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	<title>Comments on: 10 Potentially Game-Changing Games for 2009</title>
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		<title>By: peter brown</title>
		<link>http://gigaom.com/2009/01/02/10-potentially-game-changing-games-for-2009/#comment-938278</link>
		<dc:creator>peter brown</dc:creator>
		<pubDate>Fri, 17 Apr 2009 19:06:50 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=33985#comment-938278</guid>
		<description>&lt;p&gt;Killzone 2 is just another shooter, and doesn’t bring anything new to the table. Scribblenauts, while interesting in its own right, doesn’t give developers much to go off of in terms of actually changing the industry, save for the possibility of sequels and knock-offs.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Killzone 2 is just another shooter, and doesn’t bring anything new to the table. Scribblenauts, while interesting in its own right, doesn’t give developers much to go off of in terms of actually changing the industry, save for the possibility of sequels and knock-offs.</p>]]></content:encoded>
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		<title>By: TrainyBrainy &#187; Blog Archive &#187; Posts about EduPlay as of January 22, 2009</title>
		<link>http://gigaom.com/2009/01/02/10-potentially-game-changing-games-for-2009/#comment-922742</link>
		<dc:creator>TrainyBrainy &#187; Blog Archive &#187; Posts about EduPlay as of January 22, 2009</dc:creator>
		<pubDate>Thu, 22 Jan 2009 17:42:43 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=33985#comment-922742</guid>
		<description>&lt;p&gt;[...] 22nd, 2009    10 Potentially Game-Changing Games for 2009 - gigaom.com 01/03/2009 What games stand the best chance of changing the broader industry in 2009, [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...] 22nd, 2009    10 Potentially Game-Changing Games for 2009 &#8211; gigaom.com 01/03/2009 What games stand the best chance of changing the broader industry in 2009, [...]</p>]]></content:encoded>
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		<title>By: Dogear-Nation - Episode 84 - Do We NEED An Operating System? &#187; Dogear Nation</title>
		<link>http://gigaom.com/2009/01/02/10-potentially-game-changing-games-for-2009/#comment-921284</link>
		<dc:creator>Dogear-Nation - Episode 84 - Do We NEED An Operating System? &#187; Dogear Nation</dc:creator>
		<pubDate>Sat, 10 Jan 2009 16:17:53 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=33985#comment-921284</guid>
		<description>&lt;p&gt;[...] 3-D Internet Crazytalk (bonus link - Fred Perry Second Life animated statue) Game changing games for 2009 [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...] 3-D Internet Crazytalk (bonus link &#8211; Fred Perry Second Life animated statue) Game changing games for 2009 [...]</p>]]></content:encoded>
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		<title>By: My Christmas Break for 2008</title>
		<link>http://gigaom.com/2009/01/02/10-potentially-game-changing-games-for-2009/#comment-920937</link>
		<dc:creator>My Christmas Break for 2008</dc:creator>
		<pubDate>Thu, 08 Jan 2009 16:57:32 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=33985#comment-920937</guid>
		<description>&lt;p&gt;[...] 10 Potentially Game-Changing Games for 2009 [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...] 10 Potentially Game-Changing Games for 2009 [...]</p>]]></content:encoded>
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		<title>By: Avg Bear</title>
		<link>http://gigaom.com/2009/01/02/10-potentially-game-changing-games-for-2009/#comment-920429</link>
		<dc:creator>Avg Bear</dc:creator>
		<pubDate>Mon, 05 Jan 2009 15:31:27 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=33985#comment-920429</guid>
		<description>&lt;p&gt;This seems to be more of a &quot;will this save the PS3?&quot; article. But in regard to Killzone 2 – isn&#039;t the term &quot;Halo-killer&quot; a bit tired? That&#039;s what they called the first Killzone. Sure, three years ago the demo footage for Killzone 2 blew people away. I&#039;m sure it&#039;ll be an outstanding title, and likely the PS3&#039;s top seller, but I doubt it will outperform Halo 3, CoD4, Gears 2 nor next fall&#039;s CoD title. Sony grew too fat and complacent with the PS2 and now they&#039;ve fallen too far behind Microsoft to regain any ground.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>This seems to be more of a &#8220;will this save the PS3?&#8221; article. But in regard to Killzone 2 – isn&#8217;t the term &#8220;Halo-killer&#8221; a bit tired? That&#8217;s what they called the first Killzone. Sure, three years ago the demo footage for Killzone 2 blew people away. I&#8217;m sure it&#8217;ll be an outstanding title, and likely the PS3&#8217;s top seller, but I doubt it will outperform Halo 3, CoD4, Gears 2 nor next fall&#8217;s CoD title. Sony grew too fat and complacent with the PS2 and now they&#8217;ve fallen too far behind Microsoft to regain any ground.</p>]]></content:encoded>
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		<title>By: obo</title>
		<link>http://gigaom.com/2009/01/02/10-potentially-game-changing-games-for-2009/#comment-920375</link>
		<dc:creator>obo</dc:creator>
		<pubDate>Mon, 05 Jan 2009 05:01:25 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=33985#comment-920375</guid>
		<description>&lt;p&gt;I don&#039;t think Noby Noby Boy is going to spark indie-game development. Keita Takahashi carries too much clout to use him as a watermark for indie acceptance, he has massive Japanese publisher Namco Bandai backing him, and saying &quot;from the maker of Katamari Damacy&quot; will move units no matter what the game&#039;s about. We already &lt;em&gt;saw&lt;/em&gt; the spark of the indie renaissance with entirely self-published games like Braid and World of Goo finding critical success and mainstream sales, and the opening 360&#039;s community games marketplace.&lt;/p&gt;

