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	<title>Comments on: Exclusive: Second Life Starts To Grow Again</title>
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		<title>By: Virtual Worlds: Where We Were, Where We&#8217;re Going, What Does It Mean to YOU? &#171; It&#8217;s All Virtual</title>
		<link>http://gigaom.com/2009/04/15/exclusive-internal-second-life-data-shows-returning-growth/#comment-167522</link>
		<dc:creator><![CDATA[Virtual Worlds: Where We Were, Where We&#8217;re Going, What Does It Mean to YOU? &#171; It&#8217;s All Virtual]]></dc:creator>
		<pubDate>Wed, 30 Sep 2009 21:18:21 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=45625#comment-167522</guid>
		<description><![CDATA[[...] Second Life Starts To Grow Again, Wagner James Au, Wednesday, April 15, 2009 http://gigaom.com/2009/04/15/exclusive-internal-second-life-data-shows-returning-growth/ [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Second Life Starts To Grow Again, Wagner James Au, Wednesday, April 15, 2009 <a href="http://gigaom.com/2009/04/15/exclusive-internal-second-life-data-shows-returning-growth/" rel="nofollow">http://gigaom.com/2009/04/15/exclusive-internal-second-life-data-shows-returning-growth/</a> [...]</p>
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		<title>By: Jenni</title>
		<link>http://gigaom.com/2009/04/15/exclusive-internal-second-life-data-shows-returning-growth/#comment-167521</link>
		<dc:creator><![CDATA[Jenni]]></dc:creator>
		<pubDate>Thu, 23 Jul 2009 01:48:14 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=45625#comment-167521</guid>
		<description><![CDATA[Second Life is certainly somewhat interesting, but it suffers from quite a few problems:

1. It is NOT newbie-friendly. The UI is horrible and anything but intuitive.
2. Lag. Often it&#039;s so bad, you feel like walking knee-deep in mud.
3. Crashes. The client crashes relatively often.
4. Features. Lindenlabs is not very accomodating to changes, even long-standing complaints and issues have not been addressed, and likely will never be addressed either. They value their customers about as much as I value chewing gum stuck to the sole of my shoes.
4a. The search functions suck. They might have been considered groundbreaking sometime in the early 1990s. Now they&#039;re near useless.
4b. The &quot;map&quot; is about as useless as a kid&#039;s drawing to find your way around. Ok, the kids drawing might be more helpful.
4c. Texture/Geometry handling (caching, transfer etc.pp.) is totally ineffective.
4d. Oh forget it. Their feature wishlist is longer than a roll of toilet paper and gets pretty much treated as such.

On the plus side:
1. It&#039;s an awesome place to hold meetings or to just socialize. Not as good as RealLife, but good enough.
2. Creating things. The building interface is simple enough (if kludgy) to build almost anything at will. The scripting language itself is retarded enough that it&#039;s learnable in no time.
3. Because of the &quot;build anything&quot; ability, there are some truly AMAZING places there. From fun games to educational areas, art exhibits to live music (my favorite) it&#039;s all there.
