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	<title>Comments on: Mac Dev Notes: iOS and Android Development Compared</title>
	<atom:link href="http://gigaom.com/2011/03/25/mac-dev-notes-ios-and-android-development-compared/feed/" rel="self" type="application/rss+xml" />
	<link>http://gigaom.com/2011/03/25/mac-dev-notes-ios-and-android-development-compared/</link>
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		<title>By: nuno pinto</title>
		<link>http://gigaom.com/2011/03/25/mac-dev-notes-ios-and-android-development-compared/#comment-689410</link>
		<dc:creator><![CDATA[nuno pinto]]></dc:creator>
		<pubDate>Wed, 23 Nov 2011 16:32:34 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=315905#comment-689410</guid>
		<description><![CDATA[RT @HubaSolutions: Mac Dev Notes: iOS and Android Development Compared http://t.co/0izsX0Q1]]></description>
		<content:encoded><![CDATA[<p>RT @HubaSolutions: Mac Dev Notes: iOS and Android Development Compared <a href="http://t.co/0izsX0Q1" rel="nofollow">http://t.co/0izsX0Q1</a></p>
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	<item>
		<title>By: Huba Solutions</title>
		<link>http://gigaom.com/2011/03/25/mac-dev-notes-ios-and-android-development-compared/#comment-689398</link>
		<dc:creator><![CDATA[Huba Solutions]]></dc:creator>
		<pubDate>Wed, 23 Nov 2011 16:28:34 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=315905#comment-689398</guid>
		<description><![CDATA[Mac Dev Notes: iOS and Android Development Compared http://t.co/0izsX0Q1]]></description>
		<content:encoded><![CDATA[<p>Mac Dev Notes: iOS and Android Development Compared <a href="http://t.co/0izsX0Q1" rel="nofollow">http://t.co/0izsX0Q1</a></p>
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	<item>
		<title>By: Bluelobe</title>
		<link>http://gigaom.com/2011/03/25/mac-dev-notes-ios-and-android-development-compared/#comment-616832</link>
		<dc:creator><![CDATA[Bluelobe]]></dc:creator>
		<pubDate>Thu, 14 Apr 2011 23:24:35 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=315905#comment-616832</guid>
		<description><![CDATA[&quot;Since Xcode 4 was released, the iOS SDK is no longer free for developers.&quot; is not true. Anyone can register for free and download XCode 3.2.6 and iOS SDK 4.3 --which can still be used to develop iOS apps. When you are ready to sell on the app store, that&#039;s the time you get the $99/year license.]]></description>
		<content:encoded><![CDATA[<p>&#8220;Since Xcode 4 was released, the iOS SDK is no longer free for developers.&#8221; is not true. Anyone can register for free and download XCode 3.2.6 and iOS SDK 4.3 &#8211;which can still be used to develop iOS apps. When you are ready to sell on the app store, that&#8217;s the time you get the $99/year license.</p>
]]></content:encoded>
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	<item>
		<title>By: jayman</title>
		<link>http://gigaom.com/2011/03/25/mac-dev-notes-ios-and-android-development-compared/#comment-612395</link>
		<dc:creator><![CDATA[jayman]]></dc:creator>
		<pubDate>Mon, 28 Mar 2011 03:35:57 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=315905#comment-612395</guid>
		<description><![CDATA[The emulator on the Android SDK is so slow on Windows it is practically useless. It has been this was since the SDK was first released--why Google does not make it a top priority to fix the multiple deficiencies in its development platform is beyond me..]]></description>
		<content:encoded><![CDATA[<p>The emulator on the Android SDK is so slow on Windows it is practically useless. It has been this was since the SDK was first released&#8211;why Google does not make it a top priority to fix the multiple deficiencies in its development platform is beyond me..</p>
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	<item>
		<title>By: Eric</title>
		<link>http://gigaom.com/2011/03/25/mac-dev-notes-ios-and-android-development-compared/#comment-612333</link>
		<dc:creator><![CDATA[Eric]]></dc:creator>
		<pubDate>Sun, 27 Mar 2011 17:09:53 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=315905#comment-612333</guid>
		<description><![CDATA[Anyone that is a developer is highly likely to already have a PC that is running some version of Windows.  So the cost of a Mac Mini for Android development shouldn&#039;t be there.  Most people don&#039;t own Macs and so would need to buy one in order to make stuff for IOS devices.  

