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Summary:

Honeycomb will get an official introduction at a Google press event, but it may not be just for tablets and definitely can run on single-core smartphones. Sony’s new PSP looks great, but Android fans will appreciate that Sony games are coming to Android later this year.

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This past Friday, Google sent press invites for a Honeycomb event taking place at the company’s headquarters this coming Wednesday. Since I just returned home to Pennsylvania from the West Coast, I’m passing my invite along to a GigaOM colleague, but Google will be live-streaming the event on its YouTube channel at 1:00 p.m. EST (10:00 a.m. PST), so we can all follow along. According to the invitation, the Android team will offer “an in-depth look at Honeycomb, Android ecosystem news and hands-on demos.”

But that event is this coming week, and this column is a summary of the prior week. It turns out there was related news this past week that’s very relevant to Honeycomb, or Android 3.0. Based on a tip to Engadget, it was discovered that the emulator included with the Android 3.0 Software Development Kit has a mode for smartphone display resolutions. Many have wondered if Honeycomb would be relegated to large tablets, but this find indicates that WVGA resolution handhelds could also use Honeycomb in the future. Even current smartphones could see upgrades: the Android developer blog states that Android 3.0 can run on the single-core CPUs used in many high-end smartphones available today.

This week also saw Sony’s announcement of the next PlayStation Portable device, which at first glance has nothing to do with Google Android. However, Sony said it plans to make its games more hardware independent and said that some gaming titles will become available for Android-powered handsets and tablets running Android 2.3 or better. By porting Sony PSP titles to Android, Sony gains a far wider distribution channel as several hundred thousand Android devices are activated daily. Android owners stand to win as well; compared to the number of high-quality games available for Apple’s iOS devices, Android is lacking.

I mentioned travel earlier in this post, and it relates to Android this week as well because I broke a cardinal rule: On the night before my trip, I attempted my first flash of a custom kernel and ROM on my Samsung Galaxy Tab. I’ve flashed my Nexus One more than 100 times, but the process and required software is slightly different for the Tab. As a result, my inexperience resulted in an endless boot loop and other problems. After nearly eight hours of tinkering and research, I was able to restore the device back to its original state. I consider the process a great learning experience and I’m now ready to pick up where I left off. A custom kernel I found at MoDaCo shows a significant performance boost. Since I have no travel scheduled this week, there’s less pressure to get the Tab flashed by a certain time or date!

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  1. I’m still hoping that Google would put some kind of stop on how much OEM’s can modify the devices, so that users are able to do more and not have to go through a lot of hoops to get the device working better. Example the Nexus One was a great device to do custom ROMs. I don’t think I will be seeing to many for the Sprint GT. I know that it can be tempting, installing a new ROM before a business trip. :-) but looks like you broke that cardinal rule. Will be looking for your progress on your GT.

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    1. I don’t disagree with you, HG, but I think the time to do that may be past. Google might have been better off to have some control in the beginning: that may have limited the fast growth of Android, but in the long-run could have been more beneficial.

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  2. [...] But that doesn’t mean you shouldn’t be interested in what Google presented today because the “Is it for tablets, smartphones or both?” question has more of an answer now. Hugo Barra, Google’s Director of Mobile Products, told us that while Honeycomb is Google’s touch and tablet OS, the company will be working to bring it to mobile phones. For now, it’s highly optimized specifically for tablets and no phone-specific details were shared, although we’ve seen smartphone resolution support in the Honeycomb SDK. [...]

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