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	<title>Comments on: 4 Takeaways From the Social Gaming Summit &#8212; So Far</title>
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		<title>By: Virtual Worlds News &#62; Résumé du Social Gaming Summit 209</title>
		<link>http://gigaom.com/2009/06/23/fou-things-to-know-about-social-games-today/#comment-214991</link>
		<dc:creator><![CDATA[Virtual Worlds News &#62; Résumé du Social Gaming Summit 209]]></dc:creator>
		<pubDate>Fri, 14 May 2010 09:20:57 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=55496#comment-214991</guid>
		<description><![CDATA[&lt;p&gt;[...] des social games vis à vis des casual games ou des MMOs : In-Depth On The State Of Social Gaming,  4 Takeaways From the Social Gaming Summit et Social Gaming Turns [...]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[...] des social games vis à vis des casual games ou des MMOs : In-Depth On The State Of Social Gaming,  4 Takeaways From the Social Gaming Summit et Social Gaming Turns [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Links for 2009-08-02 [del.icio.us] &#171; iThinkEducation.net!</title>
		<link>http://gigaom.com/2009/06/23/fou-things-to-know-about-social-games-today/#comment-214990</link>
		<dc:creator><![CDATA[Links for 2009-08-02 [del.icio.us] &#171; iThinkEducation.net!]]></dc:creator>
		<pubDate>Mon, 03 Aug 2009 19:23:50 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=55496#comment-214990</guid>
		<description><![CDATA[[...] 4 Takeaways From the Social Gaming Summit &#8212; So Far Facebook Social Games Migrating Off Facebook [...]]]></description>
		<content:encoded><![CDATA[<p>[...] 4 Takeaways From the Social Gaming Summit &mdash; So Far Facebook Social Games Migrating Off Facebook [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Can Social Games Make More Money? &#124; Tech Newz</title>
		<link>http://gigaom.com/2009/06/23/fou-things-to-know-about-social-games-today/#comment-214989</link>
		<dc:creator><![CDATA[Can Social Games Make More Money? &#124; Tech Newz]]></dc:creator>
		<pubDate>Mon, 20 Jul 2009 17:43:04 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=55496#comment-214989</guid>
		<description><![CDATA[[...] like World of Warcraft, the average monthly revenue per user for even the biggest social games is estimated to be $1 to $2. When it comes to getting consumers excited enough to pull out their wallets, old-school game [...]]]></description>
		<content:encoded><![CDATA[<p>[...] like World of Warcraft, the average monthly revenue per user for even the biggest social games is estimated to be $1 to $2. When it comes to getting consumers excited enough to pull out their wallets, old-school game [...]</p>
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		<title>By: Can Veteran Designer Brian Reynolds Make Social Games More Money?</title>
		<link>http://gigaom.com/2009/06/23/fou-things-to-know-about-social-games-today/#comment-214988</link>
		<dc:creator><![CDATA[Can Veteran Designer Brian Reynolds Make Social Games More Money?]]></dc:creator>
		<pubDate>Sun, 19 Jul 2009 16:01:22 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=55496#comment-214988</guid>
		<description><![CDATA[[...] like World of Warcraft, the average monthly revenue per user for even the biggest social games is estimated to be $1 to $2. When it comes to getting consumers excited enough to pull out their wallets, old-school game [...]]]></description>
		<content:encoded><![CDATA[<p>[...] like World of Warcraft, the average monthly revenue per user for even the biggest social games is estimated to be $1 to $2. When it comes to getting consumers excited enough to pull out their wallets, old-school game [...]</p>
]]></content:encoded>
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		<title>By: Infovore &#187; Links for June 25th through June 26th</title>
		<link>http://gigaom.com/2009/06/23/fou-things-to-know-about-social-games-today/#comment-214987</link>
		<dc:creator><![CDATA[Infovore &#187; Links for June 25th through June 26th]]></dc:creator>
		<pubDate>Fri, 26 Jun 2009 11:00:40 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=55496#comment-214987</guid>
		<description><![CDATA[[...] 4 Takeaways From the Social Gaming Summit &#8212; So Far &quot;Pincus said game-based activity like this was an investment of what he called &#8220;social capital,&#8221; a means of maintaining contact with our growing network of friends and acquaintances. If the industry further emphasized this advantage in future games, Pincus argued with charming bullishness, social gaming could become as pervasive as social networks themselves.&quot; (tags: socialplay games socialsoftware socialcapital gaas facebook myspace platform ) [...]]]></description>
		<content:encoded><![CDATA[<p>[...] 4 Takeaways From the Social Gaming Summit &mdash; So Far &quot;Pincus said game-based activity like this was an investment of what he called &ldquo;social capital,&rdquo; a means of maintaining contact with our growing network of friends and acquaintances. If the industry further emphasized this advantage in future games, Pincus argued with charming bullishness, social gaming could become as pervasive as social networks themselves.&quot; (tags: socialplay games socialsoftware socialcapital gaas facebook myspace platform ) [...]</p>
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		<title>By: Tapahont.info &#187; Blog Archive &#187; Du social gaming à la GayPride [Numeric worlds]</title>
		<link>http://gigaom.com/2009/06/23/fou-things-to-know-about-social-games-today/#comment-214986</link>
		<dc:creator><![CDATA[Tapahont.info &#187; Blog Archive &#187; Du social gaming à la GayPride [Numeric worlds]]]></dc:creator>
		<pubDate>Thu, 25 Jun 2009 08:14:24 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=55496#comment-214986</guid>
		<description><![CDATA[[...] un article de ce matin sur GigaOM sont dévoilées les 3 rêgles qui font la réussite d&#8217;un social game : 1- Les joueurs sont [...]]]></description>
		<content:encoded><![CDATA[<p>[...] un article de ce matin sur GigaOM sont dévoilées les 3 rêgles qui font la réussite d&#8217;un social game : 1- Les joueurs sont [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Squashua</title>
		<link>http://gigaom.com/2009/06/23/fou-things-to-know-about-social-games-today/#comment-214985</link>
		<dc:creator><![CDATA[Squashua]]></dc:creator>
		<pubDate>Wed, 24 Jun 2009 02:57:42 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=55496#comment-214985</guid>
		<description><![CDATA[How does Pincus&#039; social capital differ from that already found in current social network sites? My point is that social capital is not a new term or concept.]]></description>
		<content:encoded><![CDATA[<p>How does Pincus&#8217; social capital differ from that already found in current social network sites? My point is that social capital is not a new term or concept.</p>
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