13 Comments

Summary:

Though services like Foursquare and Gowalla eat up techie mindshare, they still have very few users; something like 150,000 for Foursquare and 50,000 for Gowalla. However, an iPhone app called MyTown that also features a location-based check-in system game acquired 250,000 users within two weeks.

Location-based social networking services like Foursquare and Gowalla may eat up a lot of techie mindshare, but they still have very few users — roughly 150,000 and 50,000, respectively. However, by virtue of product design and social norms, users are discouraged from cheating when it comes to the services’ social gaming elements, so the value of their information is high.

On the other hand, an iPhone app called MyTown, which also features a location-based check-in system game, acquired 250,000 users within just two weeks of launching earlier this month. The app already gets 650,000 daily check-ins from nearly 1 million locations. The difference? MyTown is much more of a game. In the span of 20 minutes or so, I “checked in” at tens of locations in my neighborhood, acquired points and virtual cash and bonuses, “bought” (à la Monopoly) nearby restaurants and collected rent on them, and got up to level six of 20 — all from the comfort of my couch. The game is really, really easy. In fact, Booyah, the company that makes the app, says 15 percent of users hit level 20 within 24 hours of first using MyTown.

Booyah CEO Keith Lee said all this activity came as a surprise. His team was just trying to make the game fun at launch, so they were lenient about the check-in radius and offered tons of prizes and rewards. The next version of the game, he said, will ratchet down on fidelity to reward users for checking in within 50 meters of an actual location and will include local commerce and advertising. It will also have a ton more content and levels so that people don’t get bored. “We’d rather build a super-fun game, then build on friend lists to make it more viral, as opposed to focusing on social utility but not making it fun.”

Lee and his team came from Blizzard Entertainment, so they really do know how to design games. When he talks about improving MyTown, it’s on a higher level. For example: “We can decouple the check-in compulsion loop to another loop, but we don’t want to break it.”

But 250,000 MyTown users isn’t going to be enough for Palo Alto, Calif.-based Booyah (though it’s more successful than the company’s first iPhone game, Booyah Society, which tried to validate users’ real-life achievements and had 150,000 downloads). Booyah has raised $9.5 million from Kleiner Perkins, including a Series B round closed in September.

  1. One thought I didn’t include in the article — “virtual Monopoly for the real world” isn’t a new concept. I remember being pitched on Weblo.com a few years ago, where you could go so far as to buy the state of California.

    I’m not sure I’ll keep playing MyTown but you can see how this kind of thing becomes so much more relevant when it’s on the granular per-business level and location-aware, versus just a web site.

    Share
  2. That early adoption is quite impressive. I still doubt any of these apps’ prospects for reaching the mass-market, though it’s possible MyTown is on to something.

    http://seedchange.wordpress.com/2009/11/08/will-social-location-based-services-ever-appeal-to-the-rest-of-us/

    You have to wonder if the relaxed check-in requirements will dilute the value to local businesses at all, but it seems like they’ve been able to drive some real rewards/incentivization thus far.

    Share
    1. Hi deverwarner,

      This is Lexy from the MyTown team. Thanks for your great feedback. We have various forms of validation in place to measure the types of Check-ins on MyTown. In upcoming releases of the game, we will include rewards directly related to the proximity of your Check-in. We’re constantly improving and iterating on how the game feels and we would love to hear more of your thoughts about your Check-in experience with MyTown at feedback@booyah.com

      Share
  3. I’ve been really skeptical of the hype surrounding Foursquare and Gowalla considering how techie-niche their audience is. They’re games but not very well-formed games, and after all how well could a game targeted towards socialite 30-somethings really do? Its such a narrow niche and will likely fad-out really quick once everyone realizes what a silly waste of time it is checking in all over the place.

    I’ve been betting that the location check-in games would hit it big once pro game designers got in the mix, applying things like monopoly or Farmville or RPGs to the checkin concept and making it more accessible to younger people. Guess thats whats happening. Foursquare and Gowalla will get a few months of hype before they move on to the land of lost iphone fads…

    Share
  4. MyTown has reached 350,000 users as of today. Thanks for your patience with our first seed product. We’re working our hardest to make sure the next update rocks! Look for the 2.0 version of MyTown in January!

    -Keith
    CEO, Booyah

    Share
  5. [...] reporting about 160K users, and Gowalla about 55K users.  A recent GigaOm article puts MyTown at 250K users, though it’s unclear if those folks are really checking in, or if they are just playing the [...]

    Share
  6. [...] MyTown proved to be bigger than FourSqure and GoWalla. View [...]

    Share
  7. [...] Why MyTown Is Bigger Than Foursquare & Gowalla Location-based social networking services like Foursquare and Gowalla may eat up a lot of techie mindshare, but they still have very few users — roughly 150,000 and 50,000, respectively. However, by virtue of product design and social norms, users are discouraged from cheating when it comes to the services’ social gaming elements, so the value of their information is high. (tags: mobile location gaming game gowalla foursquare Dogear-Nation) [...]

    Share
  8. [...] Why MyTown Is Bigger Than Foursquare & Gowalla. [...]

    Share
  9. [...] On the other hand, an iPhone app called MyTown, which also features a location-based check-in system game, acquired 250,000 users within just two weeks of launching earlier this month. via gigaom.com [...]

    Share
  10. [...] on the iPhone and iPod Touch in the U.S., has 2.1 million users. The Monopoly-like game has gained acclaim for its quick growth as compared to Foursquare and Gowalla. While $29.5 million in total funding [...]

    Share

Comments have been disabled for this post