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	<title>Comments on: Gamification Needs to Level Up &#8212; Here&#8217;s How</title>
	<atom:link href="http://gigaom.com/2010/11/26/gamification-needs-to-level-up-heres-how/feed/" rel="self" type="application/rss+xml" />
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		<title>By: Stark Burns</title>
		<link>http://gigaom.com/2010/11/26/gamification-needs-to-level-up-heres-how/#comment-770914</link>
		<dc:creator><![CDATA[Stark Burns]]></dc:creator>
		<pubDate>Wed, 14 Dec 2011 19:53:46 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=264008#comment-770914</guid>
		<description><![CDATA[Gamification Needs to Level Up — Here’s How http://t.co/9u6DzTUh]]></description>
		<content:encoded><![CDATA[<p>Gamification Needs to Level Up — Here’s How <a href="http://t.co/9u6DzTUh" rel="nofollow">http://t.co/9u6DzTUh</a></p>
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		<title>By: Tadhg Kelly</title>
		<link>http://gigaom.com/2010/11/26/gamification-needs-to-level-up-heres-how/#comment-576767</link>
		<dc:creator><![CDATA[Tadhg Kelly]]></dc:creator>
		<pubDate>Tue, 18 Jan 2011 01:19:59 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=264008#comment-576767</guid>
		<description><![CDATA[I wrote about this very topic tonight also on What Games Are.

I&#039;m pretty convinced that gamification is the most recent iteration of a whole area of game design called meta-gaming (virtual worlds and ARGS are in the same root) and that it&#039;s showing many of the same problems as well. 

Anyway, here is my original piece:

http://whatgamesare.com/2011/01/gamification-avoiding-the-fate-of-args-meta.html]]></description>
		<content:encoded><![CDATA[<p>I wrote about this very topic tonight also on What Games Are.</p>
<p>I&#8217;m pretty convinced that gamification is the most recent iteration of a whole area of game design called meta-gaming (virtual worlds and ARGS are in the same root) and that it&#8217;s showing many of the same problems as well. </p>
<p>Anyway, here is my original piece:</p>
<p><a href="http://whatgamesare.com/2011/01/gamification-avoiding-the-fate-of-args-meta.html" rel="nofollow">http://whatgamesare.com/2011/01/gamification-avoiding-the-fate-of-args-meta.html</a></p>
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	<item>
		<title>By: SCVNGR Hopes Games Are Location&#8217;s Killer App [Video]: Tech News &#171;</title>
		<link>http://gigaom.com/2010/11/26/gamification-needs-to-level-up-heres-how/#comment-560965</link>
		<dc:creator><![CDATA[SCVNGR Hopes Games Are Location&#8217;s Killer App [Video]: Tech News &#171;]]></dc:creator>
		<pubDate>Mon, 27 Dec 2010 16:46:20 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=264008#comment-560965</guid>
		<description><![CDATA[[...] others and will fuel mass adoption. The badges and points many location services offer are just bolt-on gamification efforts. Location, he says, needs to be more engaging to [...]]]></description>
		<content:encoded><![CDATA[<p>[...] others and will fuel mass adoption. The badges and points many location services offer are just bolt-on gamification efforts. Location, he says, needs to be more engaging to [...]</p>
]]></content:encoded>
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	<item>
		<title>By: When iPhone Gaming Gets Real: Raise the Village Blurs Lines: Apple &#171;</title>
		<link>http://gigaom.com/2010/11/26/gamification-needs-to-level-up-heres-how/#comment-540356</link>
		<dc:creator><![CDATA[When iPhone Gaming Gets Real: Raise the Village Blurs Lines: Apple &#171;]]></dc:creator>
		<pubDate>Mon, 06 Dec 2010 22:31:32 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=264008#comment-540356</guid>
		<description><![CDATA[[...] Gamification has been a huge trend this year, and it continues to influence all aspects of business. Seeing it appear in such a literal fashion in the not-for-profit sector isn&#8217;t surprising, but is &#8220;gaming&#8221; with a community&#8217;s future something we&#8217;re really comfortable with at this point? Isn&#8217;t this at least objectifying, and at worst, demeaning, the actual Ugandans involved? Shank doesn&#8217;t think so. Rather than playing with people, she sees it as &#8220;playing for people through a company dedicated to bringing villages (Kapir Atiira first) [...] to a sustainable level.&#8221; [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Gamification has been a huge trend this year, and it continues to influence all aspects of business. Seeing it appear in such a literal fashion in the not-for-profit sector isn&#8217;t surprising, but is &#8220;gaming&#8221; with a community&#8217;s future something we&#8217;re really comfortable with at this point? Isn&#8217;t this at least objectifying, and at worst, demeaning, the actual Ugandans involved? Shank doesn&#8217;t think so. Rather than playing with people, she sees it as &#8220;playing for people through a company dedicated to bringing villages (Kapir Atiira first) [...] to a sustainable level.&#8221; [...]</p>
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		<title>By: Badges? We don&#8217;t need no stinkin&#8217; badges &#124; ZDNet</title>
		<link>http://gigaom.com/2010/11/26/gamification-needs-to-level-up-heres-how/#comment-538972</link>
		<dc:creator><![CDATA[Badges? We don&#8217;t need no stinkin&#8217; badges &#124; ZDNet]]></dc:creator>
		<pubDate>Mon, 06 Dec 2010 13:55:27 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=264008#comment-538972</guid>
		<description><![CDATA[[...] lists numerous examples of sites with badges, including some of the examples listed above. A recent GigaOm post talks about how game mechanics just being tacked on to consumer experiences, with little [...]]]></description>
		<content:encoded><![CDATA[<p>[...] lists numerous examples of sites with badges, including some of the examples listed above. A recent GigaOm post talks about how game mechanics just being tacked on to consumer experiences, with little [...]</p>
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		<title>By: Mark Sage</title>
		<link>http://gigaom.com/2010/11/26/gamification-needs-to-level-up-heres-how/#comment-535344</link>
		<dc:creator><![CDATA[Mark Sage]]></dc:creator>
		<pubDate>Sat, 04 Dec 2010 08:00:46 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=264008#comment-535344</guid>
		<description><![CDATA[I think the issue with gamification is the word game.  This creates confusion that it means you have to turn a marketing program into a game. Gamification instead is the use of gaming mechanics, essentially the psychological reward and recognition levers, to get people involved.  For example we&#039;ve been ranking performance on employee programmes for decades - creating a leader board - to ensure we create a desire to win and to outperform others, but this isn&#039;t a game in the sense of compelling game play, but it does work to change behaviour.]]></description>
		<content:encoded><![CDATA[<p>I think the issue with gamification is the word game.  This creates confusion that it means you have to turn a marketing program into a game. Gamification instead is the use of gaming mechanics, essentially the psychological reward and recognition levers, to get people involved.  For example we&#8217;ve been ranking performance on employee programmes for decades &#8211; creating a leader board &#8211; to ensure we create a desire to win and to outperform others, but this isn&#8217;t a game in the sense of compelling game play, but it does work to change behaviour.</p>
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	<item>
		<title>By: The Year Even Politics Became Cursed by Gamification and Foul Play &#171; The Bygone Bureau</title>
		<link>http://gigaom.com/2010/11/26/gamification-needs-to-level-up-heres-how/#comment-527187</link>
		<dc:creator><![CDATA[The Year Even Politics Became Cursed by Gamification and Foul Play &#171; The Bygone Bureau]]></dc:creator>
		<pubDate>Tue, 30 Nov 2010 13:05:04 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=264008#comment-527187</guid>
		<description><![CDATA[[...] say that the worst slave masters were those who were nice to their slaves? Same with Farmville. One tech writer explains that &#8220;Gamification should tap emotions and deeper motivations.&#8221; But if the original [...]]]></description>
		<content:encoded><![CDATA[<p>[...] say that the worst slave masters were those who were nice to their slaves? Same with Farmville. One tech writer explains that &#8220;Gamification should tap emotions and deeper motivations.&#8221; But if the original [...]</p>
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	<item>
		<title>By: Steven Kane</title>
		<link>http://gigaom.com/2010/11/26/gamification-needs-to-level-up-heres-how/#comment-526392</link>
		<dc:creator><![CDATA[Steven Kane]]></dc:creator>
		<pubDate>Mon, 29 Nov 2010 16:08:11 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=264008#comment-526392</guid>
		<description><![CDATA[Amen.]]></description>
		<content:encoded><![CDATA[<p>Amen.</p>
]]></content:encoded>
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		<title>By: Leon Cych</title>
		<link>http://gigaom.com/2010/11/26/gamification-needs-to-level-up-heres-how/#comment-526367</link>
		<dc:creator><![CDATA[Leon Cych]]></dc:creator>
		<pubDate>Mon, 29 Nov 2010 14:11:55 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=264008#comment-526367</guid>
		<description><![CDATA[I quite agree with all of the points - cf my recent video for TeachMeet Sunderland in the UK:

http://www.l4l.co.uk/?p=1130]]></description>
		<content:encoded><![CDATA[<p>I quite agree with all of the points &#8211; cf my recent video for TeachMeet Sunderland in the UK:</p>
<p><a href="http://www.l4l.co.uk/?p=1130" rel="nofollow">http://www.l4l.co.uk/?p=1130</a></p>
]]></content:encoded>
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	<item>
		<title>By: Rodolfo</title>
		<link>http://gigaom.com/2010/11/26/gamification-needs-to-level-up-heres-how/#comment-526071</link>
		<dc:creator><![CDATA[Rodolfo]]></dc:creator>
		<pubDate>Mon, 29 Nov 2010 01:08:18 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=264008#comment-526071</guid>
		<description><![CDATA[Gamification is as fun as managing your air miles. Hint: it&#039;s not fun. At all.

There are more blog posts about gamification than actual posts about companies that have game-like mechanics in their products. If you take 4sq away, who else there is? Gowalla? Aren&#039;t they dead already? And for how long do you think 4sq will keep the &quot;badges&quot; thing and switch to a coupon thing in exchange of selling your personal information to retailers and then sell out to Facebook?

Gamification was the non-story of 2010. Since it&#039;s going to be December soon let&#039;s kill it now please.]]></description>
		<content:encoded><![CDATA[<p>Gamification is as fun as managing your air miles. Hint: it&#8217;s not fun. At all.</p>
<p>There are more blog posts about gamification than actual posts about companies that have game-like mechanics in their products. If you take 4sq away, who else there is? Gowalla? Aren&#8217;t they dead already? And for how long do you think 4sq will keep the &#8220;badges&#8221; thing and switch to a coupon thing in exchange of selling your personal information to retailers and then sell out to Facebook?</p>
<p>Gamification was the non-story of 2010. Since it&#8217;s going to be December soon let&#8217;s kill it now please.</p>
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