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	<title>Comments on: Apple Allows iPhone In-App Purchases for Free Apps</title>
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	<link>http://gigaom.com/2009/10/15/apple-allows-iphone-in-app-purchases-for-free-apps/</link>
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		<title>By: My daily readings 01/28/2010 &#171; Strange Kite</title>
		<link>http://gigaom.com/2009/10/15/apple-allows-iphone-in-app-purchases-for-free-apps/#comment-359498</link>
		<dc:creator><![CDATA[My daily readings 01/28/2010 &#171; Strange Kite]]></dc:creator>
		<pubDate>Thu, 28 Jan 2010 11:31:52 +0000</pubDate>
		<guid isPermaLink="false">http://theappleblog.com/?p=34292#comment-359498</guid>
		<description><![CDATA[[...] small percentage of a small number is a tiny number!  However, in late October Apple announced that IAP were finally allowed from free apps as well. That encouraged me to give Flower Garden one… last… [...]]]></description>
		<content:encoded><![CDATA[<p>[...] small percentage of a small number is a tiny number!  However, in late October Apple announced that IAP were finally allowed from free apps as well. That encouraged me to give Flower Garden one… last… [...]</p>
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		<title>By: Games from Within &#124; Making A Living (Barely) On The iPhone App Store (aka The Numbers Post)</title>
		<link>http://gigaom.com/2009/10/15/apple-allows-iphone-in-app-purchases-for-free-apps/#comment-359497</link>
		<dc:creator><![CDATA[Games from Within &#124; Making A Living (Barely) On The iPhone App Store (aka The Numbers Post)]]></dc:creator>
		<pubDate>Fri, 15 Jan 2010 20:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://theappleblog.com/?p=34292#comment-359497</guid>
		<description><![CDATA[[...] small percentage of a small number is a tiny number!  However, in late October Apple announced that IAP were finally allowed from free apps as well. That encouraged me to give Flower Garden one&#8230; last&#8230; [...]]]></description>
		<content:encoded><![CDATA[<p>[...] small percentage of a small number is a tiny number!  However, in late October Apple announced that IAP were finally allowed from free apps as well. That encouraged me to give Flower Garden one&#8230; last&#8230; [...]</p>
]]></content:encoded>
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		<title>By: Resumen semanal &#8211; semana del 12/10 &#171; El blog de Fleko</title>
		<link>http://gigaom.com/2009/10/15/apple-allows-iphone-in-app-purchases-for-free-apps/#comment-359496</link>
		<dc:creator><![CDATA[Resumen semanal &#8211; semana del 12/10 &#171; El blog de Fleko]]></dc:creator>
		<pubDate>Sun, 18 Oct 2009 01:35:34 +0000</pubDate>
		<guid isPermaLink="false">http://theappleblog.com/?p=34292#comment-359496</guid>
		<description><![CDATA[[...] Apple ha anunciado que a partir de ahora permitirá a las aplicaciones gratuitas de la AppStore utilizar la característica &#8220;in-app purchases&#8221; (realizar ventas de contenido desde la aplicación). Anteriormente, está característica estaba restringida a aplicaciones de al menos US$ 0.99. Este cambio dará lugar a la posibilidad de realizar versiones gratuitas de prueba, y posiblemente demos limitadas por tiempo (sobre esto no existen declaraciones oficiales de Apple). Para ser sincero, a mi me da la sensación de que también va a llenar de aplicaciones pagas &#8220;disfrazadas&#8221; de gratuitas. Link. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Apple ha anunciado que a partir de ahora permitirá a las aplicaciones gratuitas de la AppStore utilizar la característica &#8220;in-app purchases&#8221; (realizar ventas de contenido desde la aplicación). Anteriormente, está característica estaba restringida a aplicaciones de al menos US$ 0.99. Este cambio dará lugar a la posibilidad de realizar versiones gratuitas de prueba, y posiblemente demos limitadas por tiempo (sobre esto no existen declaraciones oficiales de Apple). Para ser sincero, a mi me da la sensación de que también va a llenar de aplicaciones pagas &#8220;disfrazadas&#8221; de gratuitas. Link. [...]</p>
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		<title>By: Brian Hogg</title>
