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	<title>Comments on: Can Twitter Become the New Casual Gaming Hub?</title>
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		<title>By: AppBank Wants to Help You Cash In on Facebook Apps</title>
		<link>http://gigaom.com/2009/06/23/can-twitter-become-the-new-casual-gaming-hub/#comment-214911</link>
		<dc:creator><![CDATA[AppBank Wants to Help You Cash In on Facebook Apps]]></dc:creator>
		<pubDate>Tue, 29 Sep 2009 14:28:09 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/?p=55410#comment-214911</guid>
		<description><![CDATA[[...] has an audience of 300 million, AppBank may find more success if it turns to Twitter, which is the new darling for app [...]]]></description>
		<content:encoded><![CDATA[<p>[...] has an audience of 300 million, AppBank may find more success if it turns to Twitter, which is the new darling for app [...]</p>
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		<title>By: iGoogle Finally Goes Social &#124; Tech Newz</title>
		<link>http://gigaom.com/2009/06/23/can-twitter-become-the-new-casual-gaming-hub/#comment-214910</link>
		<dc:creator><![CDATA[iGoogle Finally Goes Social &#124; Tech Newz]]></dc:creator>
		<pubDate>Wed, 12 Aug 2009 19:14:11 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/?p=55410#comment-214910</guid>
		<description><![CDATA[[...] a calendar, though it also needs to be refreshed manually. And with an eye to Facebook, which has evolved into a social gaming hub since it launched its application platform in 2007, iGoogle now offers three new social gaming [...]]]></description>
		<content:encoded><![CDATA[<p>[...] a calendar, though it also needs to be refreshed manually. And with an eye to Facebook, which has evolved into a social gaming hub since it launched its application platform in 2007, iGoogle now offers three new social gaming [...]</p>
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		<title>By: iGoogle Finally Goes Social</title>
		<link>http://gigaom.com/2009/06/23/can-twitter-become-the-new-casual-gaming-hub/#comment-214909</link>
		<dc:creator><![CDATA[iGoogle Finally Goes Social]]></dc:creator>
		<pubDate>Wed, 12 Aug 2009 19:01:20 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/?p=55410#comment-214909</guid>
		<description><![CDATA[[...] a calendar, though it also needs to be refreshed manually. And with an eye to Facebook, which has evolved into a social gaming hub since it launched its application platform in 2007, iGoogle now offers three new social gaming [...]]]></description>
		<content:encoded><![CDATA[<p>[...] a calendar, though it also needs to be refreshed manually. And with an eye to Facebook, which has evolved into a social gaming hub since it launched its application platform in 2007, iGoogle now offers three new social gaming [...]</p>
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		<title>By: The Super Rewards Blog &#187; Blog Archive &#187; GigaOm Recognizes Super Rewards &#8212;- First to Monetize Microblogging Network, Twitter</title>
		<link>http://gigaom.com/2009/06/23/can-twitter-become-the-new-casual-gaming-hub/#comment-214908</link>
		<dc:creator><![CDATA[The Super Rewards Blog &#187; Blog Archive &#187; GigaOm Recognizes Super Rewards &#8212;- First to Monetize Microblogging Network, Twitter]]></dc:creator>
		<pubDate>Mon, 29 Jun 2009 18:04:28 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/?p=55410#comment-214908</guid>
		<description><![CDATA[[...] Gains First Monetized Social Game Much like Om did in a post earlier today, Smith also noted the emergence of social games played via Twitter messaging, especially quizzes [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Gains First Monetized Social Game Much like Om did in a post earlier today, Smith also noted the emergence of social games played via Twitter messaging, especially quizzes [...]</p>
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		<title>By: Garrett Link</title>
		<link>http://gigaom.com/2009/06/23/can-twitter-become-the-new-casual-gaming-hub/#comment-214907</link>
		<dc:creator><![CDATA[Garrett Link]]></dc:creator>
		<pubDate>Wed, 24 Jun 2009 16:32:48 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/?p=55410#comment-214907</guid>
		<description><![CDATA[Twitter has all the right building blocks for a solid foundation of gaming and I&#039;m certain game makers will find ways to leverage the assets Twitter brings to the table.  More and more people are playing digital games, games online and games with others every day.

Beyond that, when you take a broader view, Twitter itself is also a building block in the &quot;web 2.0&quot; world where services are built on top of services, and games and entertainment will find ways to plug Twitter into their overall strategies.

As for native games on Twitter that all the play takes place completely within the Twitter service, I think it completely possible to build a game that isn&#039;t spammy and is engaging, but it&#039;s not something I&#039;d expect to monetize in the same ways people are monetizing games on other platforms.

