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	<title>Comments on: WoW and Second Life Don&#039;t Tell the Whole MMO Story</title>
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	<link>http://gigaom.com/2009/07/13/wow-and-second-life-dont-tell-the-whole-mmo-story/</link>
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		<title>By: Grieger</title>
		<link>http://gigaom.com/2009/07/13/wow-and-second-life-dont-tell-the-whole-mmo-story/#comment-217406</link>
		<dc:creator><![CDATA[Grieger]]></dc:creator>
		<pubDate>Wed, 29 Jul 2009 04:44:23 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=58470#comment-217406</guid>
		<description><![CDATA[So much for the screeching halt of Blizzard&#039;s growth due to WoW:

http://www.cnanalyst.com/2009/07/neteasecom-nasdaqntes-to-launch-wow-closed-beta-on-july-30.html]]></description>
		<content:encoded><![CDATA[<p>So much for the screeching halt of Blizzard&#8217;s growth due to WoW:</p>
<p><a href="http://www.cnanalyst.com/2009/07/neteasecom-nasdaqntes-to-launch-wow-closed-beta-on-july-30.html" rel="nofollow">http://www.cnanalyst.com/2009/07/neteasecom-nasdaqntes-to-launch-wow-closed-beta-on-july-30.html</a></p>
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		<title>By: Zynga Blog &#187; Blog Archive &#187; GigaOm: WoW and Second Life Don’t Tell the Whole MMO Story</title>
		<link>http://gigaom.com/2009/07/13/wow-and-second-life-dont-tell-the-whole-mmo-story/#comment-217405</link>
		<dc:creator><![CDATA[Zynga Blog &#187; Blog Archive &#187; GigaOm: WoW and Second Life Don’t Tell the Whole MMO Story]]></dc:creator>
		<pubDate>Tue, 21 Jul 2009 23:39:18 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=58470#comment-217405</guid>
		<description><![CDATA[[...] Click to view full article [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Click to view full article [...]</p>
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		<title>By: Second Life is NOT a “GAME” – It is – A Virtual World. &#171; SL-ama Drama</title>
		<link>http://gigaom.com/2009/07/13/wow-and-second-life-dont-tell-the-whole-mmo-story/#comment-217404</link>
		<dc:creator><![CDATA[Second Life is NOT a “GAME” – It is – A Virtual World. &#171; SL-ama Drama]]></dc:creator>
		<pubDate>Thu, 16 Jul 2009 21:54:01 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=58470#comment-217404</guid>
		<description><![CDATA[[...] James Au writes in his article, WoW and Second Life Don&#8217;t Tell the Whole MMO Story, about how these two giants in the world of MMO’s do not represent the largest user based clients [...]]]></description>
		<content:encoded><![CDATA[<p>[...] James Au writes in his article, WoW and Second Life Don&#8217;t Tell the Whole MMO Story, about how these two giants in the world of MMO’s do not represent the largest user based clients [...]</p>
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		<title>By: links for 2009-07-14 &#171; Jet Grrl</title>
		<link>http://gigaom.com/2009/07/13/wow-and-second-life-dont-tell-the-whole-mmo-story/#comment-217403</link>
		<dc:creator><![CDATA[links for 2009-07-14 &#171; Jet Grrl]]></dc:creator>
		<pubDate>Wed, 15 Jul 2009 01:19:37 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=58470#comment-217403</guid>
		<description><![CDATA[[...] WoW and Second Life Don’t Tell the Whole MMO Story (tags: business technology WOW interwebs) [...]]]></description>
		<content:encoded><![CDATA[<p>[...] WoW and Second Life Don’t Tell the Whole MMO Story (tags: business technology WOW interwebs) [...]</p>
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		<title>By: Grieger</title>
		<link>http://gigaom.com/2009/07/13/wow-and-second-life-dont-tell-the-whole-mmo-story/#comment-217402</link>
		<dc:creator><![CDATA[Grieger]]></dc:creator>
		<pubDate>Wed, 15 Jul 2009 00:24:42 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=58470#comment-217402</guid>
		<description><![CDATA[Right...so Blizzard is just going to throw up its hands and give up on China because a suspension without a set end date must be indefinite...it&#039;s not like the right money and concessions in the right place won&#039;t have them up in a matter of days.]]></description>
		<content:encoded><![CDATA[<p>Right&#8230;so Blizzard is just going to throw up its hands and give up on China because a suspension without a set end date must be indefinite&#8230;it&#8217;s not like the right money and concessions in the right place won&#8217;t have them up in a matter of days.</p>
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		<title>By: Rodolfo</title>
		<link>http://gigaom.com/2009/07/13/wow-and-second-life-dont-tell-the-whole-mmo-story/#comment-217401</link>
		<dc:creator><![CDATA[Rodolfo]]></dc:creator>
		<pubDate>Wed, 15 Jul 2009 00:14:07 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=58470#comment-217401</guid>
		<description><![CDATA[&quot;World Of Warcraft Still Suspended In China Indefinitely&quot;

