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	<title>Comments on: Can Social Games Make More Money?</title>
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	<link>http://gigaom.com/2009/07/19/can-veteran-designer-brian-reynolds-make-social-games-more-money/</link>
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		<title>By: Zynga Blog &#187; Blog Archive &#187; GigaOm: Can Social Games Make More Money?</title>
		<link>http://gigaom.com/2009/07/19/can-veteran-designer-brian-reynolds-make-social-games-more-money/#comment-218149</link>
		<dc:creator><![CDATA[Zynga Blog &#187; Blog Archive &#187; GigaOm: Can Social Games Make More Money?]]></dc:creator>
		<pubDate>Mon, 03 Aug 2009 22:53:30 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=58870#comment-218149</guid>
		<description><![CDATA[[...] Click to view full article [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Click to view full article [...]</p>
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	<item>
		<title>By: Links for 2009-07-22 [del.icio.us] &#171; iThinkEducation.net!</title>
		<link>http://gigaom.com/2009/07/19/can-veteran-designer-brian-reynolds-make-social-games-more-money/#comment-218148</link>
		<dc:creator><![CDATA[Links for 2009-07-22 [del.icio.us] &#171; iThinkEducation.net!]]></dc:creator>
		<pubDate>Thu, 23 Jul 2009 21:51:45 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=58870#comment-218148</guid>
		<description><![CDATA[[...] Can Social Games Make More Money? Social games take in only $1-2 per month, compared to $60 trad video games. But they could become more interesting and more profitable with a change in thinking: [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Can Social Games Make More Money? Social games take in only $1-2 per month, compared to $60 trad video games. But they could become more interesting and more profitable with a change in thinking: [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Can Social Games Make More Money? &#124; Makin Money</title>
		<link>http://gigaom.com/2009/07/19/can-veteran-designer-brian-reynolds-make-social-games-more-money/#comment-218147</link>
		<dc:creator><![CDATA[Can Social Games Make More Money? &#124; Makin Money]]></dc:creator>
		<pubDate>Tue, 21 Jul 2009 20:36:16 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=58870#comment-218147</guid>
		<description><![CDATA[[...] the original post here: Can Social Games Make More Money?                 &#124; More    Categories: make more money Tags: and-console-based - and-other - [...]]]></description>
		<content:encoded><![CDATA[<p>[...] the original post here: Can Social Games Make More Money?                 | More    Categories: make more money Tags: and-console-based &#8211; and-other &#8211; [...]</p>
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	<item>
		<title>By: Nicholas</title>
		<link>http://gigaom.com/2009/07/19/can-veteran-designer-brian-reynolds-make-social-games-more-money/#comment-218146</link>
		<dc:creator><![CDATA[Nicholas]]></dc:creator>
		<pubDate>Mon, 20 Jul 2009 02:01:25 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=58870#comment-218146</guid>
		<description><![CDATA[May I suggest another purpose. Eliciting commentary on media like movies and music through such mechanisms could be interesting. We developed a music game-like experience — Ears Collective — for the iPhone which will launch tomorrow morning at the App Store. The objective is to rank music and see how others do so. Not really a complex game by any measure.

It would be interesting however, to create social game like mechanisms that become social measurements though. I am intrigued how Mafia Wars really does engage people for the long haul.]]></description>
		<content:encoded><![CDATA[<p>May I suggest another purpose. Eliciting commentary on media like movies and music through such mechanisms could be interesting. We developed a music game-like experience — Ears Collective — for the iPhone which will launch tomorrow morning at the App Store. The objective is to rank music and see how others do so. Not really a complex game by any measure.</p>
<p>It would be interesting however, to create social game like mechanisms that become social measurements though. I am intrigued how Mafia Wars really does engage people for the long haul.</p>
]]></content:encoded>
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		<title>By: Gadget Sleuth</title>
		<link>http://gigaom.com/2009/07/19/can-veteran-designer-brian-reynolds-make-social-games-more-money/#comment-218145</link>
		<dc:creator><![CDATA[Gadget Sleuth]]></dc:creator>
		<pubDate>Mon, 20 Jul 2009 01:08:36 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=58870#comment-218145</guid>
		<description><![CDATA[Mafia Wars is a prime example of how social gaming can be successful, but for every one of those, there&#039;s a dozen that fail in the first few months.]]></description>
		<content:encoded><![CDATA[<p>Mafia Wars is a prime example of how social gaming can be successful, but for every one of those, there&#8217;s a dozen that fail in the first few months.</p>
]]></content:encoded>
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	<item>
		<title>By: Martin</title>
		<link>http://gigaom.com/2009/07/19/can-veteran-designer-brian-reynolds-make-social-games-more-money/#comment-218144</link>
		<dc:creator><![CDATA[Martin]]></dc:creator>
		<pubDate>Sun, 19 Jul 2009 20:21:39 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=58870#comment-218144</guid>
		<description><![CDATA[Nice article.

Somehow strange that some of my childhood heroes are now active in the casual gaming area.]]></description>
		<content:encoded><![CDATA[<p>Nice article.</p>
<p>Somehow strange that some of my childhood heroes are now active in the casual gaming area.</p>
]]></content:encoded>
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	<item>
		<title>By: SuperDave</title>
		<link>http://gigaom.com/2009/07/19/can-veteran-designer-brian-reynolds-make-social-games-more-money/#comment-218143</link>
		<dc:creator><![CDATA[SuperDave]]></dc:creator>
		<pubDate>Sun, 19 Jul 2009 16:34:21 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=58870#comment-218143</guid>
		<description><![CDATA[Thanks Om.  I&#039;ve wondered how these games make money, and how sustainable they are as compared to MMO or traditional games.   Scrabble has, so far, been my favorite of the offerings.

I agree with Reynolds&#039; observation about tedious, repetitive clicking.

It seems to me that the more games (ie Mafia Wars) can REALLY tie into the community, and build in stats ladders, the more successful they will be.

http://www.salesjabber.com]]></description>
		<content:encoded><![CDATA[<p>Thanks Om.  I&#8217;ve wondered how these games make money, and how sustainable they are as compared to MMO or traditional games.   Scrabble has, so far, been my favorite of the offerings.</p>
<p>I agree with Reynolds&#8217; observation about tedious, repetitive clicking.</p>
<p>It seems to me that the more games (ie Mafia Wars) can REALLY tie into the community, and build in stats ladders, the more successful they will be.</p>
<p><a href="http://www.salesjabber.com" rel="nofollow">http://www.salesjabber.com</a></p>
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