&lt;p&gt;If Noby Noby Boy has any relevance on the independent games market, it&#039;s the same as Katamari Damacy&#039;s - can a game with unusual or low-fi presentation, or very little active marketing and lots of word-of-mouth hype, move units? And again, Braid, World of Goo and the Wii have already shown that&#039;s possible, shown how it&#039;s possible and laid a blueprint for future independent publishers to follow.&lt;/p&gt;

&lt;p&gt;As for Killzone 2, it doesn&#039;t take long to see that the enthusiast press has little love or care for it - Sony, unlike Bungie and Epic, are unable to use delays in development to drum up hype, and lacks the community building to let fans beat the drum for them. At best, it&#039;ll be about as successful as LittleBigPlanet at moving PS3s - which, sadly, was not very well.&lt;/p&gt;

&lt;p&gt;In this economy, the only real game-changing move Sony can make is to cut the console&#039;s price. People simply aren&#039;t seeing the value – it&#039;s a repeat of the Gamecube against the PS2, that even though the exclusives for the platform are very high-quality, people are flocking to consoles with larger install bases to take advantage of online play. Straight action FPS games live and die on their multiplayer components, and nobody will spend $400 or more to play Killzone 2 alone or with a small pool of strangers when they can spend $250 and play Halo 3, or Gears of War 2, or Call of Duty 4/5 with many more people, and more likely their friends.&lt;/p&gt;

&lt;p&gt;I do think Lego Universe will be a success, but it doesn&#039;t have to pass WoW to be one, and it&#039;s unlikely to find the adult market necessary to do so. The huge sales of LEGO games come from families searching for family-friendly games compatible with short playtime spans; an MMO certainly is not the latter. If NetDevil can pull that off, it&#039;ll be huge, but what&#039;s been said about it places it squarely in the realm of traditional MMORPGs - level up, upgrade weapons, fight enemies. That doesn&#039;t mesh with traditional LEGO offline play, and requires too much time compared to the drop-in/drop-out gameplay of the LEGO console games.&lt;/p&gt;

&lt;p&gt;Again with Free Realms, aiming MMOs at kids will not fly well with parents unless they can be put down quickly and frequently. Microtransactions are a good strategy in a weak economy, but they must add value. Sony must also distance themselves from things that drove their other MMO products to failure, like frequent and massive changes to core rules, high system requirements and - to a lesser extent in a game aimed at kids - Sony&#039;s famously proprietary, inflexible natures of their game data and user interface.&lt;/p&gt;

&lt;p&gt;EyePet&#039;s augmented-reality technology isn&#039;t even new for the PS3 - see the flopping of Eye of Judgement, though that was more because of a high-priced game on a system that was even more unaffordable back when the economy wasn&#039;t as sickly. If Sony can keep the cost of the game down - packing in an EyeToy for $60, much like Nintendo&#039;s Wii Play packed in a controller, or Wii Fit packed in the balance board - it&#039;ll sell well among the base. It is well targeted to the PS3 demographic - it&#039;s an impressive showpiece of technology, much like the console - and will appeal outside of it. But again, if LBP didn&#039;t move consoles, a non-game pet simulator won&#039;t, not when a kid can get Nintendogs and take it with them outside of the house.&lt;/p&gt;

