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	<title>Comments on: InstantAction Puts 3D Gaming Into Web Browsers</title>
	<atom:link href="http://gigaom.com/2009/02/24/instantaction-puts-3d-gaming-into-web-browsers/feed/" rel="self" type="application/rss+xml" />
	<link>http://gigaom.com/2009/02/24/instantaction-puts-3d-gaming-into-web-browsers/</link>
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	<item>
		<title>By: Open-source Flash Game Engine Now In Open Beta &#124; Mediacyclone</title>
		<link>http://gigaom.com/2009/02/24/instantaction-puts-3d-gaming-into-web-browsers/#comment-161952</link>
		<dc:creator><![CDATA[Open-source Flash Game Engine Now In Open Beta &#124; Mediacyclone]]></dc:creator>
		<pubDate>Wed, 09 Jun 2010 15:44:08 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=40515#comment-161952</guid>
		<description><![CDATA[&lt;p&gt;[...] Quietly released in open beta to friends and family last week, it already seems to be gaining an enthusiastic following; Ada Chen of Mochi told me she’s also heard a lot about it from developers at Sunday’s Flash Gaming Summit, and “the feedback has all been overwhelmingly positive.” It comes from Push Button Labs, a new startup led by Jeff Tunnell, founder of Dynamix and co-founder of GarageGames. (The latter company was acquired by IAC to become InstantAction, the web-based 3D gaming platform we wrote about last month.) [...]&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>[...] Quietly released in open beta to friends and family last week, it already seems to be gaining an enthusiastic following; Ada Chen of Mochi told me she’s also heard a lot about it from developers at Sunday’s Flash Gaming Summit, and “the feedback has all been overwhelmingly positive.” It comes from Push Button Labs, a new startup led by Jeff Tunnell, founder of Dynamix and co-founder of GarageGames. (The latter company was acquired by IAC to become InstantAction, the web-based 3D gaming platform we wrote about last month.) [...]</p>
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	<item>
		<title>By: Want a game? Get a web browser &#171; Erik Champion</title>
		<link>http://gigaom.com/2009/02/24/instantaction-puts-3d-gaming-into-web-browsers/#comment-161951</link>
		<dc:creator><![CDATA[Want a game? Get a web browser &#171; Erik Champion]]></dc:creator>
		<pubDate>Tue, 29 Sep 2009 01:01:13 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=40515#comment-161951</guid>
		<description><![CDATA[[...] Posted in virtual heritage    InstantAction Puts 3D Gaming Into Web Browsers [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Posted in virtual heritage    InstantAction Puts 3D Gaming Into Web Browsers [...]</p>
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	</item>
	<item>
		<title>By: Made in the UK » Flash Game Engine - PushButton now in beta</title>
		<link>http://gigaom.com/2009/02/24/instantaction-puts-3d-gaming-into-web-browsers/#comment-161950</link>
		<dc:creator><![CDATA[Made in the UK » Flash Game Engine - PushButton now in beta]]></dc:creator>
		<pubDate>Mon, 30 Mar 2009 07:58:32 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=40515#comment-161950</guid>
		<description><![CDATA[[...] Quietly released in open beta to friends and family last week, it already seems to be gaining an enthusiastic following; Ada Chen of Mochi told me she’s also heard a lot about it from developers at Sunday’s Flash Gaming Summit, and “the feedback has all been overwhelmingly positive.” It comes from Push Button Labs, a new startup led by Jeff Tunnell, founder of Dynamix and co-founder of GarageGames. (The latter company was acquired by IAC to become InstantAction, the web-based 3D gaming platform we wrote about last month.) [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Quietly released in open beta to friends and family last week, it already seems to be gaining an enthusiastic following; Ada Chen of Mochi told me she’s also heard a lot about it from developers at Sunday’s Flash Gaming Summit, and “the feedback has all been overwhelmingly positive.” It comes from Push Button Labs, a new startup led by Jeff Tunnell, founder of Dynamix and co-founder of GarageGames. (The latter company was acquired by IAC to become InstantAction, the web-based 3D gaming platform we wrote about last month.) [...]</p>
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	</item>
	<item>
		<title>By: aaron</title>
		<link>http://gigaom.com/2009/02/24/instantaction-puts-3d-gaming-into-web-browsers/#comment-161949</link>
		<dc:creator><![CDATA[aaron]]></dc:creator>
		<pubDate>Mon, 30 Mar 2009 07:16:29 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=40515#comment-161949</guid>
		<description><![CDATA[ummm, im pretty sure OnLive beat you to it folks... sorry]]></description>
		<content:encoded><![CDATA[<p>ummm, im pretty sure OnLive beat you to it folks&#8230; sorry</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Open-source Flash Game Engine Now In Open Beta</title>
		<link>http://gigaom.com/2009/02/24/instantaction-puts-3d-gaming-into-web-browsers/#comment-161948</link>
		<dc:creator><![CDATA[Open-source Flash Game Engine Now In Open Beta]]></dc:creator>
