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Summary:

Apple’s iPod touch is now the top-selling game handheld, beating Sony and Nintendo combined, said Steve Jobs today. iOS, the A4 chip and Game Center will only increase that lead as once again as Apple continues to out-game rivals that once held a market lead.

ios-project-sword

Apple today announced that the new iOS 4.1 for iPhone and iPod touch arrives next week, and among the new features is Game Center, Apple’s gaming platform. Aside from the impressive demo of Game Center and a 3-D multiplayer game, Steve Jobs surprised everyone by saying the iPod touch is the number one handheld gaming device in the world. According to Jobs, the touch is now outselling game devices from Sony and Nintendo — combined.

The iPod touch sales figures — it’s the most popular iPod ever for Apple — lend credence to our thought that traditional game powerhouses are facing vastly increased competition. By leveraging its popular mobile products and app store economy, Apple is opening the doors for game developers to target the 120 million current iOS devices in the market. Additionally, with a now-annual refresh cycle, iPod gaming devices are likely to gain new capabilities faster than competing handheld game hardware: a key advantage as developers try to further push the envelope for games.

That envelope is already getting pushed, based on today’s demo of Project Sword from Epic, a game coming soon for iOS devices. Aside from multiplayer matchups with two iPod touches and Game Center, Project Sword offers an immersive 3-D world due to use of the Unreal Engine. Apple’s A4 chip — now in the new iPod touches — handled the high-resolution game flawlessly on the new retina display of the device. Based on the demo, Apple’s handheld runs the Unreal Engine at least as well, if not better, than Nvidia’s (s nvda) Tegra 2 chip, which I saw first-hand earlier this year, and surpasses performance of any handheld I’ve seen yet.

Another company that might be worried by all this isn’t Sony or Nintendo though; it’s Microsoft and its hopes for Windows Phone 7. The new Microsoft mobile platform will leverage the huge Xbox Live user base for similar social gaming aspects, but as I watched Game Center and the software demo, I shook my head. I saw yet another example of Apple beating others by getting a new feature to market, even though, in this case, Microsoft had a lead in this space by a number of years. I’m not predicting the death of Xbox Live, Windows Phone 7 or competing handheld gaming platforms, for that matter. But the ability of Apple to out-maneuver companies in markets they initially established continues to be a key strength for Apple’s future. It’s a game that Apple continues to win.

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  1. anyone know where the speaker and mic are located? what i am wondering if it would be possible to hold one of these up to your ear and use like a phone when using skype or other VOIP apps.

    1. The speaker is on the bottom while the mic is next to the rear facing camera. Ought to work like a speakerphone, but you might be better off with the headphones that include a mic, not the standard (and included) headphones.

  2. Good post. How, for example, can it be explained that there’s no actual usable PSP smartphone?

  3. Going To The Poorhouse? Cheap iPods, AppleTV Will Meet You There – Brian Caulfield – Velocity – Forbes Wednesday, September 1, 2010

    [...] and place video calls with Apple’s FaceTime technology over Wi-Fi. Did we mention it also plays games. And it’s a video camera, [...]

  4. Can’t complete agree.
    With Retina display, Led Flash, iOS 4.1 with Game Center, Facetime with front camera. wow, OMG, just thinking to buy a new one!
    The Game Center really stunned me, can’t wait to experience it! you know Im a totally ipod tunch games fanboy, have collected many games online!!! like this: ifunia/ipod-column/free-ipod-touch-games
    of course I bilieve it will bring much increase for games market!

  5. It’s interesting that they’re focusing on games like this, but without a D-Pad and buttons, it simply will never appeal to the same gaming demographic that the DS and PSP do, regardless of graphics capabilities. The controls don’t allow for it.

    That annual refresh cycle can also backfire, because as new games require the new hardware, the users have to spend, what, $200+ every year to keep up? Then on the developer side of things, they can’t be bothered to make a premium, core gamer sort of game like you find on the DS or PSP that’ll last one tens or even hundreds of hours due to both the short life of the hardware and general App Store dynamics.

    Who knows, though? Maybe someone out there can come up with a game that benefits from a compelling gaming social network that can be played effectively with just capacitive multi-touch and an accelerometer.

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