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	<title>Comments on: Do you always need real devices to test Android apps in the cloud? TestObject thinks not</title>
	<atom:link href="http://gigaom.com/2013/01/21/do-you-always-need-real-devices-to-test-android-apps-in-the-cloud-testobject-thinks-not/feed/" rel="self" type="application/rss+xml" />
	<link>http://gigaom.com/2013/01/21/do-you-always-need-real-devices-to-test-android-apps-in-the-cloud-testobject-thinks-not/</link>
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		<title>By: Trent Peterson</title>
		<link>http://gigaom.com/2013/01/21/do-you-always-need-real-devices-to-test-android-apps-in-the-cloud-testobject-thinks-not/#comment-1301823</link>
		<dc:creator><![CDATA[Trent Peterson]]></dc:creator>
		<pubDate>Mon, 21 Jan 2013 17:21:59 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=602834#comment-1301823</guid>
		<description><![CDATA[Thanks for mentioning AppThwack. It’s exciting to see new players entering the mobile QA space. It’s a HUGE market and only getting bigger.

It’ll be interesting to see how their pricing and emulator vs. devices mantra changes over time. We started with emulators and quickly moved off of them, and I’d be interested to see where the 90% reliable number comes from. For anything but layout issues this seems much too high, and even those don’t always reproduce. For performance and carrier/manufacturer bugs, it’s essentially impossible with emulators.

For pricing based on use measured by time, DeviceAnywhere and Perfecto actually do just that. AppThwack has both subscriptions and a pay-as-you-go model that measures usage by tests instead of time.

Thanks again for spotlighting companies in Android and general mobile testing!]]></description>
		<content:encoded><![CDATA[<p>Thanks for mentioning AppThwack. It’s exciting to see new players entering the mobile QA space. It’s a HUGE market and only getting bigger.</p>
<p>It’ll be interesting to see how their pricing and emulator vs. devices mantra changes over time. We started with emulators and quickly moved off of them, and I’d be interested to see where the 90% reliable number comes from. For anything but layout issues this seems much too high, and even those don’t always reproduce. For performance and carrier/manufacturer bugs, it’s essentially impossible with emulators.</p>
<p>For pricing based on use measured by time, DeviceAnywhere and Perfecto actually do just that. AppThwack has both subscriptions and a pay-as-you-go model that measures usage by tests instead of time.</p>
<p>Thanks again for spotlighting companies in Android and general mobile testing!</p>
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		<title>By: realjjj</title>
		<link>http://gigaom.com/2013/01/21/do-you-always-need-real-devices-to-test-android-apps-in-the-cloud-testobject-thinks-not/#comment-1301696</link>
		<dc:creator><![CDATA[realjjj]]></dc:creator>
		<pubDate>Mon, 21 Jan 2013 13:45:07 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=602834#comment-1301696</guid>
		<description><![CDATA[Not sure if there is such a service but maybe they could market it as a way for consumers  to test apps and even phones before buying and without installing .Some developers and device makers must  be willing to pay for a good simulator , ofc some could do it themself too.It&#039;s one thing to read reviews,watch a video,look at screenshots and quite another to use it and explore the app yourself and doing it in the browser is pain free.]]></description>
		<content:encoded><![CDATA[<p>Not sure if there is such a service but maybe they could market it as a way for consumers  to test apps and even phones before buying and without installing .Some developers and device makers must  be willing to pay for a good simulator , ofc some could do it themself too.It&#8217;s one thing to read reviews,watch a video,look at screenshots and quite another to use it and explore the app yourself and doing it in the browser is pain free.</p>
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