4. People are, in general, very friendly and helpful.
5. You can, indeed, play for free. It doesn&#039;t cost a dime, and there&#039;s enough freebies so one never needs to spend a single cent. If one needs cash, it&#039;s easy enough to get a little bit in exchange for time, too.]]></description>
		<content:encoded><![CDATA[<p>Second Life is certainly somewhat interesting, but it suffers from quite a few problems:</p>
<p>1. It is NOT newbie-friendly. The UI is horrible and anything but intuitive.<br />
2. Lag. Often it&#8217;s so bad, you feel like walking knee-deep in mud.<br />
3. Crashes. The client crashes relatively often.<br />
4. Features. Lindenlabs is not very accomodating to changes, even long-standing complaints and issues have not been addressed, and likely will never be addressed either. They value their customers about as much as I value chewing gum stuck to the sole of my shoes.<br />
4a. The search functions suck. They might have been considered groundbreaking sometime in the early 1990s. Now they&#8217;re near useless.<br />
4b. The &#8220;map&#8221; is about as useless as a kid&#8217;s drawing to find your way around. Ok, the kids drawing might be more helpful.<br />
4c. Texture/Geometry handling (caching, transfer etc.pp.) is totally ineffective.<br />
4d. Oh forget it. Their feature wishlist is longer than a roll of toilet paper and gets pretty much treated as such.</p>
<p>On the plus side:<br />
1. It&#8217;s an awesome place to hold meetings or to just socialize. Not as good as RealLife, but good enough.<br />
2. Creating things. The building interface is simple enough (if kludgy) to build almost anything at will. The scripting language itself is retarded enough that it&#8217;s learnable in no time.<br />
3. Because of the &#8220;build anything&#8221; ability, there are some truly AMAZING places there. From fun games to educational areas, art exhibits to live music (my favorite) it&#8217;s all there.<br />
4. People are, in general, very friendly and helpful.<br />
5. You can, indeed, play for free. It doesn&#8217;t cost a dime, and there&#8217;s enough freebies so one never needs to spend a single cent. If one needs cash, it&#8217;s easy enough to get a little bit in exchange for time, too.</p>
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		<title>By: Second Life is NOT a “GAME” – It is – A Virtual World. &#171; SL-ama Drama</title>
		<link>http://gigaom.com/2009/04/15/exclusive-internal-second-life-data-shows-returning-growth/#comment-167520</link>
		<dc:creator><![CDATA[Second Life is NOT a “GAME” – It is – A Virtual World. &#171; SL-ama Drama]]></dc:creator>
		<pubDate>Thu, 16 Jul 2009 21:53:58 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=45625#comment-167520</guid>
		<description><![CDATA[[...] posts about personal journeys and experiences and then realizing that being one of the users of some 750,000 monthly uniques in SL that I find that I am not alone in this perspective.  Hey, I consider myself just an average [...]]]></description>
		<content:encoded><![CDATA[<p>[...] posts about personal journeys and experiences and then realizing that being one of the users of some 750,000 monthly uniques in SL that I find that I am not alone in this perspective.  Hey, I consider myself just an average [...]</p>
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	<item>
		<title>By: WoW and Second Life Don’t Tell the Whole MMO Story &#124; 123 All Reviews</title>
		<link>http://gigaom.com/2009/04/15/exclusive-internal-second-life-data-shows-returning-growth/#comment-167519</link>
		<dc:creator><![CDATA[WoW and Second Life Don’t Tell the Whole MMO Story &#124; 123 All Reviews]]></dc:creator>
		<pubDate>Tue, 14 Jul 2009 07:44:19 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=45625#comment-167519</guid>
		<description><![CDATA[[...] In the case of Second Life, while it&#8217;s earning tremendous revenue, its user base of some 750,000 monthly uniques makes it a midsized world at best, behind some dozen or so MMOs with regular users in the millions. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] In the case of Second Life, while it&#8217;s earning tremendous revenue, its user base of some 750,000 monthly uniques makes it a midsized world at best, behind some dozen or so MMOs with regular users in the millions. [...]</p>
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		<title>By: tree kyomoon</title>
		<link>http://gigaom.com/2009/04/15/exclusive-internal-second-life-data-shows-returning-growth/#comment-167518</link>
		<dc:creator><![CDATA[tree kyomoon]]></dc:creator>
		<pubDate>Wed, 10 Jun 2009 20:15:55 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=45625#comment-167518</guid>
		<description><![CDATA[According to Alexa.com the traffic to secondlife.com has been on a steady decline for the past 6 months.