		<pubDate>Sat, 28 Mar 2009 13:01:58 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=40515#comment-161948</guid>
		<description><![CDATA[[...] Quietly released in open beta to friends and family last week, it already seems to be gaining an enthusiastic following; Ada Chen of Mochi told me she&#8217;s also heard a lot about it from developers at Sunday&#8217;s Flash Gaming Summit, and &#8220;the feedback has all been overwhelmingly positive.&#8221; It comes from Push Button Labs, a new startup led by Jeff Tunnell, founder of Dynamix and co-founder of GarageGames. (The latter company was acquired by IAC to become InstantAction, the web-based 3D gaming platform we wrote about last month.) [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Quietly released in open beta to friends and family last week, it already seems to be gaining an enthusiastic following; Ada Chen of Mochi told me she&#8217;s also heard a lot about it from developers at Sunday&#8217;s Flash Gaming Summit, and &#8220;the feedback has all been overwhelmingly positive.&#8221; It comes from Push Button Labs, a new startup led by Jeff Tunnell, founder of Dynamix and co-founder of GarageGames. (The latter company was acquired by IAC to become InstantAction, the web-based 3D gaming platform we wrote about last month.) [...]</p>
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	</item>
	<item>
		<title>By: 3D Gaming &#187; Blog Archive &#187; Playing Gears Of War&#8230;streaming&#8230;in your browser?</title>
		<link>http://gigaom.com/2009/02/24/instantaction-puts-3d-gaming-into-web-browsers/#comment-161947</link>
		<dc:creator><![CDATA[3D Gaming &#187; Blog Archive &#187; Playing Gears Of War&#8230;streaming&#8230;in your browser?]]></dc:creator>
		<pubDate>Sat, 28 Feb 2009 21:35:59 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=40515#comment-161947</guid>
		<description><![CDATA[[...] While talking to GigaOm Instant Action VP claimed that (with permission) they could convert Microsoft’s Gears of War game within 3 weeks. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] While talking to GigaOm Instant Action VP claimed that (with permission) they could convert Microsoft’s Gears of War game within 3 weeks. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: InstantAction can turn 3D retail game into browser-based game in weeks - VideoGamesBlogger</title>
		<link>http://gigaom.com/2009/02/24/instantaction-puts-3d-gaming-into-web-browsers/#comment-161946</link>
		<dc:creator><![CDATA[InstantAction can turn 3D retail game into browser-based game in weeks - VideoGamesBlogger]]></dc:creator>
		<pubDate>Thu, 26 Feb 2009 09:10:41 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=40515#comment-161946</guid>
		<description><![CDATA[[...] currently in talks with big-time publishers to get their PC games supported by the platform.  As Gigaom reports the game&#8217;s that InstantAction demoed were not well-known titles but were internally [...]]]></description>
		<content:encoded><![CDATA[<p>[...] currently in talks with big-time publishers to get their PC games supported by the platform.  As Gigaom reports the game&#8217;s that InstantAction demoed were not well-known titles but were internally [...]</p>
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	</item>
	<item>
		<title>By: Larry Kyllo</title>
		<link>http://gigaom.com/2009/02/24/instantaction-puts-3d-gaming-into-web-browsers/#comment-161945</link>
		<dc:creator><![CDATA[Larry Kyllo]]></dc:creator>
		<pubDate>Wed, 25 Feb 2009 20:28:09 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=40515#comment-161945</guid>
		<description><![CDATA[good Luck]]></description>
		<content:encoded><![CDATA[<p>good Luck</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Breaking down Tiger Woods&#8217; body, game - Chicago Tribune &#171; Video Game News Blog</title>
		<link>http://gigaom.com/2009/02/24/instantaction-puts-3d-gaming-into-web-browsers/#comment-161944</link>
		<dc:creator><![CDATA[Breaking down Tiger Woods&#8217; body, game - Chicago Tribune &#171; Video Game News Blog]]></dc:creator>
		<pubDate>Wed, 25 Feb 2009 05:50:15 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=40515#comment-161944</guid>
		<description><![CDATA[[...] InstantAction Puts 3D Gaming Into Web Browsers - Gigaom.comInstantAction today officially unveiled its technology platform , which purportedly makes it possible to play any video game in a web browser. Not just 2D casual games, but hardcore 3D games with high-end graphics that would otherwise require a next [...]]]></description>
		<content:encoded><![CDATA[<p>[...] InstantAction Puts 3D Gaming Into Web Browsers &#8211; Gigaom.comInstantAction today officially unveiled its technology platform , which purportedly makes it possible to play any video game in a web browser. Not just 2D casual games, but hardcore 3D games with high-end graphics that would otherwise require a next [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Eric Preisz</title>
		<link>http://gigaom.com/2009/02/24/instantaction-puts-3d-gaming-into-web-browsers/#comment-161943</link>
		<dc:creator><![CDATA[Eric Preisz]]></dc:creator>
		<pubDate>Wed, 25 Feb 2009 02:27:33 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=40515#comment-161943</guid>
		<description><![CDATA[@Moose