http://www.techcrunch.com/2009/07/14/world-of-warcraft-still-suspended-in-china-indefinitely/]]></description>
		<content:encoded><![CDATA[<p>&#8220;World Of Warcraft Still Suspended In China Indefinitely&#8221;</p>
<p><a href="http://www.techcrunch.com/2009/07/14/world-of-warcraft-still-suspended-in-china-indefinitely/" rel="nofollow">http://www.techcrunch.com/2009/07/14/world-of-warcraft-still-suspended-in-china-indefinitely/</a></p>
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		<title>By: Gary Hayes</title>
		<link>http://gigaom.com/2009/07/13/wow-and-second-life-dont-tell-the-whole-mmo-story/#comment-217400</link>
		<dc:creator><![CDATA[Gary Hayes]]></dc:creator>
		<pubDate>Tue, 14 Jul 2009 23:59:41 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=58470#comment-217400</guid>
		<description><![CDATA[Worth mentioning that $200 million of the $237 you mention is actually for russian company building a micro-transaction system for Facebook. So not really about 3D MMOs as the post title and most of the copy suggests Wagner? Most current investment is really going to 2D social networks - quite a difference from the thrust of the item I would suggest?]]></description>
		<content:encoded><![CDATA[<p>Worth mentioning that $200 million of the $237 you mention is actually for russian company building a micro-transaction system for Facebook. So not really about 3D MMOs as the post title and most of the copy suggests Wagner? Most current investment is really going to 2D social networks &#8211; quite a difference from the thrust of the item I would suggest?</p>
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		<title>By: WoW and Second Life Don’t Tell the Whole MMO Story &#171; Blog A*Go*Go!</title>
		<link>http://gigaom.com/2009/07/13/wow-and-second-life-dont-tell-the-whole-mmo-story/#comment-217399</link>
		<dc:creator><![CDATA[WoW and Second Life Don’t Tell the Whole MMO Story &#171; Blog A*Go*Go!]]></dc:creator>
		<pubDate>Tue, 14 Jul 2009 19:28:38 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=58470#comment-217399</guid>
		<description><![CDATA[[...] FULL ARTICLE HERE! [...]]]></description>
		<content:encoded><![CDATA[<p>[...] FULL ARTICLE HERE! [...]</p>
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		<title>By: Jeremiah Spence</title>
		<link>http://gigaom.com/2009/07/13/wow-and-second-life-dont-tell-the-whole-mmo-story/#comment-217398</link>
		<dc:creator><![CDATA[Jeremiah Spence]]></dc:creator>
		<pubDate>Tue, 14 Jul 2009 18:48:27 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=58470#comment-217398</guid>
		<description><![CDATA[Why the use of the term &quot;MMOs&quot; in relation to virtual worlds or social virtual worlds?  The consistent use of terminology in virtual worlds research literature utilizes the term &#039;virtual world&#039; to refer to anything that is not game-centric, such as Second Life or any of the many other non-game worlds out there.  -j]]></description>