&lt;p&gt;I also agree the Beatles game will be a seismic shift in the rhythm game business, but Aerosmith, Metallica and AC/DC have all beaten them, and the push for major bands to participate in the field with themed &quot;experience&quot; products is already well underway. What the Beatles game will do is shift power and money toward artists, as Harmonix apparently sealed the deal by being sweeter than Activision Blizzard.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think Noby Noby Boy is going to spark indie-game development. Keita Takahashi carries too much clout to use him as a watermark for indie acceptance, he has massive Japanese publisher Namco Bandai backing him, and saying &#8220;from the maker of Katamari Damacy&#8221; will move units no matter what the game&#8217;s about. We already <em>saw</em> the spark of the indie renaissance with entirely self-published games like Braid and World of Goo finding critical success and mainstream sales, and the opening 360&#8217;s community games marketplace.</p>

<p>If Noby Noby Boy has any relevance on the independent games market, it&#8217;s the same as Katamari Damacy&#8217;s &#8211; can a game with unusual or low-fi presentation, or very little active marketing and lots of word-of-mouth hype, move units? And again, Braid, World of Goo and the Wii have already shown that&#8217;s possible, shown how it&#8217;s possible and laid a blueprint for future independent publishers to follow.</p>

<p>As for Killzone 2, it doesn&#8217;t take long to see that the enthusiast press has little love or care for it &#8211; Sony, unlike Bungie and Epic, are unable to use delays in development to drum up hype, and lacks the community building to let fans beat the drum for them. At best, it&#8217;ll be about as successful as LittleBigPlanet at moving PS3s &#8211; which, sadly, was not very well.</p>

<p>In this economy, the only real game-changing move Sony can make is to cut the console&#8217;s price. People simply aren&#8217;t seeing the value – it&#8217;s a repeat of the Gamecube against the PS2, that even though the exclusives for the platform are very high-quality, people are flocking to consoles with larger install bases to take advantage of online play. Straight action FPS games live and die on their multiplayer components, and nobody will spend $400 or more to play Killzone 2 alone or with a small pool of strangers when they can spend $250 and play Halo 3, or Gears of War 2, or Call of Duty 4/5 with many more people, and more likely their friends.</p>

<p>I do think Lego Universe will be a success, but it doesn&#8217;t have to pass WoW to be one, and it&#8217;s unlikely to find the adult market necessary to do so. The huge sales of LEGO games come from families searching for family-friendly games compatible with short playtime spans; an MMO certainly is not the latter. If NetDevil can pull that off, it&#8217;ll be huge, but what&#8217;s been said about it places it squarely in the realm of traditional MMORPGs &#8211; level up, upgrade weapons, fight enemies. That doesn&#8217;t mesh with traditional LEGO offline play, and requires too much time compared to the drop-in/drop-out gameplay of the LEGO console games.</p>

<p>Again with Free Realms, aiming MMOs at kids will not fly well with parents unless they can be put down quickly and frequently. Microtransactions are a good strategy in a weak economy, but they must add value. Sony must also distance themselves from things that drove their other MMO products to failure, like frequent and massive changes to core rules, high system requirements and &#8211; to a lesser extent in a game aimed at kids &#8211; Sony&#8217;s famously proprietary, inflexible natures of their game data and user interface.</p>

<p>EyePet&#8217;s augmented-reality technology isn&#8217;t even new for the PS3 &#8211; see the flopping of Eye of Judgement, though that was more because of a high-priced game on a system that was even more unaffordable back when the economy wasn&#8217;t as sickly. If Sony can keep the cost of the game down &#8211; packing in an EyeToy for $60, much like Nintendo&#8217;s Wii Play packed in a controller, or Wii Fit packed in the balance board &#8211; it&#8217;ll sell well among the base. It is well targeted to the PS3 demographic &#8211; it&#8217;s an impressive showpiece of technology, much like the console &#8211; and will appeal outside of it. But again, if LBP didn&#8217;t move consoles, a non-game pet simulator won&#8217;t, not when a kid can get Nintendogs and take it with them outside of the house.</p>

