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	<title>Comments on: Stop Looking for a WoW Killer</title>
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	<link>http://gigaom.com/2009/02/15/stop-looking-for-a-wow-killer/</link>
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		<title>By: NecropolisFortyTwo</title>
		<link>http://gigaom.com/2009/02/15/stop-looking-for-a-wow-killer/#comment-161221</link>
		<dc:creator><![CDATA[NecropolisFortyTwo]]></dc:creator>
		<pubDate>Tue, 12 May 2009 09:49:13 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=39106#comment-161221</guid>
		<description><![CDATA[What EricT just said there, WILL be the future of generations to come, and theres no doubt about it. Our physical world will probably come to a halt due to Virtual worlds. (A little off-topic but, lol.) But more onto WoW, no... It&#039;s become too big of a corporation and player base that it cannot be stopped, and for those of you who don&#039;t yet play it.. be aware.. it&#039;ll be coming for you like an xorcet missle! :D]]></description>
		<content:encoded><![CDATA[<p>What EricT just said there, WILL be the future of generations to come, and theres no doubt about it. Our physical world will probably come to a halt due to Virtual worlds. (A little off-topic but, lol.) But more onto WoW, no&#8230; It&#8217;s become too big of a corporation and player base that it cannot be stopped, and for those of you who don&#8217;t yet play it.. be aware.. it&#8217;ll be coming for you like an xorcet missle! :D</p>
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		<title>By: Paul</title>
		<link>http://gigaom.com/2009/02/15/stop-looking-for-a-wow-killer/#comment-161220</link>
		<dc:creator><![CDATA[Paul]]></dc:creator>
		<pubDate>Wed, 06 May 2009 23:22:39 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=39106#comment-161220</guid>
		<description><![CDATA[Worst advice ever! It wont happen so stop trying???? Really?]]></description>
		<content:encoded><![CDATA[<p>Worst advice ever! It wont happen so stop trying???? Really?</p>
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		<title>By: EricT</title>
		<link>http://gigaom.com/2009/02/15/stop-looking-for-a-wow-killer/#comment-161219</link>
		<dc:creator><![CDATA[EricT]]></dc:creator>
		<pubDate>Sat, 14 Mar 2009 00:10:55 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=39106#comment-161219</guid>
		<description><![CDATA[&quot;as audiences veer from the significant time and financial obligations these games command&quot;

Huh? The $13/month I spend on WoW is a pittance compared to what I spent on other games (when I had time to play other games). The more you play WoW, the less you spend on other games (or going out to dinner, or the movies, etc.)  You end up *saving* money.

As for audiences &quot;veering&quot; from the time obligation, what makes you think that is going to happen?! These games are getting MORE engrossing and addictive as time goes by, and we&#039;re still in the infancy, playing via a crude button panels and a 2D displays. What happens when display technologies get more immersive, man-machine interfaces evolve, and the game&#039;s themselves because more and more lifelike? More people will jack in for longer, not less.

Games are evolving toward the holodeck/metaverse/matrix/etc. Within a few hundred years, anyone who can afford to will a large percentage of their life in virtual environments. We&#039;re only a few generations from curing death. What happens when people live to 200, or 500, or longer? The idea of leaving your home, driving a car somewhere, will seem far too risky. People will want to hunker down in their bunker-like homes and live out their lives in virtual safety.

