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Summary:

The Mac App Store was only announced a little less than a day ago, but we’ve already had one developer announce it’s planning on developing software for it. Firemint, the studio behind Flight Control for iOS, has already started work on Flight Control for Mac.

flightcontrol-feature

The Mac App Store was only announced a little less than a day ago, but we’ve already had one developer announce it’s planning on developing software for it. Firemint, the studio behind Flight Control and Real Racing, has already started work on Flight Control for Mac.

Clearly, the Mac App Store is something Mac developers are excited about, as it should bring more publicity, and therefore more revenue, than other distribution means. However, if the list of restrictions on what can actually be sold through the App Store is anything to go by, there will definitely be many who decide they’d rather carry on as before.

As for the game itself, I don’t see myself buying Flight Control for the Mac. The game’s appealing if I’m drawing the flight paths with my finger, but using a mouse seems like it’d be too much of a hindrance. Of course, you could use a Magic Trackpad, but having to keep it clicked in while you draw a line sounds difficult. Then again, perhaps Firemint has thought of that already, and is working on an innovative control solution. iOS device as wireless controller, perhaps? We’ll have to see.

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  1. It should be an interesting app. Hope it does not disappoint.

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