<p>I also agree the Beatles game will be a seismic shift in the rhythm game business, but Aerosmith, Metallica and AC/DC have all beaten them, and the push for major bands to participate in the field with themed &#8220;experience&#8221; products is already well underway. What the Beatles game will do is shift power and money toward artists, as Harmonix apparently sealed the deal by being sweeter than Activision Blizzard.</p>]]></content:encoded>
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		<title>By: Zeno</title>
		<link>http://gigaom.com/2009/01/02/10-potentially-game-changing-games-for-2009/#comment-920349</link>
		<dc:creator>Zeno</dc:creator>
		<pubDate>Sun, 04 Jan 2009 22:34:05 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=33985#comment-920349</guid>
		<description>&lt;p&gt;AllState&#039;s games will go largely ignored, EyePet will see about as much success as the rest of Sony&#039;s camera games, and Free Realms will be full of obnoxious Brazillians.  Killzone 2 is just another shooter, and doesn&#039;t bring anything new to the table.  Scribblenauts, while interesting in its own right, doesn&#039;t give developers much to go off of in terms of actually changing the industry, save for the possibility of sequels and knock-offs.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>AllState&#8217;s games will go largely ignored, EyePet will see about as much success as the rest of Sony&#8217;s camera games, and Free Realms will be full of obnoxious Brazillians.  Killzone 2 is just another shooter, and doesn&#8217;t bring anything new to the table.  Scribblenauts, while interesting in its own right, doesn&#8217;t give developers much to go off of in terms of actually changing the industry, save for the possibility of sequels and knock-offs.</p>]]></content:encoded>
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		<title>By: epredator</title>
		<link>http://gigaom.com/2009/01/02/10-potentially-game-changing-games-for-2009/#comment-920342</link>
		<dc:creator>epredator</dc:creator>
		<pubDate>Sun, 04 Jan 2009 21:30:54 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=33985#comment-920342</guid>
		<description>&lt;p&gt;Let hope lego can be more than just a fantastic VW. Plenty of scope for AR and rapid fabrication/3d printing down the line.
I also hope the beatles game turns out more rockband than back in the day with &lt;a href=&quot;http://www.rarebeatles.com/photopg6/broa.htm&quot; rel=&quot;nofollow&quot;&gt;give my regards to broadstreet&lt;/a&gt; which I remember was clever, but not that brilliant :)&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Let hope lego can be more than just a fantastic VW. Plenty of scope for AR and rapid fabrication/3d printing down the line.
I also hope the beatles game turns out more rockband than back in the day with <a href="http://www.rarebeatles.com/photopg6/broa.htm" rel="nofollow">give my regards to broadstreet</a> which I remember was clever, but not that brilliant :)</p>]]></content:encoded>
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		<title>By: eightbar &#187; Blog Archive &#187; Reaction time is a factor in this test - serious games</title>
		<link>http://gigaom.com/2009/01/02/10-potentially-game-changing-games-for-2009/#comment-920341</link>
		<dc:creator>eightbar &#187; Blog Archive &#187; Reaction time is a factor in this test - serious games</dc:creator>
		<pubDate>Sun, 04 Jan 2009 21:22:59 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=33985#comment-920341</guid>
		<description>&lt;p&gt;[...] a recent twitter exchange @Renzephyr tweeted an @slhamlet post on GigaOm about the 10 potentialy game changing games for 2009. The list is in part compiled by David Edery so it is worth take note of. Of course many people [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] a recent twitter exchange @Renzephyr tweeted an @slhamlet post on GigaOm about the 10 potentialy game changing games for 2009. The list is in part compiled by David Edery so it is worth take note of. Of course many people [...]</p>]]></content:encoded>
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		<title>By: Wagner James Au</title>
		<link>http://gigaom.com/2009/01/02/10-potentially-game-changing-games-for-2009/#comment-920335</link>
		<dc:creator>Wagner James Au</dc:creator>
		<pubDate>Sun, 04 Jan 2009 20:09:41 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=33985#comment-920335</guid>
		<description>&lt;p&gt;Heh, good point, Matty!&lt;/p&gt;

&lt;p&gt;I love Bioshock too, Kadisco, but I think the sequel would have to use a revolutionary new engine or AI system or something to be game-changing.  If it&#039;s just an iterative addition to the first game, I&#039;m not sure that counts.  Then again, few developers seem to be following Irrational&#039;s lead, Bioshock still stands alone IMO.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Heh, good point, Matty!</p>