		<content:encoded><![CDATA[<p>Why the use of the term &#8220;MMOs&#8221; in relation to virtual worlds or social virtual worlds?  The consistent use of terminology in virtual worlds research literature utilizes the term &#8216;virtual world&#8217; to refer to anything that is not game-centric, such as Second Life or any of the many other non-game worlds out there.  -j</p>
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		<title>By: Celeste LeCompte</title>
		<link>http://gigaom.com/2009/07/13/wow-and-second-life-dont-tell-the-whole-mmo-story/#comment-217397</link>
		<dc:creator><![CDATA[Celeste LeCompte]]></dc:creator>
		<pubDate>Tue, 14 Jul 2009 16:07:07 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=58470#comment-217397</guid>
		<description><![CDATA[Habib — You&#039;re right about what&#039;s needed — and James has an entire report over on GigaOM Pro looking at the broader opportunities to capitalize on IT and service trends in MMOs (not just MMORPGs) that you might find useful. Here&#039;s the link http://pro.gigaom.com/2009/07/virtual-worlds-trends-and-opportunities/ ($79 sub required).]]></description>
		<content:encoded><![CDATA[<p>Habib — You&#8217;re right about what&#8217;s needed — and James has an entire report over on GigaOM Pro looking at the broader opportunities to capitalize on IT and service trends in MMOs (not just MMORPGs) that you might find useful. Here&#8217;s the link <a href="http://pro.gigaom.com/2009/07/virtual-worlds-trends-and-opportunities/" rel="nofollow">http://pro.gigaom.com/2009/07/virtual-worlds-trends-and-opportunities/</a> ($79 sub required).</p>
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		<title>By: WoW and SL not all there is to MMOs - Be The Gamer</title>
		<link>http://gigaom.com/2009/07/13/wow-and-second-life-dont-tell-the-whole-mmo-story/#comment-217396</link>
		<dc:creator><![CDATA[WoW and SL not all there is to MMOs - Be The Gamer]]></dc:creator>
		<pubDate>Tue, 14 Jul 2009 16:00:21 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=58470#comment-217396</guid>
		<description><![CDATA[[...] in Site on Jul.14, 2009  GigaOM has posted up a fascinating feature by Wagner James Au which claims that World of Warcraft and Second Life, [...]]]></description>
		<content:encoded><![CDATA[<p>[...] in Site on Jul.14, 2009  GigaOM has posted up a fascinating feature by Wagner James Au which claims that World of Warcraft and Second Life, [...]</p>
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		<title>By: Habib Ullah Khan</title>
		<link>http://gigaom.com/2009/07/13/wow-and-second-life-dont-tell-the-whole-mmo-story/#comment-217395</link>
		<dc:creator><![CDATA[Habib Ullah Khan]]></dc:creator>
		<pubDate>Tue, 14 Jul 2009 15:50:46 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=58470#comment-217395</guid>
		<description><![CDATA[Yes James but what exactly are you trying to say? An editor once told my journalist friend: &quot;When you write a piece make sure it has hook you hang it on.&quot; I just dont see the hook buddy.