		<link>http://gigaom.com/2009/10/15/apple-allows-iphone-in-app-purchases-for-free-apps/#comment-359495</link>
		<dc:creator><![CDATA[Brian Hogg]]></dc:creator>
		<pubDate>Sat, 17 Oct 2009 13:57:38 +0000</pubDate>
		<guid isPermaLink="false">http://theappleblog.com/?p=34292#comment-359495</guid>
		<description><![CDATA[Congratulations to Apple for changing the world again with their stunning invention of &quot;Shareware.&quot;]]></description>
		<content:encoded><![CDATA[<p>Congratulations to Apple for changing the world again with their stunning invention of &#8220;Shareware.&#8221;</p>
]]></content:encoded>
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	<item>
		<title>By: swforeman</title>
		<link>http://gigaom.com/2009/10/15/apple-allows-iphone-in-app-purchases-for-free-apps/#comment-359494</link>
		<dc:creator><![CDATA[swforeman]]></dc:creator>
		<pubDate>Fri, 16 Oct 2009 03:27:53 +0000</pubDate>
		<guid isPermaLink="false">http://theappleblog.com/?p=34292#comment-359494</guid>
		<description><![CDATA[This will be a nice change for the app developers as the lifecycle for the base application will be extended and will allow better solutions because the application development can be amortized over a longer useful life. These better apps should be great for customers. This should be a win for everyone in the deal.]]></description>
		<content:encoded><![CDATA[<p>This will be a nice change for the app developers as the lifecycle for the base application will be extended and will allow better solutions because the application development can be amortized over a longer useful life. These better apps should be great for customers. This should be a win for everyone in the deal.</p>
]]></content:encoded>
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		<title>By: Teslanaut</title>
		<link>http://gigaom.com/2009/10/15/apple-allows-iphone-in-app-purchases-for-free-apps/#comment-359493</link>
		<dc:creator><![CDATA[Teslanaut]]></dc:creator>
		<pubDate>Fri, 16 Oct 2009 01:40:01 +0000</pubDate>
		<guid isPermaLink="false">http://theappleblog.com/?p=34292#comment-359493</guid>
		<description><![CDATA[Woops, also forgot to add:

Also, the 70/30 split also exists in the In-App purchasing and it is spread out through all computers and devices that are connected to the account (Up to 5) so you don&#039;t have to pay again for each device that wants to download the In-App DLC.]]></description>
		<content:encoded><![CDATA[<p>Woops, also forgot to add:</p>
<p>Also, the 70/30 split also exists in the In-App purchasing and it is spread out through all computers and devices that are connected to the account (Up to 5) so you don&#8217;t have to pay again for each device that wants to download the In-App DLC.</p>
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		<title>By: Teslanaut</title>
		<link>http://gigaom.com/2009/10/15/apple-allows-iphone-in-app-purchases-for-free-apps/#comment-359492</link>
		<dc:creator><![CDATA[Teslanaut]]></dc:creator>
		<pubDate>Fri, 16 Oct 2009 01:38:23 +0000</pubDate>
		<guid isPermaLink="false">http://theappleblog.com/?p=34292#comment-359492</guid>
		<description><![CDATA[This is no different from what the consoles, PC, and some other handhelds (PSP, not sure about DS) are doing. You pay for the game, they keep you playing by offering DLC (Be it paid or Free). With this, Developers now can offer their game for Free and still give you content to keep playing (Again, be it paid or free). Now remember this people. Its up to the ---Developers--- what and how they charge, whether it be for the App or the DLC that follows. Not Apple. Remember now.]]></description>
		<content:encoded><![CDATA[<p>This is no different from what the consoles, PC, and some other handhelds (PSP, not sure about DS) are doing. You pay for the game, they keep you playing by offering DLC (Be it paid or Free). With this, Developers now can offer their game for Free and still give you content to keep playing (Again, be it paid or free). Now remember this people. Its up to the &#8212;Developers&#8212; what and how they charge, whether it be for the App or the DLC that follows. Not Apple. Remember now.</p>
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