<p>I love Bioshock too, Kadisco, but I think the sequel would have to use a revolutionary new engine or AI system or something to be game-changing.  If it&#8217;s just an iterative addition to the first game, I&#8217;m not sure that counts.  Then again, few developers seem to be following Irrational&#8217;s lead, Bioshock still stands alone IMO.</p>]]></content:encoded>
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		<title>By: Matty</title>
		<link>http://gigaom.com/2009/01/02/10-potentially-game-changing-games-for-2009/#comment-920305</link>
		<dc:creator>Matty</dc:creator>
		<pubDate>Sun, 04 Jan 2009 05:42:04 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=33985#comment-920305</guid>
		<description>&lt;p&gt;I played Rock Band for 3 straight Days this holiday break. I&#039;m not new to this game genre as I&#039;ve been playing Guitar Hero on/off for a few years now and I actually play the real guitar with strings. Aside from the fact that the guitar playing is weaker in Rock Band than in Guitar Hero, Rock Band - for lack of a better word - rocks. ) Back To my point: the whole time I was playing I kept thinking, wow - if Pink Floyd released The Wall for Rock Band, they&#039;d not only resell the album to all aging stoners, they&#039;d turn on Floyd to a whole new audience that had no idea emo rock started in the 70s (nay 60s). If I&#039;m any of the music publishers, I&#039;m looking into how I can develop for this new...dare I say it...platform.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I played Rock Band for 3 straight Days this holiday break. I&#8217;m not new to this game genre as I&#8217;ve been playing Guitar Hero on/off for a few years now and I actually play the real guitar with strings. Aside from the fact that the guitar playing is weaker in Rock Band than in Guitar Hero, Rock Band &#8211; for lack of a better word &#8211; rocks. ) Back To my point: the whole time I was playing I kept thinking, wow &#8211; if Pink Floyd released The Wall for Rock Band, they&#8217;d not only resell the album to all aging stoners, they&#8217;d turn on Floyd to a whole new audience that had no idea emo rock started in the 70s (nay 60s). If I&#8217;m any of the music publishers, I&#8217;m looking into how I can develop for this new&#8230;dare I say it&#8230;platform.</p>]]></content:encoded>
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		<title>By: free bet</title>
		<link>http://gigaom.com/2009/01/02/10-potentially-game-changing-games-for-2009/#comment-920275</link>
		<dc:creator>free bet</dc:creator>
		<pubDate>Sat, 03 Jan 2009 18:36:36 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=33985#comment-920275</guid>
		<description>&lt;p&gt;haha the beatles game! never thought i&#039;d see the day!&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>haha the beatles game! never thought i&#8217;d see the day!</p>]]></content:encoded>
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		<title>By: Kadisco</title>
		<link>http://gigaom.com/2009/01/02/10-potentially-game-changing-games-for-2009/#comment-920266</link>
		<dc:creator>Kadisco</dc:creator>
		<pubDate>Sat, 03 Jan 2009 16:53:11 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=33985#comment-920266</guid>
		<description>&lt;p&gt;If Bioshock 2 lives up to its potential as the thinking man&#039;s first-person shooter, it will be a major step towards mainstream acceptance of the idea that games can have intellectual and artistic merits just like films, novels, etc.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>If Bioshock 2 lives up to its potential as the thinking man&#8217;s first-person shooter, it will be a major step towards mainstream acceptance of the idea that games can have intellectual and artistic merits just like films, novels, etc.</p>]]></content:encoded>
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		<title>By: Todd</title>
		<link>http://gigaom.com/2009/01/02/10-potentially-game-changing-games-for-2009/#comment-920262</link>
		<dc:creator>Todd</dc:creator>
		<pubDate>Sat, 03 Jan 2009 14:25:45 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=33985#comment-920262</guid>
		<description>&lt;p&gt;You forgot Facebook&#039;s Mob Wars! 3,000,000 people playing it a month and it makes millions of dollars!&lt;/p&gt;

&lt;p&gt;http://www.facebook.com/apps/application.php?id=8743457343&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>You forgot Facebook&#8217;s Mob Wars! 3,000,000 people playing it a month and it makes millions of dollars!</p>

<p><a href="http://www.facebook.com/apps/application.php?id=8743457343" rel="nofollow">http://www.facebook.com/apps/application.php?id=8743457343</a></p>]]></content:encoded>
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		<title>By: Mihai</title>
		<link>http://gigaom.com/2009/01/02/10-potentially-game-changing-games-for-2009/#comment-920255</link>
		<dc:creator>Mihai</dc:creator>
		<pubDate>Sat, 03 Jan 2009 12:03:32 +0000</pubDate>
		<guid isPermaLink="false">http://gigaom.com/?p=33985#comment-920255</guid>
		<description>&lt;p&gt;I think Starcraft 2 will probably be released and it will certainly be one of the top sellers.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I think Starcraft 2 will probably be released and it will certainly be one of the top sellers.</p>]]></content:encoded>
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