Apple is basically charging a developer the cost of the machine + $99/year.]]></description>
		<content:encoded><![CDATA[<p>Anyone that is a developer is highly likely to already have a PC that is running some version of Windows.  So the cost of a Mac Mini for Android development shouldn&#8217;t be there.  Most people don&#8217;t own Macs and so would need to buy one in order to make stuff for IOS devices.  </p>
<p>Apple is basically charging a developer the cost of the machine + $99/year.</p>
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	<item>
		<title>By: Erel</title>
		<link>http://gigaom.com/2011/03/25/mac-dev-notes-ios-and-android-development-compared/#comment-612261</link>
		<dc:creator><![CDATA[Erel]]></dc:creator>
		<pubDate>Sun, 27 Mar 2011 07:11:43 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=315905#comment-612261</guid>
		<description><![CDATA[Another advantage of Android is that you can develop with other IDEs like IntelliJ or Basic4android. Each environment has its own advantages and disadvantages.]]></description>
		<content:encoded><![CDATA[<p>Another advantage of Android is that you can develop with other IDEs like IntelliJ or Basic4android. Each environment has its own advantages and disadvantages.</p>
]]></content:encoded>
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		<title>By: David Chu</title>
		<link>http://gigaom.com/2011/03/25/mac-dev-notes-ios-and-android-development-compared/#comment-612258</link>
		<dc:creator><![CDATA[David Chu]]></dc:creator>
		<pubDate>Sun, 27 Mar 2011 06:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=315905#comment-612258</guid>
		<description><![CDATA[The comparisons are interesting.  Still, if you are determined to be an awesome developer, you won&#039;t let Apple&#039;s cost of entry or Google&#039;s platform configuration stop you.

In the end, the battle between the platforms is going to be for high quality devs.]]></description>
		<content:encoded><![CDATA[<p>The comparisons are interesting.  Still, if you are determined to be an awesome developer, you won&#8217;t let Apple&#8217;s cost of entry or Google&#8217;s platform configuration stop you.</p>
<p>In the end, the battle between the platforms is going to be for high quality devs.</p>
]]></content:encoded>
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	<item>
		<title>By: partha700</title>
		<link>http://gigaom.com/2011/03/25/mac-dev-notes-ios-and-android-development-compared/#comment-612228</link>
		<dc:creator><![CDATA[partha700]]></dc:creator>
		<pubDate>Sun, 27 Mar 2011 01:02:29 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=315905#comment-612228</guid>
		<description><![CDATA[Now a days mobile brands also giving some features like apple...is the good as apple?]]></description>
		<content:encoded><![CDATA[<p>Now a days mobile brands also giving some features like apple&#8230;is the good as apple?</p>
]]></content:encoded>
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	<item>
		<title>By: Bertrand Griezeltjes</title>
		<link>http://gigaom.com/2011/03/25/mac-dev-notes-ios-and-android-development-compared/#comment-612226</link>
		<dc:creator><![CDATA[Bertrand Griezeltjes]]></dc:creator>
		<pubDate>Sun, 27 Mar 2011 00:41:50 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=315905#comment-612226</guid>
		<description><![CDATA[The author of this post forgot to mention developing using Adobe AIR, which deploys to iOS (via a cross-compiler) and to devices that support AIR natively, like Android devices and RIM&#039;s playbook.

Publishing with AIR only requires the free FLEX SDK and the free AIR SDK.
You can then publish your app to multiple platforms with a single click.

From a developer&#039;s standpoint things couldn&#039;t be easier.