MMORPG&#039;s are MMORPG&#039;s. No need to complicate them. I think fantasy because of the role RPG&#039;s and novels already had on the generation was a natural early adopter with SF also in the periphery for the same reason. These are natural evolutions of any exciting category of entertainment or even technology. If you delve into the monster Blizzard has created you would notice the incredible IT infrastructure they employ with singular load balancing and scaling techniques as well as the process map that governs millions of subscribers globally. GE would be proud. What would be most useful is if someone identified the elements of entertainment and service and IT that combine to make a useful MMORPG, how the market leaders use that successfully and what succesful challengers need to emulate to even have a chance.

That my friend is a hook.]]></description>
		<content:encoded><![CDATA[<p>Yes James but what exactly are you trying to say? An editor once told my journalist friend: &#8220;When you write a piece make sure it has hook you hang it on.&#8221; I just dont see the hook buddy.</p>
<p>MMORPG&#8217;s are MMORPG&#8217;s. No need to complicate them. I think fantasy because of the role RPG&#8217;s and novels already had on the generation was a natural early adopter with SF also in the periphery for the same reason. These are natural evolutions of any exciting category of entertainment or even technology. If you delve into the monster Blizzard has created you would notice the incredible IT infrastructure they employ with singular load balancing and scaling techniques as well as the process map that governs millions of subscribers globally. GE would be proud. What would be most useful is if someone identified the elements of entertainment and service and IT that combine to make a useful MMORPG, how the market leaders use that successfully and what succesful challengers need to emulate to even have a chance.</p>
<p>That my friend is a hook.</p>
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		<title>By: InfoBore 14 &#171; ubiwar . conflict in n dimensions</title>
		<link>http://gigaom.com/2009/07/13/wow-and-second-life-dont-tell-the-whole-mmo-story/#comment-217394</link>
		<dc:creator><![CDATA[InfoBore 14 &#171; ubiwar . conflict in n dimensions]]></dc:creator>
		<pubDate>Tue, 14 Jul 2009 15:48:22 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=58470#comment-217394</guid>
		<description><![CDATA[[...] WoW and Second Life Don’t Tell the Whole MMO Story &#8211; Wagner James Au, GigaOM [...]]]></description>
		<content:encoded><![CDATA[<p>[...] WoW and Second Life Don’t Tell the Whole MMO Story &#8211; Wagner James Au, GigaOM [...]</p>
]]></content:encoded>
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		<title>By: Grieger</title>
		<link>http://gigaom.com/2009/07/13/wow-and-second-life-dont-tell-the-whole-mmo-story/#comment-217393</link>
		<dc:creator><![CDATA[Grieger]]></dc:creator>
		<pubDate>Tue, 14 Jul 2009 07:29:21 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=58470#comment-217393</guid>
		<description><![CDATA[I&#039;m not sure why you think WoW is no longer sold in China. The WotLK expansion was banned, not the entire game.

I seriously doubt you&#039;re going to see WoW die any time soon...it&#039;d take a serious MMO that really does everything they do better (and no, I&#039;m not a fanatic, I barely play it anymore). That said, I agree that their growth is going to be dinged as they go forward. They&#039;re running out of new markets to hit up for double-digit growth. That doesn&#039;t mean growth will be zero, though. Remember, the population is still growing and the newer generations are more computer savvy and more likely to play the game sooner.

Honestly, I wouldn&#039;t be surprised if they figured out a way to create a MMO based on Starcraft. &quot;Starcraft Universe&quot; using the same basic model from WoW but in the Sci-Fi genre. They&#039;d make billions. They wouldn&#039;t even have to worry about spaceflight...they could focus on jumping between worlds. Give them some time to push Starcraft II out and keep on the lookout for that. They&#039;d be stupid not to do it.

Forgetting WoW for a sec and getting back to my point about copying WoW&#039;s feature list, it&#039;s interesting to see how many of the &quot;bigger&quot; MMOs are not grabbing Blizzard&#039;s playbook. Age of Conan was a disaster...it&#039;s crawling no matter what Funcom says...it&#039;s never going to be anything more than another Anarchy Online...keeping it&#039;s small pool of players around for a while. WAR seems pretty solid but it has limited appeal to the general MMO public. It&#039;s more PvP centric so if you liked DAOC then you&#039;ll be happy there. LOTRO is all about Tolkien fans but the fact that the game&#039;s &quot;maturing&quot; with discounted rates and a lot of poking about getting back into it after the Moria expansion, it seems like Turbine&#039;s worried about retention (and ultimately relevance).