I&#039;d expect to see innovation in this area in the coming months from big companies and individual entrepreneurs!  I&#039;ll be looking for ways to connect my games with all types of web 2.0 services.]]></description>
		<content:encoded><![CDATA[<p>Twitter has all the right building blocks for a solid foundation of gaming and I&#8217;m certain game makers will find ways to leverage the assets Twitter brings to the table.  More and more people are playing digital games, games online and games with others every day.</p>
<p>Beyond that, when you take a broader view, Twitter itself is also a building block in the &#8220;web 2.0&#8243; world where services are built on top of services, and games and entertainment will find ways to plug Twitter into their overall strategies.</p>
<p>As for native games on Twitter that all the play takes place completely within the Twitter service, I think it completely possible to build a game that isn&#8217;t spammy and is engaging, but it&#8217;s not something I&#8217;d expect to monetize in the same ways people are monetizing games on other platforms.</p>
<p>I&#8217;d expect to see innovation in this area in the coming months from big companies and individual entrepreneurs!  I&#8217;ll be looking for ways to connect my games with all types of web 2.0 services.</p>
]]></content:encoded>
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		<title>By: Can Twitter Become the New Casual Gaming Hub? [Voices] &#124; UpOff.com</title>
		<link>http://gigaom.com/2009/06/23/can-twitter-become-the-new-casual-gaming-hub/#comment-214906</link>
		<dc:creator><![CDATA[Can Twitter Become the New Casual Gaming Hub? [Voices] &#124; UpOff.com]]></dc:creator>
		<pubDate>Wed, 24 Jun 2009 15:14:03 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/?p=55410#comment-214906</guid>
		<description><![CDATA[[...] Read the rest of this post on the original site     Article   Share and Enjoy: [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Read the rest of this post on the original site     Article   Share and Enjoy: [...]</p>
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		<title>By: Can Twitter Become the New Casual Gaming Hub? &#124; Om Malik &#124; Voices &#124; AllThingsD</title>
		<link>http://gigaom.com/2009/06/23/can-twitter-become-the-new-casual-gaming-hub/#comment-214905</link>
		<dc:creator><![CDATA[Can Twitter Become the New Casual Gaming Hub? &#124; Om Malik &#124; Voices &#124; AllThingsD]]></dc:creator>
		<pubDate>Wed, 24 Jun 2009 14:11:50 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/?p=55410#comment-214905</guid>
		<description><![CDATA[[...] Read the rest of this post on the original site      Tagged: Twitter, Voices, digital, entertainment, software, casual gaming, GigaOm, micro-messaging, Om Malik, Spymaster &#124; permalink    Sphere.Inline.search(&quot;&quot;, &quot;http://voices.allthingsd.com/20090624/can-twitter-become-the-new-casual-gaming-hub/&quot;);      &#171; Previous Post         ord=Math.random()*10000000000000000; document.write(&#039;&#039;); [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Read the rest of this post on the original site      Tagged: Twitter, Voices, digital, entertainment, software, casual gaming, GigaOm, micro-messaging, Om Malik, Spymaster | permalink    Sphere.Inline.search(&quot;&quot;, &quot;<a href="http://voices.allthingsd.com/20090624/can-twitter-become-the-new-casual-gaming-hub/&#038;quot" rel="nofollow">http://voices.allthingsd.com/20090624/can-twitter-become-the-new-casual-gaming-hub/&#038;quot</a>;);      &laquo; Previous Post         ord=Math.random()*10000000000000000; document.write(&#39;&#39;); [...]</p>
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		<title>By: Roshan Joshi</title>
		<link>http://gigaom.com/2009/06/23/can-twitter-become-the-new-casual-gaming-hub/#comment-214904</link>
		<dc:creator><![CDATA[Roshan Joshi]]></dc:creator>
		<pubDate>Wed, 24 Jun 2009 10:35:36 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/?p=55410#comment-214904</guid>
