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	<title>Comments on: Mobilize 2010: Distribution Is Pain Point for Mobile Apps</title>
	<atom:link href="http://gigaom.com/2010/09/30/mobilize-2010-distribution-is-pain-point-for-mobile-apps/feed/" rel="self" type="application/rss+xml" />
	<link>http://gigaom.com/2010/09/30/mobilize-2010-distribution-is-pain-point-for-mobile-apps/</link>
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		<title>By: Appbackr Introduces Wholesale Marketplace for Apps: Tech News &#171;</title>
		<link>http://gigaom.com/2010/09/30/mobilize-2010-distribution-is-pain-point-for-mobile-apps/#comment-302141</link>
		<dc:creator><![CDATA[Appbackr Introduces Wholesale Marketplace for Apps: Tech News &#171;]]></dc:creator>
		<pubDate>Wed, 20 Oct 2010 16:24:52 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=162076#comment-302141</guid>
		<description><![CDATA[[...] out on the app lest their investment sits and goes to waste. As we heard about at Mobilize 2010, marketing and distribution are some of the biggest challenges for developers, something Appbackr can help [...]]]></description>
		<content:encoded><![CDATA[<p>[...] out on the app lest their investment sits and goes to waste. As we heard about at Mobilize 2010, marketing and distribution are some of the biggest challenges for developers, something Appbackr can help [...]</p>
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		<title>By: ryanr &#124; W3i</title>
		<link>http://gigaom.com/2010/09/30/mobilize-2010-distribution-is-pain-point-for-mobile-apps/#comment-290357</link>
		<dc:creator><![CDATA[ryanr &#124; W3i]]></dc:creator>
		<pubDate>Mon, 04 Oct 2010 18:21:39 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=162076#comment-290357</guid>
		<description><![CDATA[Great point. Another tactic when rolling out distribution plans is seeking solutions that intelligently make app recommendations to consumers. In doing so you create value for the consumer as well as the app developer generating a qualified install. This can be accomplished in a variety of ways i.e. in-game offer walls connected to virtual goods. It&#039;s also a great way for apps that already have the user base to monetize their app. Great post!]]></description>
		<content:encoded><![CDATA[<p>Great point. Another tactic when rolling out distribution plans is seeking solutions that intelligently make app recommendations to consumers. In doing so you create value for the consumer as well as the app developer generating a qualified install. This can be accomplished in a variety of ways i.e. in-game offer walls connected to virtual goods. It&#8217;s also a great way for apps that already have the user base to monetize their app. Great post!</p>
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		<title>By: Mobilize by the Numbers: 10 Takeaways from the Conference: Tech News &#171;</title>
		<link>http://gigaom.com/2010/09/30/mobilize-2010-distribution-is-pain-point-for-mobile-apps/#comment-289079</link>
		<dc:creator><![CDATA[Mobilize by the Numbers: 10 Takeaways from the Conference: Tech News &#171;]]></dc:creator>
		<pubDate>Fri, 01 Oct 2010 20:10:01 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=162076#comment-289079</guid>
		<description><![CDATA[[...] 10. Investors think it makes sense to invest on one or two platforms and just kill it on those platforms. Rob Coneybeer, managing director of Shasta Ventures. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] 10. Investors think it makes sense to invest on one or two platforms and just kill it on those platforms. Rob Coneybeer, managing director of Shasta Ventures. [...]</p>
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		<title>By: Taylor Shintz</title>
		<link>http://gigaom.com/2010/09/30/mobilize-2010-distribution-is-pain-point-for-mobile-apps/#comment-289054</link>
		<dc:creator><![CDATA[Taylor Shintz]]></dc:creator>
		<pubDate>Fri, 01 Oct 2010 19:28:10 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=162076#comment-289054</guid>
		<description><![CDATA[A big issue with customer acquisition is that they&#039;re being sold on apps they can frankly live without. Solve a real problem for the customer. Selling them on yet another Groupon clone? Really? No wonder why so many potential customers are growing weary. Get creative and pitch them on something that really affects their bottom line and you&#039;ll get your distribution.]]></description>
		<content:encoded><![CDATA[<p>A big issue with customer acquisition is that they&#8217;re being sold on apps they can frankly live without. Solve a real problem for the customer. Selling them on yet another Groupon clone? Really? No wonder why so many potential customers are growing weary. Get creative and pitch them on something that really affects their bottom line and you&#8217;ll get your distribution.</p>
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		<title>By: Elias</title>
		<link>http://gigaom.com/2010/09/30/mobilize-2010-distribution-is-pain-point-for-mobile-apps/#comment-288930</link>
		<dc:creator><![CDATA[Elias]]></dc:creator>
		<pubDate>Fri, 01 Oct 2010 14:06:36 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=162076#comment-288930</guid>
		<description><![CDATA[As odd as it may sound, especially in the last few months, But Adobe Flash and it&#039;s converter to Native iPhone, seems the onkly viable solution.