http://www.alexa.com/siteinfo/secondlife.com

See for yourself.]]></description>
		<content:encoded><![CDATA[<p>According to Alexa.com the traffic to secondlife.com has been on a steady decline for the past 6 months.</p>
<p><a href="http://www.alexa.com/siteinfo/secondlife.com" rel="nofollow">http://www.alexa.com/siteinfo/secondlife.com</a></p>
<p>See for yourself.</p>
]]></content:encoded>
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	<item>
		<title>By: Second Life Takes Aim at Skype</title>
		<link>http://gigaom.com/2009/04/15/exclusive-internal-second-life-data-shows-returning-growth/#comment-167517</link>
		<dc:creator><![CDATA[Second Life Takes Aim at Skype]]></dc:creator>
		<pubDate>Wed, 20 May 2009 04:01:33 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=45625#comment-167517</guid>
		<description><![CDATA[[...] voice usage rates, it&#8217;s certainly a niche competitor. Then again, with Second Life&#8217;s roughly 750,000 monthly users compared to Skype&#8217;s 42 million-plus daily users, it&#8217;ll be a long time if ever that the [...]]]></description>
		<content:encoded><![CDATA[<p>[...] voice usage rates, it&#8217;s certainly a niche competitor. Then again, with Second Life&#8217;s roughly 750,000 monthly users compared to Skype&#8217;s 42 million-plus daily users, it&#8217;ll be a long time if ever that the [...]</p>
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	<item>
		<title>By: A Site for Sore Eyes &#171; Twining Vines</title>
		<link>http://gigaom.com/2009/04/15/exclusive-internal-second-life-data-shows-returning-growth/#comment-167516</link>
		<dc:creator><![CDATA[A Site for Sore Eyes &#171; Twining Vines]]></dc:creator>
		<pubDate>Wed, 13 May 2009 16:49:23 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=45625#comment-167516</guid>
		<description><![CDATA[[...]  Exclusive: Internal Second Life Data Shows Returning Growth  (gigaom.com) [...]]]></description>
		<content:encoded><![CDATA[<p>[...]  Exclusive: Internal Second Life Data Shows Returning Growth  (gigaom.com) [...]</p>
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		<title>By: Robert W Myers</title>
		<link>http://gigaom.com/2009/04/15/exclusive-internal-second-life-data-shows-returning-growth/#comment-167515</link>
		<dc:creator><![CDATA[Robert W Myers]]></dc:creator>
		<pubDate>Sun, 10 May 2009 12:08:23 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=45625#comment-167515</guid>
		<description><![CDATA[I don&#039;t view SL as a game: I use it to compensate for less travel money and the ned to have a more humanizing experience than the telephone conference call provides.  It&#039;s VOIP so I am trying to get my meetings to start using SL especially now that we have SameTime-SL (SL3d)]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t view SL as a game: I use it to compensate for less travel money and the ned to have a more humanizing experience than the telephone conference call provides.  It&#8217;s VOIP so I am trying to get my meetings to start using SL especially now that we have SameTime-SL (SL3d)</p>
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		<title>By: Robert W Myers</title>
		<link>http://gigaom.com/2009/04/15/exclusive-internal-second-life-data-shows-returning-growth/#comment-167514</link>
		<dc:creator><![CDATA[Robert W Myers]]></dc:creator>
		<pubDate>Sun, 10 May 2009 12:05:04 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=45625#comment-167514</guid>
		<description><![CDATA[I know what you mean.  I started using SL3D to avoid all the hastle and distraction.  (I like to put rubber to the road)  I am exploring how SL3D can be used to put on a conference now.  Maybe you should try again?]]></description>
		<content:encoded><![CDATA[<p>I know what you mean.  I started using SL3D to avoid all the hastle and distraction.  (I like to put rubber to the road)  I am exploring how SL3D can be used to put on a conference now.  Maybe you should try again?</p>
]]></content:encoded>
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	<item>
		<title>By: Liz</title>
		<link>http://gigaom.com/2009/04/15/exclusive-internal-second-life-data-shows-returning-growth/#comment-167513</link>
		<dc:creator><![CDATA[Liz]]></dc:creator>
		<pubDate>Thu, 07 May 2009 19:23:05 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=45625#comment-167513</guid>
		<description><![CDATA[My account is over 2 years old but i could never get into it. SL has issues for not making SL newbie friendly.. I&#039;ve only recently got into SL better but I&#039;m still learning ALOT of things.  Huge ass learning curve. And right now SL keeps crashing on me.]]></description>
		<content:encoded><![CDATA[<p>My account is over 2 years old but i could never get into it. SL has issues for not making SL newbie friendly.. I&#8217;ve only recently got into SL better but I&#8217;m still learning ALOT of things.  Huge ass learning curve. And right now SL keeps crashing on me.</p>
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