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	<title>Comments on: What if OnLive Came to the iPhone?</title>
	<atom:link href="http://gigaom.com/2009/11/16/what-if-onlive-came-to-the-iphone/feed/" rel="self" type="application/rss+xml" />
	<link>http://gigaom.com/2009/11/16/what-if-onlive-came-to-the-iphone/</link>
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		<title>By: PC Games on Your iPad, Courtesy of HTML5 &#124; Apple News</title>
		<link>http://gigaom.com/2009/11/16/what-if-onlive-came-to-the-iphone/#comment-374723</link>
		<dc:creator><![CDATA[PC Games on Your iPad, Courtesy of HTML5 &#124; Apple News]]></dc:creator>
		<pubDate>Tue, 04 May 2010 21:05:15 +0000</pubDate>
		<guid isPermaLink="false">http://theappleblog.com/?p=35782#comment-374723</guid>
		<description><![CDATA[&lt;p&gt;[...] seems to be the thing to do these days), but via game streaming service Gaikai, which, much like OnLive before it, aims to remove the steep hardware barriers associated with many advanced video [...]&lt;/p&gt;
]]></description>
		<content:encoded><![CDATA[<p>[...] seems to be the thing to do these days), but via game streaming service Gaikai, which, much like OnLive before it, aims to remove the steep hardware barriers associated with many advanced video [...]</p>
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		<title>By: PC Games on Your iPad, Courtesy of HTML5</title>
		<link>http://gigaom.com/2009/11/16/what-if-onlive-came-to-the-iphone/#comment-374722</link>
		<dc:creator><![CDATA[PC Games on Your iPad, Courtesy of HTML5]]></dc:creator>
		<pubDate>Tue, 04 May 2010 18:01:40 +0000</pubDate>
		<guid isPermaLink="false">http://theappleblog.com/?p=35782#comment-374722</guid>
		<description><![CDATA[&lt;p&gt;[...] seems to be the thing to do these days), but via game streaming service Gaikai, which, much like OnLive before it, aims to remove the steep hardware barriers associated with many advanced video [...]&lt;/p&gt;
]]></description>
		<content:encoded><![CDATA[<p>[...] seems to be the thing to do these days), but via game streaming service Gaikai, which, much like OnLive before it, aims to remove the steep hardware barriers associated with many advanced video [...]</p>
]]></content:encoded>
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	<item>
		<title>By: enozth</title>
		<link>http://gigaom.com/2009/11/16/what-if-onlive-came-to-the-iphone/#comment-374721</link>
		<dc:creator><![CDATA[enozth]]></dc:creator>
		<pubDate>Mon, 01 Feb 2010 13:16:27 +0000</pubDate>
		<guid isPermaLink="false">http://theappleblog.com/?p=35782#comment-374721</guid>
		<description><![CDATA[i already read your content. i got more information. i would like to say thank you.]]></description>
		<content:encoded><![CDATA[<p>i already read your content. i got more information. i would like to say thank you.</p>
]]></content:encoded>
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		<title>By: John</title>
		<link>http://gigaom.com/2009/11/16/what-if-onlive-came-to-the-iphone/#comment-374720</link>
		<dc:creator><![CDATA[John]]></dc:creator>
		<pubDate>Tue, 17 Nov 2009 17:08:18 +0000</pubDate>
		<guid isPermaLink="false">http://theappleblog.com/?p=35782#comment-374720</guid>
		<description><![CDATA[I htink Spawn Labs version of a streaming appliance that you plug into your own Xbox has far more flexibility than this. As I live in NZ I cant use any of the US online systems, but streaming my own xbox or PS3 does make a lot of sense. I&#039;ts pricey though, I could just buy another xbox an plug it into my monitor for half the price.]]></description>
		<content:encoded><![CDATA[<p>I htink Spawn Labs version of a streaming appliance that you plug into your own Xbox has far more flexibility than this. As I live in NZ I cant use any of the US online systems, but streaming my own xbox or PS3 does make a lot of sense. I&#8217;ts pricey though, I could just buy another xbox an plug it into my monitor for half the price.</p>
]]></content:encoded>
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	<item>
		<title>By: Joe</title>
		<link>http://gigaom.com/2009/11/16/what-if-onlive-came-to-the-iphone/#comment-374719</link>
		<dc:creator><![CDATA[Joe]]></dc:creator>
		<pubDate>Tue, 17 Nov 2009 16:36:32 +0000</pubDate>
		<guid isPermaLink="false">http://theappleblog.com/?p=35782#comment-374719</guid>
		<description><![CDATA[&quot;When the app does see release...&quot;

When? Not sure that&#039;s the right term. I can see two major reasons why this app will never make it out the door under current conditions. 