Aion and Crimecraft are launching sometime in the next year (Aion&#039;s coming in September barring any changes). Aion will steal another chunk of the limited fantasy MMO market from WoW and others but only for a while. Crimecraft will be niche like EVE is.

And, while all of these MMOs are doing their thing and taking chunks of marketshare and in most cases innovating a bit here and there, none of them are fun for long. I remember playing Tabula Rasa...general chat was filled with people talking about how they were so glad there was something OTHER than WoW to play. None of the major MMO companies are figuring this out. Everyone&#039;s focused on being different from WoW and finding some niche outside of WoW&#039;s subscriber base...no one&#039;s trying to really compete. Blizzard did a great job of creating a lot of content with (largely) balanced paths bringing you around the world and keeping you busy. The PVP was there as well so the achievers who got to the end game had something to do. And they&#039;ve changed a lot since they launched but you can still find everything where you expect it.

Last year at GDC, I remember hearing a statistic that stated there were 100+ MMOs in development. Haven&#039;t heard anything more recent but I can imagine there are still plenty in development still. All the VC funds mentioned in the article are likely funding a lot of those games but honestly...we&#039;re talking about a red ocean which makes you wonder at the logic behind the investments. Sounds like a mini-bubble forming here.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure why you think WoW is no longer sold in China. The WotLK expansion was banned, not the entire game.</p>
<p>I seriously doubt you&#8217;re going to see WoW die any time soon&#8230;it&#8217;d take a serious MMO that really does everything they do better (and no, I&#8217;m not a fanatic, I barely play it anymore). That said, I agree that their growth is going to be dinged as they go forward. They&#8217;re running out of new markets to hit up for double-digit growth. That doesn&#8217;t mean growth will be zero, though. Remember, the population is still growing and the newer generations are more computer savvy and more likely to play the game sooner.</p>
<p>Honestly, I wouldn&#8217;t be surprised if they figured out a way to create a MMO based on Starcraft. &#8220;Starcraft Universe&#8221; using the same basic model from WoW but in the Sci-Fi genre. They&#8217;d make billions. They wouldn&#8217;t even have to worry about spaceflight&#8230;they could focus on jumping between worlds. Give them some time to push Starcraft II out and keep on the lookout for that. They&#8217;d be stupid not to do it.</p>
<p>Forgetting WoW for a sec and getting back to my point about copying WoW&#8217;s feature list, it&#8217;s interesting to see how many of the &#8220;bigger&#8221; MMOs are not grabbing Blizzard&#8217;s playbook. Age of Conan was a disaster&#8230;it&#8217;s crawling no matter what Funcom says&#8230;it&#8217;s never going to be anything more than another Anarchy Online&#8230;keeping it&#8217;s small pool of players around for a while. WAR seems pretty solid but it has limited appeal to the general MMO public. It&#8217;s more PvP centric so if you liked DAOC then you&#8217;ll be happy there. LOTRO is all about Tolkien fans but the fact that the game&#8217;s &#8220;maturing&#8221; with discounted rates and a lot of poking about getting back into it after the Moria expansion, it seems like Turbine&#8217;s worried about retention (and ultimately relevance).</p>
<p>Aion and Crimecraft are launching sometime in the next year (Aion&#8217;s coming in September barring any changes). Aion will steal another chunk of the limited fantasy MMO market from WoW and others but only for a while. Crimecraft will be niche like EVE is.</p>
<p>And, while all of these MMOs are doing their thing and taking chunks of marketshare and in most cases innovating a bit here and there, none of them are fun for long. I remember playing Tabula Rasa&#8230;general chat was filled with people talking about how they were so glad there was something OTHER than WoW to play. None of the major MMO companies are figuring this out. Everyone&#8217;s focused on being different from WoW and finding some niche outside of WoW&#8217;s subscriber base&#8230;no one&#8217;s trying to really compete. Blizzard did a great job of creating a lot of content with (largely) balanced paths bringing you around the world and keeping you busy. The PVP was there as well so the achievers who got to the end game had something to do. And they&#8217;ve changed a lot since they launched but you can still find everything where you expect it.</p>
<p>Last year at GDC, I remember hearing a statistic that stated there were 100+ MMOs in development. Haven&#8217;t heard anything more recent but I can imagine there are still plenty in development still. All the VC funds mentioned in the article are likely funding a lot of those games but honestly&#8230;we&#8217;re talking about a red ocean which makes you wonder at the logic behind the investments. Sounds like a mini-bubble forming here.</p>
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		<title>By: Hamlet 2: SL Boogaloo</title>
		<link>http://gigaom.com/2009/07/13/wow-and-second-life-dont-tell-the-whole-mmo-story/#comment-217392</link>
		<dc:creator><![CDATA[Hamlet 2: SL Boogaloo]]></dc:creator>
		<pubDate>Tue, 14 Jul 2009 05:17:41 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=58470#comment-217392</guid>
		<description><![CDATA[[...] is the Hamstern not going MMO, he takes his guns for hire to another site (a real one at that) with a sadly misguided post on WOW &amp; Second Life getting too much face time in the [...]]]></description>
		<content:encoded><![CDATA[<p>[...] is the Hamstern not going MMO, he takes his guns for hire to another site (a real one at that) with a sadly misguided post on WOW &amp; Second Life getting too much face time in the [...]</p>
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		<title>By: Rodolfo</title>
		<link>http://gigaom.com/2009/07/13/wow-and-second-life-dont-tell-the-whole-mmo-story/#comment-217391</link>
		<dc:creator><![CDATA[Rodolfo]]></dc:creator>
		<pubDate>Tue, 14 Jul 2009 03:29:55 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=58470#comment-217391</guid>
		<description><![CDATA[Re WoW&#039;s 12 million players.