All bets should be placed on WoW and it&#039;s ilk growing, not shrinking.]]></description>
		<content:encoded><![CDATA[<p>&#8220;as audiences veer from the significant time and financial obligations these games command&#8221;</p>
<p>Huh? The $13/month I spend on WoW is a pittance compared to what I spent on other games (when I had time to play other games). The more you play WoW, the less you spend on other games (or going out to dinner, or the movies, etc.)  You end up *saving* money.</p>
<p>As for audiences &#8220;veering&#8221; from the time obligation, what makes you think that is going to happen?! These games are getting MORE engrossing and addictive as time goes by, and we&#8217;re still in the infancy, playing via a crude button panels and a 2D displays. What happens when display technologies get more immersive, man-machine interfaces evolve, and the game&#8217;s themselves because more and more lifelike? More people will jack in for longer, not less.</p>
<p>Games are evolving toward the holodeck/metaverse/matrix/etc. Within a few hundred years, anyone who can afford to will a large percentage of their life in virtual environments. We&#8217;re only a few generations from curing death. What happens when people live to 200, or 500, or longer? The idea of leaving your home, driving a car somewhere, will seem far too risky. People will want to hunker down in their bunker-like homes and live out their lives in virtual safety.</p>
<p>All bets should be placed on WoW and it&#8217;s ilk growing, not shrinking.</p>
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		<title>By: MMORPG Network Aeria Partners With Offerpal</title>
		<link>http://gigaom.com/2009/02/15/stop-looking-for-a-wow-killer/#comment-161218</link>
		<dc:creator><![CDATA[MMORPG Network Aeria Partners With Offerpal]]></dc:creator>
		<pubDate>Wed, 11 Mar 2009 12:00:22 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=39106#comment-161218</guid>
		<description><![CDATA[[...] MMORPG developers used to monthly subscription models are looking for new ways to make money in the post-Warcraft era, so I imagine they are, too.    [...]]]></description>
		<content:encoded><![CDATA[<p>[...] MMORPG developers used to monthly subscription models are looking for new ways to make money in the post-Warcraft era, so I imagine they are, too.    [...]</p>
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		<title>By: Quake Live May Spark Gaming Industry Shake-up</title>
		<link>http://gigaom.com/2009/02/15/stop-looking-for-a-wow-killer/#comment-161217</link>
		<dc:creator><![CDATA[Quake Live May Spark Gaming Industry Shake-up]]></dc:creator>
		<pubDate>Thu, 26 Feb 2009 00:16:36 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=39106#comment-161217</guid>
		<description><![CDATA[[...] the U.S. free games market has yet to produce a game that will make players ditch their consoles or World of Warcraft subscriptions. But imagine, he says, if Halo 3 or Gears of War 2 were free: &#8220;You would have 100 million [...]]]></description>
		<content:encoded><![CDATA[<p>[...] the U.S. free games market has yet to produce a game that will make players ditch their consoles or World of Warcraft subscriptions. But imagine, he says, if Halo 3 or Gears of War 2 were free: &#8220;You would have 100 million [...]</p>
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		<title>By: Ten Indicators You Might have World of Warcraft Addiction &#124; world of warcraft addiction</title>
		<link>http://gigaom.com/2009/02/15/stop-looking-for-a-wow-killer/#comment-161216</link>
		<dc:creator><![CDATA[Ten Indicators You Might have World of Warcraft Addiction &#124; world of warcraft addiction]]></dc:creator>
		<pubDate>Sat, 21 Feb 2009 04:58:04 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=39106#comment-161216</guid>
		<description><![CDATA[[...] Stop Looking for a WoW Killer (gigaom.com) [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Stop Looking for a WoW Killer (gigaom.com) [...]</p>
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		<title>By: michael cai</title>
		<link>http://gigaom.com/2009/02/15/stop-looking-for-a-wow-killer/#comment-161215</link>
		<dc:creator><![CDATA[michael cai]]></dc:creator>
		<pubDate>Wed, 18 Feb 2009 06:48:46 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=39106#comment-161215</guid>
		<description><![CDATA[Mary Jane did a good job but I never said MMOs based on these other models will &quot;whittle away&quot; WOW&#039;s user base with the promise of free play. For the next few years, very little overlap and intersection between the demographics of gamers playing subscription games and alternative models. However, a few years down the road, when today&#039;s teens grow up with free to play, it&#039;ll be interesting to see how it plays out. Plus, a lot of VC money has gone through the drain and yeah there are still new companies trying like 38 Studios, but a lot of the incumbent developers/publishers like Turbine and SOE are investing more in free-to-play too. It&#039;s hard to have formidable competititors challenging a giant if nobody is investing in them...]]></description>
		<content:encoded><![CDATA[<p>Mary Jane did a good job but I never said MMOs based on these other models will &#8220;whittle away&#8221; WOW&#8217;s user base with the promise of free play. For the next few years, very little overlap and intersection between the demographics of gamers playing subscription games and alternative models. However, a few years down the road, when today&#8217;s teens grow up with free to play, it&#8217;ll be interesting to see how it plays out. Plus, a lot of VC money has gone through the drain and yeah there are still new companies trying like 38 Studios, but a lot of the incumbent developers/publishers like Turbine and SOE are investing more in free-to-play too. It&#8217;s hard to have formidable competititors challenging a giant if nobody is investing in them&#8230;</p>
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		<title>By: &#187; On the Possibility of WoW Killers Whyos</title>
		<link>http://gigaom.com/2009/02/15/stop-looking-for-a-wow-killer/#comment-161214</link>
		<dc:creator><![CDATA[&#187; On the Possibility of WoW Killers Whyos]]></dc:creator>
		<pubDate>Mon, 16 Feb 2009 17:32:03 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=39106#comment-161214</guid>
		<description><![CDATA[[...] has a piece up today regarding the impossibility of a massively-multiplayer game coming along that can [...]]]></description>
		<content:encoded><![CDATA[<p>[...] has a piece up today regarding the impossibility of a massively-multiplayer game coming along that can [...]</p>
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		<title>By: some danish guy</title>
		<link>http://gigaom.com/2009/02/15/stop-looking-for-a-wow-killer/#comment-161213</link>
		<dc:creator><![CDATA[some danish guy]]></dc:creator>
		<pubDate>Mon, 16 Feb 2009 15:12:32 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=39106#comment-161213</guid>
		<description><![CDATA[This article is interesting, but you sound very 2001ish.
giants always stumble at one point, who thought that google would come up with a new search (and they&#039;ll probably be run over and passed by sooner then later).]]></description>
		<content:encoded><![CDATA[<p>This article is interesting, but you sound very 2001ish.<br />
giants always stumble at one point, who thought that google would come up with a new search (and they&#8217;ll probably be run over and passed by sooner then later).</p>
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		<title>By: Screen Sleuth</title>
		<link>http://gigaom.com/2009/02/15/stop-looking-for-a-wow-killer/#comment-161212</link>
		<dc:creator><![CDATA[Screen Sleuth]]></dc:creator>
		<pubDate>Mon, 16 Feb 2009 14:56:36 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=39106#comment-161212</guid>
		<description><![CDATA[Correct; there will never be a WOW killer...it&#039;s too entrenched and ingrained in people as the first thing they think of when people say MMORPG (used to be EverQuest, is that even still around?).]]></description>
		<content:encoded><![CDATA[<p>Correct; there will never be a WOW killer&#8230;it&#8217;s too entrenched and ingrained in people as the first thing they think of when people say MMORPG (used to be EverQuest, is that even still around?).</p>
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		<title>By: Karl</title>
		<link>http://gigaom.com/2009/02/15/stop-looking-for-a-wow-killer/#comment-161211</link>
		<dc:creator><![CDATA[Karl]]></dc:creator>
		<pubDate>Mon, 16 Feb 2009 14:25:18 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=39106#comment-161211</guid>
		<description><![CDATA[Interested to see how Lucas Arts fares with their Bioware-created MMO based in the Star Wars Universe...]]></description>
		<content:encoded><![CDATA[<p>Interested to see how Lucas Arts fares with their Bioware-created MMO based in the Star Wars Universe&#8230;</p>
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		<title>By: Rodolfo</title>
		<link>http://gigaom.com/2009/02/15/stop-looking-for-a-wow-killer/#comment-161210</link>
		<dc:creator><![CDATA[Rodolfo]]></dc:creator>
		<pubDate>Mon, 16 Feb 2009 13:32:37 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=39106#comment-161210</guid>
		<description><![CDATA[Couple of points:

- Blizzard is in fact working on a new MMO built on a new franchise (so no Diablo, Starcraft or WoW 2), couple of days ago Jeff Kaplan (WoW&#039;s Lead Designer) started working on it. So I guess yeah they have read the Innovator&#039;s Dilemma and already building their own WoW-killer.

- Growth in North America has slowed down. A good indicator is the number of servers (which can be translated directly in how many people play instead of PRopaganda), I never bothered plotting that on a chart but maybe I&#039;ll do it later
http://www.wowwiki.com/Realms_List

- Majority of US/EU customers are on a subscription model but my understanding is that Asian customers play mainly with pre-paid time.

My opinion is that the subscription model lays the foundation of the type of game you are creating. So I do not believe that at this stage there is any credible contender and we&#039;re too far in the race for this generation of games (WAR? LotR? lol they&#039;re jokes in comparison) and the next window of opportunity will be when WoW&#039;s engine will start to show its age.

PS. and yeah Second Life still blows donkeys.]]></description>
		<content:encoded><![CDATA[<p>Couple of points:</p>
<p>- Blizzard is in fact working on a new MMO built on a new franchise (so no Diablo, Starcraft or WoW 2), couple of days ago Jeff Kaplan (WoW&#8217;s Lead Designer) started working on it. So I guess yeah they have read the Innovator&#8217;s Dilemma and already building their own WoW-killer.</p>
<p>- Growth in North America has slowed down. A good indicator is the number of servers (which can be translated directly in how many people play instead of PRopaganda), I never bothered plotting that on a chart but maybe I&#8217;ll do it later<br />
<a href="http://www.wowwiki.com/Realms_List" rel="nofollow">http://www.wowwiki.com/Realms_List</a></p>
<p>- Majority of US/EU customers are on a subscription model but my understanding is that Asian customers play mainly with pre-paid time.</p>
<p>My opinion is that the subscription model lays the foundation of the type of game you are creating. So I do not believe that at this stage there is any credible contender and we&#8217;re too far in the race for this generation of games (WAR? LotR? lol they&#8217;re jokes in comparison) and the next window of opportunity will be when WoW&#8217;s engine will start to show its age.</p>
<p>PS. and yeah Second Life still blows donkeys.</p>
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		<title>By: Kelly&#8217;s World- A View into the mind of Uber Geek, Kelly Adams &#187; Blog Archive &#187; WoW must be giving it away&#8230;</title>
		<link>http://gigaom.com/2009/02/15/stop-looking-for-a-wow-killer/#comment-161209</link>
		<dc:creator><![CDATA[Kelly&#8217;s World- A View into the mind of Uber Geek, Kelly Adams &#187; Blog Archive &#187; WoW must be giving it away&#8230;]]></dc:creator>
		<pubDate>Sun, 15 Feb 2009 20:31:37 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=39106#comment-161209</guid>
		<description><![CDATA[[...] was reading a &#8220;d&#8217;uh, that&#8217;s obvious&#8221; article today regarding how the massively multiplayer online game (MMOG) industry needs to stop looking for the next WoW killer. And I came across this particular bit of text that, well, just doesn&#8217;t add [...]]]></description>
		<content:encoded><![CDATA[<p>[...] was reading a &#8220;d&#8217;uh, that&#8217;s obvious&#8221; article today regarding how the massively multiplayer online game (MMOG) industry needs to stop looking for the next WoW killer. And I came across this particular bit of text that, well, just doesn&#8217;t add [...]</p>
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