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	<title>Comments on: A Developer&#8217;s Take on the New Mac App Store</title>
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	<link>http://gigaom.com/2010/10/21/a-developers-take-on-the-new-mac-app-store/</link>
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		<title>By: nookkin</title>
		<link>http://gigaom.com/2010/10/21/a-developers-take-on-the-new-mac-app-store/#comment-572049</link>
		<dc:creator><![CDATA[nookkin]]></dc:creator>
		<pubDate>Sun, 09 Jan 2011 04:44:49 +0000</pubDate>
		<guid isPermaLink="false">http://theappleblog.com/?p=54386#comment-572049</guid>
		<description><![CDATA[Wow, that&#039;s almost exactly what I was thinking. I love the concept of the App Store for the simplicity, but I really am worried that it will become the exclusive way to distribute software.

It&#039;s bad enough that being an &quot;official&quot; Apple developer requires you to pay a license fee even if you&#039;re only building free apps that don&#039;t earn you a cent.

And I can definitely see Microsoft following in Apple&#039;s footsteps the way they did with Windows Phone 7.]]></description>
		<content:encoded><![CDATA[<p>Wow, that&#8217;s almost exactly what I was thinking. I love the concept of the App Store for the simplicity, but I really am worried that it will become the exclusive way to distribute software.</p>
<p>It&#8217;s bad enough that being an &#8220;official&#8221; Apple developer requires you to pay a license fee even if you&#8217;re only building free apps that don&#8217;t earn you a cent.</p>
<p>And I can definitely see Microsoft following in Apple&#8217;s footsteps the way they did with Windows Phone 7.</p>
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		<title>By: NorthernWolf</title>
		<link>http://gigaom.com/2010/10/21/a-developers-take-on-the-new-mac-app-store/#comment-441812</link>
		<dc:creator><![CDATA[NorthernWolf]]></dc:creator>
		<pubDate>Wed, 27 Oct 2010 18:11:59 +0000</pubDate>
		<guid isPermaLink="false">http://theappleblog.com/?p=54386#comment-441812</guid>
		<description><![CDATA[I think people that want to avoid the app store will always have another method. Closing the system on the average desktop computer is not practical when dealing with, for example, games - where a 12 Gb download may not be practical for a large number of users. This problem simply does not exist for the mobile devices.

Similarly steam is mentioned; Valve and their partners will not abandon their successful DRM platform, and I can&#039;t see Apple sacrificing their gamers in this way. I call paranoia on this one.]]></description>
		<content:encoded><![CDATA[<p>I think people that want to avoid the app store will always have another method. Closing the system on the average desktop computer is not practical when dealing with, for example, games &#8211; where a 12 Gb download may not be practical for a large number of users. This problem simply does not exist for the mobile devices.</p>
<p>Similarly steam is mentioned; Valve and their partners will not abandon their successful DRM platform, and I can&#8217;t see Apple sacrificing their gamers in this way. I call paranoia on this one.</p>
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		<title>By: Rick</title>
		<link>http://gigaom.com/2010/10/21/a-developers-take-on-the-new-mac-app-store/#comment-392335</link>
		<dc:creator><![CDATA[Rick]]></dc:creator>
		<pubDate>Tue, 26 Oct 2010 03:27:11 +0000</pubDate>
		<guid isPermaLink="false">http://theappleblog.com/?p=54386#comment-392335</guid>
		<description><![CDATA[Spot-on, Gaurang. In addition to the exposure, there is a matter of trust--users are far more likely to trust an app that has been through the Apple auditing process. And ironically, Apple could probably make a little more money if they just let any old app get through.