That was in 2008 just after the expansion came out at it was 11.5. And even then Blizzard stopped giving the breakdown of subscribers per geography.

1/2 of that number were Chinese players and the game is no longer available there - so don&#039;t expect them to comment on how many players WoW has anytime soon.

My guess is that EU and North America pretty much is saturated and they are possibly getting single digit growth (assuming they are getting growth at all in the US). Their focus has shifted in player retention and you will see the 3rd expansion coming way sooner than the previous 2. Blizz figured out that expansions bring back old players and they sell well in itself.
A great proxy is for keeping tab of players is # of servers. Last batch to go online in the US was in January (on the heels of a great expansion). Since then nada.

Warcraft days of glory are over.

Expect a focus on other properties such as Diablo, Starcraft and the new IP that&#039;s coming in 2011ish with possibly a single subscription for all of them.]]></description>
		<content:encoded><![CDATA[<p>Re WoW&#8217;s 12 million players.</p>
<p>That was in 2008 just after the expansion came out at it was 11.5. And even then Blizzard stopped giving the breakdown of subscribers per geography.</p>
<p>1/2 of that number were Chinese players and the game is no longer available there &#8211; so don&#8217;t expect them to comment on how many players WoW has anytime soon.</p>
<p>My guess is that EU and North America pretty much is saturated and they are possibly getting single digit growth (assuming they are getting growth at all in the US). Their focus has shifted in player retention and you will see the 3rd expansion coming way sooner than the previous 2. Blizz figured out that expansions bring back old players and they sell well in itself.<br />
A great proxy is for keeping tab of players is # of servers. Last batch to go online in the US was in January (on the heels of a great expansion). Since then nada.</p>
<p>Warcraft days of glory are over.</p>
<p>Expect a focus on other properties such as Diablo, Starcraft and the new IP that&#8217;s coming in 2011ish with possibly a single subscription for all of them.</p>
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