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	<title>Comments on: Open-source Flash Game Engine Now In Open Beta</title>
	<atom:link href="http://gigaom.com/2009/03/28/pushbutton-open-source-flash-game-engine/feed/" rel="self" type="application/rss+xml" />
	<link>http://gigaom.com/2009/03/28/pushbutton-open-source-flash-game-engine/</link>
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		<title>By: creator</title>
		<link>http://gigaom.com/2009/03/28/pushbutton-open-source-flash-game-engine/#comment-165447</link>
		<dc:creator><![CDATA[creator]]></dc:creator>
		<pubDate>Mon, 28 Dec 2009 19:06:05 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=43857#comment-165447</guid>
		<description><![CDATA[&lt;p&gt;In net very much free game-platform engine, but it is interesting&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>In net very much free game-platform engine, but it is interesting</p>
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		<title>By: malc@flashgamesmaster.com</title>
		<link>http://gigaom.com/2009/03/28/pushbutton-open-source-flash-game-engine/#comment-165446</link>
		<dc:creator><![CDATA[malc@flashgamesmaster.com]]></dc:creator>
		<pubDate>Sun, 01 Nov 2009 20:08:59 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=43857#comment-165446</guid>
		<description><![CDATA[I found flash easy to learn, but demo&#039;s are needed, otherwise you could get frustrated trying to learn games, it&#039;s much easier if your shown first.]]></description>
		<content:encoded><![CDATA[<p>I found flash easy to learn, but demo&#8217;s are needed, otherwise you could get frustrated trying to learn games, it&#8217;s much easier if your shown first.</p>
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	<item>
		<title>By: Porter</title>
		<link>http://gigaom.com/2009/03/28/pushbutton-open-source-flash-game-engine/#comment-165445</link>
		<dc:creator><![CDATA[Porter]]></dc:creator>
		<pubDate>Wed, 16 Sep 2009 21:42:47 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=43857#comment-165445</guid>
		<description><![CDATA[I wouldn&#039;t say that AS3 is that much easier than C++, it really depends on how you program. Sure you can hack some code together and get things up and running, but if you want to be a successful developer and actually maintain a library or reusable classes, AS3 offers that as well. I myself program in AS3 with OOP, we make sure everything is incredibly optimized and makes sense, that way we can use it for future projects to increase production time.

As for the engine, I haven&#039;t tested it myself, but I personally prefer to do things myself, it pays off in the long run.]]></description>
		<content:encoded><![CDATA[<p>I wouldn&#8217;t say that AS3 is that much easier than C++, it really depends on how you program. Sure you can hack some code together and get things up and running, but if you want to be a successful developer and actually maintain a library or reusable classes, AS3 offers that as well. I myself program in AS3 with OOP, we make sure everything is incredibly optimized and makes sense, that way we can use it for future projects to increase production time.</p>
<p>As for the engine, I haven&#8217;t tested it myself, but I personally prefer to do things myself, it pays off in the long run.</p>
]]></content:encoded>
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	<item>
		<title>By: Tasker</title>
		<link>http://gigaom.com/2009/03/28/pushbutton-open-source-flash-game-engine/#comment-165444</link>
		<dc:creator><![CDATA[Tasker]]></dc:creator>
		<pubDate>Thu, 23 Apr 2009 22:40:34 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=43857#comment-165444</guid>
		<description><![CDATA[Two years ago I started to learn flash, few months ago I bought flash SDK http://www.theoworlds.com/theobuilder.php
This sdk saved a lot of time to create world and etc.]]></description>
		<content:encoded><![CDATA[<p>Two years ago I started to learn flash, few months ago I bought flash SDK <a href="http://www.theoworlds.com/theobuilder.php" rel="nofollow">http://www.theoworlds.com/theobuilder.php</a><br />
This sdk saved a lot of time to create world and etc.</p>
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	<item>
		<title>By: sketchbookgames</title>
		<link>http://gigaom.com/2009/03/28/pushbutton-open-source-flash-game-engine/#comment-165443</link>
		<dc:creator><![CDATA[sketchbookgames]]></dc:creator>
		<pubDate>Wed, 08 Apr 2009 21:43:33 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=43857#comment-165443</guid>
		<description><![CDATA[making games in flash can be easy.
learning flash can be easier thanks to communities like http://wonderfl.kayac.com/

making good games can be difficult.
thanks to open-source developers
like those at box2d-Flash
can drastically help the quality and speed of good games.

