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	<title>Comments on: Second Life Takes Aim at Skype</title>
	<atom:link href="http://gigaom.com/2009/05/19/second-life-takes-aim-at-skype/feed/" rel="self" type="application/rss+xml" />
	<link>http://gigaom.com/2009/05/19/second-life-takes-aim-at-skype/</link>
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		<title>By: Two Worlds</title>
		<link>http://gigaom.com/2009/05/19/second-life-takes-aim-at-skype/#comment-211326</link>
		<dc:creator><![CDATA[Two Worlds]]></dc:creator>
		<pubDate>Wed, 27 May 2009 16:34:03 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=50623#comment-211326</guid>
		<description><![CDATA[Hey, I noticed you are a &quot;contributing&quot; writer on this blog. So...if I understand correctly your position on GigaOm is basically this:

&quot;Yo, Hamlet, we need someone to do a writeup on some new development with that Second Life thingy that you used to work for those people for, so...uh...send something our way and we&#039;ll, I dunno, toss twenty bucks your way, how does that sound? Oh yeah, and also you can continue to kiss a$$ in order to get that coveted &#039;staff writer/real job&#039; position you&#039;ve been jockeying for.&quot;

Also Deadpan, that isn&#039;t a bug, that is an awesome &quot;suprise feature&quot;. Nothing&#039;s funnier than teleporting out just in time to avoid some dick&#039;s orbiter gun, then hear &quot;D*mn it...he got away...&quot;.]]></description>
		<content:encoded><![CDATA[<p>Hey, I noticed you are a &#8220;contributing&#8221; writer on this blog. So&#8230;if I understand correctly your position on GigaOm is basically this:</p>
<p>&#8220;Yo, Hamlet, we need someone to do a writeup on some new development with that Second Life thingy that you used to work for those people for, so&#8230;uh&#8230;send something our way and we&#8217;ll, I dunno, toss twenty bucks your way, how does that sound? Oh yeah, and also you can continue to kiss a$$ in order to get that coveted &#8216;staff writer/real job&#8217; position you&#8217;ve been jockeying for.&#8221;</p>
<p>Also Deadpan, that isn&#8217;t a bug, that is an awesome &#8220;suprise feature&#8221;. Nothing&#8217;s funnier than teleporting out just in time to avoid some dick&#8217;s orbiter gun, then hear &#8220;D*mn it&#8230;he got away&#8230;&#8221;.</p>
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		<title>By: Second Life Takes Aim at Skype - MyClickSense.com</title>
		<link>http://gigaom.com/2009/05/19/second-life-takes-aim-at-skype/#comment-211325</link>
		<dc:creator><![CDATA[Second Life Takes Aim at Skype - MyClickSense.com]]></dc:creator>
		<pubDate>Tue, 26 May 2009 22:20:17 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=50623#comment-211325</guid>
		<description><![CDATA[[...] is the original post: Second Life Takes Aim at Skype Categories: Skype Tags: announce-on-wednesday - billion-voice - calls-over - chatting-via - [...]]]></description>
		<content:encoded><![CDATA[<p>[...] is the original post: Second Life Takes Aim at Skype Categories: Skype Tags: announce-on-wednesday &#8211; billion-voice &#8211; calls-over &#8211; chatting-via &#8211; [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Internet Marketing, Strategy &#38; Technology Links &#8211; May 21, 2009 &#171; Sazbean</title>
		<link>http://gigaom.com/2009/05/19/second-life-takes-aim-at-skype/#comment-211324</link>
		<dc:creator><![CDATA[Internet Marketing, Strategy &#38; Technology Links &#8211; May 21, 2009 &#171; Sazbean]]></dc:creator>
		<pubDate>Thu, 21 May 2009 13:38:08 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=50623#comment-211324</guid>
		<description><![CDATA[[...] Second Life Takes Aim at Skype (GigaOM) [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Second Life Takes Aim at Skype (GigaOM) [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Tom</title>
		<link>http://gigaom.com/2009/05/19/second-life-takes-aim-at-skype/#comment-211323</link>
		<dc:creator><![CDATA[Tom]]></dc:creator>
		<pubDate>Wed, 20 May 2009 19:58:55 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=50623#comment-211323</guid>
		<description><![CDATA[Wolf -
Second Life users log 36M user hours per month. 1 Billion voice minutes per month is 16.6M voice hours/month. That&#039;s 40% of the time with their voice channel active.]]></description>
		<content:encoded><![CDATA[<p>Wolf -<br />
Second Life users log 36M user hours per month. 1 Billion voice minutes per month is 16.6M voice hours/month. That&#8217;s 40% of the time with their voice channel active.</p>
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	<item>
		<title>By: Tom</title>
		<link>http://gigaom.com/2009/05/19/second-life-takes-aim-at-skype/#comment-211322</link>
		<dc:creator><![CDATA[Tom]]></dc:creator>
		<pubDate>Wed, 20 May 2009 19:55:16 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=50623#comment-211322</guid>
		<description><![CDATA[Actually part of the Second Life announcement about voice is the formal beta of SLim - the IM client for Second Life.

