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	<title>Comments on: iPhone Users, Get Ready for Flash Games</title>
	<atom:link href="http://gigaom.com/2009/12/15/iphone-users-get-ready-for-flash-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://gigaom.com/2009/12/15/iphone-users-get-ready-for-flash-games/</link>
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	<item>
		<title>By: Harry</title>
		<link>http://gigaom.com/2009/12/15/iphone-users-get-ready-for-flash-games/#comment-233338</link>
		<dc:creator><![CDATA[Harry]]></dc:creator>
		<pubDate>Fri, 25 Jun 2010 16:52:17 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=86325#comment-233338</guid>
		<description><![CDATA[&lt;p&gt;Hi,
would the development team use the Adobe package to convert flash to iphone app. Is it still ok to use the package for flash games, as there is a legal obligation not to use package for iphone apps.&lt;/p&gt;

&lt;p&gt;&quot;Adobe® Flash® Professional CS5 software ships with Adobe AIR® Packager for iPhone and offers the technical capability to have ActionScript 3 projects run as native applications for the iPhone 3.0 OS. As a result of Apple’s updated legal terms (section 3.3.1 of the Apple iPhone SDK License Agreement), Apple is no longer permitting these applications to be delivered to iPhone, iPad and iPod touch users through the Apple App Store. This a legal restriction imposed by Apple and is not a technical limitation of Adobe AIR or Adobe Flash Professional CS5.&quot;&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>Hi,<br />
would the development team use the Adobe package to convert flash to iphone app. Is it still ok to use the package for flash games, as there is a legal obligation not to use package for iphone apps.</p>
<p>&#8220;Adobe® Flash® Professional CS5 software ships with Adobe AIR® Packager for iPhone and offers the technical capability to have ActionScript 3 projects run as native applications for the iPhone 3.0 OS. As a result of Apple’s updated legal terms (section 3.3.1 of the Apple iPhone SDK License Agreement), Apple is no longer permitting these applications to be delivered to iPhone, iPad and iPod touch users through the Apple App Store. This a legal restriction imposed by Apple and is not a technical limitation of Adobe AIR or Adobe Flash Professional CS5.&#8221;</p>
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	</item>
	<item>
		<title>By: flashgames</title>
		<link>http://gigaom.com/2009/12/15/iphone-users-get-ready-for-flash-games/#comment-233337</link>
		<dc:creator><![CDATA[flashgames]]></dc:creator>
		<pubDate>Wed, 23 Dec 2009 22:48:55 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=86325#comment-233337</guid>
		<description><![CDATA[&lt;p&gt;so his plan is to use his beta version of the flash ide ( which should be out at the end of 2009..... which is now)
to get ahead of competitors by releasing other people&#039;s flash games on the iphone for a small cut.....&lt;/p&gt;

&lt;p&gt;i think most flash developers with any sense will just wait until the new flash ide is out themselves and release their own version for a 100% cut....&lt;/p&gt;

&lt;p&gt;or alternatively just learn objective c and release their own native version!&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>so his plan is to use his beta version of the flash ide ( which should be out at the end of 2009&#8230;.. which is now)<br />
to get ahead of competitors by releasing other people&#8217;s flash games on the iphone for a small cut&#8230;..</p>
<p>i think most flash developers with any sense will just wait until the new flash ide is out themselves and release their own version for a 100% cut&#8230;.</p>
<p>or alternatively just learn objective c and release their own native version!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: iphone app developer</title>
		<link>http://gigaom.com/2009/12/15/iphone-users-get-ready-for-flash-games/#comment-233336</link>
		<dc:creator><![CDATA[iphone app developer]]></dc:creator>
		<pubDate>Sun, 20 Dec 2009 08:33:51 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=86325#comment-233336</guid>
		<description><![CDATA[&lt;p&gt;Flash games will open up huge new possibilities iPhone applications and games in the future. Particularly games, since most developers are already very familiar with Flash, it will help them develop more complex software without having to study their SDK books.&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>Flash games will open up huge new possibilities iPhone applications and games in the future. Particularly games, since most developers are already very familiar with Flash, it will help them develop more complex software without having to study their SDK books.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: 2009-12-19 学习记录</title>
		<link>http://gigaom.com/2009/12/15/iphone-users-get-ready-for-flash-games/#comment-233335</link>
		<dc:creator><![CDATA[2009-12-19 学习记录]]></dc:creator>
		<pubDate>Sat, 19 Dec 2009 15:24:15 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=86325#comment-233335</guid>
		<description><![CDATA[&lt;p&gt;[...] falsh 转化成 iphone IPHONE实景导航开发总结（二） [...]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[...] falsh 转化成 iphone IPHONE实景导航开发总结（二） [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Randy Giusto</title>
		<link>http://gigaom.com/2009/12/15/iphone-users-get-ready-for-flash-games/#comment-233334</link>
		<dc:creator><![CDATA[Randy Giusto]]></dc:creator>
		<pubDate>Fri, 18 Dec 2009 20:22:41 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=86325#comment-233334</guid>
		<description><![CDATA[&lt;p&gt;well, if the customer experience is lousy because of performance as you pointed out, then they will look like a fish out of water- to use another animal metaphor! Apple would not allow anything that make&#039;s their platform look slow and inefficient. AT&amp;T already does that for them depending on your location.&lt;/p&gt;