push-button should be able to help in the same way, and i like their sales model

-&gt; i agree about needing to see demo&#039;s (so far their site boasts just screen shots last i checked)
-&gt; i have yet to try push-button-engine but I&#039;m keeping my eye on it for now.
-&gt; they don&#039;t support flash IDE, they require the use of the flex sdk, which supports all but the flash IDE : )
    -- not a big hurdle, but enough to keep me from it for a few more weeks.  most other developers don&#039;t use the Flash IDE anyway.

any start-up that has attempted to remove the need for programming all together ends up very limited, and have all failed so far as i know.  also many of the one&#039;s I&#039;ve seen have operated poorly and sloppily at the few things it was designed to support.

for now I&#039;m more looking forward to companies that help improve the quality of the average flash game, rather than making it so the average person can make low quality games.

three cheers for push-button and best wishes.]]></description>
		<content:encoded><![CDATA[<p>making games in flash can be easy.<br />
learning flash can be easier thanks to communities like <a href="http://wonderfl.kayac.com/" rel="nofollow">http://wonderfl.kayac.com/</a></p>
<p>making good games can be difficult.<br />
thanks to open-source developers<br />
like those at box2d-Flash<br />
can drastically help the quality and speed of good games.</p>
<p>push-button should be able to help in the same way, and i like their sales model</p>
<p>-&gt; i agree about needing to see demo&#8217;s (so far their site boasts just screen shots last i checked)<br />
-&gt; i have yet to try push-button-engine but I&#8217;m keeping my eye on it for now.<br />
-&gt; they don&#8217;t support flash IDE, they require the use of the flex sdk, which supports all but the flash IDE : )<br />
    &#8212; not a big hurdle, but enough to keep me from it for a few more weeks.  most other developers don&#8217;t use the Flash IDE anyway.</p>
<p>any start-up that has attempted to remove the need for programming all together ends up very limited, and have all failed so far as i know.  also many of the one&#8217;s I&#8217;ve seen have operated poorly and sloppily at the few things it was designed to support.</p>
<p>for now I&#8217;m more looking forward to companies that help improve the quality of the average flash game, rather than making it so the average person can make low quality games.</p>
<p>three cheers for push-button and best wishes.</p>
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	<item>
		<title>By: chipset</title>
		<link>http://gigaom.com/2009/03/28/pushbutton-open-source-flash-game-engine/#comment-165442</link>
		<dc:creator><![CDATA[chipset]]></dc:creator>
		<pubDate>Fri, 03 Apr 2009 21:24:29 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=43857#comment-165442</guid>
		<description><![CDATA[Flash ActionScript is pretty easy to learn (especially if you know Java), but powerful because it is very dynamic and statically-typed. I recommend trying Flex Builder (free 30-day trial) or the open-source FlashDevelop IDE.

The Push Button Engine is not trying to remove the need for ActionScript.The Push Button Engine provides significant game infrastructure: 2D physics, efficient network message protocol, asset loading/management, and an extensible game entity and component framework.