And just to add one more counter to Michael&#039;s point--I used to work at Download.com and we did indeed make developers pay to list their software on our site. AND we audited submissions based on the same basic criteria Apple uses. And developers complained. But they still listed with us because they (the shareware industry) were making $4 billion a year through our site.]]></description>
		<content:encoded><![CDATA[<p>Spot-on, Gaurang. In addition to the exposure, there is a matter of trust&#8211;users are far more likely to trust an app that has been through the Apple auditing process. And ironically, Apple could probably make a little more money if they just let any old app get through.</p>
<p>And just to add one more counter to Michael&#8217;s point&#8211;I used to work at Download.com and we did indeed make developers pay to list their software on our site. AND we audited submissions based on the same basic criteria Apple uses. And developers complained. But they still listed with us because they (the shareware industry) were making $4 billion a year through our site.</p>
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		<title>By: kkerekes</title>
		<link>http://gigaom.com/2010/10/21/a-developers-take-on-the-new-mac-app-store/#comment-392212</link>
		<dc:creator><![CDATA[kkerekes]]></dc:creator>
		<pubDate>Sun, 24 Oct 2010 16:01:26 +0000</pubDate>
		<guid isPermaLink="false">http://theappleblog.com/?p=54386#comment-392212</guid>
		<description><![CDATA[The Mac app acceptance conditions mandate no copy-protection in the app. Period. 

So far I haven&#039;t seen any data stating that there is going to be an iOS-style automatic license that is actually enforced by the OS. 

If there isn&#039;t, I suspect there will be problems getting vendors of high-value (high priced) software (Adobe, et al) to put full-function apps in the Mac App Store. There will probably (at least initially) be problems with even some of the more expensive shareware. 

If, however, auto-licensing is built-in (somehow) so that someone can&#039;t usefully put a purchased app on BitTorrent, then the app store may have the interesting side effect of lowering software retail price levels while retaining and/or increasing developer profitability. The small developer, particularly, could concentrate on actual coding, rather than having to spend way too much time doing marketing.]]></description>
		<content:encoded><![CDATA[<p>The Mac app acceptance conditions mandate no copy-protection in the app. Period. </p>
<p>So far I haven&#8217;t seen any data stating that there is going to be an iOS-style automatic license that is actually enforced by the OS. </p>
<p>If there isn&#8217;t, I suspect there will be problems getting vendors of high-value (high priced) software (Adobe, et al) to put full-function apps in the Mac App Store. There will probably (at least initially) be problems with even some of the more expensive shareware. </p>
<p>If, however, auto-licensing is built-in (somehow) so that someone can&#8217;t usefully put a purchased app on BitTorrent, then the app store may have the interesting side effect of lowering software retail price levels while retaining and/or increasing developer profitability. The small developer, particularly, could concentrate on actual coding, rather than having to spend way too much time doing marketing.</p>
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		<title>By: Steve Scheidecker</title>
		<link>http://gigaom.com/2010/10/21/a-developers-take-on-the-new-mac-app-store/#comment-392211</link>
		<dc:creator><![CDATA[Steve Scheidecker]]></dc:creator>
		<pubDate>Sun, 24 Oct 2010 14:13:13 +0000</pubDate>
		<guid isPermaLink="false">http://theappleblog.com/?p=54386#comment-392211</guid>
		<description><![CDATA[The only way I can see this being revolutionary is if Apple took the approach of developing a application store with associated framework that allowed for cross-platform browsing, download, installation, and execution.  If the App store was on OSX and Windows (like iTunes) it could be an interesting development.  Linux would probably be a stretch because of the different variations, but who knows... Windows represents 90%+ of consumer computers and Apple doesn&#039;t make a penny off that large market segment.  A cross-platform application could allow them to make 30% off of application sales on Windows PCs. 