&lt;p&gt;Converted Flash apps to the Land of Misfit Toys?&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>well, if the customer experience is lousy because of performance as you pointed out, then they will look like a fish out of water- to use another animal metaphor! Apple would not allow anything that make&#8217;s their platform look slow and inefficient. AT&amp;T already does that for them depending on your location.</p>
<p>Converted Flash apps to the Land of Misfit Toys?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Niklas Alvaeus</title>
		<link>http://gigaom.com/2009/12/15/iphone-users-get-ready-for-flash-games/#comment-233333</link>
		<dc:creator><![CDATA[Niklas Alvaeus]]></dc:creator>
		<pubDate>Fri, 18 Dec 2009 18:19:56 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=86325#comment-233333</guid>
		<description><![CDATA[&lt;p&gt;Don&#039;t worry about promotion. These flash apps will run like a dog in 2 fps compared to native apps in 30 fps + (I&#039;ve seen the CS5 beta). I&#039;l be surprised if Apple even allows this piece of crap. They shouldn&#039;t.&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>Don&#8217;t worry about promotion. These flash apps will run like a dog in 2 fps compared to native apps in 30 fps + (I&#8217;ve seen the CS5 beta). I&#8217;l be surprised if Apple even allows this piece of crap. They shouldn&#8217;t.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: This Week in iPhone News - December 18/2009</title>
		<link>http://gigaom.com/2009/12/15/iphone-users-get-ready-for-flash-games/#comment-233332</link>
		<dc:creator><![CDATA[This Week in iPhone News - December 18/2009]]></dc:creator>
		<pubDate>Fri, 18 Dec 2009 16:52:59 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=86325#comment-233332</guid>
		<description><![CDATA[&lt;p&gt;[...] iPhone Users, Get Ready for Flash Games A new start-up &#8220;OneAppAtATime&#8221; is working to bring existing Flash games to the iPhone. [...]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[...] iPhone Users, Get Ready for Flash Games A new start-up &#8220;OneAppAtATime&#8221; is working to bring existing Flash games to the iPhone. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: links for 2009-12-17 &#124; stuart henshall</title>
		<link>http://gigaom.com/2009/12/15/iphone-users-get-ready-for-flash-games/#comment-233331</link>
		<dc:creator><![CDATA[links for 2009-12-17 &#124; stuart henshall]]></dc:creator>
		<pubDate>Thu, 17 Dec 2009 08:01:52 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=86325#comment-233331</guid>
		<description><![CDATA[&lt;p&gt;[...] Interesting pointer from Gigaom &#8211; the Factory for iPhone Flash Games production Don&#039;t know how well it will work or what the &quot;rights&quot; contract says. Still it may be a way to test the waters for your flash game before launching a custom version. (tags: iphone flash games) [...]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[...] Interesting pointer from Gigaom &#8211; the Factory for iPhone Flash Games production Don&#39;t know how well it will work or what the &quot;rights&quot; contract says. Still it may be a way to test the waters for your flash game before launching a custom version. (tags: iphone flash games) [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: A day of long tails? &#171; excapite</title>
		<link>http://gigaom.com/2009/12/15/iphone-users-get-ready-for-flash-games/#comment-233330</link>
		<dc:creator><![CDATA[A day of long tails? &#171; excapite]]></dc:creator>
		<pubDate>Thu, 17 Dec 2009 07:22:31 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=86325#comment-233330</guid>
		<description><![CDATA[&lt;p&gt;[...] Finally there is the news that Mobile Web Apps Look Hot &#8211; Can They Challenge the iTunes App Store? and iPhone Users, Get Ready for Flash Games. [...]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[...] Finally there is the news that Mobile Web Apps Look Hot &#8211; Can They Challenge the iTunes App Store? and iPhone Users, Get Ready for Flash Games. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: How About a Data Plan With That Car? – GigaOM &#171; Real Life Hitch</title>
		<link>http://gigaom.com/2009/12/15/iphone-users-get-ready-for-flash-games/#comment-233329</link>
		<dc:creator><![CDATA[How About a Data Plan With That Car? – GigaOM &#171; Real Life Hitch]]></dc:creator>
		<pubDate>Wed, 16 Dec 2009 18:52:46 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=86325#comment-233329</guid>
		<description><![CDATA[&lt;p&gt;[...] iPhone Users, Get Ready for Flash&#160;Games Tech Insider [...]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[...] iPhone Users, Get Ready for Flash&nbsp;Games Tech Insider [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Flash Games Finally Here On iPhone &#124; CoolTechZone.com - Know Technology</title>
		<link>http://gigaom.com/2009/12/15/iphone-users-get-ready-for-flash-games/#comment-233328</link>
		<dc:creator><![CDATA[Flash Games Finally Here On iPhone &#124; CoolTechZone.com - Know Technology]]></dc:creator>
		<pubDate>Wed, 16 Dec 2009 07:34:42 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=86325#comment-233328</guid>
		<description><![CDATA[&lt;p&gt;[...] create flash games from scratch or port over their existing games to flash with the total cost ranging from a few hundred dollars to a thousand. That&#8217;s relatively cheap, and I hope OneAppAtATime can actually help developers make that [...]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[...] create flash games from scratch or port over their existing games to flash with the total cost ranging from a few hundred dollars to a thousand. That&#8217;s relatively cheap, and I hope OneAppAtATime can actually help developers make that [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Randy Giusto</title>
		<link>http://gigaom.com/2009/12/15/iphone-users-get-ready-for-flash-games/#comment-233327</link>
		<dc:creator><![CDATA[Randy Giusto]]></dc:creator>
		<pubDate>Wed, 16 Dec 2009 04:00:58 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=86325#comment-233327</guid>
		<description><![CDATA[&lt;p&gt;hmm.. if I&#039;m a developer with a Flash-based game app then a $3 sale in the iTunes app store means that 30% goes to Apple ($0.90) = $2.10 left and then 35% of the original $3 ($1.05) goes to OneAppAtATime, which leaves me with $1.05 if I got that right! It&#039;s incremental income for me  since my original development work was in Flash.&lt;/p&gt;

