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	<title>Comments on: Mobile Devs: Install Rates of Free Apps Higher Than Paid Apps</title>
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		<title>By: Tech News &#187; MobileBeat: USA will leapfrog Europe</title>
		<link>http://gigaom.com/2009/07/16/mobile-devs-install-rates-of-free-apps-higher-than-paid-apps/#comment-217898</link>
		<dc:creator><![CDATA[Tech News &#187; MobileBeat: USA will leapfrog Europe]]></dc:creator>
		<pubDate>Fri, 17 Jul 2009 19:16:21 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=59357#comment-217898</guid>
		<description><![CDATA[[...] Mobile Devs: Install Rates of Free Apps Higher Than Paid Apps [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Mobile Devs: Install Rates of Free Apps Higher Than Paid Apps [...]</p>
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		<title>By: Mohit Agrawal</title>
		<link>http://gigaom.com/2009/07/16/mobile-devs-install-rates-of-free-apps-higher-than-paid-apps/#comment-217897</link>
		<dc:creator><![CDATA[Mohit Agrawal]]></dc:creator>
		<pubDate>Fri, 17 Jul 2009 19:08:19 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=59357#comment-217897</guid>
		<description><![CDATA[Most of the applications sold from Apple are for free and the ASP is declining fast for applications. Apple made just $80 million from application sales. Why is then the mad rush to launch application stores. I have analysed the application stores revenue and implications at
http://www.telecomcircle.com/2009/05/the-economics-of-mobile-application-stores/
It is clear that there are other benefits apart from direct revenues from sales of applications]]></description>
		<content:encoded><![CDATA[<p>Most of the applications sold from Apple are for free and the ASP is declining fast for applications. Apple made just $80 million from application sales. Why is then the mad rush to launch application stores. I have analysed the application stores revenue and implications at<br />
<a href="http://www.telecomcircle.com/2009/05/the-economics-of-mobile-application-stores/" rel="nofollow">http://www.telecomcircle.com/2009/05/the-economics-of-mobile-application-stores/</a><br />
It is clear that there are other benefits apart from direct revenues from sales of applications</p>
]]></content:encoded>
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		<title>By: Spankin' Apps</title>
		<link>http://gigaom.com/2009/07/16/mobile-devs-install-rates-of-free-apps-higher-than-paid-apps/#comment-217896</link>
		<dc:creator><![CDATA[Spankin' Apps]]></dc:creator>
		<pubDate>Fri, 17 Jul 2009 08:57:48 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=59357#comment-217896</guid>
		<description><![CDATA[The Model of making money exists - but the model for how developers will get more apps sale is lagging THIS is the real problem.]]></description>
		<content:encoded><![CDATA[<p>The Model of making money exists &#8211; but the model for how developers will get more apps sale is lagging THIS is the real problem.</p>
]]></content:encoded>
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		<title>By: steveballmer</title>
		<link>http://gigaom.com/2009/07/16/mobile-devs-install-rates-of-free-apps-higher-than-paid-apps/#comment-217895</link>
		<dc:creator><![CDATA[steveballmer]]></dc:creator>
		<pubDate>Fri, 17 Jul 2009 06:14:19 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=59357#comment-217895</guid>
		<description><![CDATA[The Microsoft model of this is best!]]></description>
		<content:encoded><![CDATA[<p>The Microsoft model of this is best!</p>
]]></content:encoded>
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		<title>By: Andrew Lacy</title>
		<link>http://gigaom.com/2009/07/16/mobile-devs-install-rates-of-free-apps-higher-than-paid-apps/#comment-217894</link>
		<dc:creator><![CDATA[Andrew Lacy]]></dc:creator>
		<pubDate>Fri, 17 Jul 2009 03:59:36 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=59357#comment-217894</guid>
		<description><![CDATA[Thanks Will. Actually I was answering a specific question about whether any panelist had seen companies be successful taking away features from a free app to introduce a premium version or whether repricing a free app to paid had been successful. My answer was that I hadn&#039;t seen that. In the process of experimenting and understanding market dynamics we had repriced to $0.99 from free a minor application of ours, Photo Collage, and had seen a big dropoff in installs as you would expect when you charge for something that was previously free without adding more services.

However, I think that the &quot;freemium&quot; model (a free application with a more feature-rich premium upsell) is very much alive and well in the App Store universe. In fact, we have seen evidence that free-to-paid conversion (where you DO offer additional features, game levels, etc) is higher than the typical conversion numbers often quoted for the web world.]]></description>
		<content:encoded><![CDATA[<p>Thanks Will. Actually I was answering a specific question about whether any panelist had seen companies be successful taking away features from a free app to introduce a premium version or whether repricing a free app to paid had been successful. My answer was that I hadn&#8217;t seen that. In the process of experimenting and understanding market dynamics we had repriced to $0.99 from free a minor application of ours, Photo Collage, and had seen a big dropoff in installs as you would expect when you charge for something that was previously free without adding more services.</p>
<p>However, I think that the &#8220;freemium&#8221; model (a free application with a more feature-rich premium upsell) is very much alive and well in the App Store universe. In fact, we have seen evidence that free-to-paid conversion (where you DO offer additional features, game levels, etc) is higher than the typical conversion numbers often quoted for the web world.</p>
]]></content:encoded>
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		<title>By: Tom</title>
		<link>http://gigaom.com/2009/07/16/mobile-devs-install-rates-of-free-apps-higher-than-paid-apps/#comment-217893</link>
		<dc:creator><![CDATA[Tom]]></dc:creator>
		<pubDate>Fri, 17 Jul 2009 02:20:55 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=59357#comment-217893</guid>
		<description><![CDATA[I was really keen to know more but like to get my news for free - thus this link (http://pro.gigaom.com/2009/06/is-marketing-key-to-mobile-app-store-sales/) didnt work for me.]]></description>
		<content:encoded><![CDATA[<p>I was really keen to know more but like to get my news for free &#8211; thus this link (<a href="http://pro.gigaom.com/2009/06/is-marketing-key-to-mobile-app-store-sales/" rel="nofollow">http://pro.gigaom.com/2009/06/is-marketing-key-to-mobile-app-store-sales/</a>) didnt work for me.</p>
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		<title>By: Will Robertson</title>
		<link>http://gigaom.com/2009/07/16/mobile-devs-install-rates-of-free-apps-higher-than-paid-apps/#comment-217892</link>
		<dc:creator><![CDATA[Will Robertson]]></dc:creator>
		<pubDate>Fri, 17 Jul 2009 01:07:57 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=59357#comment-217892</guid>
		<description><![CDATA[I am not disagreeing with the conclusion of this post, I agree that unfortunately a large number of people seem to expect everything free nowadays, but I believe the App that Andrew Lacy is talking about is Tap Tap Revenge 1 - which was raised to $0.99 after it was replaced by Tap Tap Revenge 2. So it makes sense that no one would have been willing to pay for the old version of the app.]]></description>
		<content:encoded><![CDATA[<p>I am not disagreeing with the conclusion of this post, I agree that unfortunately a large number of people seem to expect everything free nowadays, but I believe the App that Andrew Lacy is talking about is Tap Tap Revenge 1 &#8211; which was raised to $0.99 after it was replaced by Tap Tap Revenge 2. So it makes sense that no one would have been willing to pay for the old version of the app.</p>
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