Read my blog post for more on this:
http://www.ignition3.com/development/mac-store-on-windows.html]]></description>
		<content:encoded><![CDATA[<p>The only way I can see this being revolutionary is if Apple took the approach of developing a application store with associated framework that allowed for cross-platform browsing, download, installation, and execution.  If the App store was on OSX and Windows (like iTunes) it could be an interesting development.  Linux would probably be a stretch because of the different variations, but who knows&#8230; Windows represents 90%+ of consumer computers and Apple doesn&#8217;t make a penny off that large market segment.  A cross-platform application could allow them to make 30% off of application sales on Windows PCs. </p>
<p>Read my blog post for more on this:<br />
<a href="http://www.ignition3.com/development/mac-store-on-windows.html" rel="nofollow">http://www.ignition3.com/development/mac-store-on-windows.html</a></p>
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		<title>By: Ed</title>
		<link>http://gigaom.com/2010/10/21/a-developers-take-on-the-new-mac-app-store/#comment-392210</link>
		<dc:creator><![CDATA[Ed]]></dc:creator>
		<pubDate>Fri, 22 Oct 2010 20:46:41 +0000</pubDate>
		<guid isPermaLink="false">http://theappleblog.com/?p=54386#comment-392210</guid>
		<description><![CDATA[The day Steve Jobs or anyone else tells me that I will only be able to buy from the app store will be the last day I buy anything from apple. I will not buy from the new App store as it is because I saw Apple&#039;s criteria for Apps and I do not intend to encourage censorship by Apple , Steve Jobs or anyone else]]></description>
		<content:encoded><![CDATA[<p>The day Steve Jobs or anyone else tells me that I will only be able to buy from the app store will be the last day I buy anything from apple. I will not buy from the new App store as it is because I saw Apple&#8217;s criteria for Apps and I do not intend to encourage censorship by Apple , Steve Jobs or anyone else</p>
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		<title>By: Hb87</title>
		<link>http://gigaom.com/2010/10/21/a-developers-take-on-the-new-mac-app-store/#comment-392209</link>
		<dc:creator><![CDATA[Hb87]]></dc:creator>
		<pubDate>Fri, 22 Oct 2010 18:00:25 +0000</pubDate>
		<guid isPermaLink="false">http://theappleblog.com/?p=54386#comment-392209</guid>
		<description><![CDATA[I agree. Except for the Google Chrome web store. Open it is until there is no need to be. The best solution is for competition to take place. Windows is not the answer nether is Ubuntu or google. Unless they all continue to offer alternatives to each other. Windows is an excellent example. If Microsoft had provided what everyone needed and wanted there would be no apple, or Linux. Why do techs always want only one to win?]]></description>
		<content:encoded><![CDATA[<p>I agree. Except for the Google Chrome web store. Open it is until there is no need to be. The best solution is for competition to take place. Windows is not the answer nether is Ubuntu or google. Unless they all continue to offer alternatives to each other. Windows is an excellent example. If Microsoft had provided what everyone needed and wanted there would be no apple, or Linux. Why do techs always want only one to win?</p>
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		<title>By: VIBrunazo</title>
		<link>http://gigaom.com/2010/10/21/a-developers-take-on-the-new-mac-app-store/#comment-392208</link>
		<dc:creator><![CDATA[VIBrunazo]]></dc:creator>
		<pubDate>Fri, 22 Oct 2010 12:32:04 +0000</pubDate>
		<guid isPermaLink="false">http://theappleblog.com/?p=54386#comment-392208</guid>
		<description><![CDATA[Desktop OS are becoming irrelevant. As more apps move to the web, soon enough your &quot;OS&quot; is your browser. It matters little if you&#039;re using Mac, Windows or Linux when all you need is always available in all of them.

So the answer to the Mac App Store is not an OS. But it&#039;s the open web stores like the Mozilla Web Store platform and the Google Chrome Web Store.

Those will be the true competitors to the Mac store. And as a developer myself, it looks much more tempting to develop for a platform that can reach everyone, than for a platform that can only reach a few.