Our method of running in the browser doesn&#039;t actually change graphics performance at all.]]></description>
		<content:encoded><![CDATA[<p>@Moose</p>
<p>Our method of running in the browser doesn&#8217;t actually change graphics performance at all.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: InstantAction Puts 3D Gaming Into Web Browsers - GigaOm</title>
		<link>http://gigaom.com/2009/02/24/instantaction-puts-3d-gaming-into-web-browsers/#comment-161942</link>
		<dc:creator><![CDATA[InstantAction Puts 3D Gaming Into Web Browsers - GigaOm]]></dc:creator>
		<pubDate>Tue, 24 Feb 2009 23:57:11 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=40515#comment-161942</guid>
		<description><![CDATA[[...] Random Feed wrote an interesting post today onHere&#8217;s a quick excerpt [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Random Feed wrote an interesting post today onHere&#8217;s a quick excerpt [...]</p>
]]></content:encoded>
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		<title>By: diamondTearz &#187; Blog Archive &#187; InstantAction Another 3D Browser Competitor- But with a Twist</title>
		<link>http://gigaom.com/2009/02/24/instantaction-puts-3d-gaming-into-web-browsers/#comment-161941</link>
		<dc:creator><![CDATA[diamondTearz &#187; Blog Archive &#187; InstantAction Another 3D Browser Competitor- But with a Twist]]></dc:creator>
		<pubDate>Tue, 24 Feb 2009 21:14:12 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=40515#comment-161941</guid>
		<description><![CDATA[[...] RelatedPosts around the web InstantAction Puts 3D Gaming Into Web Browsers Related Posts:Google&#8217;s Native Client Project- The Innocent Giant enters the RIA GamePosition: [...]]]></description>
		<content:encoded><![CDATA[<p>[...] RelatedPosts around the web InstantAction Puts 3D Gaming Into Web Browsers Related Posts:Google&#8217;s Native Client Project- The Innocent Giant enters the RIA GamePosition: [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Darren</title>
		<link>http://gigaom.com/2009/02/24/instantaction-puts-3d-gaming-into-web-browsers/#comment-161940</link>
		<dc:creator><![CDATA[Darren]]></dc:creator>
		<pubDate>Tue, 24 Feb 2009 20:50:37 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=40515#comment-161940</guid>
		<description><![CDATA[this is odd that is been announced today when its been on their website for a couple of months already.