You might argue that a cross-compiled app for iOS can&#039;t be as efficient as a natively built app, but tons of AIR apps in the app store prove otherwise.]]></description>
		<content:encoded><![CDATA[<p>The author of this post forgot to mention developing using Adobe AIR, which deploys to iOS (via a cross-compiler) and to devices that support AIR natively, like Android devices and RIM&#8217;s playbook.</p>
<p>Publishing with AIR only requires the free FLEX SDK and the free AIR SDK.<br />
You can then publish your app to multiple platforms with a single click.</p>
<p>From a developer&#8217;s standpoint things couldn&#8217;t be easier.</p>
<p>You might argue that a cross-compiled app for iOS can&#8217;t be as efficient as a natively built app, but tons of AIR apps in the app store prove otherwise.</p>
]]></content:encoded>
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	<item>
		<title>By: Roger</title>
		<link>http://gigaom.com/2011/03/25/mac-dev-notes-ios-and-android-development-compared/#comment-612180</link>
		<dc:creator><![CDATA[Roger]]></dc:creator>
		<pubDate>Sat, 26 Mar 2011 15:20:06 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=315905#comment-612180</guid>
		<description><![CDATA[I am a developer that dabbles in both eco-systems.

Interesting comparison, but I disagree on your assessment of the developer tools for Android. I find the level of integration with the Android SDK to be quite good (ie, not primitive) using Eclipse and the Android plugin. And there are graphical views of the UI available via the plugin when configuring the UI layout via XML.

Undeniably, the Xcode environment is excellent with its level of integration and productivity features for developers and I must say that I do really enjoy the Xcode eco-system. Android being a collection of open source tools takes some configuring but once setup properly (which might be a deterrent ... but never to a true developer!) can be pretty darn good and very productive as well.

Regarding languages - from my perspective Objective C is a more arcane and difficult language than Java. My programming background is C / C++ / Java and I find the syntax and semantics of Objective C to be just a bit &quot;off-putting&quot; at times. To me Java is the more &quot;fluid&quot; language to develop in.

Lastly this discussion should probably include some mention of what issues/obstacles one would face when releasing to the respective App Stores / Market. This one point might be decisive in some way, as each destination has its pros and cons.

I am using Xcode 3.2.6 and Eclipse 3.6.2 w/the 10.0.0.x plugin/SDK on a Macbook Pro running OS X 10.6.7.

Thanks for an interesting article - I really hadn&#039;t seen something like this before.]]></description>
		<content:encoded><![CDATA[<p>I am a developer that dabbles in both eco-systems.</p>
<p>Interesting comparison, but I disagree on your assessment of the developer tools for Android. I find the level of integration with the Android SDK to be quite good (ie, not primitive) using Eclipse and the Android plugin. And there are graphical views of the UI available via the plugin when configuring the UI layout via XML.</p>
<p>Undeniably, the Xcode environment is excellent with its level of integration and productivity features for developers and I must say that I do really enjoy the Xcode eco-system. Android being a collection of open source tools takes some configuring but once setup properly (which might be a deterrent &#8230; but never to a true developer!) can be pretty darn good and very productive as well.</p>
<p>Regarding languages &#8211; from my perspective Objective C is a more arcane and difficult language than Java. My programming background is C / C++ / Java and I find the syntax and semantics of Objective C to be just a bit &#8220;off-putting&#8221; at times. To me Java is the more &#8220;fluid&#8221; language to develop in.</p>
<p>Lastly this discussion should probably include some mention of what issues/obstacles one would face when releasing to the respective App Stores / Market. This one point might be decisive in some way, as each destination has its pros and cons.</p>
<p>I am using Xcode 3.2.6 and Eclipse 3.6.2 w/the 10.0.0.x plugin/SDK on a Macbook Pro running OS X 10.6.7.</p>
<p>Thanks for an interesting article &#8211; I really hadn&#8217;t seen something like this before.</p>
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