<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:go='http://ns.gigaom.com/'
xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments on: Booyah: iPhone Game Startup Gets $4.5M in Funding</title>
	<atom:link href="http://gigaom.com/2009/04/30/booyah-iphone-game-startup-gets-45m-in-funding/feed/" rel="self" type="application/rss+xml" />
	<link>http://gigaom.com/2009/04/30/booyah-iphone-game-startup-gets-45m-in-funding/</link>
	<description></description>
	<lastBuildDate>Sat, 11 Feb 2012 03:10:21 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.com/</generator>
	<item>
		<title>By: Booyah MMORPG App Aims to be “World of Lifecraft” for iPhone Owners &#124; The IT Chronicle</title>
		<link>http://gigaom.com/2009/04/30/booyah-iphone-game-startup-gets-45m-in-funding/#comment-209623</link>
		<dc:creator><![CDATA[Booyah MMORPG App Aims to be “World of Lifecraft” for iPhone Owners &#124; The IT Chronicle]]></dc:creator>
		<pubDate>Tue, 28 Jul 2009 14:17:45 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=47718#comment-209623</guid>
		<description><![CDATA[[...] which is available as a free iPhone app, is a new social MMORPG from a well-funded startup of the same name. But here&#8217;s the twist: Unlike all other online role-playing games (GigaOM [...]]]></description>
		<content:encoded><![CDATA[<p>[...] which is available as a free iPhone app, is a new social MMORPG from a well-funded startup of the same name. But here&#8217;s the twist: Unlike all other online role-playing games (GigaOM [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Booyah MMORPG App Aims to be &#8220;World of Lifecraft&#8221; for iPhone Owners</title>
		<link>http://gigaom.com/2009/04/30/booyah-iphone-game-startup-gets-45m-in-funding/#comment-209622</link>
		<dc:creator><![CDATA[Booyah MMORPG App Aims to be &#8220;World of Lifecraft&#8221; for iPhone Owners]]></dc:creator>
		<pubDate>Mon, 27 Jul 2009 18:09:05 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=47718#comment-209622</guid>
		<description><![CDATA[[...]    Available as a free iPhone App in the next few days, Booyah is a new social MMORPG from a well-funded start-up of the same name. But here&#8217;s the twist: Unlike all other online role playing games, you [...]]]></description>
		<content:encoded><![CDATA[<p>[...]    Available as a free iPhone App in the next few days, Booyah is a new social MMORPG from a well-funded start-up of the same name. But here&#8217;s the twist: Unlike all other online role playing games, you [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Can Social Games Make More Money? &#124; Tech Newz</title>
		<link>http://gigaom.com/2009/04/30/booyah-iphone-game-startup-gets-45m-in-funding/#comment-209621</link>
		<dc:creator><![CDATA[Can Social Games Make More Money? &#124; Tech Newz]]></dc:creator>
		<pubDate>Mon, 20 Jul 2009 17:43:17 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=47718#comment-209621</guid>
		<description><![CDATA[[...] other industry figures from publishers like Electronic Arts and Blizzard Entertainment have also migrated to social gaming. &#8220;I have no doubt that traditional games will continue to [...]]]></description>
		<content:encoded><![CDATA[<p>[...] other industry figures from publishers like Electronic Arts and Blizzard Entertainment have also migrated to social gaming. &#8220;I have no doubt that traditional games will continue to [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Can Veteran Designer Brian Reynolds Make Social Games More Money?</title>
		<link>http://gigaom.com/2009/04/30/booyah-iphone-game-startup-gets-45m-in-funding/#comment-209620</link>
		<dc:creator><![CDATA[Can Veteran Designer Brian Reynolds Make Social Games More Money?]]></dc:creator>
		<pubDate>Sun, 19 Jul 2009 16:01:37 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=47718#comment-209620</guid>
		<description><![CDATA[[...] other industry figures from publishers like Electronic Arts and Blizzard Entertainment have also migrated to social gaming. &#8220;I have no doubt that traditional games will continue to [...]]]></description>
		<content:encoded><![CDATA[<p>[...] other industry figures from publishers like Electronic Arts and Blizzard Entertainment have also migrated to social gaming. &#8220;I have no doubt that traditional games will continue to [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: PlanetCellPhone Blog &#187; Blog Archive &#187; Friday Links: Smartphones and Twitter, iPhone Game Startup, Boost</title>
		<link>http://gigaom.com/2009/04/30/booyah-iphone-game-startup-gets-45m-in-funding/#comment-209619</link>
		<dc:creator><![CDATA[PlanetCellPhone Blog &#187; Blog Archive &#187; Friday Links: Smartphones and Twitter, iPhone Game Startup, Boost]]></dc:creator>
		<pubDate>Sun, 03 May 2009 01:24:46 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=47718#comment-209619</guid>
		<description><![CDATA[[...] Holy moly. An iPhone game startup has scored $45 million in funding. Read about it on Gigaom. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Holy moly. An iPhone game startup has scored $45 million in funding. Read about it on Gigaom. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DailyWireless &#187; Blog Archive &#187; Friday Links: Smartphones and Twitter, iPhone Game Startup, Boost</title>
		<link>http://gigaom.com/2009/04/30/booyah-iphone-game-startup-gets-45m-in-funding/#comment-209618</link>
		<dc:creator><![CDATA[DailyWireless &#187; Blog Archive &#187; Friday Links: Smartphones and Twitter, iPhone Game Startup, Boost]]></dc:creator>
		<pubDate>Sat, 02 May 2009 03:32:56 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=47718#comment-209618</guid>
		<description><![CDATA[[...] Holy moly. An iPhone game startup has scored $45 million in funding. Read about it on Gigaom. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Holy moly. An iPhone game startup has scored $45 million in funding. Read about it on Gigaom. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: iPhone Application Company Booyah Raises $4.5 Million</title>
		<link>http://gigaom.com/2009/04/30/booyah-iphone-game-startup-gets-45m-in-funding/#comment-209617</link>
		<dc:creator><![CDATA[iPhone Application Company Booyah Raises $4.5 Million]]></dc:creator>
		<pubDate>Thu, 30 Apr 2009 19:56:44 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=47718#comment-209617</guid>
		<description><![CDATA[[...] sort of gaming experience.  Lee was one of the head developers for the Diablo III franchise.  Booyah recently announced that they have raised $4.5 million in Series A funding from Kleiner Perkins Caufield &amp; [...]]]></description>
		<content:encoded><![CDATA[<p>[...] sort of gaming experience.  Lee was one of the head developers for the Diablo III franchise.  Booyah recently announced that they have raised $4.5 million in Series A funding from Kleiner Perkins Caufield &amp; [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>