I don&#039;t really play games myself, but I downloaded the Push Button Engine to experiment with Sims-like sandbox worlds. :)]]></description>
		<content:encoded><![CDATA[<p>Flash ActionScript is pretty easy to learn (especially if you know Java), but powerful because it is very dynamic and statically-typed. I recommend trying Flex Builder (free 30-day trial) or the open-source FlashDevelop IDE.</p>
<p>The Push Button Engine is not trying to remove the need for ActionScript.The Push Button Engine provides significant game infrastructure: 2D physics, efficient network message protocol, asset loading/management, and an extensible game entity and component framework.</p>
<p>I don&#8217;t really play games myself, but I downloaded the Push Button Engine to experiment with Sims-like sandbox worlds. :)</p>
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	</item>
	<item>
		<title>By: Flash Gaming Summit, GDC 2009, and PushButton Engine Update - PushButton Engine</title>
		<link>http://gigaom.com/2009/03/28/pushbutton-open-source-flash-game-engine/#comment-165441</link>
		<dc:creator><![CDATA[Flash Gaming Summit, GDC 2009, and PushButton Engine Update - PushButton Engine]]></dc:creator>
		<pubDate>Wed, 01 Apr 2009 23:38:41 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=43857#comment-165441</guid>
		<description><![CDATA[[...] At the Game Developer&#8217;s Conference, it was amazing how seriously people took what we&#8217;re doing in the Labs. I was expecting people to kind of blow us off - &#8220;who needs a Flash game engine?&#8221; But nearly everyone we talked to was very interested in our technology and business model. Jeff Tunnell posted a great article on his blog about our plans there. We even got tracked down by James Au of GigaOM - read his article here. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] At the Game Developer&#8217;s Conference, it was amazing how seriously people took what we&#8217;re doing in the Labs. I was expecting people to kind of blow us off &#8211; &#8220;who needs a Flash game engine?&#8221; But nearly everyone we talked to was very interested in our technology and business model. Jeff Tunnell posted a great article on his blog about our plans there. We even got tracked down by James Au of GigaOM &#8211; read his article here. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Make It Big In Games&#187; &#187; PushButton Engine Open Beta Launched</title>
		<link>http://gigaom.com/2009/03/28/pushbutton-open-source-flash-game-engine/#comment-165440</link>
		<dc:creator><![CDATA[Make It Big In Games&#187; &#187; PushButton Engine Open Beta Launched]]></dc:creator>
		<pubDate>Tue, 31 Mar 2009 17:51:57 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=43857#comment-165440</guid>
		<description><![CDATA[[...] though we didn&#8217;t really try to make a big splash at GDC, we graciously got picked up for an article by Wagner James Au from the GigaOM technology blog, which resulted in coverage by the New Work Times and many other [...]]]></description>
		<content:encoded><![CDATA[<p>[...] though we didn&#8217;t really try to make a big splash at GDC, we graciously got picked up for an article by Wagner James Au from the GigaOM technology blog, which resulted in coverage by the New Work Times and many other [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Mark Young</title>
		<link>http://gigaom.com/2009/03/28/pushbutton-open-source-flash-game-engine/#comment-165439</link>
		<dc:creator><![CDATA[Mark Young]]></dc:creator>
		<pubDate>Tue, 31 Mar 2009 06:59:49 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=43857#comment-165439</guid>
		<description><![CDATA[No demos? Seems ridiculous to be hyping a Flash game engine and not be showing off some interactive demos that give some indication of its graphical cleverness.]]></description>
		<content:encoded><![CDATA[<p>No demos? Seems ridiculous to be hyping a Flash game engine and not be showing off some interactive demos that give some indication of its graphical cleverness.</p>
]]></content:encoded>
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	<item>
		<title>By: Links 30/03/2009: GNU/Linux in Danish Ministry &#124; Boycott Novell</title>
		<link>http://gigaom.com/2009/03/28/pushbutton-open-source-flash-game-engine/#comment-165438</link>
		<dc:creator><![CDATA[Links 30/03/2009: GNU/Linux in Danish Ministry &#124; Boycott Novell]]></dc:creator>
		<pubDate>Tue, 31 Mar 2009 01:45:21 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=43857#comment-165438</guid>
		<description><![CDATA[[...] Open-source Flash Game Engine Now In Open Beta When it comes to gaming, the most popular platform isn’t the Nintendo Wii, but Flash, the interactive browser plugin that now boasts 99 percent market penetration on nearly a billion PCs. (Flash game advertising network Mochi Media currently counts 100 million players across its system alone.) That huge audience has led to a lot of games, but most of them are rudimentary at best, the product of amateur enthusiasts working with limited resources. That’s why I was excited to hear about PushButton, a Flash game engine from a team of seasoned game developers that’s free, open source, and associated with an innovative revenue model that should help spur its adoption. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Open-source Flash Game Engine Now In Open Beta When it comes to gaming, the most popular platform isn’t the Nintendo Wii, but Flash, the interactive browser plugin that now boasts 99 percent market penetration on nearly a billion PCs. (Flash game advertising network Mochi Media currently counts 100 million players across its system alone.) That huge audience has led to a lot of games, but most of them are rudimentary at best, the product of amateur enthusiasts working with limited resources. That’s why I was excited to hear about PushButton, a Flash game engine from a team of seasoned game developers that’s free, open source, and associated with an innovative revenue model that should help spur its adoption. [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Trapper Keeper : BSH Marketing</title>