And the fastest in development time. If you&#039;ve got a good developer on hand, once you have your web-based or hybrid (AIR) app going, it should take about a week to convert to iPhone and Android. (and RIM, Samsung, Nokia, etc;)]]></description>
		<content:encoded><![CDATA[<p>As odd as it may sound, especially in the last few months, But Adobe Flash and it&#8217;s converter to Native iPhone, seems the onkly viable solution.</p>
<p>And the fastest in development time. If you&#8217;ve got a good developer on hand, once you have your web-based or hybrid (AIR) app going, it should take about a week to convert to iPhone and Android. (and RIM, Samsung, Nokia, etc;)</p>
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	<item>
		<title>By: dissertations</title>
		<link>http://gigaom.com/2010/09/30/mobilize-2010-distribution-is-pain-point-for-mobile-apps/#comment-288891</link>
		<dc:creator><![CDATA[dissertations]]></dc:creator>
		<pubDate>Fri, 01 Oct 2010 12:41:54 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=162076#comment-288891</guid>
		<description><![CDATA[Google has rolled out Android Marketplace for 20 more countries - that was the latest article I read before reading this one:) Since there are many developers in both companies, and I bet many of them work for themselves as well, I think they understand the problem and are now competing for the markets to let developers sell their products effectively]]></description>
		<content:encoded><![CDATA[<p>Google has rolled out Android Marketplace for 20 more countries &#8211; that was the latest article I read before reading this one:) Since there are many developers in both companies, and I bet many of them work for themselves as well, I think they understand the problem and are now competing for the markets to let developers sell their products effectively</p>
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		<title>By: simonhamer</title>
		<link>http://gigaom.com/2010/09/30/mobilize-2010-distribution-is-pain-point-for-mobile-apps/#comment-288870</link>
		<dc:creator><![CDATA[simonhamer]]></dc:creator>
		<pubDate>Fri, 01 Oct 2010 11:48:47 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=162076#comment-288870</guid>
		<description><![CDATA[As a Social Media nerd, I&#039;d love to have a stream of these new apps to review and promote, if I like them. I use android. Just google my name you&#039;ll find me. I&#039;ve got some more ideas too.]]></description>
		<content:encoded><![CDATA[<p>As a Social Media nerd, I&#8217;d love to have a stream of these new apps to review and promote, if I like them. I use android. Just google my name you&#8217;ll find me. I&#8217;ve got some more ideas too.</p>
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		<title>By: Guillermo &#124; Social Media apps</title>
		<link>http://gigaom.com/2010/09/30/mobilize-2010-distribution-is-pain-point-for-mobile-apps/#comment-288836</link>
		<dc:creator><![CDATA[Guillermo &#124; Social Media apps]]></dc:creator>
		<pubDate>Fri, 01 Oct 2010 10:18:41 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=162076#comment-288836</guid>
		<description><![CDATA[I could not agree more with this post.
Having the apps noticed is the most difficult part for developers right now.
We can develop really complex apps in no time, but reaching the customer is becoming more and more difficult.]]></description>
		<content:encoded><![CDATA[<p>I could not agree more with this post.<br />
Having the apps noticed is the most difficult part for developers right now.<br />
We can develop really complex apps in no time, but reaching the customer is becoming more and more difficult.</p>
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		<title>By: MyLocator .mobi</title>
		<link>http://gigaom.com/2010/09/30/mobilize-2010-distribution-is-pain-point-for-mobile-apps/#comment-288804</link>
		<dc:creator><![CDATA[MyLocator .mobi]]></dc:creator>
		<pubDate>Fri, 01 Oct 2010 08:22:52 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=162076#comment-288804</guid>
		<description><![CDATA[&quot;marketing and distribution are the big stumbling blocks for today’s mobile startups.&quot; good statement.

Our Version:
&quot;Branding and location are the big stumbling blocks for todays mobile startups.&quot;]]></description>
		<content:encoded><![CDATA[<p>&#8220;marketing and distribution are the big stumbling blocks for today’s mobile startups.&#8221; good statement.</p>
<p>Our Version:<br />
&#8220;Branding and location are the big stumbling blocks for todays mobile startups.&#8221;</p>
]]></content:encoded>
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		<title>By: Narayanan</title>
		<link>http://gigaom.com/2010/09/30/mobilize-2010-distribution-is-pain-point-for-mobile-apps/#comment-288795</link>
		<dc:creator><![CDATA[Narayanan]]></dc:creator>
		<pubDate>Fri, 01 Oct 2010 07:57:16 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=162076#comment-288795</guid>
		<description><![CDATA[The last line says it all for Android - 
“Can you make money on the platform? If you don’t have monetization,” he said, “you won’t see the developers there.”

Android is certainly a big win for Google from a Search and Ads perspective, but pretty much a  scramble for the developers and to the phone manufacturers. 

When you add the Search and some ads revenue from iOS, Google is laughing all the way to the bank !]]></description>
		<content:encoded><![CDATA[<p>The last line says it all for Android &#8211;<br />
“Can you make money on the platform? If you don’t have monetization,” he said, “you won’t see the developers there.”</p>
<p>Android is certainly a big win for Google from a Search and Ads perspective, but pretty much a  scramble for the developers and to the phone manufacturers. </p>
<p>When you add the Search and some ads revenue from iOS, Google is laughing all the way to the bank !</p>
]]></content:encoded>
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