		<description><![CDATA[minor twitter games such as trivia or puzzles are likely to do good in Twitter. Almost addictive and huge members of Twitter make it more fun.]]></description>
		<content:encoded><![CDATA[<p>minor twitter games such as trivia or puzzles are likely to do good in Twitter. Almost addictive and huge members of Twitter make it more fun.</p>
]]></content:encoded>
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		<title>By: 4 Takeaways From the Social Gaming Summit &#8212; So Far</title>
		<link>http://gigaom.com/2009/06/23/can-twitter-become-the-new-casual-gaming-hub/#comment-214903</link>
		<dc:creator><![CDATA[4 Takeaways From the Social Gaming Summit &#8212; So Far]]></dc:creator>
		<pubDate>Wed, 24 Jun 2009 00:01:26 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/?p=55410#comment-214903</guid>
		<description><![CDATA[[...] Gains First Monetized Social Game Much like Om did in a post earlier today, Smith also noted the emergence of social games played via Twitter messaging, especially quizzes [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Gains First Monetized Social Game Much like Om did in a post earlier today, Smith also noted the emergence of social games played via Twitter messaging, especially quizzes [...]</p>
]]></content:encoded>
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		<title>By: Will Twitter follow Facebook as the new CASUAL GAMING hub? &#171; It&#8217;s Game Time! Because Gaming is Serious Business!</title>
		<link>http://gigaom.com/2009/06/23/can-twitter-become-the-new-casual-gaming-hub/#comment-214902</link>
		<dc:creator><![CDATA[Will Twitter follow Facebook as the new CASUAL GAMING hub? &#171; It&#8217;s Game Time! Because Gaming is Serious Business!]]></dc:creator>
		<pubDate>Tue, 23 Jun 2009 23:35:41 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/?p=55410#comment-214902</guid>
		<description><![CDATA[[...]  Tags: Casual Gaming Hub, dls-csb, Facebook, gigaom, Twitter trackback  A very interesting post by GigaOm posits this: &#8220;After initial experiments with pointless apps such as vampire bites and zombies, Facebook [...]]]></description>
		<content:encoded><![CDATA[<p>[...]  Tags: Casual Gaming Hub, dls-csb, Facebook, gigaom, Twitter trackback  A very interesting post by GigaOm posits this: &#8220;After initial experiments with pointless apps such as vampire bites and zombies, Facebook [...]</p>
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		<title>By: Is Twitter The Gaming Hub of the Future? - 847th Edition &#124; discountgamersshop.com</title>
		<link>http://gigaom.com/2009/06/23/can-twitter-become-the-new-casual-gaming-hub/#comment-214901</link>
		<dc:creator><![CDATA[Is Twitter The Gaming Hub of the Future? - 847th Edition &#124; discountgamersshop.com]]></dc:creator>
		<pubDate>Tue, 23 Jun 2009 23:32:46 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/?p=55410#comment-214901</guid>
		<description><![CDATA[[...] problem with all the titles listed above (and more, enumerated here) is that none of them actually seem like they would be very fun. Sure, they all take advantage of [...]]]></description>
		<content:encoded><![CDATA[<p>[...] problem with all the titles listed above (and more, enumerated here) is that none of them actually seem like they would be very fun. Sure, they all take advantage of [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Jeremy Toeman</title>
		<link>http://gigaom.com/2009/06/23/can-twitter-become-the-new-casual-gaming-hub/#comment-214900</link>
		<dc:creator><![CDATA[Jeremy Toeman]]></dc:creator>
		<pubDate>Tue, 23 Jun 2009 22:18:08 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/?p=55410#comment-214900</guid>
		<description><![CDATA[Thanks for the mention!  In our short existence (we launched a week ago), here&#039;s what we&#039;ve learned so far:
1) people like trivia (2500 players in 1 week)
2) interacting and learning from your players is important!  we&#039;ve had some issues happen already and if we were not communicating well, I think people would&#039;ve gotten very frustrated very quickly.