&lt;p&gt;I expanded on what this means for iPhone developers at http://newdigitalcafe.com&lt;/p&gt;

&lt;p&gt;I can see why iPhone developers would be upset. Maybe George below is one!&lt;/p&gt;

&lt;p&gt;And OneAppAtATime&#039;s promise of full use of social networking to promote my app looks interesting too since we all know how hard it is to get featured in the iTunes app store!&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>hmm.. if I&#8217;m a developer with a Flash-based game app then a $3 sale in the iTunes app store means that 30% goes to Apple ($0.90) = $2.10 left and then 35% of the original $3 ($1.05) goes to OneAppAtATime, which leaves me with $1.05 if I got that right! It&#8217;s incremental income for me  since my original development work was in Flash.</p>
<p>I expanded on what this means for iPhone developers at <a href="http://newdigitalcafe.com" rel="nofollow">http://newdigitalcafe.com</a></p>
<p>I can see why iPhone developers would be upset. Maybe George below is one!</p>
<p>And OneAppAtATime&#8217;s promise of full use of social networking to promote my app looks interesting too since we all know how hard it is to get featured in the iTunes app store!</p>
]]></content:encoded>
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	<item>
		<title>By: iPhone Game Developers Not Happy If Flash Conversion Takes Off!&#160;&#124;&#160;NewDigitalCafé</title>
		<link>http://gigaom.com/2009/12/15/iphone-users-get-ready-for-flash-games/#comment-233326</link>
		<dc:creator><![CDATA[iPhone Game Developers Not Happy If Flash Conversion Takes Off!&#160;&#124;&#160;NewDigitalCafé]]></dc:creator>
		<pubDate>Wed, 16 Dec 2009 03:53:27 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=86325#comment-233326</guid>
		<description><![CDATA[&lt;p&gt;[...] following up on post by Liz Gannes over at GigaOM, where it was reported that OneAppAtATime, a new startup led by Evan “Rabble” Henshaw-Plath has [...]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[...] following up on post by Liz Gannes over at GigaOM, where it was reported that OneAppAtATime, a new startup led by Evan “Rabble” Henshaw-Plath has [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: links for 2009-12-15</title>
		<link>http://gigaom.com/2009/12/15/iphone-users-get-ready-for-flash-games/#comment-233325</link>
		<dc:creator><![CDATA[links for 2009-12-15]]></dc:creator>
		<pubDate>Tue, 15 Dec 2009 22:01:35 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=86325#comment-233325</guid>
		<description><![CDATA[&lt;p&gt;[...] iPhone Users, Get Ready for Flash Games (GigaOM) [...]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[...] iPhone Users, Get Ready for Flash Games (GigaOM) [...]</p>
]]></content:encoded>
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	<item>
		<title>By: george</title>
		<link>http://gigaom.com/2009/12/15/iphone-users-get-ready-for-flash-games/#comment-233324</link>
		<dc:creator><![CDATA[george]]></dc:creator>
		<pubDate>Tue, 15 Dec 2009 20:55:01 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=86325#comment-233324</guid>
		<description><![CDATA[&lt;p&gt;Noooooo...&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>Noooooo&#8230;</p>
]]></content:encoded>
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