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	<title>Comments on: Virtual World Money in &#039;08 Targeted Kids, Kids&#039; Wallets</title>
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		<title>By: christefano</title>
		<link>http://gigaom.com/2009/01/21/virtual-world-money-in-08-targeted-kids-kids-wallets/#comment-158524</link>
		<dc:creator><![CDATA[christefano]]></dc:creator>
		<pubDate>Sat, 11 Apr 2009 07:18:18 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=36106#comment-158524</guid>
		<description><![CDATA[@Moose, we recently launched Digital Dollhouse for a client in California and just published an article and case study about how we did it. Digital Dollhouse uses Drupal as a front- and back-end engine and Flash for the primary front-end game play.

 http://knurl.us/url/obko9s4

I&#039;d love to know what you think!]]></description>
		<content:encoded><![CDATA[<p>@Moose, we recently launched Digital Dollhouse for a client in California and just published an article and case study about how we did it. Digital Dollhouse uses Drupal as a front- and back-end engine and Flash for the primary front-end game play.</p>
<p> <a href="http://knurl.us/url/obko9s4" rel="nofollow">http://knurl.us/url/obko9s4</a></p>
<p>I&#8217;d love to know what you think!</p>
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		<title>By: World markets rise as bank stocks rebound &#124; Digg PhotoBlog</title>
		<link>http://gigaom.com/2009/01/21/virtual-world-money-in-08-targeted-kids-kids-wallets/#comment-158523</link>
		<dc:creator><![CDATA[World markets rise as bank stocks rebound &#124; Digg PhotoBlog]]></dc:creator>
		<pubDate>Fri, 23 Jan 2009 08:48:05 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=36106#comment-158523</guid>
		<description><![CDATA[[...] Virtual World Money in ‘08 Targeted Kids, Kids’ Wallets GigaOm ,January 22, 2009 A total of $594 million was invested in 63 Virtual Worlds in 2008, according to Austin-based trade show company Virtual Worlds Management. &#8230; [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Virtual World Money in ‘08 Targeted Kids, Kids’ Wallets GigaOm ,January 22, 2009 A total of $594 million was invested in 63 Virtual Worlds in 2008, according to Austin-based trade show company Virtual Worlds Management. &#8230; [...]</p>
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		<title>By: Moose</title>
		<link>http://gigaom.com/2009/01/21/virtual-world-money-in-08-targeted-kids-kids-wallets/#comment-158522</link>
		<dc:creator><![CDATA[Moose]]></dc:creator>
		<pubDate>Thu, 22 Jan 2009 18:08:24 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=36106#comment-158522</guid>
		<description><![CDATA[I agree that a platform would be successful, yet at the same time I agree that its not going to make anyone fabulously wealthy.  I would love to see something on the order of Joomla or Drupal for virtual worlds.]]></description>
		<content:encoded><![CDATA[<p>I agree that a platform would be successful, yet at the same time I agree that its not going to make anyone fabulously wealthy.  I would love to see something on the order of Joomla or Drupal for virtual worlds.</p>
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		<title>By: Wowgoldfan</title>
		<link>http://gigaom.com/2009/01/21/virtual-world-money-in-08-targeted-kids-kids-wallets/#comment-158521</link>
		<dc:creator><![CDATA[Wowgoldfan]]></dc:creator>
		<pubDate>Thu, 22 Jan 2009 13:21:19 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=36106#comment-158521</guid>
		<description><![CDATA[I don&#039;t think they will be able to defeat World of Warcraft, maybe not for the next 5 to 10 years. They&#039;re making a lot of money out of those kids (with parents spending money for them) and adults that may sustain to maintain the game.]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t think they will be able to defeat World of Warcraft, maybe not for the next 5 to 10 years. They&#8217;re making a lot of money out of those kids (with parents spending money for them) and adults that may sustain to maintain the game.</p>
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		<title>By: Wyatt</title>
		<link>http://gigaom.com/2009/01/21/virtual-world-money-in-08-targeted-kids-kids-wallets/#comment-158520</link>
		<dc:creator><![CDATA[Wyatt]]></dc:creator>
		<pubDate>Thu, 22 Jan 2009 02:14:47 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=36106#comment-158520</guid>
		<description><![CDATA[I doubt that there&#039;s all that much money to be made in a platform. Platforms tend to perform pretty averagely - look at Ning, for example. I think this occurs for a number of reasons:

- There&#039;s no distinction between platform-based systems - either it&#039;s so variable that there&#039;s no point in a platform at all, or else it&#039;s so straightforward that all systems based on it are essentially the same
- It requires constant maintenance - often systems reinvent the wheel because the wheel needs reinventing, current technology will only be current for a few years, then the system will need to be rebuilt, along with all apps based on it

Not to mention, in essence a platform for a virtual world is a combination physics and graphics engine, which people do license. Anything more limits the freedom of world design.]]></description>
		<content:encoded><![CDATA[<p>I doubt that there&#8217;s all that much money to be made in a platform. Platforms tend to perform pretty averagely &#8211; look at Ning, for example. I think this occurs for a number of reasons:</p>
<p>- There&#8217;s no distinction between platform-based systems &#8211; either it&#8217;s so variable that there&#8217;s no point in a platform at all, or else it&#8217;s so straightforward that all systems based on it are essentially the same<br />
- It requires constant maintenance &#8211; often systems reinvent the wheel because the wheel needs reinventing, current technology will only be current for a few years, then the system will need to be rebuilt, along with all apps based on it</p>
<p>Not to mention, in essence a platform for a virtual world is a combination physics and graphics engine, which people do license. Anything more limits the freedom of world design.</p>
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		<title>By: WoW Gold</title>
		<link>http://gigaom.com/2009/01/21/virtual-world-money-in-08-targeted-kids-kids-wallets/#comment-158519</link>
		<dc:creator><![CDATA[WoW Gold]]></dc:creator>
		<pubDate>Thu, 22 Jan 2009 01:07:05 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=36106#comment-158519</guid>
		<description><![CDATA[World of Warcraft still raises the bar when it comes to &#039;mainstream&#039; virtual worlds. It can be hard for newer and smaller companies to take a piece of the pie when the big 800lb gorilla is evolving with you.]]></description>
		<content:encoded><![CDATA[<p>World of Warcraft still raises the bar when it comes to &#8216;mainstream&#8217; virtual worlds. It can be hard for newer and smaller companies to take a piece of the pie when the big 800lb gorilla is evolving with you.</p>
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		<title>By: Rob Steenwyk</title>
		<link>http://gigaom.com/2009/01/21/virtual-world-money-in-08-targeted-kids-kids-wallets/#comment-158518</link>
		<dc:creator><![CDATA[Rob Steenwyk]]></dc:creator>
		<pubDate>Thu, 22 Jan 2009 00:48:18 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=36106#comment-158518</guid>
		<description><![CDATA[Has there been any increase of investment into companies that are trying to make a virtual world platform, as opposed to just one-off &quot;Virtual World With Cat Avatars&quot; and &quot;Virtual World With Dog Avatars&quot;? It seems to me that whatever company can create a easy to develop for virtual world platform, could make serious money. So much of the development costs for creating a MMORPG seem to be in re-inventing the wheel over and over, chat system, network code etc.

Is there any work going on in the FOSS world with regards to a virtual world platform?]]></description>
		<content:encoded><![CDATA[<p>Has there been any increase of investment into companies that are trying to make a virtual world platform, as opposed to just one-off &#8220;Virtual World With Cat Avatars&#8221; and &#8220;Virtual World With Dog Avatars&#8221;? It seems to me that whatever company can create a easy to develop for virtual world platform, could make serious money. So much of the development costs for creating a MMORPG seem to be in re-inventing the wheel over and over, chat system, network code etc.</p>
<p>Is there any work going on in the FOSS world with regards to a virtual world platform?</p>
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