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Summary:

An obscure company claims to own the rights to talking avatars, and is suing many game makers. Its plans received a big setback this week.

A Boston court delivered a big blow Thursday to a company that claims to own “virtual worlds,” rejecting claims that game maker Activision should pay for using talking avatars in popular online titles like World of Warcraft.

In a ruling, U.S. District Judge Denise Casper wrote that patents belonging to Worlds Inc. appear invalid because the inventions they describe already appeared in public before the patents were filed.

The patents themselves, including US Patent 7,181,690, claim “a method for enabling a first user to interact with other users in a virtual space,” and are based on an earlier filing from 1996 that depicts the “invention” in action. Here’s a drawing from the patent:

Screen Shot of virtual world patent

The patents in question belong to an obscure company called Worlds Inc. that raised eyebrows in 2009 when it announced that it owned the rights to virtual worlds and that it would sue the entire gaming industry, including giants like Activision and Second Life. But as one report suggests, Worlds Inc. hasn’t done much game-making of late, but instead turned its old patents over to a contingency fee law firm in hopes of a windfall — it’s become a patent troll in other words.

Worlds Inc.’s hope for a windfall met a setback, however, after the judge shot down its attempt to string together old and new patents (a process called continuation) in order to sue Activision. The ruling, embedded below, is highly technical but the gist of it is that the judge found that Worlds Inc. had failed to comply with patent regulations and that public policy means the company shouldn’t get any slack.

The ruling comes as the Supreme Court is about to hear an important case over whether software patents, like the ones being wielded by Worlds Inc., should even be allowed in the first place. Such patents are unpopular among many game developers who argue they cover basic ideas, rather than inventions, and that, in any case, game code is also protected by copyright (see the comments in this Polygon story about the Worlds Inc. case for a smart discussion of the issue).

In response to the decision, Worlds Inc. has sent out press releases portraying the ruling as a victory, but this is largely a public relations effort. While, as the release points out, the patent office has corrections to the patents, that will only allow Worlds Inc. to sue for “future acts of infringement” — meaning the company says it will now go after “Call or Duty: Ghosts” instead. That will be a long slog, however given Activision’s summary judgement victory this week.

If you’re into such things, here is the judgment with some of the relevant parts underlined:

Worlds Inc v Activision Decision

  1. The one and only time I’ll ever say, “For the Horde!” lol

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  2. World of Warcraft is created by Blizzard Ent. Not Activision. You might want to change that…

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    1. The full name of the publisher is Activision Blizzard Inc. It’s not wrong.

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    2. Blizzard is owned by Activision

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      1. They are not. Blizzard and Activision are sister companies under the umbrella company Activision-Blizzard, which was a merger between Activision and Vivendi, who used to be Blizzard’s publisher at the time.
        A clause of the merger gives complete freedom to Blizzard to continue acting as an independant game studio.

        When it comes to the shareholder meetings, Activision announces its revenue and the revenues of the development studios under them and then pass over to Mike Morhaime (Blizzard CEO) to announce their part of the revenues. Meaning that Activision isnt even aware of Blizzard’s actions, but as long as they are showing numbers and not dragging the company into the ground, Activision will not have a say in it.

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  3. Plouffe Jonathan Wednesday, March 19, 2014

    blizz got sold to activison 10 juillet 2008

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  4. Plouffe Jonathan Wednesday, March 19, 2014

    La firme est le résultat de la fusion entre Activision et Vivendi Games, annoncée le 2 décembre 2007, pour une transaction de 18,9 milliards de dollars3. Portant le nom d’Activision et de Blizzard Entertainment, filiale de développement de Vivendi Games, la fusion entre les deux compagnies est finalisée le 10 juillet 2008

    firm is a fusion from Activision and vivendi games anounced 2 december 2007 for a total of 18.9 million . fusion of the compagnie was official the 10 july 2008

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  5. You are not a troll if after creating an invention you then are unable to it to market successfully. Most universities and other creative sources invent without the ability or interest to market their inventions.

    The case in point here was resolved in the normal way in the courts and no new law was required.

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