One, unless the app store approval process changes drastically (hopefully that&#039;s a possibility with renowned developers openly jumping ship in protest), Apple would most certainly disapprove it for supposedly running unapproved code, even though technically the server farm is running the code, not the iPhone. If they couldn&#039;t use that excuse specifically, they&#039;d find another. Seems doubtful to me that Apple would allow one app to run many high profile games without running through them first.

Two, AT&amp;T will never allow this to come to pass. The amount of data that would be streaming over their network would most certainly be a concern of theirs, and rightfully so. I would imagine that if this app really does everything it says it does, it would single-handedly take down AT&amp;T&#039;s already fragile network. But of course, they could (and should) just limit this to WiFi. Even if they do, though, there&#039;s still the argument in my first point.

I&#039;d still love to see this come to pass, but I&#039;d settle for it working on my Mac. I can&#039;t imagine that the experience would translate as well on the iPhone&#039;s tiny screen and with limited capacity for controls. The games that will be making it to OnLive&#039;s services are full-blown PC and console games, and touch controls will only go so far.]]></description>
		<content:encoded><![CDATA[<p>&#8220;When the app does see release&#8230;&#8221;</p>
<p>When? Not sure that&#8217;s the right term. I can see two major reasons why this app will never make it out the door under current conditions. </p>
<p>One, unless the app store approval process changes drastically (hopefully that&#8217;s a possibility with renowned developers openly jumping ship in protest), Apple would most certainly disapprove it for supposedly running unapproved code, even though technically the server farm is running the code, not the iPhone. If they couldn&#8217;t use that excuse specifically, they&#8217;d find another. Seems doubtful to me that Apple would allow one app to run many high profile games without running through them first.</p>
<p>Two, AT&amp;T will never allow this to come to pass. The amount of data that would be streaming over their network would most certainly be a concern of theirs, and rightfully so. I would imagine that if this app really does everything it says it does, it would single-handedly take down AT&amp;T&#8217;s already fragile network. But of course, they could (and should) just limit this to WiFi. Even if they do, though, there&#8217;s still the argument in my first point.</p>
<p>I&#8217;d still love to see this come to pass, but I&#8217;d settle for it working on my Mac. I can&#8217;t imagine that the experience would translate as well on the iPhone&#8217;s tiny screen and with limited capacity for controls. The games that will be making it to OnLive&#8217;s services are full-blown PC and console games, and touch controls will only go so far.</p>
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	<item>
		<title>By: Joe</title>
		<link>http://gigaom.com/2009/11/16/what-if-onlive-came-to-the-iphone/#comment-374718</link>
		<dc:creator><![CDATA[Joe]]></dc:creator>
		<pubDate>Tue, 17 Nov 2009 16:28:57 +0000</pubDate>
		<guid isPermaLink="false">http://theappleblog.com/?p=35782#comment-374718</guid>
		<description><![CDATA[Modern Warfare 2.]]></description>
		<content:encoded><![CDATA[<p>Modern Warfare 2.</p>
]]></content:encoded>
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	<item>
		<title>By: Michael</title>
		<link>http://gigaom.com/2009/11/16/what-if-onlive-came-to-the-iphone/#comment-374717</link>
		<dc:creator><![CDATA[Michael]]></dc:creator>
		<pubDate>Tue, 17 Nov 2009 14:07:01 +0000</pubDate>
		<guid isPermaLink="false">http://theappleblog.com/?p=35782#comment-374717</guid>
		<description><![CDATA[What game is that on the screen?]]></description>
		<content:encoded><![CDATA[<p>What game is that on the screen?</p>
]]></content:encoded>
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	<item>
		<title>By: Victor</title>
		<link>http://gigaom.com/2009/11/16/what-if-onlive-came-to-the-iphone/#comment-374716</link>
		<dc:creator><![CDATA[Victor]]></dc:creator>
		<pubDate>Mon, 16 Nov 2009 19:59:04 +0000</pubDate>
		<guid isPermaLink="false">http://theappleblog.com/?p=35782#comment-374716</guid>
		<description><![CDATA[I think it could definitely work if pc game makers made iPhone specific add ons to pc games. Things like autoaim and simplified controls and such. I love touchscreen gaming and wouldn&#039;t want to carry around a controller pack for my iPhone. I got the iPhone to simplify the amount or crap I carry in my pocket not add to it.]]></description>
		<content:encoded><![CDATA[<p>I think it could definitely work if pc game makers made iPhone specific add ons to pc games. Things like autoaim and simplified controls and such. I love touchscreen gaming and wouldn&#8217;t want to carry around a controller pack for my iPhone. I got the iPhone to simplify the amount or crap I carry in my pocket not add to it.</p>
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