		<link>http://gigaom.com/2009/03/28/pushbutton-open-source-flash-game-engine/#comment-165437</link>
		<dc:creator><![CDATA[Trapper Keeper : BSH Marketing]]></dc:creator>
		<pubDate>Mon, 30 Mar 2009 23:57:57 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=43857#comment-165437</guid>
		<description><![CDATA[[...] flash games and flash game [...]]]></description>
		<content:encoded><![CDATA[<p>[...] flash games and flash game [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: links for 2009-03-30 &#171; Brent Sordyl&#8217;s Blog</title>
		<link>http://gigaom.com/2009/03/28/pushbutton-open-source-flash-game-engine/#comment-165436</link>
		<dc:creator><![CDATA[links for 2009-03-30 &#171; Brent Sordyl&#8217;s Blog]]></dc:creator>
		<pubDate>Mon, 30 Mar 2009 14:07:51 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=43857#comment-165436</guid>
		<description><![CDATA[[...] Open-source Flash Game Engine Now In Open Beta When it comes to gaming, the most popular platform isn’t the Nintendo Wii, but Flash, the interactive browser plugin that now boasts 99 percent market penetration on nearly a billion PCs. (tags: ria flash) [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Open-source Flash Game Engine Now In Open Beta When it comes to gaming, the most popular platform isn’t the Nintendo Wii, but Flash, the interactive browser plugin that now boasts 99 percent market penetration on nearly a billion PCs. (tags: ria flash) [...]</p>
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	<item>
		<title>By: Hebiflux &#187; Push button pour créer des jeux 2D en flash</title>
		<link>http://gigaom.com/2009/03/28/pushbutton-open-source-flash-game-engine/#comment-165435</link>
		<dc:creator><![CDATA[Hebiflux &#187; Push button pour créer des jeux 2D en flash]]></dc:creator>
		<pubDate>Mon, 30 Mar 2009 06:51:29 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=43857#comment-165435</guid>
		<description><![CDATA[[...] gigaom Billets similaires:Créer son propre univers virtuel en 3D iso en flashMoteur 3D isométrique pour [...]]]></description>
		<content:encoded><![CDATA[<p>[...] gigaom Billets similaires:Créer son propre univers virtuel en 3D iso en flashMoteur 3D isométrique pour [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Gadget Sleuth</title>
		<link>http://gigaom.com/2009/03/28/pushbutton-open-source-flash-game-engine/#comment-165434</link>
		<dc:creator><![CDATA[Gadget Sleuth]]></dc:creator>
		<pubDate>Sun, 29 Mar 2009 18:49:22 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=43857#comment-165434</guid>
		<description><![CDATA[Perhaps i&#039;ll take another look...I may have misjudged the difficulty of Flash.]]></description>
		<content:encoded><![CDATA[<p>Perhaps i&#8217;ll take another look&#8230;I may have misjudged the difficulty of Flash.</p>
]]></content:encoded>
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		<title>By: Open-source Flash Game Engine Now In Open Beta - GigaOm &#124; Open Source News</title>
		<link>http://gigaom.com/2009/03/28/pushbutton-open-source-flash-game-engine/#comment-165433</link>
		<dc:creator><![CDATA[Open-source Flash Game Engine Now In Open Beta - GigaOm &#124; Open Source News]]></dc:creator>
		<pubDate>Sun, 29 Mar 2009 07:21:10 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=43857#comment-165433</guid>
		<description><![CDATA[[...] Read More      Tags: Adoption, Flash Game, Free Open Source, Game Developers, Game Engine, Open Beta, Revenue Model, Source Flash    &#8592; Open-Source R600 OpenGL Support May Come Soon - Tectonic [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Read More      Tags: Adoption, Flash Game, Free Open Source, Game Developers, Game Engine, Open Beta, Revenue Model, Source Flash    &larr; Open-Source R600 OpenGL Support May Come Soon &#8211; Tectonic [...]</p>
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	<item>
		<title>By: J. Games</title>
		<link>http://gigaom.com/2009/03/28/pushbutton-open-source-flash-game-engine/#comment-165432</link>
		<dc:creator><![CDATA[J. Games]]></dc:creator>
		<pubDate>Sun, 29 Mar 2009 01:58:13 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=43857#comment-165432</guid>
		<description><![CDATA[This sounds interesting.  Ben is right about Flash being relatively easy to learn.  but if something like this can help people make better flash games then I am all for it.]]></description>
		<content:encoded><![CDATA[<p>This sounds interesting.  Ben is right about Flash being relatively easy to learn.  but if something like this can help people make better flash games then I am all for it.</p>
]]></content:encoded>
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