The new torque3d version coming soon will enable 3d browser game play too but not like this.

http://www.garagegames.com/community/blogs/view/15934

I think this will be huge all in all.]]></description>
		<content:encoded><![CDATA[<p>this is odd that is been announced today when its been on their website for a couple of months already.</p>
<p>The new torque3d version coming soon will enable 3d browser game play too but not like this.</p>
<p><a href="http://www.garagegames.com/community/blogs/view/15934" rel="nofollow">http://www.garagegames.com/community/blogs/view/15934</a></p>
<p>I think this will be huge all in all.</p>
]]></content:encoded>
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	<item>
		<title>By: Moose</title>
		<link>http://gigaom.com/2009/02/24/instantaction-puts-3d-gaming-into-web-browsers/#comment-161939</link>
		<dc:creator><![CDATA[Moose]]></dc:creator>
		<pubDate>Tue, 24 Feb 2009 20:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=40515#comment-161939</guid>
		<description><![CDATA[@Andreas

There&#039;s been somewhat of a renaissance of browser engines as of late, and my guess is that InstantAction is looking to be a direct competitor against the Unity3D engine, which already has MMO capability.  I think the real goal here is to use the browser as a VM abstraction layer in order to get access to the coming mobile gaming market.  My hunch is that as the netbook/subnotebook market matures, you&#039;ll see established game companies looking for a way to port  their games to those devices.  This platform seems to be offering a fairly low-hassle method of deployment.

I would also argue the notion that game play is reduced on a web-game.  Graphic performance perhaps, but not necessarily game play.]]></description>
		<content:encoded><![CDATA[<p>@Andreas</p>
<p>There&#8217;s been somewhat of a renaissance of browser engines as of late, and my guess is that InstantAction is looking to be a direct competitor against the Unity3D engine, which already has MMO capability.  I think the real goal here is to use the browser as a VM abstraction layer in order to get access to the coming mobile gaming market.  My hunch is that as the netbook/subnotebook market matures, you&#8217;ll see established game companies looking for a way to port  their games to those devices.  This platform seems to be offering a fairly low-hassle method of deployment.</p>
<p>I would also argue the notion that game play is reduced on a web-game.  Graphic performance perhaps, but not necessarily game play.</p>
]]></content:encoded>
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		<title>By: Andreas</title>
		<link>http://gigaom.com/2009/02/24/instantaction-puts-3d-gaming-into-web-browsers/#comment-161938</link>
		<dc:creator><![CDATA[Andreas]]></dc:creator>
		<pubDate>Tue, 24 Feb 2009 17:41:32 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=40515#comment-161938</guid>
		<description><![CDATA[What do gamers say? There have been many browser plug ins during the years for games and 3D, they are all gone.

I don&#039;t see any point in taking a regular pc game and make a browser version of it, the gameplay will be less good.

They should aim at the MMO market. There you already have everything from text based browser games to ultra high end 3D games. PC MMO games that are created by 5-20 people could find a better marketing and business model with browser based games instead of the traditional ones.]]></description>
		<content:encoded><![CDATA[<p>What do gamers say? There have been many browser plug ins during the years for games and 3D, they are all gone.</p>
<p>I don&#8217;t see any point in taking a regular pc game and make a browser version of it, the gameplay will be less good.</p>
<p>They should aim at the MMO market. There you already have everything from text based browser games to ultra high end 3D games. PC MMO games that are created by 5-20 people could find a better marketing and business model with browser based games instead of the traditional ones.</p>
]]></content:encoded>
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		<title>By: InstantAction Puts 3D Gaming Into Web Browsers - Gigaom.com &#124; WoW Gold HQ News Blog</title>
		<link>http://gigaom.com/2009/02/24/instantaction-puts-3d-gaming-into-web-browsers/#comment-161937</link>
		<dc:creator><![CDATA[InstantAction Puts 3D Gaming Into Web Browsers - Gigaom.com &#124; WoW Gold HQ News Blog]]></dc:creator>
		<pubDate>Tue, 24 Feb 2009 16:53:19 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=40515#comment-161937</guid>
		<description><![CDATA[[...] Read the rest of this great post here [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Read the rest of this great post here [...]</p>
]]></content:encoded>
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