You have to have a second life account, but the beta of the SLim application is here:
www.secondlife.com/slim]]></description>
		<content:encoded><![CDATA[<p>Actually part of the Second Life announcement about voice is the formal beta of SLim &#8211; the IM client for Second Life.</p>
<p>You have to have a second life account, but the beta of the SLim application is here:<br />
<a href="http://www.secondlife.com/slim" rel="nofollow">http://www.secondlife.com/slim</a></p>
]]></content:encoded>
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		<title>By: Marty Longstreet</title>
		<link>http://gigaom.com/2009/05/19/second-life-takes-aim-at-skype/#comment-211321</link>
		<dc:creator><![CDATA[Marty Longstreet]]></dc:creator>
		<pubDate>Wed, 20 May 2009 16:25:05 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=50623#comment-211321</guid>
		<description><![CDATA[I find voice in SL to be better than any conference call I have ever been on.  The phone numbers are a nice addition.]]></description>
		<content:encoded><![CDATA[<p>I find voice in SL to be better than any conference call I have ever been on.  The phone numbers are a nice addition.</p>
]]></content:encoded>
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		<title>By: Deadpan</title>
		<link>http://gigaom.com/2009/05/19/second-life-takes-aim-at-skype/#comment-211320</link>
		<dc:creator><![CDATA[Deadpan]]></dc:creator>
		<pubDate>Wed, 20 May 2009 16:02:18 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=50623#comment-211320</guid>
		<description><![CDATA[I hope they fix the &#039;soul delay&#039; bug where, after teleporting, your voice locus is where you tp&#039;d from.

&quot;Okay, I&#039;ll see you folks later&quot;
*Tele-porte!*
&quot;Man, what a bunch of [colorful expletives deleted]&quot;
&quot;Uh.... us bunch of [colorful expletives deleted] can still hear you!&quot;
&quot;[expletive deleted]&quot;]]></description>
		<content:encoded><![CDATA[<p>I hope they fix the &#8216;soul delay&#8217; bug where, after teleporting, your voice locus is where you tp&#8217;d from.</p>
<p>&#8220;Okay, I&#8217;ll see you folks later&#8221;<br />
*Tele-porte!*<br />
&#8220;Man, what a bunch of [colorful expletives deleted]&#8221;<br />
&#8220;Uh&#8230;. us bunch of [colorful expletives deleted] can still hear you!&#8221;<br />
&#8220;[expletive deleted]&#8220;</p>
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	<item>
		<title>By: Erbo</title>
		<link>http://gigaom.com/2009/05/19/second-life-takes-aim-at-skype/#comment-211319</link>
		<dc:creator><![CDATA[Erbo]]></dc:creator>
		<pubDate>Wed, 20 May 2009 15:42:47 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=50623#comment-211319</guid>
		<description><![CDATA[Yep, count me and a number of my friends among the Skype-using crowd.  We got used to using it before SL added voice support, and we just stuck with it.  As a side bonus, when we switch between SL and EVE Online (where many of us fly together as part of the same player corporation), we don&#039;t lose our voice connection.]]></description>
		<content:encoded><![CDATA[<p>Yep, count me and a number of my friends among the Skype-using crowd.  We got used to using it before SL added voice support, and we just stuck with it.  As a side bonus, when we switch between SL and EVE Online (where many of us fly together as part of the same player corporation), we don&#8217;t lose our voice connection.</p>
]]></content:encoded>
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	<item>
		<title>By: Heiner Wolf</title>
		<link>http://gigaom.com/2009/05/19/second-life-takes-aim-at-skype/#comment-211318</link>
		<dc:creator><![CDATA[Heiner Wolf]]></dc:creator>
		<pubDate>Wed, 20 May 2009 11:26:40 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=50623#comment-211318</guid>
		<description><![CDATA[15 billion minutes per year is a bit much for 750 k active and 70 k day&#039;s average users. This would mean, that they talk all the time while inworld. Details at http://blog.wolfspelz.de/2009/05/second-life-generates-15-billion.html]]></description>
		<content:encoded><![CDATA[<p>15 billion minutes per year is a bit much for 750 k active and 70 k day&#8217;s average users. This would mean, that they talk all the time while inworld. Details at <a href="http://blog.wolfspelz.de/2009/05/second-life-generates-15-billion.html" rel="nofollow">http://blog.wolfspelz.de/2009/05/second-life-generates-15-billion.html</a></p>
]]></content:encoded>
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	<item>
		<title>By: Wagner James Au</title>
		<link>http://gigaom.com/2009/05/19/second-life-takes-aim-at-skype/#comment-211317</link>
		<dc:creator><![CDATA[Wagner James Au]]></dc:creator>
		<pubDate>Wed, 20 May 2009 07:51:03 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=50623#comment-211317</guid>
		<description><![CDATA[Yep, Vixox is their partner on this.]]></description>
		<content:encoded><![CDATA[<p>Yep, Vixox is their partner on this.</p>
]]></content:encoded>
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	<item>
		<title>By: Jurek Twine</title>
		<link>http://gigaom.com/2009/05/19/second-life-takes-aim-at-skype/#comment-211316</link>
		<dc:creator><![CDATA[Jurek Twine]]></dc:creator>
		<pubDate>Wed, 20 May 2009 06:58:16 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=50623#comment-211316</guid>
		<description><![CDATA[I really hope that Linden Labs will tolerate competition in this market in their world. We&#039;ve been developing the same technology independently and recently announced its availability to early adopters (http://www.getconrad.com/sl-early-access-offer).