3) build what they want, not what you want - we&#039;ve been running surveys to learn about timing, difficulty level, community engagement, etc
4) people like real world prizes
5) sponsors like easily trackable systems (# of followers, # of players, for example)
6) growth ebbs and flows - that&#039;s okay
7) it&#039;s important to not have your players&#039; actions become annoying to their twitter followers

And most important - running a trivia game is a lot of fun!  I think it&#039;s as addictive to us as it is to the players!]]></description>
		<content:encoded><![CDATA[<p>Thanks for the mention!  In our short existence (we launched a week ago), here&#8217;s what we&#8217;ve learned so far:<br />
1) people like trivia (2500 players in 1 week)<br />
2) interacting and learning from your players is important!  we&#8217;ve had some issues happen already and if we were not communicating well, I think people would&#8217;ve gotten very frustrated very quickly.<br />
3) build what they want, not what you want &#8211; we&#8217;ve been running surveys to learn about timing, difficulty level, community engagement, etc<br />
4) people like real world prizes<br />
5) sponsors like easily trackable systems (# of followers, # of players, for example)<br />
6) growth ebbs and flows &#8211; that&#8217;s okay<br />
7) it&#8217;s important to not have your players&#8217;actions become annoying to their twitter followers</p>
<p>And most important &#8211; running a trivia game is a lot of fun!  I think it&#8217;s as addictive to us as it is to the players!</p>
]]></content:encoded>
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		<title>By: ramsay taplin</title>
		<link>http://gigaom.com/2009/06/23/can-twitter-become-the-new-casual-gaming-hub/#comment-214899</link>
		<dc:creator><![CDATA[ramsay taplin]]></dc:creator>
		<pubDate>Tue, 23 Jun 2009 22:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/?p=55410#comment-214899</guid>
		<description><![CDATA[i think twitter games will just end up a fad. Fast rise, fast fall. Real gamers will play real games and twitter will remain the abode of updates. But, the spam issue is a big one. People are marketing links way too hard on twitter now]]></description>
		<content:encoded><![CDATA[<p>i think twitter games will just end up a fad. Fast rise, fast fall. Real gamers will play real games and twitter will remain the abode of updates. But, the spam issue is a big one. People are marketing links way too hard on twitter now</p>
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		<title>By: Adam Simon</title>
		<link>http://gigaom.com/2009/06/23/can-twitter-become-the-new-casual-gaming-hub/#comment-214898</link>
		<dc:creator><![CDATA[Adam Simon]]></dc:creator>
		<pubDate>Tue, 23 Jun 2009 19:50:06 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/?p=55410#comment-214898</guid>
		<description><![CDATA[I&#039;ve been thinking about this for a long time, but so far nearly all of the Twitter games are ports of word games. Spymaster was interesting in that it actually made use of the social component of Twitter, but went wrong by exploiting it to promote itself, rather than the players. So what would a social game that lives inside of Twitter rather than riding on top of it look like?]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve been thinking about this for a long time, but so far nearly all of the Twitter games are ports of word games. Spymaster was interesting in that it actually made use of the social component of Twitter, but went wrong by exploiting it to promote itself, rather than the players. So what would a social game that lives inside of Twitter rather than riding on top of it look like?</p>
]]></content:encoded>
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		<title>By: Johny</title>
		<link>http://gigaom.com/2009/06/23/can-twitter-become-the-new-casual-gaming-hub/#comment-214897</link>
		<dc:creator><![CDATA[Johny]]></dc:creator>
		<pubDate>Tue, 23 Jun 2009 18:45:25 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/?p=55410#comment-214897</guid>
		<description><![CDATA[Twitter is hated by so many people now. For sure gamers will not like twitter. It is a waste of everyones time. Twitter is started to plagued by spammers and bots. For example have a look at &lt;a href=&#039;http://www.istwittercrap.com&#039; rel=&quot;nofollow&quot;&gt;http://www.istwittercrap.com&lt;/a&gt; and see how many million people hate twitter. I wish twitter goes down like that whale.]]></description>
		<content:encoded><![CDATA[<p>Twitter is hated by so many people now. For sure gamers will not like twitter. It is a waste of everyones time. Twitter is started to plagued by spammers and bots. For example have a look at <a href='http://www.istwittercrap.com' rel="nofollow">http://www.istwittercrap.com</a> and see how many million people hate twitter. I wish twitter goes down like that whale.</p>
]]></content:encoded>
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		<title>By: Shai</title>
		<link>http://gigaom.com/2009/06/23/can-twitter-become-the-new-casual-gaming-hub/#comment-214896</link>
		<dc:creator><![CDATA[Shai]]></dc:creator>
		<pubDate>Tue, 23 Jun 2009 18:32:59 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.wordpress.com/?p=55410#comment-214896</guid>
		<description><![CDATA[Om, I don&#039;t see Twitter being a legitimate platform for social gaming, at least not in the near future.  As you know there was a lot of backlash from the SpyMaster game, most people don&#039;t want to read those sorts of tweets.  People have and are starting to enjoy the quality casual games on iPhone, FB, Myspace, etc.  I don&#039;t see why a user would leave those sites to play social/casual games on twitter.  If you are using Twitter, you are likely to use Facebook as well, so why go to a less optimal platform to play games?  If Zynga/Playdom/Playfish/Others can create applications to run on Twitter, than they can be become a hub]]></description>
		<content:encoded><![CDATA[<p>Om, I don&#8217;t see Twitter being a legitimate platform for social gaming, at least not in the near future.  As you know there was a lot of backlash from the SpyMaster game, most people don&#8217;t want to read those sorts of tweets.  People have and are starting to enjoy the quality casual games on iPhone, FB, Myspace, etc.  I don&#8217;t see why a user would leave those sites to play social/casual games on twitter.  If you are using Twitter, you are likely to use Facebook as well, so why go to a less optimal platform to play games?  If Zynga/Playdom/Playfish/Others can create applications to run on Twitter, than they can be become a hub</p>
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