Desktop stores like the Mac or Ubuntu stores does have advantages. But the line between desktop and web apps is getting thinner each year. And thanks to html5, will disappear in a few years.]]></description>
		<content:encoded><![CDATA[<p>Desktop OS are becoming irrelevant. As more apps move to the web, soon enough your &#8220;OS&#8221; is your browser. It matters little if you&#8217;re using Mac, Windows or Linux when all you need is always available in all of them.</p>
<p>So the answer to the Mac App Store is not an OS. But it&#8217;s the open web stores like the Mozilla Web Store platform and the Google Chrome Web Store.</p>
<p>Those will be the true competitors to the Mac store. And as a developer myself, it looks much more tempting to develop for a platform that can reach everyone, than for a platform that can only reach a few.</p>
<p>Desktop stores like the Mac or Ubuntu stores does have advantages. But the line between desktop and web apps is getting thinner each year. And thanks to html5, will disappear in a few years.</p>
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		<title>By: Gaurang</title>
		<link>http://gigaom.com/2010/10/21/a-developers-take-on-the-new-mac-app-store/#comment-392207</link>
		<dc:creator><![CDATA[Gaurang]]></dc:creator>
		<pubDate>Fri, 22 Oct 2010 11:03:38 +0000</pubDate>
		<guid isPermaLink="false">http://theappleblog.com/?p=54386#comment-392207</guid>
		<description><![CDATA[Nopes -- the exposure that apps will gain via the app store is enormous. It more than compensates the 30% they will loose in distribution. For example, I am a new Mac user, and I have hardly downloaded any third party programs apart from the major ones, because I simply dont know about them! Listing on an app store will get the developers several times increase in sales, as long as the app is good, and it gets good reviews by users.

Secondly, running app stores has a cost to Apple -- they have to maintain the SDK (in this case, DRM for the apps, packaging code, installs/updates/etc), servers, storefront like top apps, staff favorites, noteworthy, etc, and developer front (all documentation, portals to submit apps), and finally review committed, which itself is very expensive. In the end, Apple does not make money off of this -- their itunes music store and iphone/ipad app store actually run at barely break even: they dont profit from them, thats what they declare in earnings reports.]]></description>
		<content:encoded><![CDATA[<p>Nopes &#8212; the exposure that apps will gain via the app store is enormous. It more than compensates the 30% they will loose in distribution. For example, I am a new Mac user, and I have hardly downloaded any third party programs apart from the major ones, because I simply dont know about them! Listing on an app store will get the developers several times increase in sales, as long as the app is good, and it gets good reviews by users.</p>
<p>Secondly, running app stores has a cost to Apple &#8212; they have to maintain the SDK (in this case, DRM for the apps, packaging code, installs/updates/etc), servers, storefront like top apps, staff favorites, noteworthy, etc, and developer front (all documentation, portals to submit apps), and finally review committed, which itself is very expensive. In the end, Apple does not make money off of this &#8212; their itunes music store and iphone/ipad app store actually run at barely break even: they dont profit from them, thats what they declare in earnings reports.</p>
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		<title>By: Jamie</title>
		<link>http://gigaom.com/2010/10/21/a-developers-take-on-the-new-mac-app-store/#comment-392206</link>
		<dc:creator><![CDATA[Jamie]]></dc:creator>
		<pubDate>Fri, 22 Oct 2010 10:14:38 +0000</pubDate>
		<guid isPermaLink="false">http://theappleblog.com/?p=54386#comment-392206</guid>
		<description><![CDATA[The app is the place my mom will buy software from, but there are programs that people use and need that will never be found in the app store based on the restrictions it has (MacFuse, Little Snitch and others) that I don&#039;t think we have to worry about people not ever finding something that is not in the app store. What I am curious about is if you can both distribute an app yourself and have it in the app store?]]></description>
		<content:encoded><![CDATA[<p>The app is the place my mom will buy software from, but there are programs that people use and need that will never be found in the app store based on the restrictions it has (MacFuse, Little Snitch and others) that I don&#8217;t think we have to worry about people not ever finding something that is not in the app store. What I am curious about is if you can both distribute an app yourself and have it in the app store?</p>
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