Practice shows that monopoly in telecommunication leads to a poorer experience and more expensive service — things that customers can hardly appreciate.

I believe that Second Life residents will benefit only having a truly competitive environment for their VoIP needs — by having more feature-rich and cheaper service.]]></description>
		<content:encoded><![CDATA[<p>I really hope that Linden Labs will tolerate competition in this market in their world. We&#8217;ve been developing the same technology independently and recently announced its availability to early adopters (<a href="http://www.getconrad.com/sl-early-access-offer" rel="nofollow">http://www.getconrad.com/sl-early-access-offer</a>).</p>
<p>Practice shows that monopoly in telecommunication leads to a poorer experience and more expensive service — things that customers can hardly appreciate.</p>
<p>I believe that Second Life residents will benefit only having a truly competitive environment for their VoIP needs — by having more feature-rich and cheaper service.</p>
]]></content:encoded>
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		<title>By: Viorel Daviau</title>
		<link>http://gigaom.com/2009/05/19/second-life-takes-aim-at-skype/#comment-211315</link>
		<dc:creator><![CDATA[Viorel Daviau]]></dc:creator>
		<pubDate>Wed, 20 May 2009 06:46:38 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=50623#comment-211315</guid>
		<description><![CDATA[You would be surprised just how many users of SL prefer Skype over in-world service for voice communication.  The largest complaints I&#039;ve heard is the comparison of quality between the two.

Now, in all fairness, in-world voice is ranged where Skype isn&#039;t (unless you count the conversation you overhear in the distant when a friend on skype doesn&#039;t mute their mic when they step away from the computer).  I personally haven&#039;t had many quality issues with &quot;SL Voice&quot; but I, more times than not, find users who use Skype exclusively.

As a side comment, the second largest reason folks prefer Skype is the out-of-world text messenger capability with their SL friends--something SL failed to produce beyond an Alpha phase.]]></description>
		<content:encoded><![CDATA[<p>You would be surprised just how many users of SL prefer Skype over in-world service for voice communication.  The largest complaints I&#8217;ve heard is the comparison of quality between the two.</p>
<p>Now, in all fairness, in-world voice is ranged where Skype isn&#8217;t (unless you count the conversation you overhear in the distant when a friend on skype doesn&#8217;t mute their mic when they step away from the computer).  I personally haven&#8217;t had many quality issues with &#8220;SL Voice&#8221; but I, more times than not, find users who use Skype exclusively.</p>
<p>As a side comment, the second largest reason folks prefer Skype is the out-of-world text messenger capability with their SL friends&#8211;something SL failed to produce beyond an Alpha phase.</p>
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		<title>By: DavidSheardown.com &#187; VOIP calls, skype and second life virtual world?</title>
		<link>http://gigaom.com/2009/05/19/second-life-takes-aim-at-skype/#comment-211314</link>
		<dc:creator><![CDATA[DavidSheardown.com &#187; VOIP calls, skype and second life virtual world?]]></dc:creator>
		<pubDate>Wed, 20 May 2009 06:05:47 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=50623#comment-211314</guid>
		<description><![CDATA[[...] more here http://gigaom.com/2009/05/19/second-life-takes-aim-at-skype/   Written by david in: Uncategorized [...]]]></description>
		<content:encoded><![CDATA[<p>[...] more here <a href="http://gigaom.com/2009/05/19/second-life-takes-aim-at-skype/" rel="nofollow">http://gigaom.com/2009/05/19/second-life-takes-aim-at-skype/</a>   Written by david in: Uncategorized [...]</p>
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	<item>
		<title>By: Glen</title>
		<link>http://gigaom.com/2009/05/19/second-life-takes-aim-at-skype/#comment-211313</link>
		<dc:creator><![CDATA[Glen]]></dc:creator>
		<pubDate>Wed, 20 May 2009 04:58:05 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=50623#comment-211313</guid>
		<description><![CDATA[Doesn&#039;t 2nd  life use Vivox?  http://www.vivox.com/partners.html]]></description>
		<content:encoded><![CDATA[<p>Doesn&#8217;t 2nd  life use Vivox?  <a href="http://www.vivox.com/partners.html" rel="nofollow">http://www.vivox.com/partners.html</a></p>
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