Apple Blog] [...]</p>
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		<title>By: Gareth Williams</title>
		<link>http://gigaom.com/apple/first-example-of-in-app-purchasing-does-not-bode-well/#comment-349102</link>
		<dc:creator><![CDATA[Gareth Williams]]></dc:creator>
		<pubDate>Fri, 19 Jun 2009 16:58:26 +0000</pubDate>
		<guid isPermaLink="false">http://theappleblog.com/?p=26454#comment-349102</guid>
		<description><![CDATA[Folks, we messed up and submitted the Dev/QA testing build to the App Store. The 1 and 3 dollar-a-minute amounts were just for testing the in-app billing (so our QA wouldn&#039;t have to wait 30 days to retest). You can read the explanation on our blog here:http://blog.networksinmotion.com/2009/06/18/day-2-in-the-app-store-2/

The app store has since been updated with the end-user version.]]></description>
		<content:encoded><![CDATA[<p>Folks, we messed up and submitted the Dev/QA testing build to the App Store. The 1 and 3 dollar-a-minute amounts were just for testing the in-app billing (so our QA wouldn&#8217;t have to wait 30 days to retest). You can read the explanation on our blog here:<a href="http://blog.networksinmotion.com/2009/06/18/day-2-in-the-app-store-2/" rel="nofollow">http://blog.networksinmotion.com/2009/06/18/day-2-in-the-app-store-2/</a></p>
<p>The app store has since been updated with the end-user version.</p>
]]></content:encoded>
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		<title>By: Jared</title>
		<link>http://gigaom.com/apple/first-example-of-in-app-purchasing-does-not-bode-well/#comment-349101</link>
		<dc:creator><![CDATA[Jared]]></dc:creator>
		<pubDate>Fri, 19 Jun 2009 15:21:51 +0000</pubDate>
		<guid isPermaLink="false">http://theappleblog.com/?p=26454#comment-349101</guid>
		<description><![CDATA[The App Store just needs a little badge next to the rating that says whether the app uses in-App purchases or not and the developers declare this fact when they submit heir apps to the store. If an App does use in-app purchases but the developer doesn&#039;t declare it, they are kicked out of the store. The emblem can be an icon of a Nickel and a Dime... since apps like this will nickel and dime you.]]></description>
		<content:encoded><![CDATA[<p>The App Store just needs a little badge next to the rating that says whether the app uses in-App purchases or not and the developers declare this fact when they submit heir apps to the store. If an App does use in-app purchases but the developer doesn&#8217;t declare it, they are kicked out of the store. The emblem can be an icon of a Nickel and a Dime&#8230; since apps like this will nickel and dime you.</p>
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