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	<title>Comments on: App Developer Diary Part 6: The 48 Hour App</title>
	<atom:link href="http://gigaom.com/2009/10/07/app-developer-diary-part-6-the-48-hour-app/feed/" rel="self" type="application/rss+xml" />
	<link>http://gigaom.com/2009/10/07/app-developer-diary-part-6-the-48-hour-app/</link>
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		<title>By: Timstyle - Mpls VPN</title>
		<link>http://gigaom.com/2009/10/07/app-developer-diary-part-6-the-48-hour-app/#comment-358899</link>
		<dc:creator><![CDATA[Timstyle - Mpls VPN]]></dc:creator>
		<pubDate>Wed, 18 Nov 2009 12:16:49 +0000</pubDate>
		<guid isPermaLink="false">http://theappleblog.com/?p=33757#comment-358899</guid>
		<description><![CDATA[googe article ;-)
tb

&lt;a href=&quot;http://timstyle.de&quot; title=&quot;mpls-vpn-ipsec&quot; rel=&quot;nofollow&quot;&gt;IPSec over VPN Site for Date Solution from timstyle&lt;/a&gt;]]></description>
		<content:encoded><![CDATA[<p>googe article ;-)<br />
tb</p>
<p><a href="http://timstyle.de" title="mpls-vpn-ipsec" rel="nofollow">IPSec over VPN Site for Date Solution from timstyle</a></p>
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		<title>By: Marc Tytus</title>
		<link>http://gigaom.com/2009/10/07/app-developer-diary-part-6-the-48-hour-app/#comment-358898</link>
		<dc:creator><![CDATA[Marc Tytus]]></dc:creator>
		<pubDate>Sat, 10 Oct 2009 22:46:13 +0000</pubDate>
		<guid isPermaLink="false">http://theappleblog.com/?p=33757#comment-358898</guid>
		<description><![CDATA[Echo!]]></description>
		<content:encoded><![CDATA[<p>Echo!</p>
]]></content:encoded>
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	<item>
		<title>By: Weekly App Store Picks: October 10, 2009</title>
		<link>http://gigaom.com/2009/10/07/app-developer-diary-part-6-the-48-hour-app/#comment-358897</link>
		<dc:creator><![CDATA[Weekly App Store Picks: October 10, 2009]]></dc:creator>
		<pubDate>Sat, 10 Oct 2009 16:50:55 +0000</pubDate>
		<guid isPermaLink="false">http://theappleblog.com/?p=33757#comment-358897</guid>
		<description><![CDATA[[...] Ustwo, who I spoke to earlier this week, prototyped its minimalist designer game .™ in 48 hours using Flash. With CS5, developers will be able to handle prototyping and development without leaving Flash. What this means for us folk who download apps is that we&#8217;re on the cusp of another exciting period in iPhone development, especially in terms of gaming. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Ustwo, who I spoke to earlier this week, prototyped its minimalist designer game .™ in 48 hours using Flash. With CS5, developers will be able to handle prototyping and development without leaving Flash. What this means for us folk who download apps is that we&#8217;re on the cusp of another exciting period in iPhone development, especially in terms of gaming. [...]</p>
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		<title>By: Clay Andres</title>
		<link>http://gigaom.com/2009/10/07/app-developer-diary-part-6-the-48-hour-app/#comment-358896</link>
		<dc:creator><![CDATA[Clay Andres]]></dc:creator>
		<pubDate>Thu, 08 Oct 2009 13:38:07 +0000</pubDate>
		<guid isPermaLink="false">http://theappleblog.com/?p=33757#comment-358896</guid>
		<description><![CDATA[It&#039;s interesting to see you use the App Store as a sort of Art School project tester. I dreaded the weekend &quot;drawing projects&quot; that needed to be turned in in some presentable form on Monday mornings, and yet, this is essentially what your 48-hour app is doing. I&#039;m curious to know why you decided to do this? Was it just for fun; a kind of personal challenge; or perhaps part of some grander scheme that is yet to reveal itself to your readers.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s interesting to see you use the App Store as a sort of Art School project tester. I dreaded the weekend &#8220;drawing projects&#8221; that needed to be turned in in some presentable form on Monday mornings, and yet, this is essentially what your 48-hour app is doing. I&#8217;m curious to know why you decided to do this? Was it just for fun; a kind of personal challenge; or perhaps part of some grander scheme that is yet to reveal itself to your readers.</p>
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