Summary:

Just in time for the release of the Xbox One, we talk with one of its industrial designers about the challenges of creating a modern media machine.

With the much-anticipated release of the next-next-gen Xbox One game console from Microsoft, we thought this would be a perfect time to revisit our recent conversation with Carl Ledbetter, Sr. Principal Creative Director, Xbox Industrial Design, Microsoft. He chatted with Janko Roettgers at our recent Gigaom Roadmap conference about designing a machine that blended with your living room and Microsoft tech.

Listen to the entire chat right now, then come back each Monday for more design talks from the Roadmap show.

Download this episode

Subscribe to the Roadmap Rerun RSS Feed

SHOW NOTES:

INTERSECTING GAMES & ENTERTAINMENT: DESIGNING XBOX ONE
Microsoft’s Xbox One will land in the hands of customers later this year. Hear from the man behind the design of the next-gen gaming console and learn about the changing landscape of entertainment.

Moderated by:
Janko Roettgers — Senior Writer, Gigaom

Speaker:
Carl Ledbetter — Sr. Principal Creative Director, Xbox Industrial Design, Microsoft

PREVIOUS EPISODES:
Erik Spiekermann on Apple, modesty and typefaces

You’re subscribed! If you like, you can update your settings

Comments have been disabled for this post